Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Catch Time Screenshots
Catch Time posterCatch Time posterCatch Time posterCatch Time poster

About Catch Time

A time-based reaction game designed to assist those with dyslexia in telling the time. It contains two mini games and a ‘Time to Go’ tool. It is accompanied by a variety of customisation options.
The games have been designed as a result of extensive PhD research and the content is specifically organised to target weaknesses in time-telling, discovered from this study. The simplicity of layout and the easy functionality enable regular and consistent practice and automatic recording of success. It is recommended that practice at these games be encouraged for a minimum of two minutes per day to achieve mastery.
There is an overlay function to enable individuals who prefer a coloured background to choose a colour suitable for their personal needs.
‘Lifetime’ is designed to offer a broad spectrum of time activities which are appropriately levelled for children and adults and those with developed time-telling skill. The content fits neatly into the national curriculum and is therefore useful as a support tool in the classroom. There is a scoreboard to monitor progress and as mastery becomes achieved, performance improvement might develop into competition with others.
‘Time Check’ is a multiple choice game which presents four possible analogue times to be matched with a corresponding digital time. Comparative, observational and scanning skills are challenged for individuals to pick the right time. Cognitive skill improvement comes about through having a multiple choice presentation offering some level of clue for understanding.
‘Time to Go’ is a tool designed to help individuals in a stressful situation deal with time management for planning and decision making. For example, in a busy railway station, typing in the digital time of the train you require automatically sets a useful countdown time summary with audible alarms to remind you of the train’s departure. This simple but effective tool eases time pressure for individuals to then concentrate on other aspects of their journey, such as locating the platform.
‘Time is Right’ is a yes/no game that mimics the research experiment and gives individuals the opportunity to further improve their skill with time-telling and is seen as the next level of time telling mastery over ‘Time Check’. Presented as a direct comparison, this game offers a more challenging task to ‘Time Check’ relying much more on the memory for the times offered.
The two games offer a challenging environment for learning time by using procedural approaches for early time telling and retrieval strategies as mastery develops.
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What's New in the Latest Version 1.01

Last updated on Jun 26, 2014
Old Versions
Games renamed and fixes to questions.
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Version History
1.01
Mar 9, 2014
Games renamed and fixes to questions.

Catch Time FAQ

Click here to learn how to download Catch Time in restricted country or region.
Check the following list to see the minimum requirements of Catch Time.
iPhone

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