Everlife

Everlife


Birth to Death Life Simulator


GratisOffers In-App Purchases

3.5.4for iPhone, iPad and more
8.9
249 Ratings
Eververse LLC
Developer
461,8 MB
Size
Apr 3, 2024
Update Date
#104
in Simulation
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Everlife Screenshots
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About Everlife

In this deep life simulator, create your own character and take them on a journey from birth to death. Swipe through life year-by-year and make difficult decisions, then watch the consequences unfold. Along the way, develop your personality, experience major milestones, navigate life’s ups and downs, and deal with unexpected drama.

How will you live your Everlife?

ENDLESS EXPERIENCES
Birth to death — and everything in between! Experience every major milestone in life, from your first words to retirement.

HIGHS AND LOWS
Navigate life while maintaining your mental and physical health, social life, love life, family bond, career performance, and wealth.

TONS OF DRAMA
Whether car crashes or cancer, broken bones or mental breakdowns, divorces or death, life is sure to throw a wrench in your plans.

GET TO WORK
Climb the career ladder and face difficult decisions along the way. Reap the rewards of a workaholic lifestyle or enjoy a life of leisure.

TEMPT FATE
See what fate has in store! Embrace your destiny or forge your own path. Complete Life Goals to earn Experience, which can be used to unlock powerful Perks.

FREQUENT UPDATES
Everlife is always evolving! Check back often for new scenarios, expanded gameplay features, bug fixes, and more.

AD-FREE EXPERIENCE
No advertisements, paid currencies, energy/time mechanics, or pay-to-win features whatsoever.
Show More

Was ist neu in der neuesten Version 3.5.4

Last updated on Apr 3, 2024
Alte Versionen
Everlife 3.5.4 Patch Notes
- Various bug fixes

-------------------

Everlife 3.5 Patch Notes - Fame & Fortune Update

The Fame & Fortune Expansion Pack has arrived! Heartfelt thanks to our amazing community—your support is the magic behind our innovation and dedication. Brace yourselves to conquer new skills, manage your ascent to stardom, enjoy the trappings of wealth, and explore exciting new towns and careers. Your celebrity fantasy awaits!

Move to New Towns
- Cinema City is a new urban town inspired by Hollywood and downtown Los Angeles.
- Vista Verdé is a new suburban town inspired by Hollywood Hills and Beverly Hills.
- Both of the new towns offer unique opportunities to boost the new Fame stat.

Join New Careers and Improve New Skills
- Call your agent to embark on six new career paths: Acting, Comedy, Fashion, Modeling, Pro Sports and Singing.
- New skills: Acting, Singing, Comedy, and Style.
- The Singing and Pro Sports careers allow you to choose your music genre and sport, respectively.

Manage your Fame
- Hire an agent to access six new career paths.
- Unlock the Fame stat by hiring an agent, maxing out your Social stat, or progressing in a Fame-related career.
- Fame increases with successful career milestones and Fame-related activities, events, and scenarios, and decreases with scandals or poorly received work. Start as a nobody and rise to superstardom!
- All six of the new careers unlock and increase Fame, as well as these base game careers: Culinary, Film, Politics, Pro Gamer, Social Media and Writing.
- Fake a romance, engage in a high-profile celebrity feud, have a public meltdown, write an autobiography, give a TV interview, or leak a scandal in your attempt to gain attention. But be warned: publicity stunts are risky and can hurt as much they can help.

Enjoy your Wealth
- Hire a butler, personal assistant, personal trainer or personal chef.
- Adopt exotic pets. Eight new species ranging from mini pigs to sharks.
- Buy a mountain or beach home. Visit your vacation homes for unique bonuses.
- Buy and fly your own helicopter or private jet. Explore new places, but beware of unexpected dangers.

Launch a Lifestyle Brand
- Create a custom lifestyle brand! Choose your product type, gimmick, and marketing budget.
- Your annual revenue dynamically fluctuates depending on your product, gimmick, marketing budget, product age, market volatility, and your Fame stat.
- Refresh your brand periodically to keep business (and revenue) flowing.

Base Game Changes
- The Activities Menu has been combined with the Decisions Menu to reduce repetition. You must choose an Activity to proceed. You may also choose a Decision as well, but Decisions are optional.
- A Game Guide can now be found in the Settings menu.
- Colleges are no longer locked by grade. Your final grade determines the chance of your application being accepted.
- Bug fixes.
- UI improvements.
Show More
Version History
3.5.4
Apr 3, 2024
Everlife 3.5.4 Patch Notes
- Various bug fixes

-------------------

Everlife 3.5 Patch Notes - Fame & Fortune Update

The Fame & Fortune Expansion Pack has arrived! Heartfelt thanks to our amazing community—your support is the magic behind our innovation and dedication. Brace yourselves to conquer new skills, manage your ascent to stardom, enjoy the trappings of wealth, and explore exciting new towns and careers. Your celebrity fantasy awaits!

Move to New Towns
- Cinema City is a new urban town inspired by Hollywood and downtown Los Angeles.
- Vista Verdé is a new suburban town inspired by Hollywood Hills and Beverly Hills.
- Both of the new towns offer unique opportunities to boost the new Fame stat.

Join New Careers and Improve New Skills
- Call your agent to embark on six new career paths: Acting, Comedy, Fashion, Modeling, Pro Sports and Singing.
- New skills: Acting, Singing, Comedy, and Style.
- The Singing and Pro Sports careers allow you to choose your music genre and sport, respectively.

Manage your Fame
- Hire an agent to access six new career paths.
- Unlock the Fame stat by hiring an agent, maxing out your Social stat, or progressing in a Fame-related career.
- Fame increases with successful career milestones and Fame-related activities, events, and scenarios, and decreases with scandals or poorly received work. Start as a nobody and rise to superstardom!
- All six of the new careers unlock and increase Fame, as well as these base game careers: Culinary, Film, Politics, Pro Gamer, Social Media and Writing.
- Fake a romance, engage in a high-profile celebrity feud, have a public meltdown, write an autobiography, give a TV interview, or leak a scandal in your attempt to gain attention. But be warned: publicity stunts are risky and can hurt as much they can help.

Enjoy your Wealth
- Hire a butler, personal assistant, personal trainer or personal chef.
- Adopt exotic pets. Eight new species ranging from mini pigs to sharks.
- Buy a mountain or beach home. Visit your vacation homes for unique bonuses.
- Buy and fly your own helicopter or private jet. Explore new places, but beware of unexpected dangers.

Launch a Lifestyle Brand
- Create a custom lifestyle brand! Choose your product type, gimmick, and marketing budget.
- Your annual revenue dynamically fluctuates depending on your product, gimmick, marketing budget, product age, market volatility, and your Fame stat.
- Refresh your brand periodically to keep business (and revenue) flowing.

Base Game Changes
- The Activities Menu has been combined with the Decisions Menu to reduce repetition. You must choose an Activity to proceed. You may also choose a Decision as well, but Decisions are optional.
- A Game Guide can now be found in the Settings menu.
- Colleges are no longer locked by grade. Your final grade determines the chance of your application being accepted.
- Bug fixes.
- UI improvements.
3.5.3
Mar 29, 2024
Everlife 3.5.3 Patch Notes - Fame & Fortune Update

The Fame & Fortune Expansion Pack has arrived! Heartfelt thanks to our amazing community—your support is the magic behind our innovation and dedication. Brace yourselves to conquer new skills, manage your ascent to stardom, enjoy the trappings of wealth, and explore exciting new towns and careers. Your celebrity fantasy awaits!

Move to New Towns
- Cinema City is a new urban town inspired by Hollywood and downtown Los Angeles.
- Vista Verdé is a new suburban town inspired by Hollywood Hills and Beverly Hills.
- Both of the new towns offer unique opportunities to boost the new Fame stat.

Join New Careers and Improve New Skills
- Call your agent to embark on six new career paths: Acting, Comedy, Fashion, Modeling, Pro Sports and Singing.
- New skills: Acting, Singing, Comedy, and Style.
- The Singing and Pro Sports careers allow you to choose your music genre and sport, respectively.

