4.5
2021-12-23
Minor changes
4.4.2
2021-09-30
2P: crash fix for iOS15 when skipping several phases
4.4
2021-09-28
Scenarios :
- New what-if scenario: Operation FS July 1942. included with Advanced Fog of War
- Watchtower: US carriers embed more fighters
- Essex: reduced Japanese set-up area
Air Operations
- Preparation time estimates are more stable
- Search leg indication with a small arrow on the scout counter
Miscellaneous
- Do not reveal the loss of ship seaplane capability to the enemy
- Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed
- Advanced fog of war: enemy fighters could be seen as Damaged in an incoming airstrike or flying as CAP
- When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination
The next major version will adapt the Mac look & feel, music & sounds (end 2021 approximatively)
These changes will affect current multi-player/PBEM games and will not carry over
4.0.3
2021-01-04
- Seaplanes about to land were not displayed in the Air Op screen if not selecting the seaplane base exclusively
- Game end came too early for scenarios which started at 00:00
4.0.1
2020-12-11
Eastern Salomon: set-up reworked
With Seaplanes in-app, you may not change a search pattern if one seaplane is already following it
4.0
2020-12-08
Seaplanes
New option to manage your seaplanes (In-app purchase)
- See and access seaplane bases
- Click on any ship carrying seaplanes to enter Air Op with a zoom on current TF
- Launch Search and CAP missions
- Create seaplane base with tenders TF located in a seaplane spot hex
- You are also allowed to observe and attack enemy seaplane bases by air and by sea
Search
• Counters colors have been aligned with their search pattern
• No choice of speed in the search pattern anymore. Seaplanes will always be slow and others fast
• When seaplanes are manageable by the computer, surface TF will send reco seaplanes more often
• Intercepted scouts have less chance to transmit TF position
• Overcast and rain have more effects on detection
Scenarios update
• Extra seaplane tenders
• Less fuel on airfields for 2P games
• Wake starts with less fuel to prevent abused rebasing to the island from US CV
• Coral Sea New set-up and victory condition
• Eastern Solomon : new option for F4F
• Revenge Raid: TF11 may also set-up on the North-East of Rabaul
AirStrikes
• Slight improvement of Air-to-air combat table
• Observing an enemy airstrike won’t reveal the exact payload of the bombers until they reach their target. Will these G4M go for your TRS or for Henderson Field ?
• When a TF and a friendly base share the same hex, sum their heavy AA
Naval bombardment
• Bombardment effects have been increased to match reality, check the rules
• Aircraft destroyed by naval bombardment are concealed to the enemy
3.7.8
2020-11-23
Bug fixes:
- Airstrike were not well enough managed when a TF/ships retire. This was leading to crashes. Now its is using the same process as the TF detach feature
- When the program assign the payload for a strike, it keeps a 10% fuel margin against a TF (moving). Ignore this when the air unit is ready on deck
- When moving air unit on deck too fast without select a payload, the payload was set to transfer by default. Better to keep current payload
- The target of an airstrike in preparation on there lower Strike Box was sometimes lost before launching in 2P games
- Land CAP at night if they couldn't do it at sunset because of enemy attack
- Strategic victory wording in Japanese
- US AI staging airstrikes were losing too much aircraft at night, especially in the End Of Rabaul scenario
3.7.7
2020-11-09
- Miscellaneous fixes
- For info, a new feature is under development : the option to manage all seaplanes
3.7.5
2020-10-16
Fixed the endurance of G4M air units when loaded with bombs
3.6.4
2020-08-29
- Fixed the running out fuel issue for cruiser seaplanes
3.6.2
2020-08-09
Fixed navigation issue caused by mandatory retreat when North of the Louisiades (both CV and surfaces TF)
3.6.1
2020-08-06
Japanese language
3.5.1
2020-06-29
Fixes:
- Better management of seaplanes when merging or detaching TF
- Bismarck Sea: allied ships should not move before day 2 20:00
3.5
2020-06-21
New language:
- Spanish
Scenarios:
- AI improvement for Rabaul
- New set-up for Santa Cruz
- Wake: Each sunk TRS is worth 2 VP
Weather:
- Air attack penalty increased to -15 in light storm
- Landing penalty removed
Units:
- The air to sea capability of strategic bombers has been drastically reduced
- TRS damage control is zero
3.4.3
