Carrier Landing HD is a high-end flight sim optimized for iOS device. It has the following advantages.
The aerodynamic model of each aircraft contains multiple components, the inflow of each is carefully calculated. The end result is that the sim can realistically simulate the unique aerodynamic characteristics of many aircraft, such as the high AOA maneuverability of F18 and F22, the characteristics of F14 can fly a full turn rolling only by rudder, pedal turn maneuver of F35 and F22, and the cobra maneuver of the Su series aerodynamic layout aircraft. The development process of some aircraft has real pilots involved in testing and feedback.
When the 40,000 pound carrier-based aircraft land on the deck at a descent rate of 5 meters per second, the compression rebound of the landing gear and the damping of the suspension were carefully adjusted to bring the most realistic visual effects. The recoil force from each bullet is accurately calculated and applied to the aircraft. We also added rope dynamics simulations for arresting cables and refueling tube of aerial tankers. These details have not been implemented on many PC flight sims.
~~Flight Control System(FCS)
Modern fighters commonly use static instability layout. It is difficult for pilots to fly without the intervention of FCS. The FCS component with the same algorithm as the real flight controller is also implemented in the sim. Your command to control the aircraft first enters the FCS first, it calculates the result through angular velocity feedback or G-load feedback, the result is then passed to the servo to control the control surface. The simulator also provides the function to disable specific FCS channels. If the FCS is turned off, your control commands will directly control the control surface deflection, and at the same time, the Stability Enhancement System, G limiter and AOA limiter system will be turned off at the same time.
The HUD implemented by the real HUD principle in the simulator, the view angle size of the HUD characters and symbols have strictly verified the HUD of the corresponding real aircraft, this is the most real HUD implementation you can find in the entire mobile market. Currently, the F18 already has a basically full-featured fire control radar, and fire control radars for other aircraft are also under development.
Each kind of missile in the sim uses a real dynamic model. You can imagine that each missile is a tiny aircraft. The guidance algorithm uses the same APN algorithm as the real missile. The guidance results will be transmitted to the FCS of missile, which will then control the deflection of the control surface to perform the maneuver. The Initial speed of the gun bullet in the sim is strictly based on real data. The movement of the bullet in each frame is accurately calculated by the effects of gravity and air resistance.
~~Earth environment rendering
The only sim in the entire mobile market that uses multiple scattering algorithms to calculate the color of the sky, the ground, and objects, thanks to our innovative optimization algorithm. The realistic sky colors at dusk and the projection of the earth in the atmosphere have dynamic effect. Whether you are flying at foggy sea level or 50,000 feet high, you can truly feel the existence of air.
~~Upgrade roadmap in 2020
-More accurate and detailed appearance model and cockpit model for F18CD with multiple liveries and damage modules
-Radar and PL11, PL15 missiles for J15, and damage modules
-F15,F16,SU27 and J11 series
~~Future upgrade roadmap
-Air to Surface arms.
-Bigger and more terrain.
-More single player gameplay, custom missions and more.
-Existing aircraft continue to upgrade appearance and function (damage models, functional canopy, functional eject seat etc.)
-Missile flight control system upgraded
In the previous version, launching missiles at high AOA or high g, especially AIM9X, is very easy to get out of control or target unlocking. If launching AIM120 in active mode with high AOA, the flight vector will lag, causing The target cannot be captured correctly. The modification of the flight control system improves these situations.
-MFD function panel changes
In the previous version, only when the MFD interface is displayed, you can activate it's function panel. Now you can activate it at any time, even if the MFD interface is not displayed. For example, in dogfight, you can directly turn on the radar's ACM mode to quickly lock the hostile.
-Improve F14's flight control system
There will not be much pitch changes during the process of changing the sweep angle. The FCS has been modified to enhance the stability of the pitch axis and roll axis, and the effect of the spoiler under different angles of attack has been calibrated.
-Rendering system improvement
Updated the tonemapping algorithm
-Better g-load limiter
-Fixed some minor bugs
-Fixed several bugs of flight control system.
-Fixed some serious bugs of F18's radar
-When selecting missiles automatically, it will take into account the balance
-Fixed the bug of J15 skidding on carrier deck
-New AIM120B and PL12 missiles
-Calibrated the performance of all missiles
-New 3D model and textures for AIM120 and AIM9X missiles
-New infrared missile instruction manual
-Fixed a series of bugs related to F18C / D radar and missile
-Stores Manager System UI for F18C / D
-New AIM-120C missile for F18 and F22.
-Fixed several bugs.
--New interface for aircraft payload configuration.
--Enhanced the maneuverability of drone.
--Added an option to spawn a group of drones at long distances.
--The control UI have been modified, please read the help for details.
-Black horizon on some devices at certain altitude.
-The flap button feedback failure caused by target drone crash.
-Too fast wing fold speed.
-User aircraft render flicker when user and tanker are the same model.
-Tanker fuel probe incorrectly synchronized with the player's fueling probe command.
-The target drone incorrectly synchronized with the player's flare command.
