ginRummy - Simply Gin
Free
3.2.13for iPhone, iPad
Age Rating
ginRummy - Simply Gin Screenshots
About ginRummy - Simply Gin
ginRummy skills in this fun version of the popular two-player card game! Choose between different opponents, each with a different playing style, select one who matches your skill level and try to earn the most points. Sort your cards to form sets and runs, keep an eye on your opponent and use the right strategy to win! Are you able to get a Gin?
How to play
Two players: If more than two people want to play, you may want to send the extras out for ice cream or a walk.
A standard deck of 52 cards: No jokers allowed in the Gin house.
Getting a fair deal
Both players get ten cards. The dealer turns the rest of the cards into the stock by placing them in the center of the table and turning over the first card. The upcard is offered to the nondealer first. If he doesn’t want the upcard, the dealer may take it, and then play continues. Gin Rummy play resembles regular Rummy, except for how you go out, and the fact that you do not put down combinations mid-hand.
The first upcard is a free card; be prepared to take it, even if it has no relevance to your hand because the option reverts to your opponent if you don’t take advantage of it. If nothing else, taking the card misleads your opponent about the combinations in your hand. You cannot take up the discard and then immediately put it down.
Going Gin and tallying your score
The most difficult (and therefore rewarding) way to go out and win the game is to put all your cards into melds, which is called going Gin. If you go Gin, you score 25 points, plus the sum of whatever your opponent fails to make into complete combinations her unconnected cards, or deadwood.
You must pick up a card, either from the stock or the discard pile, before you go Gin.
Knock, knock! Another way to go out
The most intriguing facet of the rules of Gin Rummy, compared to the standard Rummy rules, is that you have more than one way to go out. Instead of forming all your cards into combinations, you have the option to knock (which involves literally tapping the table).
You knock when the cards that don’t make melds total less than or equal to 10 points.
If you meet these criteria, you can knock (just once will do no matter how happy it makes you feel) and then put your cards down on the table.
After you knock, play stops, and the tallying begins.
Your score comes from the deadwood the cards that aren’t part of combinations. If your opponent’s deadwood exceeds yours, you pick up the difference between your total and his. If your opponent’s deadwood doesn’t exceed yours, you must face the consequences.
Sometimes your opponent can outdo you when you knock because he has an additional way to get rid of his deadwood. He can put down his melds, and those cards don’t count toward his score. He can also add his loose cards to your combinations. After your opponent adds any loose cards, only his remaining cards count.
How to play
Two players: If more than two people want to play, you may want to send the extras out for ice cream or a walk.
A standard deck of 52 cards: No jokers allowed in the Gin house.
Getting a fair deal
Both players get ten cards. The dealer turns the rest of the cards into the stock by placing them in the center of the table and turning over the first card. The upcard is offered to the nondealer first. If he doesn’t want the upcard, the dealer may take it, and then play continues. Gin Rummy play resembles regular Rummy, except for how you go out, and the fact that you do not put down combinations mid-hand.
The first upcard is a free card; be prepared to take it, even if it has no relevance to your hand because the option reverts to your opponent if you don’t take advantage of it. If nothing else, taking the card misleads your opponent about the combinations in your hand. You cannot take up the discard and then immediately put it down.
Going Gin and tallying your score
The most difficult (and therefore rewarding) way to go out and win the game is to put all your cards into melds, which is called going Gin. If you go Gin, you score 25 points, plus the sum of whatever your opponent fails to make into complete combinations her unconnected cards, or deadwood.
You must pick up a card, either from the stock or the discard pile, before you go Gin.
Knock, knock! Another way to go out
The most intriguing facet of the rules of Gin Rummy, compared to the standard Rummy rules, is that you have more than one way to go out. Instead of forming all your cards into combinations, you have the option to knock (which involves literally tapping the table).
You knock when the cards that don’t make melds total less than or equal to 10 points.
If you meet these criteria, you can knock (just once will do no matter how happy it makes you feel) and then put your cards down on the table.
After you knock, play stops, and the tallying begins.
Your score comes from the deadwood the cards that aren’t part of combinations. If your opponent’s deadwood exceeds yours, you pick up the difference between your total and his. If your opponent’s deadwood doesn’t exceed yours, you must face the consequences.
Sometimes your opponent can outdo you when you knock because he has an additional way to get rid of his deadwood. He can put down his melds, and those cards don’t count toward his score. He can also add his loose cards to your combinations. After your opponent adds any loose cards, only his remaining cards count.
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What's New in the Latest Version 3.2.13
Last updated on Jun 15, 2020
Old Versions
- Add chat feature.
- Fix bugs.
- Improve gameplay and stable.
- Fix bugs.
- Improve gameplay and stable.
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Version History
3.2.13
Jun 15, 2020
- Add chat feature.
- Fix bugs.
- Improve gameplay and stable.
- Fix bugs.
- Improve gameplay and stable.
3.2.12
Jun 6, 2020
- Add Hot News.
- Fix bugs.
- Improve performance.
- Fix bugs.
- Improve performance.
3.2.11
May 16, 2020
- Fix bugs in endgame.
- Change avatar UI.
- improve gameplay.
- Change avatar UI.
- improve gameplay.
3.2.10
May 11, 2020
- Fix bugs
- Update Home UI
- Improvement and Stable
- Update Home UI
- Improvement and Stable
3.2.8
Apr 23, 2020
- Fix bug Input chat.
- Improve gameplay.
- Improve gameplay.
3.2.7
Apr 5, 2020
- Fix bug chat ingame.
- Add quickly chat.
- Add quickly chat.
3.2.6
Mar 31, 2020
- Add mission features.
- Improve gameplay.
- Fix bugs sort card.
- Fix bugs show Elo Endgame.
- Improve gameplay.
- Fix bugs sort card.
- Fix bugs show Elo Endgame.
3.2.4
Mar 22, 2020
- Fix bugs and improve game.
3.2.3
Mar 19, 2020
- Fix a few errors
- Play with friend
- Update all home
- Add ingame chat feature
- Play with friend
- Update all home
- Add ingame chat feature
3.2.2
Mar 8, 2020
- Update game feature
- Update leaderboard
- Add like on profile
- Add Id on profile
- Fix bug in game
- Fix flag on history, profile, waiting
- Fix turn off screen in Game
- Update leaderboard
- Add like on profile
- Add Id on profile
- Fix bug in game
- Fix flag on history, profile, waiting
- Fix turn off screen in Game
3.2.1
Mar 6, 2020
- Fixed bugs Ingame
- Improved performance.
- Improved performance.
3.2.0
Mar 5, 2020
- Fixed a few bugs.
- Add my rank on the rankings.
- Add more sounds.
- Improved performance.
- Add my rank on the rankings.
- Add more sounds.
- Improved performance.
3.1.2
Mar 1, 2020
- Update UI
- Online mode
- Online mode
1.0.5
Aug 26, 2019
- Fix some bugs
- Add feature watch reward x2 Chip
- Add feature watch reward x2 Chip
ginRummy - Simply Gin FAQ
Click here to learn how to download ginRummy - Simply Gin in restricted country or region.
Check the following list to see the minimum requirements of ginRummy - Simply Gin.
iPhone
iPad
ginRummy - Simply Gin supports English