Manage your Fame
- Hire an agent to access six new career paths.
- Unlock the Fame stat by hiring an agent, maxing out your Social stat, or progressing in a Fame-related career.
- Fame increases with successful career milestones and Fame-related activities, events, and scenarios, and decreases with scandals or poorly received work. Start as a nobody and rise to superstardom!
- All six of the new careers unlock and increase Fame, as well as these base game careers: Culinary, Film, Politics, Pro Gamer, Social Media and Writing.
- Fake a romance, engage in a high-profile celebrity feud, have a public meltdown, write an autobiography, give a TV interview, or leak a scandal in your attempt to gain attention. But be warned: publicity stunts are risky and can hurt as much they can help.

Enjoy your Wealth
- Hire a butler, personal assistant, personal trainer or personal chef.
- Adopt exotic pets. Eight new species ranging from mini pigs to sharks.
- Buy a mountain or beach home. Visit your vacation homes for unique bonuses.
- Buy and fly your own helicopter or private jet. Explore new places, but beware of unexpected dangers.

Launch a Lifestyle Brand
- Create a custom lifestyle brand! Choose your product type, gimmick, and marketing budget.
- Your annual revenue dynamically fluctuates depending on your product, gimmick, marketing budget, product age, market volatility, and your Fame stat.
- Refresh your brand periodically to keep business (and revenue) flowing.

Base Game Changes
- The Activities Menu has been combined with the Decisions Menu to reduce repetition. You must choose an Activity to proceed. You may also choose a Decision as well, but Decisions are optional.
- A Game Guide can now be found in the Settings menu.
- Colleges are no longer locked by grade. Your final grade determines the chance of your application being accepted.
- Bug fixes.
- UI improvements.
3.5.2
Mar 28, 2024
Everlife 3.5 Patch Notes - Fame & Fortune Update

The Fame & Fortune Expansion Pack has arrived! Heartfelt thanks to our amazing community—your support is the magic behind our innovation and dedication. Brace yourselves to conquer new skills, manage your ascent to stardom, enjoy the trappings of wealth, and explore exciting new towns and careers. Your celebrity fantasy awaits!

Move to New Towns
- Cinema City is a new urban town inspired by Hollywood and downtown Los Angeles.
- Vista Verdé is a new suburban town inspired by Hollywood Hills and Beverly Hills.
- Both of the new towns offer unique opportunities to boost the new Fame stat.

Join New Careers and Improve New Skills
- Call your agent to embark on six new career paths: Acting, Comedy, Fashion, Modeling, Pro Sports and Singing.
- New skills: Acting, Singing, Comedy, and Style.
- The Singing and Pro Sports careers allow you to choose your music genre and sport, respectively.

Manage your Fame
- Hire an agent to access six new career paths.
- Unlock the Fame stat by hiring an agent, maxing out your Social stat, or progressing in a Fame-related career.
- Fame increases with successful career milestones and Fame-related activities, events, and scenarios, and decreases with scandals or poorly received work. Start as a nobody and rise to superstardom!
- All six of the new careers unlock and increase Fame, as well as these base game careers: Culinary, Film, Politics, Pro Gamer, Social Media and Writing.
- Fake a romance, engage in a high-profile celebrity feud, have a public meltdown, write an autobiography, give a TV interview, or leak a scandal in your attempt to gain attention. But be warned: publicity stunts are risky and can hurt as much they can help.

Enjoy your Wealth
- Hire a butler, personal assistant, personal trainer or personal chef.
- Adopt exotic pets. Eight new species ranging from mini pigs to sharks.
- Buy a mountain or beach home. Visit your vacation homes for unique bonuses.
- Buy and fly your own helicopter or private jet. Explore new places, but beware of unexpected dangers.

Launch a Lifestyle Brand
- Create a custom lifestyle brand! Choose your product type, gimmick, and marketing budget.
- Your annual revenue dynamically fluctuates depending on your product, gimmick, marketing budget, product age, market volatility, and your Fame stat.
- Refresh your brand periodically to keep business (and revenue) flowing.

Base Game Changes
- The Activities Menu has been combined with the Decisions Menu to reduce repetition. You must choose an Activity to proceed. You may also choose a Decision as well, but Decisions are optional.
- A Game Guide can now be found in the Settings menu.
- Colleges are no longer locked by grade. Your final grade determines the chance of your application being accepted.
- Bug fixes.
- UI improvements.
3.5.1
Mar 28, 2024
Everlife 3.5 Patch Notes - Fame & Fortune Update

The Fame & Fortune Expansion Pack has arrived! Heartfelt thanks to our amazing community—your support is the magic behind our innovation and dedication. Brace yourselves to conquer new skills, manage your ascent to stardom, enjoy the trappings of wealth, and explore exciting new towns and careers. Your celebrity fantasy awaits!

Move to New Towns
- Cinema City is a new urban town inspired by Hollywood and downtown Los Angeles.
- Vista Verdé is a new suburban town inspired by Hollywood Hills and Beverly Hills.
- Both of the new towns offer unique opportunities to boost the new Fame stat.

Join New Careers and Improve New Skills
- Call your agent to embark on six new career paths: Acting, Comedy, Fashion, Modeling, Pro Sports and Singing.
- New skills: Acting, Singing, Comedy, and Style.
- The Singing and Pro Sports careers allow you to choose your music genre and sport, respectively.

Manage your Fame
- Hire an agent to access six new career paths.
- Unlock the Fame stat by hiring an agent, maxing out your Social stat, or progressing in a Fame-related career.
- Fame increases with successful career milestones and Fame-related activities, events, and scenarios, and decreases with scandals or poorly received work. Start as a nobody and rise to superstardom!
- All six of the new careers unlock and increase Fame, as well as these base game careers: Culinary, Film, Politics, Pro Gamer, Social Media and Writing.
- Fake a romance, engage in a high-profile celebrity feud, have a public meltdown, write an autobiography, give a TV interview, or leak a scandal in your attempt to gain attention. But be warned: publicity stunts are risky and can hurt as much they can help.

Enjoy your Wealth
- Hire a butler, personal assistant, personal trainer or personal chef.
- Adopt exotic pets. Eight new species ranging from mini pigs to sharks.
- Buy a mountain or beach home. Visit your vacation homes for unique bonuses.
- Buy and fly your own helicopter or private jet. Explore new places, but beware of unexpected dangers.

Launch a Lifestyle Brand
- Create a custom lifestyle brand! Choose your product type, gimmick, and marketing budget.
- Your annual revenue dynamically fluctuates depending on your product, gimmick, marketing budget, product age, market volatility, and your Fame stat.
- Refresh your brand periodically to keep business (and revenue) flowing.

Base Game Changes
- The Activities Menu has been combined with the Decisions Menu to reduce repetition. You must choose an Activity to proceed. You may also choose a Decision as well, but Decisions are optional.
- A Game Guide can now be found in the Settings menu.
- Colleges are no longer locked by grade. Your final grade determines the chance of your application being accepted.
- Bug fixes.
- UI improvements.
3.5
Mar 27, 2024
Everlife 3.5 Patch Notes - Fame & Fortune Update

The Fame & Fortune Expansion Pack has arrived! Heartfelt thanks to our amazing community—your support is the magic behind our innovation and dedication. Brace yourselves to conquer new skills, manage your ascent to stardom, enjoy the trappings of wealth, and explore exciting new towns and careers. Your celebrity fantasy awaits!

Move to New Towns
- Cinema City is a new urban town inspired by Hollywood and downtown Los Angeles.
- Vista Verdé is a new suburban town inspired by Hollywood Hills and Beverly Hills.
- Both of the new towns offer unique opportunities to boost the new Fame stat.

Join New Careers and Improve New Skills
- Call your agent to embark on six new career paths: Acting, Comedy, Fashion, Modeling, Pro Sports and Singing.
- New skills: Acting, Singing, Comedy, and Style.
- The Singing and Pro Sports careers allow you to choose your music genre and sport, respectively.

Manage your Fame
- Hire an agent to access six new career paths.
- Unlock the Fame stat by hiring an agent, maxing out your Social stat, or progressing in a Fame-related career.
- Fame increases with successful career milestones and Fame-related activities, events, and scenarios, and decreases with scandals or poorly received work. Start as a nobody and rise to superstardom!
- All six of the new careers unlock and increase Fame, as well as these base game careers: Culinary, Film, Politics, Pro Gamer, Social Media and Writing.
- Fake a romance, engage in a high-profile celebrity feud, have a public meltdown, write an autobiography, give a TV interview, or leak a scandal in your attempt to gain attention. But be warned: publicity stunts are risky and can hurt as much they can help.

