1.4
2019-11-29
We were making low poly vehicles before it was cool again, so we’re making our own CyberCar. It can resist sledgehammer impacts and ours even has real windows that don’t explode for no reason. The real test though: will it resist a wrecking ball impact at over 100mph? We’ll let you test it!
1.3
2019-11-19
Starting the last leg of season 3 with improved stability. If you haven’t yet, give a try to the latest features:
- Daily leaderboards: everyday you get a new shot at the top rank
- New progression rules: level up if you place in the top 3 three times in a row
- New cars and a new powerup: how do you like a giant duck truck using a chainsaw?
1.2
2019-11-13
We're still in season 3, bringing you additional bug fixes. The new features are still there:
- Daily leaderboards: everyday you get a new shot at the top rank
- New progression rules: level up if you place in the top 3 three times in a row
- New cars and a new powerup: how do you like a giant duck truck using a chainsaw?
1.1
2019-10-31
Before the end of the year, we’re getting in season 3! Ranking have been reset, and a few more changes:
- Daily leaderboards: everyday you get a new shot at the top rank
- New progression rules: level up if you place in the top 3 three times in a row
- New cars and a new powerup: how do you like a giant duck truck using a chainsaw?
1.0
2019-08-22
Oh boy, what isn’t new? In Season 2, we’re bringing:
- Entirely new graphics, with a more polished style
- Battle royale arena: it’s the last car standing fight
- New vehicles, wrecking balls and tons of new stages
- New arena mechanics: airdrops, jump pads and the storm shrinking the arena