Doug dug.

Doug dug.


Mine gems. Don't get squished.


FreeOffers In-App Purchases

1.6.10for iPhone, iPad and more
8.9
153 Ratings
The Electric Toy Company
Developer
16.8 MB
Size
Feb 22, 2020
Update Date
Casual
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Doug dug. Screenshots
Doug dug. posterDoug dug. posterDoug dug. posterDoug dug. posterDoug dug. poster
Doug dug. posterDoug dug. posterDoug dug. posterDoug dug. poster

About Doug dug.

Doug is a Dwarf. Doug loves digging. Well, actually he doesn't: what he likes is to find buried treasure. Anyway, one day Doug decided to gather as much treasure from as deep under the earth as he could go. So Doug dug. And he dug. And he fought monsters and avoided massive avalanches of falling rock. And then he dug some more. And he picked up lots of bling.

Now it's your turn. Help Doug dig deep down under the earth in the quest for shimmering jewels and precious gold. Go farther and deeper than any of your friends. Find more gold than anyone in the world. Oh but watch out for colossal cave-ins. No they're really colossal—you won't believe it. And creepy monsters. And bottomless pits. Ah, don't worry it's just a game.

Do you like Spelunky? Dig Dug? Well c'mon you like Minecraft don't you? Well then you'll like this. Plus it's cheaper. And better. Plus your friends are playing it and you don't want to be left out, do you? Or maybe no one is playing it, in which case you'll be the one who introduces all your friends to "Doug dug." Then everyone will say, "Hey look there goes *your name here* who introduced us to 'Doug dug' and who is therefore cooler than the rest of us because he/she discovered it first." One of those two great options is bound to happen.

So what are you waiting for?

Doug dug. Will you?

Visit http://youtu.be/GZazFfw_O7A to see how it plays.
Show More

What's New in the Latest Version 1.6.10

Last updated on Feb 22, 2020
Old Versions
- Hides the home bar whenever possible rather than showing it all the time.
Show More
Version History
1.6.10
Feb 22, 2020
- Hides the home bar whenever possible rather than showing it all the time.
1.6.9
Feb 19, 2020
No more letterboxing: now supports full-screen on new iPhones with the "notch."
1.6.8
Apr 15, 2018
Fixed a crash that caused the game not to run on iOS 9 and older.
1.6.7
Apr 1, 2018
Fix another audio-related crash.
1.6.6
Feb 16, 2018
Resolved a rare crash.
1.6.5
Dec 19, 2017
Resolves a problem that prevented the app from running on older versions of iOS (iOS 9 and prior).
1.6.4
Dec 14, 2017
Adds play statistics you can view in the Options screen: how many times you've played, how much treasure you've collected in total, how many meters you've descended in total, and so forth.
1.6.3
Nov 30, 2017
If you had previously purchased Doug dug, this update fixes a problem you might experience unlocking the game. If the game blocks you with a wall of lava, tap "Restore Purchases", enter your iTunes password, and the wall should disappear forever.

At a player's suggestion, Spectres now move more quickly when they're far from you.
Dragons now give a little more treasure when you squash them.
Fixed options screen layout problems on iPad.
Improved performance throughout the app.

Note that a problem in iOS 11's Night Shift feature will cause most games to run slow when Night Shift is transitioning on or off.
1.6
Nov 17, 2017
Doug is going free! Now new players can dig down 500 meters for free. You'll pay a small, one-time upgrade fee if you want to unlock the full game. And if you bought the game previously, the game remains fully unlocked for you.
1.5.6
Jul 27, 2017
Updated for 64-bit devices.
1.5.5
Apr 15, 2016
So listen, friends of Doug. I actually play this game myself as well as being its creator. From time to time I think, "Man these monsters are too hard! Poor Doug!" or "Man these monsters are stupidly easy!" and I tune the game to be more fun from my own perspective. A couple of versions ago I thought, "Whenever I fill up the 10-item high score table it gets really hard to place again, and then playing the game isn't as satisfying because a lot of times when you die it's just GAME OVER." So I made the high score table infinitely big and now you always get a "high score," and the satisfaction comes in trying to get as close to #1 as possible. Or a while ago I thought, "I never want to dig the really hard stones because it takes a long time," so I coded the game to hide really juicy treasures behind the hardest stones, which makes for a bit of a trade off. I'm always playing the game, always working to make it more fun, and always changing it.

So it makes me sad when I see reviewers complaining that the game is changing. Sometimes I probably do make the game worse in an update, but give it time. Sometimes what seems worse at first is actually better once you get used to it. Sometimes it really is just worse, but email me and I'll fix it in the next version. Just please don't complain about the game changing. Good games are always improving. And Doug cries when reviewers complain. You don't want Doug to cry, do you? He needs five star reviews and lots of treasure to stay happy.

In this version:

* Made monsters a bit harder again. They really were too easy recently: they rarely killed Doug. Now if they land on you they'll definitely kill you. If they hit you when you're facing away from them they'll kill you. Otherwise you generally win. To me it feels pretty fair, predictable, and challenging now. This is a really hard thing to get right. I think it might be right now.
* Resolved a bug causing saved worlds to sometimes be lost.
1.5.4
Apr 4, 2016
Resolved an occasional crash affecting about 6% of players. Maybe YOU!
1.5.1
Mar 30, 2016
A few fairly minor fixes:

* Resolved an occasional crash related to too many sounds playing at once.
* Added Crashlytics.
* Resolved a bug where you might accidentally add a high score multiple times by pressing the Okay button repeatedly.
* Digging downward now kicks up more dirt. I don't know it just looks a little cooler.
1.5
Feb 6, 2016
Many, many improvements that (we think) take Doug to a whole new low.