2020-04-21
Bug fixes
- After bombardment a TF gets 4 points of disorder not 8
- Fixed a move issue for a TF with disorder was stacked with an enemy TF
3.4.2
2020-03-24
Bug fixes:
- CAP Combat
- Ready on deck air units : “Fuel” is replaced by “Bombs” for air unit with one bomb payload (ex: D3A)
- Distant CAP should immediately follow the move of its protected TF
- TF won’t get a point of disorder when sailing into storm anymore
3.4
2020-02-12
Scenarios:
- Wake, December 1941
- 2P: Ke and Rabaul
- Coastal guns at Wake and Port Moresby
- Rabaul: updated VP and set-up
Miscellaneous:
- Airfields' life is reduced by the number of unloaded enemy points in their own hex
3.3.5
2020-02-05
Various small improvement for air operations managed by the program (landing especially)
3.3.3
2019-12-10
Improvement for 2P-game
3.3.2
2019-11-04
Clouds are moving a bit faster (1 hex every 2 hours)
Low-on fuel air units are attempting to land despite storm over their base
3.3.1
2019-10-28
Bug fixes:
- There were errors in the computation of damage on air units for standard and rugged models
- A friendly TF may vanish from map after being detached, moved and this move cancelled in the same phase
- Dark mode compatibility
3.3
2019-10-19
Air Op:
- A flag reflects the state of the traffic on airbases
- Air unit damage table updated
- Air units have a 10% chance to bomb a non-core target
Scenarios:
- Rabaul: no fuel limit in 2P game for Kavieng
3.2.11
2019-10-16
Miscellaneous fixes
- more accurate distant cAP protection time
- going home from the game menu and growing rules (instead of consulting them in-game) was sometimes interfering with current game
3.2.10
2019-08-27
Bug fix : planes were still able to land on damaged flight decks
3.2.9
2019-08-22
Bug fixes:
- Seaplanes were sometimes lost after detaching cruisers from a TF
- Prevent carrier to land air units in excess of their hangar capacity
- With option Saratoga, the Yorktown complement is halved during the battle of Midway
3.2.8
2019-08-13
Chine translation
Better display for large iPhones
Miscellaneous:
- Fix an issue with TRS scoring points for cargo at the wrong objective
- Airstrikes were moving twice after a battle in the 2P game
- Ships retire to Rabaul rather than Kahili
- Bismarck Sea: Japanese TRS were not moving properly
- Loading TRS are not located
- Minor improvement in the air Op management
3.2.7
2019-07-11
Air Op:
- Air units with more endurance will take off sooner so that the air units loses less endurance by waiting for the airstrike to assemble
Started translating some screens into Chinese
App Store description page in German, Japanese and German
3.2.6
2019-07-03
Bug fix: It was no longer possible to browse a game which was played till the end of day 3
3.2.5
2019-06-28
The US were unloading too fast at Bougainville
3.2.4
2019-06-24
The search chance was not correctly reduced by heavy weather
3.2.3
2019-06-18
Fix an issue with the option Pack
Multi-players improvements
3.2.2
2019-06-15
Scenarios:
- Operation Ke + option I-Go: less Japanese carrier air planes as some of them are already present in the base scenario
- Revenge Raid: the AI is more inclined to strike at Rabaul
- Midway: the Japanese search restrictions were not correctly lift
3.2.1
2019-06-11
In-app features are available again
3.2
2019-06-05
All scenarios have been reworked:\
- multiplayer for Operation Ke and Rabaul
- Play against US AI
- Number of air units closer to reality
- Reduced hangar capacity for most Japanese CV
Surface ships
- Heavily damaged surface ships must withdraw with a small escort
- Naval bombardment has less effects on airfields
- Surface battles are more disrupting and should be less frequent
Fog of War:
- Weather has more effects on detection
- Concealed names, cargo and has bombarded status
- Just display the original value of enemy ships' AA, life, damage control, torpedoes, surface factors, radars, seaplane capability
In the air:
- Air units have less chance to be destroyed and may abort when hit
- Crash on landing has a chance to yield only to damage rather than sheer destruction
- Less chance to get light storm
- Clouds are moving twice as fast as before
- Ability to keep armed aircraft on deck for a fast launch
- Missions may be planned at dawn at 04:00
- Airfields take longer to get repaired
3.1.22
2019-05-03
bug fix
3.1.21
2019-04-30
Revenge Raid: the VP for bombing Rabaul was too low
3.1.20
2019-04-25
Miscellaneous bug fixes
3.1.19
2016-05-03
iPhone XR support + miscellaneous fixes