1.2
2020-09-09
- Bard
- Items:
- bagpipes
- drum
- dulcimer
- flute
- lute
- lyre
- horn
- panflute
- shawn
- viol
- Spells:
- Vicious Mockery
- True Strike
- Hideous Laughter
- Bane
- UI
- Actions - clearly distinguish which class spells are tied to
- Moved level up button to character sheet
- Touch Indicators linger for .2 seconds
- GM
- Can create PCs
- Moved enter/leave initative buttons to initiative tab
- Bugs
- switching from container to inventory view camera problem
- Multiclassing as two spell casters had some issues
- Can drop concentration on someone else's turn
- MultiAttack/Extra attacks fixed
- Fixed monster attack damage types
1.1
2020-08-18
- Save game state for faster reloads
- Initiatives is a top level tab
- Require the latest version of the app on startup
- Changes to help with version forward compatibility bugs
- Light weapons grant extra attack
- Two handed weapons take both hands
- Can't don/remove armor in combat
- Details Tab shows active entity if nothing is selected
- Skeleton's animations improved
- Broken barrel model improved
- Changed message on end of frenzy to clarify exhaustion suffered
- Split up artisan's tools/musical instrument proficiencies
- Items:
- Alchemist's tools (15 different items)
- Additional fighting styles
- Great Weapon Fighting
- Two-Weapon Fighting
- DM
- MapsMenu - sort by recently used
- Fixed Camera inside map palette
- Can assign/unassign entities to players
- Recent actions grouped by model type
- Bugs
- Two finger rotate only works in main view
- Editing creatures should not auto add them to initiative
- Two finger dragging should not move entities
- Dwarf barbarian weapon alignment
- Do not allow a modify change with no entity_id
- Fix issue where entity palette shown to former DM