Frame Data V (FDV)

Most accurate SFV frame data

3.0.2 for iPhone, iPad
Free
8.4

24 Ratings

Update Date

2018-07-17

Size

48.4 MB

Screenshots for iPhone

iPhone
Frame Data V (FDV) Description
Frame Data V is the cleanest, fastest and most accurate frame data companion app for Street Fighter V.

​FDV is now available in Japanese! Tap the flag icon to change between English and Japanese. You only need to do this once, because your settings are saved for next time!

My mission with FDV is to provide a lightning fast experience by giving you all the data you need in one view. No click-throughs, just one tap to see a character’s frame data, including the damage and stun every move does, move cancel properties of all moves, and extra information like invincibility/airborne/armor frames and V-Trigger cancel frame (dis)advantages. Scrolling is possible both horizontally and vertically!

All new original art by Bgflegz made specifically for FDV! A minimalistic yet detailed approach with beautiful uniform front-facing art. For more beautiful art by Bgflegz, visit https://bgflegz.deviantart.com.

Follow @FrameDataV on Twitter and Facebook for updates, tech and Fun Frame Facts!

In my efforts to provide the most seamless and error-free experience, I make use of the latest technologies and security features in iOS app development. That’s why FDV supports iOS 9.0 and above. Please note that all devices with iOS 8 support also support iOS 9.

One last thing: FDV will ALWAYS be free, and will NEVER have ads.
Frame Data V (FDV) 3.0.2 Update
2018-07-17
• Season 3.5 balance changes
• Full iPhone X support, no more issues in landscape
• Fixed a bug that crashed the iPad version

Blanka, Falke and Cody will be added in their own weekly updates, starting next week with Blanka.
More Information
Price:
Free
Version:
3.0.2
Size:
48.4 MB
Update Date:
2018-07-17
Developer:
Dana Sami
Language:
English

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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3.0.2 2018-07-18
• Season 3.5 balance changes
• Full iPhone X support, no more issues in landscape
• Fixed a bug that crashed the iPad version

Blanka, Falke and Cody will be added in their own weekly updates, starting next week with Blanka.
3.0.1 2018-02-08
Frame data fixes and Ryu's new special move.
3.0 2018-02-01
Frame Data V is now ready for Arcade Edition!

New features
• Sakura's frame data.
• All season 3 balance changes, including undocumented and indirect ones.
• V-Trigger 2 cancel frame (dis)advantage.
• Knockdown advantage for all knockdown, launch and crumple moves.
• Dashes, walk speeds and jumps.
• Choose between move names, move inputs or both.

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.7.2 2017-12-13
New data:

• Cammy’s Cannon Strike variations (including Hooligan variations, with frame advantage ranges).
• Laura’s three V-Skills when you hold MP+MK.
• Menat’s Soul Sphere projectile frame data.
• Rashid’s V-Trigger enhanced special moves.

In addition to new data, some early preparation has been made for Street Fighter V: Arcade Edition.
2.7.1 2017-12-03
All moves have been revisited and corrected where needed. For a list of frame data fixes, please review the errata for version 2.7. In addition, lots of invincibility frames have been fixed or added. The next update will add Laura's V-Skill hold variations, Menat's Soul Sphere projectile (crystal ball) and Rashid's special move variations with his V-Trigger. Thank you for your continued support!
2.7 2017-11-12
Zeku's frame data and full support for iOS 11.

This update contains some optimization for iPhone X, and will be further optimized in the next update.
2.6.1 2017-09-26
Frame data fixes:

Chun-Li
• VT Kakurakukyaku (df+HK) is +4/+8, not +3/+7

Menat
• Soul Sphere EX (Low) is +7 on hit, not +6
• Instant Khamun Kick HK can be +7/+10 (current max values are +6/+9)
• V-Trigger invincibility displays a different character’s data (it should be “Full: 1”)
2.6 2017-08-31
Menat's frame data!