* Expanded the high score table. Now it always shows you where your last run ranks against your friends' and family's scores, even if you're not in the top 10.
* Solid stone blocks now harbor lots of hidden treasure.
* Monsters now kill Doug only if they strike him at the top of his head. This resolves lots of confusing cases where you die without a clear reason why the monster "won." Trolls are still unkillable except in special circumstances (like you're using the Immortal potion, for example).
* Made it harder to accidentally run underneath a nearby block.
* The special sell blocks—the Jackhammer, Immortal Potion, and Helmet—appear a little more frequently.
* Tuned the pacing to ramp up more gradually at higher levels.
* Adjusted UI placement for newer iPhone screen sizes.
* Trust Fall now appears more reliably.
* Spiders used to occasionally make sudden drop-attacks from above the screen. No longer.
* Made the instruction text at the bottom of the screen slightly more noticeable.
* Made the Immortal potion last a bit longer. It felt a bit miserly before.
* If you use a tool (like a potion or support) while you're touching another tool, you pickup the new tool immediately. Before, you had step away and come back.
* The "Warrior" bonus is now awarded consistently when you kill three or more monsters in a row in quick succession.
* Pickups no longer destroy the Support.
* Kill a dragon when he's (she's?) gulping or breathing fire and he spews out a bonus supply of treasure.
* Ghosts now aim to get above you rather than even with you.
* Trolls pace back and forth more consistently.
1.4.1
Apr 22, 2015
* Added the Dragon. Inspired by the original Dig Dug, it breathes fire that you do NOT want to touch.
* Made immortality power-ups more rare, so that you can no longer surf from one to the next.
* Got rid of a bug where invisible lava particles at deep levels burned the player.
* Exploding bombs now push other bombs rather than popping them immediately. The new chain reactions make previously nerve-wracking situations even more nail-biting.
* Various performance enhancements to keep the game running at 60fps no matter what the situation.
1.3
Feb 1, 2015
Many improvements and refinements in this version that amp up the fun even more.

* You now kill a monster if he touches you when you're facing him--you don't have to be moving. (He'll still stomp you if he lands on you from above, however.)
* Monsters now spew twice as much treasure if killed by a falling block.
* Monsters give a little bit better treasure. You'll see slightly more silver and gold from Rats and Spiders, for example.
* Fewer duplicate items: items tend to spawn of a type that isn't already available. So you'll see fewer situations where two Supports are sitting next to each other, for example.
* "Gold Rush" and "Feather Fall" are no longer purchaseable through crates. They are still available either as drops or as loot from treasure chests.
* "Gold Rush" and "Immortal" potions last longer.
* "Gold Rush" now digs even faster.
* Treasure Troves (getting 3 or more treasures in rapid succession) now award a $1,000 bonus per treasure.
* Renamed The Helmet to something funnier.
* Made TNT less common. There was just way too much down below about 800 m--it was ridiculous.
* Depth markers now appear more frequently (every 25 m instead of 100 m) so that it's easier to know how deep you've gone.
* The helmet is no longer spent when you're merely tapped on the head with a rock: you have to get nearly squished before it kicks in. This makes the helmet less fragile.
* The helmet now protects you from landing hard. (Previously it protected only against monsters and being squished by blocks.) You can still die from explosions and lava while wearing the helmet though.
* Explosions no longer destroy "fixed" treasure (the big gemstones embedded in the back wall).
* Explosions now push, rather than destroy, monster-dropped treasure and other items.
* Explosions now push lava particles, which sometimes makes for some beautiful (and dangerous) effects.
* Ogres are now even dumber. Previously they would try to generally move toward you. Now they go left or right on a purely random basis.
* Killing an ogre awards major treasure. You can't normally kill ogres, but they'll die if (1) you touch it while you wear the Helmet or are using the Immortal potion, (2) an explosive goes off near the ogre, or (3) it gets burned by lava.
* Lava is now more deadly to all monsters.
* Reduced the purchase costs of the Jackhammer and the helmet.
* High score table: fixed bug with long numbers overflowing their bounds or getting cut off.
* Changed the color of hint text to make it more obvious.
* Spectres no longer make noise after death.
* Spectres no longer float in mid-air after death.
* Crate "COST:" text no longer writes off the edges of the screen.
* Fixed sort order bug that caused fixed treasures to draw on top of other things.
* Performance improvements.
1.2
Jan 7, 2015
Added local high score table. Compete against yourself and your friends!

Fixed bug with high scores being lost if the game is stopped at "Play Again" screen.

Treasures dropped by creatures are no longer destroyed by blocks. Killing monsters by dropping things on them is now just as lucrative as hitting them yourself.

Monsters no longer open chests.

The delay between when a treasure is dropped and you can pick it up is now shorter.
1.1
May 8, 2014
Fixed a bug that sometimes made lava look blockier than it should.
1.0
May 5, 2014

Doug dug. FAQ

Click here to learn how to download Doug dug. in restricted country or region.
Check the following list to see the minimum requirements of Doug dug..
iPhone
Requires iOS 8.0 or later.
iPad
Requires iPadOS 8.0 or later.
iPod touch
Requires iOS 8.0 or later.
Doug dug. supports English
Doug dug. contains in-app purchases. Please check the pricing plan as below:
Unlock Infinite Depths
$0.99

Related Videos

Latest introduction video of Doug dug. on iPhone
Latest introduction video of Doug dug. on iPhone
Latest introduction video of Doug dug. on iPhone

Doug dug. Alternative

You May Also Like

Get more from The Electric Toy Company