Enjoy your Wealth
- Hire a butler, personal assistant, personal trainer or personal chef.
- Adopt exotic pets. Eight new species ranging from mini pigs to sharks.
- Buy a mountain or beach home. Visit your vacation homes for unique bonuses.
- Buy and fly your own helicopter or private jet. Explore new places, but beware of unexpected dangers.

Launch a Lifestyle Brand
- Create a custom lifestyle brand! Choose your product type, gimmick, and marketing budget.
- Your annual revenue dynamically fluctuates depending on your product, gimmick, marketing budget, product age, market volatility, and your Fame stat.
- Refresh your brand periodically to keep business (and revenue) flowing.

Base Game Changes
- The Activities Menu has been combined with the Decisions Menu to reduce repetition. You must choose an Activity to proceed. You may also choose a Decision as well, but Decisions are optional.
- A Game Guide can now be found in the Settings menu.
- Colleges are no longer locked by grade. Your final grade determines the chance of your application being accepted.
- Bug fixes.
- UI improvements.
3.4.4
Feb 27, 2024
EVERLIFE 3.4.1 - 3.4.4 CHANGES
- Critical bug fixes and improvements.


EVERLIFE 3.4 CHANGES

Activities and Decisions
- Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.
- Most actions, like “Go hiking” or “Dine out” have been changed to Activities.
- Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.
- The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.

Skill Development Changes
- Use the new “Skills” category in the action menu to view all skill-related Activities.
- Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.
- Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.

Parent + Partner Interactions
- You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!
- Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.

Siblings
- You can now have an older sibling, a younger sibling, both, or neither.

Profile Changes
- Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.
- The trait and condition limit has been removed.

Social Media and Followers Changes
- The social media career has been revamped and integrated with followers.
- You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.
- The social media skill determines your chance of success when attempting to gain followers.
- Follower count is more dynamic and will realistically grow with time.
- If you’re famous, your follower account will grow accordingly.

Hometowns and Consequences
- You now have a hometown! Each hometown has a different childhood effect.
- New town-specific bonuses and consequences.

Backstory Editor
- The backstory editor has been upgraded! It’s now more interactive, and has some new options.
- All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.

Pay Day Changes
- While employed, you will now be paid every 5 years instead of every 10 years.
- Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.
- Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.

Expanded Podcasting and Filmmaking
- Choose the title and genre of your works, and experience more specific outcomes.

Perk Changes
- The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.
- The “Invest” Activity no longer requires unlocking a perk.
- If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.
3.4.3
Feb 26, 2024
EVERLIFE 3.4.1 + 3.4.2 + 3.4.3 PATCH NOTES

- Critical bug fixes and improvements.

---

EVERLIFE 3.4 PATCH NOTES


Fame & Fortune Deck
- The next update, 3.5, will introduce the Fame & Fortune Deck, our first new DLC since launch. You can see a preview of new features on the Decks page.

Activities and Decisions
- Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.
- Most actions, like “Go hiking” or “Dine out” have been changed to Activities.
- Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.
- The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.

Skill Development Changes
- Use the new “Skills” category in the action menu to view all skill-related Activities.
- Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.
- Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.

Parent + Partner Interactions
- You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!
- Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.

Siblings
- You can now have an older sibling, a younger sibling, both, or neither.

Profile Changes
- Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.
- The trait and condition limit has been removed.

Social Media and Followers Changes
- The social media career has been revamped and integrated with followers.
- You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.
- The social media skill determines your chance of success when attempting to gain followers.
- Follower count is more dynamic and will realistically grow with time.
- If you’re famous, your follower account will grow accordingly.

Hometowns and Consequences
- You now have a hometown! Each hometown has a different childhood effect.
- New town-specific bonuses and consequences.

Backstory Editor
- The backstory editor has been upgraded! It’s now more interactive, and has some new options.
- All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.

Pay Day Changes
- While employed, you will now be paid every 5 years instead of every 10 years.
- Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.
- Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.

Expanded Podcasting and Filmmaking
- Choose the title and genre of your works, and experience more specific outcomes.

Perk Changes
- The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.
- The “Invest” Activity no longer requires unlocking a perk.
- If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.
3.4.2
Feb 24, 2024
EVERLIFE 3.4.1 + 3.4.2 PATCH NOTES
- Critical bug fixes and improvements.

---

EVERLIFE 3.4 PATCH NOTES

Fame & Fortune Deck
- The next update, 3.5, will introduce the Fame & Fortune Deck, our first new DLC since launch. You can see a preview of new features on the Decks page.

Activities and Decisions
- Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.
- Most actions, like “Go hiking” or “Dine out” have been changed to Activities.
- Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.
- The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.

Skill Development Changes
- Use the new “Skills” category in the action menu to view all skill-related Activities.
- Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.
- Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.

Parent + Partner Interactions
- You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!
- Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.

Siblings
- You can now have an older sibling, a younger sibling, both, or neither.

Profile Changes
- Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.
- The trait and condition limit has been removed.

Social Media and Followers Changes
- The social media career has been revamped and integrated with followers.
- You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.
- The social media skill determines your chance of success when attempting to gain followers.
- Follower count is more dynamic and will realistically grow with time.
- If you’re famous, your follower account will grow accordingly.

Hometowns and Consequences
- You now have a hometown! Each hometown has a different childhood effect.
- New town-specific bonuses and consequences.

Backstory Editor
- The backstory editor has been upgraded! It’s now more interactive, and has some new options.
- All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.

Pay Day Changes
- While employed, you will now be paid every 5 years instead of every 10 years.
- Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.
- Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.

Expanded Podcasting and Filmmaking
- Choose the title and genre of your works, and experience more specific outcomes.

Perk Changes
- The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.
- The “Invest” Activity no longer requires unlocking a perk.
- If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.

Misc
- Many UI adjustments and improvements.
- New “reflection” cards when reaching a new decade of life.
3.4.1
Feb 23, 2024
Everlife 3.4 Patch Notes


Fame & Fortune Deck
- The next update, 3.5, will introduce the Fame & Fortune Deck, our first new DLC since launch. You can see a preview of new features on the Decks page.

Activities and Decisions
- Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.
- Most actions, like “Go hiking” or “Dine out” have been changed to Activities.
- Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.
- The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.

Skill Development Changes
- Use the new “Skills” category in the action menu to view all skill-related Activities.
- Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.
- Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.

Parent + Partner Interactions
- You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!
- Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.

Siblings
- You can now have an older sibling, a younger sibling, both, or neither.

Profile Changes
- Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.
- The trait and condition limit has been removed.

Social Media and Followers Changes
- The social media career has been revamped and integrated with followers.
- You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.
- The social media skill determines your chance of success when attempting to gain followers.
- Follower count is more dynamic and will realistically grow with time.
- If you’re famous, your follower account will grow accordingly.

Hometowns and Consequences
- You now have a hometown! Each hometown has a different childhood effect.
- New town-specific bonuses and consequences.

Backstory Editor
- The backstory editor has been upgraded! It’s now more interactive, and has some new options.
- All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.

Pay Day Changes
- While employed, you will now be paid every 5 years instead of every 10 years.
- Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.
- Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.

Expanded Podcasting and Filmmaking
- Choose the title and genre of your works, and experience more specific outcomes.

Perk Changes
- The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.
- The “Invest” Activity no longer requires unlocking a perk.
- If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.

Misc
- Many UI adjustments and improvements.
- New “reflection” cards when reaching a new decade.

Bug Fixes
- Fixed a bug that caused female dates to appear as males.
- Fixed a bug that prevented grandchildren list from clearing after starting a new life.
- Fixed a bug that caused layout issues with the skills and life goals menus.
3.4
Feb 23, 2024
Everlife 3.4 Patch Notes


Fame & Fortune Deck
- The next update, 3.5, will introduce the Fame & Fortune Deck, our first new DLC since launch. You can see a preview of new features on the Decks page.

Activities and Decisions
- Actions have been split into two categories: Activities and Decisions. Starting at age 16, you’ll get to choose one of each per year.
- Most actions, like “Go hiking” or “Dine out” have been changed to Activities.
- Important actions like “Find a job” or “Propose” have become Decisions, so you can make important life changes without sacrificing an entire year.
- The Activity menu has been reorganized. The new categories are: Interactions, Recreation, Skills, Productivity, School, and College. Categories dynamically appear and disappear as your life changes.

