AgileCards Lite
Free
1.6for iPhone, iPad
Age Rating
AgileCards Lite Screenshots
About AgileCards Lite
It doesn't get any simpler than this: Swipe to the Fibonacci number you're playing, or double-tap to return to 1. (Implements a modified Fibonacci sequence: 1, 2, 3, 5, 8, 13, 20, 40, 80.)
Although points are not the same as hours, we use our intuitive sense of "level of effort" to select a point value. Our team treats each point as a Gaussian distribution spanning (0.5 * point) hours to (2.0 * point) hours. Feels like half a day of work? It's probably a 5. Feels like a couple hours; it could be a 2 or a 3. Ultimately, the actual time required to release an hour of work (1 point) will be much more than an hour -- hence the value of points.
With consistent planning, we can begin to track a velocity measured by total points accomplished in a Sprint. And with a team velocity, we get predictable projections.
For now, it's just points... stay tuned for more!
(Why the "modified" Fibonacci sqeuence? Because, when we plan a story or task that spans more than 13 points, we are no longer working at a sufficient level of detail to imagine that we're planning well. By shifting to 20, 40, 80, we adopt points which communicate the "level of effort," but simultaneously acknowledge that these estimates need to be refined.)
Although points are not the same as hours, we use our intuitive sense of "level of effort" to select a point value. Our team treats each point as a Gaussian distribution spanning (0.5 * point) hours to (2.0 * point) hours. Feels like half a day of work? It's probably a 5. Feels like a couple hours; it could be a 2 or a 3. Ultimately, the actual time required to release an hour of work (1 point) will be much more than an hour -- hence the value of points.
With consistent planning, we can begin to track a velocity measured by total points accomplished in a Sprint. And with a team velocity, we get predictable projections.
For now, it's just points... stay tuned for more!
(Why the "modified" Fibonacci sqeuence? Because, when we plan a story or task that spans more than 13 points, we are no longer working at a sufficient level of detail to imagine that we're planning well. By shifting to 20, 40, 80, we adopt points which communicate the "level of effort," but simultaneously acknowledge that these estimates need to be refined.)
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What's New in the Latest Version 1.6
Last updated on Feb 4, 2024
Old Versions
+ NEW: Built with the iOS 17 SDK
+ Change: iOS Deployment Target 16
+ Change: iOS Deployment Target 16
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Version History
1.6
Feb 4, 2024
+ NEW: Built with the iOS 17 SDK
+ Change: iOS Deployment Target 16
+ Change: iOS Deployment Target 16
1.5
Aug 27, 2023
+ NEW: Rebuilt with Xcode 14.2
1.4
May 19, 2023
+ NEW: Rebuilt for iOS 16.0
1.3
Sep 10, 2019
+ NEW: Updates or iOS 12 / Swift 5
+ Change: Tweak Launch screen to yield a more graceful first start
+ Change: Tweak Launch screen to yield a more graceful first start
1.2
Apr 4, 2017
+ NEW: Rebuilt for iOS 10
1.1
Sep 27, 2015
* Rebuilt for iOS 9
1.0
Mar 23, 2015
AgileCards Lite FAQ
Click here to learn how to download AgileCards Lite in restricted country or region.
Check the following list to see the minimum requirements of AgileCards Lite.
iPhone
Requires iOS 16.0 or later.
iPad
Requires iPadOS 16.0 or later.
AgileCards Lite supports English