Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games – all without risking their real-world reputations. Discover how Common Sense Education’s award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments.
Digital Compass is developmentally appropriate for middle school students with opportunities to the do the following: explore, experiment, make decisions (deductive reasoning), rationalize (abstract thinking), take risks, judge conventions (conventional reasoning), assert individuality, express themselves, form relationships (non-platonic), and interact with peers. It provides a safe place, a walled garden experience, to explore decisions and their outcomes.
Complimentary use of Digital Compass has been provided by AT&T.
- Eight topical modules/eight corresponding mini games/printable extension materials, all tied to curriculum categories:
Creative Credit & Copyright
Digital Footprint & Reputation
Self-image & Identity
Relationships & Communication.
- Each module has nine endings, 32 paths, and 51 unique combinations based on decision points.
- Quantitative emailable assessment consists of an individual’s scorecard and records:
-Percentage score of story paths completed
-FIRST percentage score of mini-gameplay (pre-assessment)
-Percentage score of HIGHEST mini-gameplay
- Each mini-game features randomized content to encourage repeated play.
- 429.9 MB
- Release Date:
- Common Sense Media
Safe to Download