Skill Development Changes
- Use the new “Skills” category in the action menu to view all skill-related Activities.
- Each skill has one “practice” Activity that allows you to safely develop that skill without fear of a negative outcome.
- Each skill also has one (or two) Activities where skill level determines your chance of a successful outcome. Your success rate is now visible on these Activities. Each skill point increases your chance by 10%, so if your skill level is 7, you’ll have a 70% chance of success.

Parent + Partner Interactions
- You can interact with your parents and partner in the new “Interactions” category in the Activity menu. Child, sibling and pet interactions will arrive in a future update!
- Social actions like “See family therapist” and “Buy a gift” have been moved to each character’s respective sub-menu.

Siblings
- You can now have an older sibling, a younger sibling, both, or neither.

Profile Changes
- Trait, Condition, Vehicle and Degree panels on the Profile now dynamically resize.
- The trait and condition limit has been removed.

Social Media and Followers Changes
- The social media career has been revamped and integrated with followers.
- You must have 10,000 followers to begin the social media career, and each promotion requires meeting a specific threshold of followers.
- The social media skill determines your chance of success when attempting to gain followers.
- Follower count is more dynamic and will realistically grow with time.
- If you’re famous, your follower account will grow accordingly.

Hometowns and Consequences
- You now have a hometown! Each hometown has a different childhood effect.
- New town-specific bonuses and consequences.

Backstory Editor
- The backstory editor has been upgraded! It’s now more interactive, and has some new options.
- All players may now choose a hometown, and Deluxe Deck owners can choose their family economic class, the number and gender of their siblings, and their starting stat levels.

Pay Day Changes
- While employed, you will now be paid every 5 years instead of every 10 years.
- Salary is influenced by job level, not career track. Each career has the same earning potential at the higher levels.
- Your salary is now calculated by tripling your job level. For example, if you’re at level 3 of a career, you’ll be paid 9 Wealth every 5 years. If you’re at level 1, you’ll only make 3 Wealth every 5 years.

Expanded Podcasting and Filmmaking
- Choose the title and genre of your works, and experience more specific outcomes.

Perk Changes
- The Asset Architect perk is now called Style Swap, and it unlocks a new “Get a Haircut” Decision.
- The “Invest” Activity no longer requires unlocking a perk.
- If you previously unlocked the Asset Architect perk, the new Style Swap perk will automatically be unlocked.

Misc
- Many UI adjustments and improvements.
- New “reflection” cards when reaching a new decade.

Bug Fixes
- Fixed a bug that caused female dates to appear as males.
- Fixed a bug that prevented grandchildren list from clearing after starting a new life.
- Fixed a bug that caused layout issues with the skills and life goals menus.
3.3
Jan 23, 2024
Everlife 3.3 Patch Notes

CAREER CHANGES
* Careers are now much more accessible. Starting a job now requires a level 1 skill instead of level 2, and careers only require a level 2 skill instead of level 5.
* While getting hired is easier, getting promoted is more difficult. You’ll only be promoted if your Work Performance meter is high AND you meet the skill level requirement for the next rank.
* Use the new Career app to track your career progress, promotion requirements and Work Performance.
* Work-related scenarios that previously granted promotions now raise your Work Performance meter and level up your skills instead. If you pick the incorrect option, your Work Performance will go down and you will not level up a skill.
* Promotions no longer level up skills.

SKILLS APP CHANGES
* Known skills are now listed first.

GAME HELP
* Tap the new question mark icon to learn more about specific game mechanics.
* Added to Careers, Stats, and Skills pages, with more to come in the future!

MISC
* Character customization is now available to all players. Backstory editing is still exclusive to the Deluxe Deck.
* The Graveyard is now accessible from the Settings menu rather than the Cellphone menu.
* New Life Goal: Supermaxed.

BUG FIXES
* Characters will now automatically graduate from college after 4 years.
* Gift menu will now respawn each time the gift action is used.
* Fixed “care for children” bug.
* Fixed blank action menu bug.
* Health will drain faster at age 90+, so you won’t be able to live forever by spamming the “Take a Walk” action.
* Fixed bug that caused non-dating related cards to appear, interrupting the dating minigame.
3.2.1
Jan 13, 2024
Below is a summary of recent Everlife changes, ranging from version 3.1 to 3.2.1:

DATING OVERHAUL
- New “Find your match” action for swiping potential dates.
- Outcomes for all dating mini-game scenarios.
- Option for a second chance after a bad first date.
- “Buy a gift” action for relationship improvement.

PARTNER TRAITS + WEALTH
- 36 new traits for partners (personality and toxic).
- Discover personality traits in mini-game; toxic traits revealed in relationship.
- Partner’s wealth status revealed after the first date, impacting player's wealth upon marriage.

WEDDING OVERHAUL
- Choice of 16 wedding venues.
- Venue quality affects likelihood of positive/negative events.
- Option to sign a prenuptial agreement, influencing wealth and relationship.

SKILL DEVELOPMENT
- New “Take online course” action to improve skills at a cost.

HOME + VEHICLE CONDITION RETURNS
- Restoration of home and vehicle condition.
- Single home and vehicle ownership.
- Sale price dependent on condition.
- Zero condition leads to condemnation.

INVENTORY, REAL ESTATE, AND HOMELESSNESS CHANGES
- Apartments only available in urban areas, homes only available in suburban/rural areas.
- Removal of Inventory app; home and vehicle listed in Profile app.
- Removal of homelessness from the game.
- Lowest level home and apartment free with negative consequences.

PARENTING CHANGES
- Removal of “bad” parent feature.
- Parent-child relationship based on Family stat.
- New cards for babies.

STAT + DEATH CHANGES
- Mental and Wealth stats are no longer fatal.
- Zero Wealth leads to bankruptcy.
- Zero Mental leads to mental breakdown.

BANKRUPTCY
- New consequence for zero Wealth.
- Loss of home and vehicle, forced relocation to slums or trailer parks.

MENTAL BREAKDOWNS
- 40 new mental breakdown outcomes.
- Scenario-based breakdowns with choice of recovery behavior.
- Two phases of breakdowns (hallucination/delusion-based and self-destructive actions).

OTHER CHANGES
- College menu integrated with action menu.
- Revamped stat panel.
- Stat panel added to cellphone page.
- Reduced vehicle condition decay and more effective repairs.
- More effective home repairs.
- Elders can now date and buy gifts.
3.2
Jan 11, 2024
Everlife 3.2 Patch Notes

STAT + DEATH CHANGES
- The Mental and Wealth stats are no longer fatal.
- If your Wealth falls to 0, you’ll be forced to declare bankruptcy.
- If your Mental falls to 0, you’ll experience a mental breakdown.

BANKRUPTCY
- A new consequence for running out of money. You will lose your current home and vehicle, and must then move into the slums (urban) or trailer park (suburban or rural).
- Bankruptcy won’t occur until you reach adulthood, but there are other consequences for low/zero Wealth for children and teens.

MENTAL BREAKDOWNS
- 40 new mental breakdown outcomes.
- Breakdowns are now scenario-based. You can choose which behavior you’d like to do to improve your mental health and “complete” the breakdown.
- Breakdowns now have two phases:
- In the first phase, still deep in psychosis, you have to do something based on a hallucination or delusion.
- In the second phase, you have to do something self-destructive.
- Breakdowns won’t occur until you reach adulthood, but there are other consequences for low/zero Mental for children and teens.
3.1.4
Jan 10, 2024
Minor bug fixes and improvements.
3.1.3
Jan 10, 2024
More bug fixes for the 3.1 update!
3.1.2
Jan 9, 2024
Everlife 3.1.2 Patch Notes


DATING OVERHAUL
- Use the new “Find your match” action to swipe through potential love interests.
- All scenarios in the dating mini-game now have outcomes.
- If a first date goes awry, you can ask for a second chance.
- Use the new "Go on a date" and “Buy a gift” actions to improve your relationship.

PARTNER TRAITS + WEALTH
- 36 new traits for love interests/romantic partners.
- You will discover their “personality trait” as you get to know them during the dating mini-game. You will get unique cards throughout your relationship depending on your partner’s personality trait.
- Your partner’s “toxic trait” will only be revealed after beginning a relationship. If your Love stat is red, it will unlock your partner’s toxic trait and you will face new consequences whenever the Love stat is low.
- After your first date, you’ll find out if the person you’re dating is broke, lower class, middle class, upper middle class, or upper class.

WEDDING OVERHAUL
- You can now choose from 16 unique wedding venues.
- Negative wedding events are more likely to occur at cheaper venues.
- Positive wedding bonuses are bigger at more expensive venues.
- You can choose whether or not to sign a prenup.

