BCB uses the same eight-color limit that the hardware the 80’s allowed back then. Each character is monochrome and heavily pixilated to trigger the nostalgia of the target audience.
BCB aims to deliver by providing hard enemies to match the simple but punishing play style of arcade games of old. Each enemy has their own unique behavior that leads to pincer strikes and close calls with Eddie. Eddie must rely on his wits and wheels to stay safe since power ups have yet to be seen around town.
Each level is custom built to keep the game fresh and ensure each one feels unique. There will be six levels in total. The maps are populated by four enemies who strip Eddie of his delivery if they reach him or steal his bike if he’s caught without food. Losing your bikes means game over.
Each level has six deliveries that must be fulfilled within a set time limit. Deliveries start with a yellow box that sits in front of Bacon. The player must drive over the box to pick up the package. Once the package is secured, the randomly selected house lights up. Simply driving past the house will net a successful delivery.
Each time limit changes per level but the timer is set to challenge the player. The timer resets the moment a delivery is completed meaning the player must race back to Bacon for the next package. Players complete the level after the sixth delivery is resolved. The score screen tallies the remaining seconds for each successful delivery before flashing the player’s score. Failing to deliver three packages results in a game over.
- Small bug fixes
- 137.7 MB
- Update Date:
- Eric Peterford
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