Frame data fixes:

Chun-Li
• Spinning Bird Kick EX is -20 on block, not -12
2.5.2 2017-08-22
M. Bison
• Devil Reverse is +2 on block.
• VT Devil Reverse is +8 on block, not +5.

Vega
• Matador Flash does 182 damage, not 206.
• Matador Flash does 286 stun, not 303.
• Matador Blitz (2) does 154 damage, not 178.
2.5.1 2017-08-18
Abigail’s frame data!

Donators can now configure their Hall of Fame privacy settings and submit a name (optional) before donating. The default setting is completely anonymous.

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.5 2017-08-15
Abigail’s frame data!

Donators can now configure their Hall of Fame privacy settings and submit a name (optional) before donating. The default setting is completely anonymous.

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.4 2017-07-18
Parts of the app have been rewritten for an enhanced user experience. This update also introduces the FDV Hall of Fame for donators!

Frame data fixes:

Cammy
• Spiral Arrow HK is -12 on block, not -11

F.A.N.G
• V-Reversal is projectile and strike invincible on frames 1-30, not 1-26

Nash
• Neutral jump HK has been added

Zangief
• Siberian Express EX armor frames are 3-14 & 15-59, not 3-58

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.3.1 2017-06-06
Frame data fixes and updated character portraits for Balrog (Boxer) and Ed!
On iPads, you can now view 3 columns instead of 2 on the character select screen!

Frame data fixes:

Ed
• Psycho Knuckle frame advantage is -2/7, not -2/4
• Psycho Shot EX frame advantage is 8/L, not -4/4

Guile
• Sonic Boom EX is +4 on block, not +2
• Sonic Boom EX canceled into V-Trigger is +25 on block, not +23

Ryu
• Axe Kick (b+HK) first hit canceled into V-Trigger is 17/13, not 14/16

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*". Thanks!
2.3 2017-06-01
This update adds Ed's frame data and contains all new balance changes. In addition to this, every move has once again been revisited, but this time to find all the invincibility frames, airborne frames, armor frames, et cetera. There is a whole lot of new data! Enjoy!

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2.3 2017-04-21
You can now go back to the character select menu when you're in landscape mode, by swiping either down or left!

This update contains minor fixes and/or new data for Juri, Karin, Ken, Kolin, M. Bison (Dictator) and Ryu. For a complete breakdown of all changes, please visit the errata page for version 2.2.2.

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2.2 2017-04-11
Every move in the game has been revisited, thoroughly tested and verified. This update contains fixes and/or new data for all characters. For a complete breakdown of all changes, please visit the errata page for version 2.2.1. Unless there is a critical bug in the app, this will be the last update before the balance patch later this month.

If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2.1 2017-04-01
Many fixes!

Here is a list of errors in version 2.2:

Akuma
• Throws have 18 recovery frames, not 17

Alex
• Many of his moves have an additional frame of recovery
• Crouch HK canceled into V-Trigger is +4 on block, not +3
• Throws have 18 recovery frames, not 17
• Sledge Hammer (normal canceled) is +5 on hit, not -2

Balrog (Boxer)
• VTX values for Screw Smash and Turn Punch haven’t been updated properly
• Unlike what Capcom’s change notes said, Turn Punch is throw invincible from the very first frame for all versions

Birdie
• Bull Horn is projectile invincible on frames 3-20
• VT Bull Horn has armor on frames 1-11 and is projectile invincible on frames 3-21
• VT Bull Head LP/MP/HP have one less frame of armor at the end
• VT Bull Head EX has five extra frames of armor at the end

Cammy
• Crouch LP is +2 on block, not +1 (this also means that VTX is 2/4, not 1/4)
• Spiral Arrow MK is -15 on block, not -11
• Crouch HK has 22 recovery frames, not 20

Chun-Li
• Some moves have an additional frame of recovery
• Crouch MK canceled into V-Trigger is +6/+8, not +5/+7
• Jump HK S/A/R is 9/6/-, not 5/5/-
• Kakurakukyaku (df+HK) has 10 recovery frames, not 5
• V-Reversal is -2 on block, not 0

