1.6
2022-12-01
FIXED
- The game no longer softlocks when enemies evade a push script
- Levels now properly end if you kill more than one enemy with the last cycle using the lightning script
1.1
2022-07-26
ADDED
- Set parts now have a little number on the icon for clarity
- The Steam version now checks for previously unlocked achievements at startup
- In exit levels, a little warning icon appears on your character before you run out of turns
- In grid overload levels, a little warning icon is displayed if you're standing on a lightning tile
CHANGED
- The lightning animation is now 33% faster overall
- The enemy spawn animation in survival levels is now 50% faster
- Counter attacks can no longer be countered (which also makes the Schrödinger's sprite bug much more rare)
FIXED
- FastBoot now properly calculates cycle bonus
- Salvaging or archiving a part now properly removes the script from your loadout
- The Elusive achievement no longer always unlocks upon beating level 25
- The level info below the progress bar now fully disappears on mobile devices with cutouts
- The ladder can now be scrolled on mobile devices
- Augmenting a variable now respects the cap exactly
- The effective health in the gear summary now updates properly
1.0
2022-07-22
ADDED
- Chinese translation
FIXED
- The name prompt now gets properly displayed when starting the first ladder run on iOS
- Installing multiple parts with legendary variables no longer breaks their effects
0.17
2022-07-22
ADDED
- New glitchy shader for the enemies
- New character art for the story bits
CHANGED
- Megasprites can now move, beware!
- Increased the cap for cycles 7 >> 10
- Both the cycle cost as well as the cycle bar are now yellow to improve readability
- Reworked enemy colors to improve readability
- The story has been shortened and improved here and there
- Survival levels are now shorter but a bit harder
FIXED
- The meta bonus popup no longer blocks clicks
0.14
2022-07-22
ADDED
- META BONUS: Each game now has a meta bonus, which grants bonus kernels every time you push an enemy for example. There's an achievement for completing every meta bonus and another one for completing them all
- OVERCLOCK: Added ten extra difficulty modifiers for the normal mode, with an achievement for completing all
- GIGAGUN: The Gigasprite is now guaranteed to drop an epic item: a transmitter with a random script and exactly one random variable at 4 times the normal maximum augment value
- EPIC PARTS: Every legendary or set part dropping in level 50+ now has a 10% chance to become EPIC with an additional random variable
CHANGED
- SUPERFAST: each sector now has only 5 instead of 10 levels
- I SEE A PATTERN: the levels in each sector now are always of the same type in the same order
- LEVEL UP: Reworked all existing levels and added many new ones
- HITTING HARD: Doubled enemy base damage, slightly reduced damage scaling
- LESS IS MORE: You will see much fewer drops but the legendary drop rate has been tripled
- The camera no longer recenters when you stop dragging; instead, it will recenter upon taking an action
- Merged loot amount and loot rarity bonus into one loot bonus variable