When this option is selected, one number appears at the top of the screen. One number is shown at the bottom of the screen to be matched with the one at the top, without any distracter.
When this option is selected, one number appears at the top of the screen. Two numbers or a number and a non-number distracter are shown at the bottom of the screen. The student should choose the number that matches the one at the top of the screen. There is one correct choice and one distracter. You can choose a number or a non-number distracter. “Mixed” gets disabled.
This level is selected by default. One number appears at the top of the screen. When this option is selected, three numbers are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and two distracters. You can choose a number, non-number, or mixed distracter.
When this option is selected, the distracters are numbers. This option is disabled for Level 1 and available for Level 2 and Level 3.
When this option is selected, the distracters are some items other than numbers. This option is disabled for Level 1 and available for Level 2 and Level 3.
This option is available only for Level 3. When this is selected, one distracter is a number and the other distracter is a non-number.
This is selected by default. When this option is selected, the numbers are black and of “Ariel” font.
When this option is selected, the numbers are all of the same color.
If this option is selected, the numbers are of various colors.
When this is checked, a small number appears at the bottom of the screen. It tells the student which number to identify. If unchecked, the small number won't be visible.
There are no distracters for Level 1. Therefore the teacher/parent should select only the matching number.
For Level 2 and Level 3, the teacher/parent has to select the matching number, its location, and distracters from the User Defined “selection” screen before clicking the “Ok” button.
The number-matching screen has a “Back” button. The student can return to the User Defined setting screen by clicking this button. Click the “Done” button to close the User Defined program.
If the correct number is not chosen after ten seconds, it blinks.
This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.
Uncheck this box if the student doesn't need congratulatory animation.
Check this box to select all numbers. Uncheck to deselect.
Here, the student can test him/herself.
This displays results of the “Test”. The report (Holds Only 20 Records).
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. object identified, distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.
- 68.4 MB
- Release Date:
- Blooming Kids Software LLC
- In-App Purchases:
Safe to Download
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