1211
2020-04-27
REFLECTION UPDATE
- Reflections have appeared!
o Reflections are the deadliest foes yet, they wield incredible power.
o These enemies can only be defeated once per day.
- Endgame balance adjustments
- Bug fixes
1.200
2020-03-26
Version 1.200: Whiteflame Update
SKILL BALANCE
- 2 things led to focus-based skills getting completely out of hand. Firstly, Divinity doubled-dipped by boosting focus by a %, and then boosting the buffed stats by a % again. Because of this, Divinity has been changed to no longer affect Focus and Prowess. Many focus-based skills also had their focus scaling reduced.
- Strikes were for the most part easily ignored in the end-game, except for "Al strikes or multi-hit ones. To try to minimize this effect, many strikes have now gained a prowess-scaling to their effects. This should also serve to make prowess builds more interesting.
- Many, many skills were changed. Many were buffed, many were nerfed, and many were simply changed. The goal was to increase the diversity of skills used in the late game.
STATS CHANGES
- Spellweave was reworked (again :P). It now adds a 5th rune slot for heroes with the stat. The skill in that slot will be used every turn at a % of effectiveness based on their Spellweave stat.
- Berserk & Inspire are now active for the full turn, not only for the first damaging effect used.
- Predator now follows the same rules as Exalted. This is a buff for when enemies have less than 100 negative effects, and a nerf for when they have more than 100 negative effects.
- Only half of Mastery is used for heals
- Bloodrage has received a nerf: bloodrage attacks will be multiplied by 75% for every bloodrage trigger beyond the first. This means that this change doesn't affect Bloodrage while under 101%. It's only a nerf for Bloodrage values over 100%.
- Path bonuses are now applied after buffs.
- Lifesteal was changed to not heal more than its % of max health per turn (boosted by Healing Received).
- The Reckless path now gives 8% Lifesteal.
NEW STUFF
- Bronze, Silver and Gold items can now have their rarities increased. Once they are +18 (+15 for infusions), upgrading them will instead upgrade their rarity and grant them a +20% boost to all stats. Silver items can do this twice, and bronze items can do it 3 times, for a total of +60% bonus to all stats.
- Augment: A new stat. Augment allows healers to turn their overhealing into bonus damage for their healed allies.
- You can now purchase an extra page of 8 save slots for 500 gems.
- Finishing a speedrun will convert it to a classic save file
ENEMIES
- Enemies with Innate Stats will now see these stats scale along with their base stats when harvested.
- Health scaling for aspect and void increased
- Harvesting an enemy now grants 1 more non-equipment reward for every 10 level.
- When Enhancement Powder and Elixir stop being used for upgrades, they will be replaced by gold when dropped by enemies
IOS
- Ads will be automatically skipped. Players will still get the rewards associated with them.