3.0.3
2026-08-14
Critical bug fix
3.0.1
2026-03-20
Bug fixes and improvements.
2.2.2
2026-02-14
Bug fixes and improvements.
2.1.4
2025-09-18
Bug fixes and improvements.
2.1.3
2025-08-18
Bug fixes around undo.
2.0.3
2025-06-05
Bug fixes and improvements.
1.3.1
2025-03-28
This fixes some community bugs.
1.3
2024-12-23
If heists, dragons, and treasure sound like the perfect way to spend the holidays, then you’re in luck! Our latest update for Clank! Digital is here, featuring a new addition and a treasure trove of bug fixes. Time to sharpen those blades, polish those boots, and test your luck!
New Features & Improvements
Introducing the Skip Replay feature!
* Now you can jump straight to the present when rejoining an online game, without having to watch the replay of what happened while you were away.
Bug Fixes
* Players in Live lobbies should now be removed when they accept an invite to another live game.
* Players should no longer be able to interact with main menu buttons while the Friend’s Menu is open, preventing misclicks.
* Extra Dragon attacks (from things like Mister Whiskers or the Countdown Track) should now properly add gold to cards in the Dungeon Row in Gold Fever.
* Improved visibility of gold values on cards in the Gold Fever Challenge.
* Tutorial prompts should no longer be overlapped by cards in the dungeon row.
* The AI’s gold should now calculate correctly at the end of the game. Previously, the AI could gain extra during scoring if they had cards which generated gold.
* Fixed non-English localization for inventory tool tip.
* Heist Close Call modifier should now update your potential score during play. This was a visual issue only and did not impact actual scores.
* Belcher’s defeat popup now correctly displays the Clank! received. This was a visual issue only and did not affect the Clank! players were receiving.
* Discard pile’s title should now display correctly if automatically selected by trash modal.
* Enabling Fast Mode should no longer affect tutorial games.
* Clarified hinting of the wraparound tunnel in the tutorial.
* Tunnel monsters should now auto-select in later portions of the tutorial if you have the related toggle on.
* Removed redundant tutorial prompt explaining minus Clank!
* In Pass & Play matches, the rage track will remember whether each player left it open or closed and automatically change accordingly when moving to that player’s turn.
* Heist modifier Healbot’s in-game scoring text should now displays correctly. This was a visual issue only and did not impact actual scores.
* Heist modifier descriptions are now easier to read.
* Fixed an overlap with the card purchase glow in the mini dungeon row.