Guile
• Critical Arts have 7 startup frames, not 6

Karin
• Senha Kusabi is -9 on block, not -12
• Ressenha active frames are wrong
- LP: 2(8)3
- MP: 2(7)4
- HP: 2(8)3

Kolin
• Avalanche Lock (air throw) has 5 startup frames, not 10

Zangief
• Stand HP has 12 startup frames, not 16


If you’ve found a mistake, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.2 2017-03-28
​FDV is now available in Japanese! Tap the flag icon to change between English and Japanese. You only need to do this once, because your settings are saved for next time!

Fixes:

Birdie
• Bull Horn EX still has armor from frame 1 during V-Trigger

Chun-Li
• Damage values for many moves weren't updated to Season 2, but now they are!

Kolin
• Vanity Step MK followups Brinicle (d+LK>d+HP) and Snow Grain (d+MP>HP) are cancelable on hit only

Nash
• Side Knee Attack (b+MK) has 4 active frames, not 5
• Moonsault Slash EX is +2 on block, not +1

Vega
• Clawless crouch HP on hit value is +1, not 0.
- This also means that when canceled into Switch Claw, the on hit value is -1, not -2


If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.1.2 2017-03-07
A lot more Kolin data!

Fixes:

Birdie
• Damage values and some stun values didn’t update when switching to V-Trigger
• Throws do 200 stun, not 150
• Hanging Chain EX does 220 stun, not 200

F.A.N.G
• Jump HK does 80 damage / 150 stun, not 96/180 (those are counter hit values)

Ken
• Hadoken LP/MP/HP VTX values are 14/20, not 13/19
• Hadoken EX has 1 more recovery frame, so it’s 1/3 instead of 2/4

Nash
• Sonic Scythe EX is no longer throw invincible

If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.1 2017-03-03
Kolin frame data!

Fixes:

Ken
• Hadoken LP/MP/HP VTX values are 14/20, not 13/19
• Hadoken EX has 1 more recovery frame, so it’s 1/3 instead of 2/4

Laura
• Thunder Clap LV2 and LV3 during V-Trigger have shorter startup
- LV2: 26 startup frames
- LV3: 40 startup frames

Necalli
• Stand MP active/recovery frames were mixed up
- Normal: 6/2/14
- V-Trigger: 6/3/13

Urien
• Stand HK and charged stand HK frame data depends on opponent's height
• Charged stand HK does 150 stun, not 180

And the most important fix of all is that Laura’s color is now less lime and more bonita.


If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.4 2017-02-10
Big change for iPad users: landscape mode is now like the iPhone version's landscape mode, with more columns visible at the same time! Other than that, some fixes in frame data, different color for "safe" minus on block/hit (-1 or -2), and some preparatory work for Kolin!

Balrog (Boxer)
• Turn Around Punch can have 26, 27 or 30 startup frames depending on the distance to the opponent

Birdie
• Bull Head EX during V-Trigger is -2 on block, not -7

Cammy
• VTX values for stand HP are 5/9, not 7/11 (accidentally used values for stand HK)
• VTX values for crouch HK are 0/KD, not -2/KD

Vega (Claw)
• Added crouch HP (clawless) xx Switch Claw: -4/-2
• Stand HP (with claw) is -2 on block, not -3
• Crimson Terror MK is +2 on hit, not -2
• Matador Blitz 1 (clawless MP>HK) is special cancelable on hit only
Indirect changes for Switch Claw:
• Stand HP (with claw) xx SC is now -2/6
• Stand LP (clawless) xx SC is now -11/-8
• Stand MP (clawless) xx SC is now -4/-1

If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.3 2017-01-31
Some changes in frame data, including Capcom’s mistakes in their Season 2 change list:

FDV fixes
• Birdie’s Bull Horn EX typo: -19 (-17 during V-Trigger) on block, not -2
• Birdie’s Bull Horn EX canceled into V-Trigger: -5 on block, not -4
• Juri’s Kyoretsushu (MP>f/b+HP) typo: 25 frames of recovery, not 25 on block
• Zangief’s stand MP: 13 recovery frames, not 12

Capcom fixes
• Alex’ Power Drop (EX): 6 startup frames, not 5
• Birdie’s Bull Head EX: 23 recovery frames, not 28
• Ken’s Shoryuken LP (both normal and V-Trigger): throw invincibility was NOT removed


If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.2 2017-01-20
Some changes in frame data:

Akuma
• Added on block values for his divekick, and explained theoretical vs practical values (first 4 active frames are too high to hit even tall characters like F.A.N.G).
• Added VTX values for his V-Skill followups.

Balrog (Boxer)
• Turn Around Punch is not always -2/1, but changes with the charge levels.

Ken
• First active frame’s hit box of Thunder Kick doesn’t hit crouching opponents, effectively making the attack +3 on hit (instead of +2) against crouchers. Exceptions: Birdie, Urien, Zangief.


If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0.1 2017-01-18
Health/stun values updated to Season 2. Sorry about that! This little update also contains a small fix for the clarifications page. :)

What's new in version 2.0:

GET READY FOR SEASON 2

All data has been updated for Season 2, but this update includes much more!

New data
• Akuma's frame data
• Season 2 V-Trigger cancel on block/hit for all cancelable moves for Akuma, Alex, Balrog (Boxer), Birdie, Cammy, Chun-Li, F.A.N.G, Guile, Ibuki, Juri, Karin, Ken, Laura, M. Bison (Dictator), Nash (ground teleport), Necalli, R. Mika, Rashid, Ryu, and Urien (far Aegis)
• This update also includes changes that weren’t specified, like the new durations of all V-Triggers

User requests
• When tapping a character's icon, their name is now displayed to avoid confusion (both English and Japanese)
• The command list button is now always visible on the top (native offline command lists will be added later)
• A Twitter button to follow @FrameDataV for status updates (this particular app update was delayed because of the holiday season)
• The “Invincibility” and “Notes” categories are now wider
• No more "Select Character" title, so you can get to your character faster!

Improvements
• When switching to V-Trigger frame data, the header row now stays in position
• Projectile durations are now more elegantly displayed and easier to find
• V-Trigger durations are now displayed in seconds and easier to find
• Removed damage/stun distributions to make the data easier to read
• More uniform character select screen with a simplified color scheme
• Many missing values added (and adjusted for Season 2)


If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!
2.0 2017-01-17
GET READY FOR SEASON 2

All data has been updated for Season 2, but this update includes much more!

New data
• Akuma's frame data
• Season 2 V-Trigger cancel on block/hit for all cancelable moves for Akuma, Alex, Balrog (Boxer), Birdie, Cammy, Chun-Li, F.A.N.G, Guile, Ibuki, Juri, Karin, Ken, Laura, M. Bison (Dictator), Nash (ground teleport), Necalli, R. Mika, Rashid, Ryu, and Urien (far Aegis)
• This update also includes changes that weren’t specified, like the new durations of all V-Triggers

User requests
• When tapping a character's icon, their name is now displayed to avoid confusion (both English and Japanese)
• The command list button is now always visible on the top (native offline command lists will be added later)
• A Twitter button to follow @FrameDataV for status updates (this particular app update was delayed because of the holiday season)
• The “Invincibility” and “Notes” categories are now wider
• No more "Select Character" title, so you can get to your character faster!

Improvements
• When switching to V-Trigger frame data, the header row now stays in position
• Projectile durations are now more elegantly displayed and easier to find
• V-Trigger durations are now displayed in seconds and easier to find
• Removed damage/stun distributions to make the data easier to read
• More uniform character select screen with a simplified color scheme
• Many missing values added (and adjusted for Season 2)


If you’ve found a mistake in the app, you may submit it by scrolling down on a character’s frame data page and selecting “Tap here to report a mistake for *character*”. Thanks!