Heroes of Steel RPG

Heroes of Steel RPG



FreeOffers In-App Purchases

5.1.8for iPhone, iPad and more
7.7
29 Ratings
Trese Brothers
Developer
112.7 MB
Size
Feb 8, 2024
Update Date
Role Playing
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Heroes of Steel RPG Screenshots
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About Heroes of Steel RPG

Try the Free Demo Prologue - Escape Red Hill Dungeon and enjoy hours of turn-based tactical RPG. Each of the 4 Story Episodes after the Demo costs $1 and contains 30-40 hours of epic RPG story. Purchase the entire story for $3.99 (all 4 Episodes).

Command your party of four heroes as they fight to protect the last remnants of humanity. Born in a time of warring gods and dark powers, your four unlikely heroes embark on a grim journey set in the sprawling and immense post-apocalyptic medieval world of Steel.

It is the dawn of the Seventy First Year after the world has fallen. Four of the Thirteen Gods rose up against their creator, the All-Father, and destroyed him in a cataclysmic event. In the following years of darkness and ruin, the kingdoms of man fell in war and flame. In the final days before all was lost, under the guidance of an ancient order of druids, the survivors retreated to a mysterious underground labyrinth; the Underdeep. Now, in the Underdeep, the last remnants of humanity are scratching out a living and trying to rebuild a society, but are quickly discovering that evil has followed them beneath the surface.

Heroes of Steel is a tactical turn-based RPG in which you lead a group of four unique characters, each with their own talents, special powers, and abilities on their quest through the world of Steel. Engage in tactical combat with the ferocious, devious, and magical enemies who threaten humanity's last settlements. You must decide how to develop each character’s individual strategy in order to build a powerful and dynamic team capable of triumphing over the impossible odds. As you traverse the sprawling world of Steel, your party will face a myriad of challenges, battles, extensive mazes and fearsome enemies of all varieties.

Savor full character customization, deciding how to increase your attributes, skills, and powerful talents. Equip each of your characters with a variety of weapons, armor, and up to three mundane or magical accessories. As your party explores the dungeons, cities and crypts of the world, you will decide the overall strategy and approach your team takes. Choose between hundreds of levels of talents and thousands of combinations of equipment.

Our indie role playing games dev team is actively continuing development to make this the top RPG. We are very receptive to feedback to help Heroes be the best RPG it can be.

With full control of every turn and aspect of your four characters, you can plan every turn with exacting control. Heroes was made for fans of adventure RPGs, board games, and roguelikes. If you enjoy strategy games or tactical RPGs, you will enjoy this classic RPG.

Join our Community Forum
http://startradersrpg.proboards.com/board/33/heroes-steel-hs

Heroes of Steel RPG on Facebook
https://www.facebook.com/HeroesOfSteelRpg

Game Development Blog
http://tresebrothers.blogspot.com/

Follow us on Twitter
https://twitter.com/TreseBrothers

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What's New in the Latest Version 5.1.8

Last updated on Feb 8, 2024
Old Versions
- Fixed issue where Granthorn smith would not start the important crafting project if Syvana
- Fixed missing dialogs at other smith's shops across the Underdeep inquiring about the best smiths in the known world if Syvana
- Fixed issue with Quagmire not pushing its death curse, improved its range and power of level 9 and 10
- Fixed issue with Occult Calling allowing you to throw spears 1 range farther than advertised
- Fixed issue with Preternatural Speed not showing that it uses Sorcery for its duration boost
- Fixed issue where Lifeforce Regeneration showed that its healing was based on Lore when it is actually Conjuring
- Fixed Level 10 Hex Web, trading +8 SP cost for only requiring 2 AP (instead of 3)
- Fixed issue with Hex Web description running off screen on smaller resolutions
- Fixed missing SFX for Witch Talents
- Fixed issue with Oskahold Reeve talking about a mace when a spear is given
- Fixed possible bug with Syvana Relic choices being repeated
Show More
Version History
5.1.8
Feb 8, 2024
- Fixed issue where Granthorn smith would not start the important crafting project if Syvana
- Fixed missing dialogs at other smith's shops across the Underdeep inquiring about the best smiths in the known world if Syvana
- Fixed issue with Quagmire not pushing its death curse, improved its range and power of level 9 and 10
- Fixed issue with Occult Calling allowing you to throw spears 1 range farther than advertised
- Fixed issue with Preternatural Speed not showing that it uses Sorcery for its duration boost
- Fixed issue where Lifeforce Regeneration showed that its healing was based on Lore when it is actually Conjuring
- Fixed Level 10 Hex Web, trading +8 SP cost for only requiring 2 AP (instead of 3)
- Fixed issue with Hex Web description running off screen on smaller resolutions
- Fixed missing SFX for Witch Talents
- Fixed issue with Oskahold Reeve talking about a mace when a spear is given
- Fixed possible bug with Syvana Relic choices being repeated
5.1.5
Apr 19, 2023
- Leyline Gravity now debuffs Lightning Res instead of Holy Res
- Fixed incorrect mention of Invocation skill in curses like Leyline Gravity - corrected to Sorcery
- Fixed issue with Leyline Gravity reporting incorrect Range - correct is 4 range
- 10% reduction of SP cost for Malediction
- Fixed skipped story scene at the Temple under Red Hill for Witch
5.0.7
May 6, 2021
- Fixes bug, improves device support
5.0.6
Dec 7, 2019
- Fixes issues reported by players
- Improved stability
5.0.3
Oct 16, 2019
- Improved iPad Pro Support
- Fixed bug in Shrine Mounts preventing some groups from proceeding
- Fixed bug with missing faces in dialog
- Fixed typos and reported map issues
- Heroes Skill maximums now increase to 22 at level 50 and 24 at level 60
- