Voxel Max - 3D Modeling

Voxel Max - 3D Modeling


Build, sculpt & make art in 3D


$9.99
1.5.20for iPhone, iPad and more
9.3
33 Ratings
Adrian Andreca
Developer
107.3 MB
Size
Mar 4, 2024
Update Date
#82
in Graphics & Design
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Voxel Max - 3D Modeling Screenshots
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About Voxel Max - 3D Modeling

Make your own awesome 3D creations with the most advanced voxel editor available on mobile.
Voxel Max makes creating professional level voxel art easy and fun. The sleek and intuitive interface is easy to master whether you're a 3D game developer, a digital artist, or a kid with a huge imagination.
Build whatever you can see in your mind’s eye. Use AR to bring your creations to life, or export them to a variety of different formats. Make beautiful art for the metaverse, create assets for game development, or just design for fun!

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Voxel Max - Features
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• The only mobile voxel editor that adheres to Apple’s sleek UX standards
• Fill out a massive 256x256x256 build area with real time material rendering
• Create using up to 2040 materials, pick from 255 colors, change texture and apply effects at the microscopic level
• Paint with SDF brushes for hyper-fast building
• Adjustable pressure sensitivity, control brush size and color
• Kickstart your projects with an extensive library of prefab voxel assets like pre-made people, furniture, trees & vegetation, architecture, and more
• See your voxel creations come to life around you using AR with your iPhone or iPad camera
• Share as PNG, Voxel Max Asset Pack, SCNZ, DAE, FBX, GLTF, OBJ, STL and USDZ.
• Available as a full suite on Mac, iPad & iPhone with cloud syncing - start your projects on your phone or iPad, then finish on a desktop or laptop later on
• Zoom in to edit with precision and fine tune your creations, zoom out to see the bigger picture
• Qubicle, MagicaVoxel scene level Import & Export
• Save your own creations in the asset manager for easy cloning and scene building
• Undo all the way to document start
• Use presenter view to add backgrounds and see your entire build from the beginning as a time-lapse

BUILD & CREATE ANYTHING IN 3D
Voxel Max makes it easy to build whatever you can imagine within a huge 256x256x256 3D grid. Tap to place pixels one by one, or hold and drag to add pixels in bulk.

DESIGN FOR ANY USE CASE, OR JUST FOR FUN
Whether you’re a game designer making in-game assets on the go, an artist creating beautiful voxel-based scenes and landscapes for your next metaverse project, or just a hobbyist designing for fun, Voxel Max has something for you.

BRING YOUR CREATIONS TO LIFE WITH AUGMENTED REALITY
Use the camera on your iPhone or iPad to bring your creations to life in the world around you. Wonder what your art piece would look like sitting on your coffee table? Make it happen with AR and take a photo or video to share with others.

HIGH QUALITY RAY TRACER (ALPHA)
Voxel Max implements a physically correct ray-tracer with support for Disney principled materials taking advantage of the hardware acceleration in M1/M2 chips.
Take your designs to next level with the Marching Cubes rendering style and with the Outline/Curvature post process effects.

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

Voxel Max makes creating Voxel art as easy as possible, with tons of options for in-depth customization. Make whatever you want in 3D, export and show the world your creations.
Whether you’re an experienced 3D artist, or are just looking to try your hand at voxel art for the first time, Voxel Max makes getting started as seamless as possible. With tons of helpful tips for beginners, and endless tweaking options for professionals, the possibilities are endless.

Try Voxel Max today!
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What's New in the Latest Version 1.5.20

Last updated on Mar 4, 2024
Old Versions
- performance tweaks
- export improvements
- improved MagicaVoxel material support (scene renderer, raytracer and exporter)
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Version History
1.5.20
Mar 4, 2024
- performance tweaks
- export improvements
- improved MagicaVoxel material support (scene renderer, raytracer and exporter)
1.5.19
Dec 23, 2023
- iOS launch screen fixes
- macOS x86 metal fixes in marching cubes
- vertex color naive export mode
1.5.18
Dec 4, 2023
- color paste fixes
- volume editor undo timeline fixes
1.5.17
Nov 25, 2023
- import image crash fixes
- orthographic/ isometric camera zoom fit action
- ui slider fixes
- improvements to scene area selection
1.5.16
Nov 8, 2023
This update includes stability improvements and bug fixes
1.5.15
Sep 29, 2023
- raytracing emission fixes
1.5.14
Sep 13, 2023
- export naming fixes
- miscellaneous bug fixes
1.5.13
Aug 3, 2023
- bug fixes & ui performance tweaks
- iPhone haptic feedback improvements
- file browser quick look action
1.5.12
Jul 18, 2023
PRESENTER
- Ray-tracer improvements in glass / metallic rendering.
- Extended Dynamic Range(EDR) support.

SHARING
- Support for Shortcuts, Convert to GLTF, VOX, PixelArt and Create New Scene by merging other scenes or using the templates.
- Video export(mp4) quality improvements.
- Share Extended Dynamic Range(EDR) Image/Video format.

OTHERS
- Increased multiple file drag limit to 64 items.
1.5.11
Jul 8, 2023
- bugfixes
- drawing performance tuning (older devices getting hot)
1.5.10
May 31, 2023
SHARING
- Export as video (mp4)

OTHERS
- Various bug fixes and ui usability improvements
1.5.09
May 20, 2023
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling

EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces

SHARING
- Improved sharing sheets usability and added live preview during sharing

PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click

OTHERS
- Various bug fixes and ui usability improvements
1.5.08
May 18, 2023
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling

EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces

SHARING
- Improved sharing sheets usability and added live preview during sharing

PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click

OTHERS
- Various bug fixes and ui usability improvements
1.5.07
Apr 4, 2023
ASSET MANAGER
- import wizard - 256, 128, 64, 32, 16 3d/2d presets

PRESENTER VIEW
- rasterizer/raytracer - ambient & light intensity
- raytracer - global illumination / indirect lighting (ambient occlusion)

OTHERS
- ui - layout improvements in panels, permanent close buttons
1.5.06
Mar 21, 2023
OBJECT EDITOR
- adjust edit - rotate/flip fixes

ASSET MANAGER
- asset properties: pivot offset

OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation and light intensity
1.5.05
Mar 20, 2023
OBJECT EDITOR
- adjust edit - rotate/flip fixes

ASSET MANAGER:
- asset properties: pivot offset

OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation
1.5.04
Feb 4, 2023
IMPORTANT
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
- minimum requirements for marching cubes: iPhone 8, iPad 7th gen

STENCILS
- support for colored stencils/heightmaps
- support for orthographic camera

OBJECT EDITOR:
- paint tool shortcut: change material for selection (keeps colors)
- select all improvements to support color ranges and specific material
- fix for default light orientation
- drawing stroke precision fixes & performance improvements
- workarea extent resize fixes (occasional crash on MagicaVoxel export)
- box mode gradient size fix
- make last edit tool compatible with Rotation CW operation from mirroring contextual menu

SCENE EDITOR:
- boolean operations: intersect
- import / export: asset manager paste fixes
- import / export: vertex color export fixes (color gamma correction + emission on gltf)
- import / export: increased image import max size to 1024x1024, image resizing fixes
- tighter bounding boxes for groups

ASSET MANAGER:
- CMD modifier to select nodes directly in scene, sticky operation, additive with SHIFT modifier
- double tap toggle between scene select and entering groups or object editor

PRESENTER VIEW:
- added shadow sharpness slider for raytracer
- auto pause raytracer while settings are changing
- raytracing volume subsurface sampling

OTHERS
- palette editor: import/paste improvements
- palette editor: pick color interaction improvements
- rendering: fixes for transparency order during voxel editing operations
- input: macOS right click gesture speed improvements
- input: camera keyboard gestures and ctrl+click fixes
- input: view cube snap improvements on click/tap
- input: keyboard ALT/SHIFT modifiers simplification
- input: select all or none consistency across scene, object editors and asset manager
- troubleshooting: wireframe debug mode
1.5.03
Dec 22, 2022
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.

RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings

PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view

FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
- camera fixes in ortho mode
- palette editor - transparent color conversion fixes
- potential fix for startup crash
- raytracing reflection/refraction fixes
- paste material fix
- obj export - remove emission
- fix for object grid getting deactivated when toggling render style
- fix for level selection disappearing when toggling render style
- vox import crash fixes
1.5.02
Dec 19, 2022
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.

RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings

PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view

FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
1.5.01
Dec 16, 2022
Voxel Max 1.5 is packed with some incredible features to help you create high quality renders for your designs taking advantage of the latest M1/M2 devices.

RAYTRACING (ALPHA)
- Disney BSDF material with Metallic, Reflection, Transparent/Emissive mediums
- MIS(multiple importance sampling)
- supports voxel/marching cubes render styles
- works with all existing post processing steps (vignette, blur, tone mapping etc) and with antialiasing dithering styles
- integrated in presenter view, png/gif exporter
- shadow catching floor

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

OUTLINE
- edge/curvature outline type
- integrated in editor/ presenter view, png/gif exporter
- supports raytracing
- customizable intensity and size properties under presenter rendering settings

PALETTE/ASSET MANAGER
- material selector improvements
- highlight material in scene on selection
- edit material name
- numeric fields for material properties and renderer settings
- restore panels when navigating back to editor from presenter view

FIXES
- iOS 16.2 shadows fixes
- transparency improvements(gltf export, marching cubes)
- smoother mouse panning in macOS
- double tap reliability improvements
- saving material properties shadows
- outline edge corner cases for orthographic camera
- open cloud documents when offline
- CMD as alternative for CTRL shortcuts(eg camera rotate, palette pick color etc)
- preserve camera lighting orientation when swiping control cube focusing it (first tap) and between presenter - editor switches
- fix properties editor when in in master objects filter mode
- fix scene scaling in ortho camera mode
- keyboard focus fixes
- fix for macos saving file dialog not adding extension
- control cube swipe gesture enhancements
1.4.49
Oct 21, 2022
- share to Sketchfab
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.48
Oct 16, 2022
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.47
Oct 12, 2022
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ
1.4.46
Sep 26, 2022
ASSET MANAGER ENHANCEMENTS
- outline hierarchy - toggle under asset manager's more context menu
- view filters - master objects, visible

PALETTE EDITOR ENHANCEMENTS
- import/export palettes in Adobe Swatch Exchange(ase), Adobe Photoshop Color Swatch(aco), Gimp(gpl), Procreate(swatches - import only)
- color picker improvements
- dither/gradient mix modes refactory allowing all combinations - now are configurable under Range Type and Brush Texture Setting

WORK AREA EDITOR
- keyboard editable work area size
- flat work area support(z axis) with angle gradient brushes (alignment via camera orientation or iPad Pencil azimuth angle)
- guides visualizer layout changes
1.4.45
Aug 19, 2022
- MagicaVoxel Import/Export fixes
- Presenter view restore camera improvements
- Asset Manager context menu reorg
- Selection / Level Change / Grouping / Ungrouping / Visibility bug fixes
- Asset Packs fixes
- Multi-node work Area context menu operations (resize, center, fit)
- Control Cube styles in Settings
- Precise tap on corner/edges on view cube, camera roll toggle / sensitivity settings
- Keyboard modifiers responsiveness improvements
- Material Editor UI improvements
- Grid attenuation and visibility improvements

Voxel Max - 3D Modeling Price

Today:
$9.99
Lowest:
$4.99
Highest:
$9.99

Voxel Max - 3D Modeling FAQ

Click here to learn how to download Voxel Max - 3D Modeling in restricted country or region.
Check the following list to see the minimum requirements of Voxel Max - 3D Modeling.
iPhone
Requires iOS 14.1 or later.
iPad
Requires iPadOS 14.1 or later.
Mac
Requires macOS 11.0 or later.
iPod touch
Requires iOS 14.1 or later.
Voxel Max - 3D Modeling supports English

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