—Adjusted the algorithm of flare Interfering with IR missile, At the same time, fixed the problem that IR missile was wrongly triggered by the flares when it approached the target.
—In the Setting control page, added the control signal filtering option. A low value will bring a smooth but delayed effect. It is recommended to use a lower value when air refueling.
—The tanker course was modified to athletic track mode, with a straight flight time of 4 minutes.
-Added aerial refueling function, support playback
-Flares can be displayed during playback
-Fixed a serious problem that the weapon switch would cause the HUD to freeze
-Fixed a serious error in calculation of sea level temperature affecting atmospheric parameters
-Fixed several other minor issues
-Fixed horizon black noise of iPhone 6 / 6p
-Fixed the issue of carrier sinking
-Fixed the issue that the throttle mode menu of the simplified interface dose not work
-Optimized the switching between zoom and pan gestures of cockpit camera
-Tone mapping adjustment
-New ground effect component for all aircrafts
-Upgraded the game's coordinate system from rectangular coordinates to spherical coordinates. Supports global latitude and longitude coordinates.
-Updated control UI layout and operation method, please read the help.
-The blackout and redout is back and optimized.
-New Ferris livery for F14.
-Improved G-limiter for all aircraft.
-Aircraft weapon system adds flares.
-Flares and (MAWS)Missile Approach Warning System are added to the the drone. Flares are automatically released when incoming missiles are detected.
-Infrared guided missiles have the ability to be jammed by the sun and flares.
-Fixed an issue AIM9X missile occasionally missed the target and upgraded the missile's dynamic components.
-The touch system is improved, bringing smoother operation of camera controls and other touch controls.
-Orbit camera added push-pull function.
-New missile tracking camera, switch button will pop up automatically after missile launch.
-Added free camera to airport and aircraft carrier, Double-tap to switch whether to track player aircraft.
-Cockpit camera adds panning control.
-Fixed a series of minor bugs
-FCS of F-22A Upgraded.
- Added a new virtual touch system as the default mode.
- Fixed a bug in the touch system that the value shifting after a touch point released.
- Fixed a bug the throttle was automatically zeroed in cruise throttle mode when the drone respawn.
- Fixed a bug the arm system crash by switching weapons with arm off.
- Fixed a bug with iPod 6g crash.
- Improved shaders of the J15, F22 aircraft.
- Improved the steering assist system for runway taxiing.
-Added some night effects, runway lights, aircraft formation lights, etc. The cockpit's light will be realized in future updates.
-Fixed aircraft spawn error.
-Fixed aircraft spawn error.
-New missile PL-10 for J-15
-JHMCS(Joint Helmet Mounted Cueing System ) of F/A18-CD.
-Guns for F/A-18C/D F-22 and J-15
-Enhanced the behavior of target drone.
- Added AIM9M missile and drop tank for F/A-18C/D Hornet, Added PL-8B missile for J-15 Flying Shark (missile does not support playback temporarily)
- Automatically spawn target drone in the scene (the drone does not support playback temporarily).
- Enhanced the effect of LEX vapor and wingtip vapor.
- Enhanced HUD.
- Fixed several bugs.
-Solved problem some users could not buy F22A.
-F22 cockpit improved.
-Using gyro as pitch and roll input instead of acceleration meter, it's will have stabler input.
-Slight improvement of FCS.
-Small bugs fixed.
-For better control experience of iPad, increased the maximum rotation speed of camera in game settings.
-For better control experience of iPad, increased the maximum rudder and wheel brake sensitivity in game settings.
-According to feedback from real jet pilot, added the ability of coordinate turn in FCS.
-Deflection rate of control surface using real data.
-Automatically acquire current AS when switch to cruise throttle mode.
-Fixed the bug throttle mode button could not update occasionally.
-Fixed the bug cockpit real time shadow disappear sometimes.
-Added the option of cockpit camera shake amount caused by G-shake .
-lots of bug fixed.
---Added J-15 and carrier Liaoning of PLA navy.
---Added real size of FLOLS.
---Added user input indicator.
---3D Touch input as wheel break,
---New touch control system, adjustable rudder control sensitivity and wheel brake sensitivity;
-The default wind direction is set to 330 the heading of carrier
-According to feedback, It's very difficult to attach catapult,so I increased the size of the catapult trigger
-Added a spawn position of NO.1 catapult
-A better correction algorithm is implemented after attaching catapult
-Enhance the realistic of the aircraft catapult dynamics
-Fixed the problem that many UI buttons are not easy to trigger
-Fixed the problem when playback without hook up the arrest wire will stick hook. but I still suggest playback after hook up.
-Solve the problem of too high takeoff speed of FA-18CD, that is because too high CM of main wing when flap down.
This version is the initial version of the new framework, and there may be some bugs and incomplete, some of components that are not done on the new version, such as the VR model and the clouds in the environment. The following updates will get these done, New content can be added more conveniently in the new framework. I will add more aircrafts, carriers and scenery at the rate of one aircraft per month in the future. Of course, the simulator is far more than trap landing on carrier. During this period, I also tested weapon, radar and multiplayer module, I will try my best to bring you multiplay in this year.