SKILL DEVELOPMENT
- New “Take online course” action that allows you to spend 10 wealth to develop any skill.

HOME + VEHICLE CONDITION RETURNS
- Home and vehicle condition has been restored.
- You may now own one home and one vehicle at a time.
- Home and vehicle sale price are now dependent on your home or vehicle condition. Fix up your home or vehicle before trying to sell it to get the most bang for your buck!
- If your home or vehicle condition falls to zero, it will be condemned.

INVENTORY AND REAL ESTATE CHANGES
- For added realism, apartments will only be available to those who live in urban towns, while homes are only available to those who live in suburban or rural towns.
- The Profile app now lists your current home and vehicle, so the Inventory app has been removed.
- Homelessness has been removed from the game.
- The lowest level home and apartment are now free, but living there will trigger repeating negative consequences until you move out.

PARENTING CHANGES
- “Bad” parents have been removed due to popular request. You can still be born rich or poor, but your relationship with your parents is now solely dependent on the Family stat, rather than luck.
- New cards for babies.

MISC.
- The college selection menu has been integrated with the action selection menu.
- New “warning” animation when your Mental, Physical and Wealth stats are lethally low.
- The hair salon is now only accessible from your Profile to avoid accidentally opening the salon in the Action menus.

BUG FIXES
- Fixed the “mother is upset you played outside and got a cold” bug that appeared during adulthood.
- Fixed bug with elder “take a walk” action.
- New partners + love interests should now look different than your previous partner or love interest.
- Fixed many bugs with relationships, including divorce loops and issues with the dating mini-game.
- Fixed a bug that caused a loop when choosing to “skip rush week” in college.
- Fixed bug that caused new partners to die immediately if a previous partner had died.
- Fixed bug that caused talents to show the incorrect skill names.
- Fixed bug that caused traits chosen with the Intelligent Design perk to not appear on Profile page.
- Fixed incorrect ring names when selecting an engagement ring.
- Fixed bug with adopted children that caused second child to replace first child.
- Fixed bug that prevented “Go on a Date” action from spawning events.
- Fixed bug that caused rehab to ignore existing addictions.
- Fixed bug that caused “A happy marriage comes with high expectations” card to appear with a deceased spouse.
- Fixed bug that prevented completion of “Hotrod” and “Rich Retiree” life goals.
3.1.1
Jan 9, 2024
Everlife 3.1.1 Patch Notes

NOTE: Please start a new life after updating the game to avoid compatibility issues.


DATING OVERHAUL
- Use the new “Find your match” action to swipe through potential love interests.
- All scenarios in the dating mini-game now have outcomes.
- If a first date goes awry, you can ask for a second chance.
- Use the new "Go on a date" and “Buy a gift” actions to improve your relationship.

PARTNER TRAITS + WEALTH
- 36 new traits for love interests/romantic partners.
- You will discover their “personality trait” as you get to know them during the dating mini-game. You will get unique cards throughout your relationship depending on your partner’s personality trait.
- Your partner’s “toxic trait” will only be revealed after beginning a relationship. If your Love stat is red, it will unlock your partner’s toxic trait and you will face new consequences whenever the Love stat is low.
- After your first date, you’ll find out if the person you’re dating is broke, lower class, middle class, upper middle class, or upper class.

WEDDING OVERHAUL
- You can now choose from 16 unique wedding venues.
- Negative wedding events are more likely to occur at cheaper venues.
- Positive wedding bonuses are bigger at more expensive venues.
- You can choose whether or not to sign a prenup.

SKILL DEVELOPMENT
- New “Take online course” action that allows you to spend 10 wealth to develop any skill.

HOME + VEHICLE CONDITION RETURNS
- Home and vehicle condition has been restored.
- You may now own one home and one vehicle at a time.
- Home and vehicle sale price are now dependent on your home or vehicle condition. Fix up your home or vehicle before trying to sell it to get the most bang for your buck!
- If your home or vehicle condition falls to zero, it will be condemned.

INVENTORY AND REAL ESTATE CHANGES
- For added realism, apartments will only be available to those who live in urban towns, while homes are only available to those who live in suburban or rural towns.
- The Profile app now lists your current home and vehicle, so the Inventory app has been removed.
- Homelessness has been removed from the game.
- The lowest level home and apartment are now free, but living there will trigger repeating negative consequences until you move out.

PARENTING CHANGES
- “Bad” parents have been removed due to popular request. You can still be born rich or poor, but your relationship with your parents is now solely dependent on the Family stat, rather than luck.
- New cards for babies.

MISC.
- The college selection menu has been integrated with the action selection menu.
- New “warning” animation when your Mental, Physical and Wealth stats are lethally low.
- The hair salon is now only accessible from your Profile to avoid accidentally opening the salon in the Action menus.

BUG FIXES
- Fixed the “mother is upset you played outside and got a cold” bug that appeared during adulthood.
- Fixed bug with elder “take a walk” action.
- New partners + love interests should now look different than your previous partner or love interest.
- Fixed many bugs with relationships, including divorce loops and issues with the dating mini-game.
- Fixed a bug that caused a loop when choosing to “skip rush week” in college.
- Fixed bug that caused new partners to die immediately if a previous partner had died.
- Fixed bug that caused talents to show the incorrect skill names.
- Fixed bug that caused traits chosen with the Intelligent Design perk to not appear on Profile page.
- Fixed incorrect ring names when selecting an engagement ring.
- Fixed bug with adopted children that caused second child to replace first child.
- Fixed bug that prevented “Go on a Date” action from spawning events.
- Fixed bug that caused rehab to ignore existing addictions.
- Fixed bug that caused “A happy marriage comes with high expectations” card to appear with a deceased spouse.
- Fixed bug that prevented completion of “Hotrod” and “Rich Retiree” life goals.
3.1
Jan 9, 2024
Everlife 3.1 Patch Notes

NOTE: Please start a new life after updating the game to avoid compatibility issues.


DATING OVERHAUL
- Use the new “Find your match” action to swipe through potential love interests.
- All scenarios in the dating mini-game now have outcomes.
- If a first date goes awry, you can ask for a second chance.
- Use the new “Buy a gift” action to improve your relationship. The nicer the gift, the higher the relationship boost!

PARTNER TRAITS + WEALTH
- 36 new traits for love interests/romantic partners. There are two types: personality traits and toxic traits.
- You will discover their “personality trait” as you get to know them during the dating mini-game. You will get unique cards throughout your relationship depending on your partner’s personality trait.
- Your partner’s “toxic trait” will only be revealed after beginning a relationship. If your Love stat is red, it will unlock your partner’s toxic trait and you will face new consequences whenever the Love stat is low.
- Love interests now come with their own financial background. After your first date, you’ll find out if the person you’re dating is broke, lower class, middle class, upper middle class, or upper class. If you marry them, you will gain wealth depending on their economic class.

WEDDING OVERHAUL
- You can now choose from 16 unique wedding venues.
- Negative wedding events are more likely to occur at cheaper venues.
- Positive wedding bonuses are bigger at more expensive venues.
- You can choose whether or not to sign a prenuptial agreement. Signing one may damage your relationship, but not signing one means you’ll have to give away 50% of your Wealth if you ever get divorced.

SKILL DEVELOPMENT
- New “Take online course” action that allows you to spend 10 wealth to develop any skill.

HOME + VEHICLE CONDITION RETURNS
- Home and vehicle condition has been restored.
- You may now own one home and one vehicle at a time.
- Home and vehicle sale price are now dependent on your home or vehicle condition. Fix up your home or vehicle before trying to sell it to get the most bang for your buck!
- If your home or vehicle condition falls to zero, it will be condemned.

INVENTORY, REAL ESTATE, AND HOMELESSNESS CHANGES
- For added realism, apartments will only be available to those who live in urban towns, while homes are only available to those who live in suburban or rural towns.
- The Profile app now lists your current home and vehicle, so the Inventory app has been removed.
- Homelessness has been removed from the game.
- The lowest level home and apartment are now free, but living there will trigger repeating negative consequences until you move out.

PARENTING CHANGES
- “Bad” parents have been removed due to popular request. You can still be born rich or poor, but your relationship with your parents is now solely dependent on the Family stat, rather than luck.
- New cards for babies.

MISC.
- The college selection menu has been integrated with the action selection menu. Now you can explore available college programs without using up a year/action.
- New “warning” animation when your Mental, Physical and Wealth stats are lethally low.
- UI spacing, appearance and consistency improvements.

BUG FIXES
- Fixed the “mother is upset you played outside and got a cold” bug that appeared during adulthood.
- Fixed bug with elder “take a walk” action.
- New partners + love interests should now look different than your previous partner or love interest.
- Fixed many bugs with relationships, including divorce loops and issues with the dating mini-game.
- Fixed a bug that caused a loop when choosing to “skip rush week” in college.
- Fixed bug that caused new partners to die immediately if a previous partner had died.
- Fixed bug that caused talents to show the incorrect skill names.
- Fixed bug that caused traits chosen with the Intelligent Design perk to not appear on Profile page.
- Fixed incorrect ring names when selecting an engagement ring.
3.0.2
Dec 27, 2023
Everlife 3.0 Patch Notes

This is (by far) our biggest update yet! You can access the full patch notes in-game. Below is a brief summary of the changes introduced in 3.0:


ACTIONS
- Each year of life now includes one random scenario followed by one “action”. After each scenario outcome, you’ll be presented with a new menu featuring a wide variety of activities and choices that can affect your life in various ways.
- Relationship tanking? See a couple’s therapist! Feeling lonely? Go clubbing! Want to improve your health? Go to the gym! Want to expand your family? Try for a baby!
- Most action outcomes are influenced by skills. For example, a higher fitness skill will increase your chances of success when running a marathon.
- There are over 50 actions for adults alone. Babies, toddlers, children, teenagers, college students, elders, and the homeless each have their own unique actions as well.

NEW DEATHS
- You will now DIE if your wealth or mental stats hit 0, as well as physical.

SKILL CHANGES
- Skills now have 10 ranks instead of just 4.
- Skill points have been removed from the game. Skill growth is now organic. Scenarios, actions, school clubs, college majors, and job promotions will now increase your skill rank.
- New “wellness” skill, life goal, school club, and actions.
- 15 new recipes you can attempt to make. Host a podcast, make a movie, or write a novel, and see if it's a success or flop.
- Social media system has been expanded. Choose from 8 unique actions and watch your follower count dynamically rise and fall.

EDUCATION CHANGES
- Colleges have been re-branded.
- Since skill points were removed, college majors now directly increase your skills. Horizon College awards 2 levels, Shoreline State awards 3 levels, and Hawthorn University awards 4 levels.
- Valedictorians will now receive a scholarship for college and will no longer need to take out a loan.

TRAIT CHANGES
- The trait system has been rebuilt from the ground up, and the original 8 traits have been replaced with 19 new ones.
- Traits will now dynamically develop based on your choices and patterns. For example, the Creative trait is earned by performing lots of creative actions, like Host a Podcast, Write a Book or Produce a Film. If you choose to focus on career-related actions, you may develop the Workaholic trait. Your personality will slowly and naturally emerge throughout your life.
- You may now have up to six traits at once.

CONDITION CHANGES
- Conditions now have “symptoms”, negative pop-ups that appear every few years.
- Conditions now have 2 unique scenarios each.
- You may now have up to six conditions at once.

REAL ESTATE + HOMELESSNESS
- You can now buy and sell real estate via a new “Manage real estate” action.
- You can view your properties (and vehicles) in the new Inventory app.
- Homelessness is no longer tied to Wealth and is no longer a consequence of reaching zero Wealth. Adult characters without any properties will become homeless until they own at least one property.
- When you reach adulthood, you’ll be kicked out of your childhood home and will have the opportunity to buy a house or apartment.
- Each property will have a “condition” value that degrades over time. Use the “Fix up house” action to increase the condition of your properties. If the condition of a property falls to zero, it will be destroyed.
- Moving to a new town now requires you to sell your existing properties first. Selling properties, selecting a new town, and buying new properties there is all done in one action.

VEHICLE CHANGES
- Vehicles are now available to ALL players.
- You may now purchase multiple vehicles.
- Each vehicle will have a “condition” value that degrades over time. Use the “Fix up vehicle” action to increase the condition of your vehicles. If the condition of a vehicle falls to zero, it will be destroyed.
- Vehicle condition decays faster than property condition, but vehicle repair is more efficient than property repair.
3.0.1
Dec 22, 2023
Everlife 3.0 Patch Notes

This is (by far) our biggest update yet! You can access the full patch notes in-game. Below is a brief summary of the changes introduced in 3.0:


ACTIONS
- Each year of life now includes one random scenario followed by one “action”. After each scenario outcome, you’ll be presented with a new menu featuring a wide variety of activities and choices that can affect your life in various ways.
- Relationship tanking? See a couple’s therapist! Feeling lonely? Go clubbing! Want to improve your health? Go to the gym! Want to expand your family? Try for a baby!
- Most action outcomes are influenced by skills. For example, a higher fitness skill will increase your chances of success when running a marathon.
- There are over 50 actions for adults alone. Babies, toddlers, children, teenagers, college students, elders, and the homeless each have their own unique actions as well.

NEW DEATHS
- You will now DIE if your wealth or mental stats hit 0, as well as physical.

SKILL CHANGES
- Skills now have 10 ranks instead of just 4.
- Skill points have been removed from the game. Skill growth is now organic. Scenarios, actions, school clubs, college majors, and job promotions will now increase your skill rank.
- New “wellness” skill, life goal, school club, and actions.
- 15 new recipes you can attempt to make. Host a podcast, make a movie, or write a novel, and see if it's a success or flop.
- Social media system has been expanded. Choose from 8 unique actions and watch your follower count dynamically rise and fall.

EDUCATION CHANGES
- Colleges have been re-branded.
- Since skill points were removed, college majors now directly increase your skills. Horizon College awards 2 levels, Shoreline State awards 3 levels, and Hawthorn University awards 4 levels.
- Valedictorians will now receive a scholarship for college and will no longer need to take out a loan.

TRAIT CHANGES
- The trait system has been rebuilt from the ground up, and the original 8 traits have been replaced with 19 new ones.
- Traits will now dynamically develop based on your choices and patterns. For example, the Creative trait is earned by performing lots of creative actions, like Host a Podcast, Write a Book or Produce a Film. If you choose to focus on career-related actions, you may develop the Workaholic trait. Your personality will slowly and naturally emerge throughout your life.
- You may now have up to six traits at once.

CONDITION CHANGES
- Conditions now have “symptoms”, negative pop-ups that appear every few years.
- Conditions now have 2 unique scenarios each.
- You may now have up to six conditions at once.

REAL ESTATE + HOMELESSNESS
- You can now buy and sell real estate via a new “Manage real estate” action.
- You can view your properties (and vehicles) in the new Inventory app.
- Homelessness is no longer tied to Wealth and is no longer a consequence of reaching zero Wealth. Adult characters without any properties will become homeless until they own at least one property.
- When you reach adulthood, you’ll be kicked out of your childhood home and will have the opportunity to buy a house or apartment.
- Each property will have a “condition” value that degrades over time. Use the “Fix up house” action to increase the condition of your properties. If the condition of a property falls to zero, it will be destroyed.
- Moving to a new town now requires you to sell your existing properties first. Selling properties, selecting a new town, and buying new properties there is all done in one action.

VEHICLE CHANGES
- Vehicles are now available to ALL players.
- You may now purchase multiple vehicles.
- Each vehicle will have a “condition” value that degrades over time. Use the “Fix up vehicle” action to increase the condition of your vehicles. If the condition of a vehicle falls to zero, it will be destroyed.
- Vehicle condition decays faster than property condition, but vehicle repair is more efficient than property repair.
3.0
Dec 22, 2023
Everlife 3.0 Patch Notes

This is (by far) our biggest update yet! You can access the full patch notes in-game. Below is a brief summary of the changes introduced in 3.0:


ACTIONS
- Each year of life now includes one random scenario followed by one “action”. After each scenario outcome, you’ll be presented with a new menu featuring a wide variety of activities and choices that can affect your life in various ways.
- Relationship tanking? See a couple’s therapist! Feeling lonely? Go clubbing! Want to improve your health? Go to the gym! Want to expand your family? Try for a baby!
- Most action outcomes are influenced by skills. For example, a higher fitness skill will increase your chances of success when running a marathon.
- There are over 50 actions for adults alone. Babies, toddlers, children, teenagers, college students, elders, and the homeless each have their own unique actions as well.

NEW DEATHS
- You will now DIE if your wealth or mental stats hit 0, as well as physical.

SKILL CHANGES
- Skills now have 10 ranks instead of just 4.
- Skill points have been removed from the game. Skill growth is now organic. Scenarios, actions, school clubs, college majors, and job promotions will now increase your skill rank.
- New “wellness” skill, life goal, school club, and actions.
- 15 new recipes you can attempt to make. Host a podcast, make a movie, or write a novel, and see if it's a success or flop.
- Social media system has been expanded. Choose from 8 unique actions and watch your follower count dynamically rise and fall.

EDUCATION CHANGES
- Colleges have been re-branded.
- Since skill points were removed, college majors now directly increase your skills. Horizon College awards 2 levels, Shoreline State awards 3 levels, and Hawthorn University awards 4 levels.
- Valedictorians will now receive a scholarship for college and will no longer need to take out a loan.

TRAIT CHANGES
- The trait system has been rebuilt from the ground up, and the original 8 traits have been replaced with 19 new ones.
- Traits will now dynamically develop based on your choices and patterns. For example, the Creative trait is earned by performing lots of creative actions, like Host a Podcast, Write a Book or Produce a Film. If you choose to focus on career-related actions, you may develop the Workaholic trait. Your personality will slowly and naturally emerge throughout your life.
- You may now have up to six traits at once.

CONDITION CHANGES
- Conditions now have “symptoms”, negative pop-ups that appear every few years.
- Conditions now have 2 unique scenarios each.
- You may now have up to six conditions at once.

REAL ESTATE + HOMELESSNESS
- You can now buy and sell real estate via a new “Manage real estate” action.
- You can view your properties (and vehicles) in the new Inventory app.
- Homelessness is no longer tied to Wealth and is no longer a consequence of reaching zero Wealth. Adult characters without any properties will become homeless until they own at least one property.
- When you reach adulthood, you’ll be kicked out of your childhood home and will have the opportunity to buy a house or apartment.
- Each property will have a “condition” value that degrades over time. Use the “Fix up house” action to increase the condition of your properties. If the condition of a property falls to zero, it will be destroyed.
- Moving to a new town now requires you to sell your existing properties first. Selling properties, selecting a new town, and buying new properties there is all done in one action.

VEHICLE CHANGES
- Vehicles are now available to ALL players.
- You may now purchase multiple vehicles.
- Each vehicle will have a “condition” value that degrades over time. Use the “Fix up vehicle” action to increase the condition of your vehicles. If the condition of a vehicle falls to zero, it will be destroyed.
- Vehicle condition decays faster than property condition, but vehicle repair is more efficient than property repair.
2.0.3
Sep 20, 2023
Everlife 2.0 Patch Notes

In this major update, we've reimagined core gameplay systems and infused a wealth of new content. We highly recommend reviewing the full patch notes at www.playeverlife.com/updates. Below is a brief summary of the changes:

Misc. Additions
- 200+ new cards.
- 19 new Life Goals.
- 3 new Perks.
- 3 new songs.
- Many cards in the early years of life now have randomized outcomes.

Menu Changes
- The phone icon in the bottom navigation bar will direct you to the brand-new Cellphone menu, which contains 11 “apps” that will allow you to access previous menu pages, as well as new ones.

Condition Changes
- Your current Conditions are viewable in the new Health app.
- You are no longer limited to three Conditions at once.
- Addiction system has been improved and expanded.

Random Start Changes
- The “Random” start now generates a random name, gender and appearance.

Fertility and Pregnancy Changes
- Chance of random pregnancy.
- You can now toggle “Try for baby” ON/OFF in the Health and Family apps.
- You may now provide input as to whether you want to keep a pregnancy. Your pregnant partner may decide to overrule you and keep the baby.
- Adoption is available to all adult characters, regardless of gender, sexuality or relationship status.

Family Menu Changes
- Each family member has a profile page. Your character profile is now integrated with the Family app.
- You can now have up to 17 grandchildren. The names of your grandchildren are also now listed in the Family app.

Proposal Changes
- Your partner may now autonomously propose to you if your Love stat is high enough.
- If you’d like to propose to your partner, you may now purchase an engagement ring.

Pet Changes
- You can now have two pets at once.
- Pets can be adopted any time in the Family app.

Education Changes
- You can now apply for college any time after graduating high school via the Education app.
- You can now work while in college.
- College majors have been revamped.
- The Culinary Arts major is now available at State and Ivy League schools.

Skill + Club Changes
- There are now 12 Skills. View and upgrade your Skills in the brand-new Skills app.
- 100+ new Skill-related cards.
- Skills now have 4 ranks.
- You’ll automatically earn 1 Skill Point/decade, starting at age 10. Skill Points can be used to increase the rank of any Skill.
- School Clubs have been overhauled. There are 12 brand-new clubs, as well as new cards. Each club automatically increases the rank of one Skill (rather than providing Skill Points).
- College degrees also grant Skill Points, which can be used to upgrade any Skill: Community College = 1 Bonus Point, State College = 2 Bonus Points, and Ivy League = 3 Bonus Points. Culinary School does not award any Skill Points, but it increases your Cooking Skill by 2 ranks. College majors also automatically increase a given Skill by one rank, depending on which major you pick.
- All jobs (except one) and all careers now require a specific Skill rank to unlock.

Career + Salary Changes
- “Pay day” cards will now appear every decade, starting at age 25. These cards award Wealth depending on your current job rank. This will prevent employed characters from becoming homeless simply because they haven’t been promoted in a while.
- If you’re unemployed, you will have to pay bills every 10 years, starting at age 25.
- Promotion opportunities now appear every 4-10 years, instead of every 7 years.

Moving + Town Changes
- You can now view your current home and town in the Home app.
- You can now move to a new town via the Home app.
2.0.2
Sep 14, 2023
Everlife 2.0 Patch Notes

In this major update, we've reimagined core gameplay systems and infused a wealth of new content. We highly recommend reviewing the full patch notes at www.playeverlife.com/updates. Below is a brief summary of the changes:

Misc. Additions
- 200+ new cards.
- 19 new Life Goals.
- 3 new Perks.
- 3 new songs.
- Many cards in the early years of life now have randomized outcomes.

Menu Changes
- The phone icon in the bottom navigation bar will direct you to the brand-new Cellphone menu, which contains 11 “apps” that will allow you to access previous menu pages, as well as new ones.

Condition Changes
- Your current Conditions are viewable in the new Health app.
- You are no longer limited to three Conditions at once.
- Addiction system has been improved and expanded.

Random Start Changes
- The “Random” start now generates a random name, gender and appearance.

Fertility and Pregnancy Changes
- Chance of random pregnancy.
- You can now toggle “Try for baby” ON/OFF in the Health and Family apps.
- You may now provide input as to whether you want to keep a pregnancy. Your pregnant partner may decide to overrule you and keep the baby.
- Adoption is available to all adult characters, regardless of gender, sexuality or relationship status.

Family Menu Changes
- Each family member has a profile page. Your character profile is now integrated with the Family app.
- You can now have up to 17 grandchildren. The names of your grandchildren are also now listed in the Family app.

Proposal Changes
- Your partner may now autonomously propose to you if your Love stat is high enough.
- If you’d like to propose to your partner, you may now purchase an engagement ring.

Pet Changes
- You can now have two pets at once.
- Pets can be adopted any time in the Family app.

Education Changes
- You can now apply for college any time after graduating high school via the Education app.
- You can now work while in college.
- College majors have been revamped.
- The Culinary Arts major is now available at State and Ivy League schools.

Skill + Club Changes
- There are now 12 Skills. View and upgrade your Skills in the brand-new Skills app.
- 100+ new Skill-related cards.
- Skills now have 4 ranks.
- You’ll automatically earn 1 Skill Point/decade, starting at age 10. Skill Points can be used to increase the rank of any Skill.
- School Clubs have been overhauled. There are 12 brand-new clubs, as well as new cards. Each club automatically increases the rank of one Skill (rather than providing Skill Points).
- College degrees also grant Skill Points, which can be used to upgrade any Skill: Community College = 1 Bonus Point, State College = 2 Bonus Points, and Ivy League = 3 Bonus Points. Culinary School does not award any Skill Points, but it increases your Cooking Skill by 2 ranks. College majors also automatically increase a given Skill by one rank, depending on which major you pick.
- All jobs (except one) and all careers now require a specific Skill rank to unlock.