-Added adaptive exposure effect for some cameras
-Enhanced realistic of HUD rending
-Enhanced environment rendering
-Enhanced manipulate ability of aircraft taxiing
-Fixed a lot of bugs.
- Added GameCenter Sync function. If you update device or reinstall the Game, you can sync the highest record of the game center to your device. Be sure to press the sync button more than one times during synchronization to ensure that all data are correctly synchronized
- Fixed the problem three is too much error of F35 onspeed AOA
- Fixed the scoring bug after playback
- Fixed the problem of share button inactive in the landing rating UI
- Fixed the problem that the engine will not turn off after the fuel has been consumed
- Fixed the bug of crash counting
- Removed the time limit
- Added the volume control option
- Enhanced the sound and effect of gear touchdown
- Enhanced gear damping
- Increased angular velocity inertia calculation to simulate inertial coupling effect
- Modified the data of dynamics components of F-35C, the simulation is more real
- Relaxed the F35C's AOA limitations, there will be more fun flying this aircraft
- Modified the operating area and operating range of the rudder pedal
- The operation method of speed brake has been modified
- Fixed the problem of meatball accuracy
- Fixed a problem in the cockpit sound playback incoherence
- Improved navigation point calculation
- Level will not be finished automatically after landing if you want to view final score you have to select Finish Level in the pause menu manually
- The rudder damper use a new algorithm, now the rudder is much easier to manipulate, especially when landing with crosswind
- Added low frame rate hints
- Camera will turn neutrally by double tap screen
- Increased ICLS distance
- Fixed a bug of sound effect
- Fixed a bug in the VR mode that causes the camera to automatically exit VR mode
New seawater shader.
Added random tips while loading.
Added the camera auto return switch option.
Enhanced rendering effect of St. Nicholas Island scenery.
Enhanced scenery clouds.
Fixed the bug that manual throttle output range was wrong.
Fixed the gap between the arresting wire and the tail hook.
Fixed the aircraft deviation problem while catapult take-off.
Fixed a bug in the playback mode when the camera automatically switches will cause the HUD disappear.
- Added redout and blackout effect.
- Improved landing gear control logic, set 250kts as the maximum airspeed of dropping landing gear
- Improved audio system, adding more sound effects.
- Improved atmospheric rendering, improved the air scattering effect of the ocean surface.
- Improved help system, added Simplified Chinese localization.
- According to NASA's atmospheric mathematical model, the air temperature, pressure, and density algorithms are re-implemented.
- Added the setting of sea level temperature.
- Added the setting of wind.
- Added airport landing score rank in game center.
- Improved engine thrust algorithm, the thrust output is smoother, Added the efficiency calculation of the engine at different altitude.
- Fixed a bug the front wheel did not turn during playback.
- Fixed a camera switch bug during playback.
- Added airport landing/takeoff mode and airport landing scoring system
- Enhanced the rendering of the atmospheric environment, with the new gamma correction algorithm the sky finally looks normal in any day time
- Optimized the performance (iPad mini2 in the 0.5 screen size from the previous 17FPS increased to 26FPS)
- To improve the control of taxi, rudder and air brake/wheel brakes control have changed, read the tutorial for more information
- Added aircraft carrier catapult takeoff mode
- Added option control game resolution (default maximum resolution, users with slower devices please reduce the resolution before flight)
- Added HUD brightness option
- Added VR camera FOV control option
-Increased the distance limit distance, Now you can fly to 50000 feet high to see the curvature of the Earth, the game's atmospheric system uses a real atmospheric scattering algorithm, the scenery at low altitude and high altitude is different
-Added aircraft weight configuration, and modify the wrong F35C empty weight setting (about 1500lb less before)
-Added real-time calculation of fuel consumption, of course, the weight of the aircraft will change in real time.
- Added Game Center support(Please open flight log menu to submit your history flight record)
- Fixed a counting bug of flight log.
- Fixed the bug cockpit glass and ocean shader displaying incorrectly running on A8 CPU device.
-Added Flight Log menu that counts all of your landing data since version 1.1
-Added camera rotation reverse option
-Improved HUD display
-Fixed a bug that rudder inactive when it running on iPad
-New relaxed static stability aerodynamics Model
-New and realistic FCS(Flight Control System) like real military aircraft
-The floating origin has been implemented, Ready for later updates of long-range missions
-You can continue to view landing analysis after playback
-Added social sharing of landing scores
-Added screen record and sharing(iOS 9 or later)
-Added input filter option
-Added camera rotation and zoom speed option
-Added a progress bar when loading level
-Added tail smoke effect
-Added VR camera in playback mode
-Added the progress bar in playback mode, now you are free to control the playback progress
-Added Chinese localization
-Added final turn mode
-Added LSO monitor view in playback model, replacing the wire camera view
-Modified the landing route, closer to the real Navy model
-Improved HUD masking
-Improved landing rating
- 504.3 MB
- Update Date:
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