Career + Salary Changes
- “Pay day” cards will now appear every decade, starting at age 25. These cards award Wealth depending on your current job rank. This will prevent employed characters from becoming homeless simply because they haven’t been promoted in a while.
- If you’re unemployed, you will have to pay bills every 10 years, starting at age 25.
- Promotion opportunities now appear every 4-10 years, instead of every 7 years.

Moving + Town Changes
- You can now view your current home and town in the Home app.
- You can now move to a new town via the Home app.
2.0.1
Sep 9, 2023
Everlife 2.0 Patch Notes

In this major update, we've reimagined core gameplay systems and infused a wealth of new content. We highly recommend reviewing the full patch notes at www.playeverlife.com/updates. Below is a brief summary of the changes:

2.0.1 Bug Fixes:
- Fixed bugged “Try for Baby” toggle
- Fixed bug that prevented job application confirmation popup (say that ten times fast!)
- Fixed bug that prevented adopting more than one child
- Fixed incorrect major name on degree
- Fixed incorrect name for “Professional Parent” Life Goal
- Parents will no longer die before you become a toddler

---

2.0 Additions and Changes:

Misc. Additions
- 200+ new cards.
- 19 new Life Goals.
- 3 new Perks.
- 3 new songs.
- Many cards in the early years of life now have randomized outcomes.

Menu Changes
- The phone icon in the bottom navigation bar will direct you to the brand-new Cellphone menu, which contains 11 “apps” that will allow you to access previous menu pages, as well as new ones.

Condition Changes
- Your current Conditions are viewable in the new Health app.
- You are no longer limited to three Conditions at once.
- Addiction system has been improved and expanded.

Random Start Changes
- The “Random” start now generates a random name, gender and appearance.

Fertility and Pregnancy Changes
- Chance of random pregnancy.
- You can now toggle “Try for baby” ON/OFF in the Health and Family apps.
- You may now provide input as to whether you want to keep a pregnancy. Your pregnant partner may decide to overrule you and keep the baby.
- Adoption is available to all adult characters, regardless of gender, sexuality or relationship status.

Family Menu Changes
- Each family member has a profile page. Your character profile is now integrated with the Family app.
- You can now have up to 17 grandchildren. The names of your grandchildren are also now listed in the Family app.

Proposal Changes
- Your partner may now autonomously propose to you if your Love stat is high enough.
- If you’d like to propose to your partner, you may now purchase an engagement ring.

Pet Changes
- You can now have two pets at once.
- Pets can be adopted any time in the Family app.

Education Changes
- You can now apply for college any time after graduating high school via the Education app.
- You can now work while in college.
- College majors have been revamped.
- The Culinary Arts major is now available at State and Ivy League schools.

Skill + Club Changes
- There are now 12 Skills. View and upgrade your Skills in the brand-new Skills app.
- 100+ new Skill-related cards.
- Skills now have 4 ranks.
- You’ll automatically earn 1 Skill Point/decade, starting at age 10. Skill Points can be used to increase the rank of any Skill.
- School Clubs have been overhauled. There are 12 brand-new clubs, as well as new cards. Each club automatically increases the rank of one Skill (rather than providing Skill Points).
- College degrees also grant Skill Points, which can be used to upgrade any Skill: Community College = 1 Bonus Point, State College = 2 Bonus Points, and Ivy League = 3 Bonus Points. Culinary School does not award any Skill Points, but it increases your Cooking Skill by 2 ranks. College majors also automatically increase a given Skill by one rank, depending on which major you pick.
- All jobs (except one) and all careers now require a specific Skill rank to unlock.

Career + Salary Changes
- “Pay day” cards will now appear every decade, starting at age 25. These cards award Wealth depending on your current job rank. This will prevent employed characters from becoming homeless simply because they haven’t been promoted in a while.
- If you’re unemployed, you will have to pay bills every 10 years, starting at age 25.
- Promotion opportunities now appear every 4-10 years, instead of every 7 years.

Moving + Town Changes
- You can now view your current home and town in the Home app.
- You can now move to a new town via the Home app.
2.0
Sep 8, 2023
Everlife 2.0 Patch Notes

In this major update, we've reimagined core gameplay systems and infused a wealth of new content. We highly recommend reviewing the full patch notes at www.playeverlife.com/updates. Below is a very brief summary of the changes:

Misc. Additions
- 200+ new cards.
- 19 new Life Goals.
- 3 new Perks.
- 3 new songs.
- Many cards in the early years of life now have randomized outcomes.

Menu Changes
- The phone icon in the bottom navigation bar will direct you to the brand-new Cellphone menu, which contains 11 “apps” that will allow you to access previous menu pages, as well as new ones.

Condition Changes
- Your current Conditions are viewable in the new Health app.
- You are no longer limited to three Conditions at once.
- Addiction system has been improved and expanded.

Random Start Changes
- The “Random” start now generates a random name, gender and appearance.

Fertility and Pregnancy Changes
- Chance of random pregnancy.
- You can now toggle “Try for baby” ON/OFF in the Health and Family apps.
- You may now provide input as to whether you want to keep a pregnancy. Your pregnant partner may decide to overrule you and keep the baby.
- Adoption is available to all adult characters, regardless of gender, sexuality or relationship status.

Family Menu Changes
- Each family member has a profile page. Your character profile is now integrated with the Family app.
- You can now have up to 17 grandchildren. The names of your grandchildren are also now listed in the Family app.

Proposal Changes
- Your partner may now autonomously propose to you if your Love stat is high enough.
- If you’d like to propose to your partner, you may now purchase an engagement ring.

Pet Changes
- You can now have two pets at once.
- Pets can be adopted any time in the Family app.

Education Changes
- You can now apply for college any time after graduating high school via the Education app.
- You can now work while in college.
- College majors have been revamped.
- The Culinary Arts major is now available at State and Ivy League schools.

Skill + Club Changes
- There are now 12 Skills. View and upgrade your Skills in the brand-new Skills app.
- 100+ new Skill-related cards.
- Skills now have 4 ranks.
- You’ll automatically earn 1 Skill Point/decade, starting at age 10. Skill Points can be used to increase the rank of any Skill.
- School Clubs have been overhauled. There are 12 brand-new clubs, as well as new cards. Each club automatically increases the rank of one Skill (rather than providing Skill Points).
- College degrees also grant Skill Points, which can be used to upgrade any Skill: Community College = 1 Bonus Point, State College = 2 Bonus Points, and Ivy League = 3 Bonus Points. Culinary School does not award any Skill Points, but it increases your Cooking Skill by 2 ranks. College majors also automatically increase a given Skill by one rank, depending on which major you pick.
- All jobs (except one) and all careers now require a specific Skill rank to unlock.

Career + Salary Changes
- “Pay day” cards will now appear every decade, starting at age 25. These cards award Wealth depending on your current job rank. This will prevent employed characters from becoming homeless simply because they haven’t been promoted in a while.
- If you’re unemployed, you will have to pay bills every 10 years, starting at age 25.
- Promotion opportunities now appear every 4-10 years, instead of every 7 years.

Moving + Town Changes
- You can now view your current home and town in the Home app.
- You can now move to a new town via the Home app.

Bug Fixes
- Starting/changing/quitting jobs will no longer cause lagging or freezing.
- Private jet owners will no longer get flight-related vacation cards.
- Tombstones are now properly aligned.
- Various tweaks and improvements throughout the game.

Coming Soon…
- A brand-new Deck
- More cards
- More Skills, Clubs, Careers and Quirks
- Zodiac-related cards
- In-game guide

Everlife FAQ

Everlife ist in anderen Regionen außerhalb der folgenden eingeschränkten Ländern verfügbar:
Afghanistan,China
Everlife unterstützt Englisch
Everlife beinhaltet In-App-Käufe. Bitte überprüfen Sie den folgenden Preisplan:
Deluxe Deck
3,99 €
Getaway Deck
0,99 €
Fame & Fortune Expansion Pack
3,99 €
Klicken Sie hier, um zu erfahren, wie Sie Everlife in eingeschränkten Ländern oder Regionen herunterladen können.
Überprüfen Sie die folgende Liste, um die Mindestanforderungen von Everlife zu sehen.
iPhone
Erfordert iOS 12.0 oder neuer.
iPad
Erfordert iPadOS 12.0 oder neuer.
iPod touch
Erfordert iOS 12.0 oder neuer.

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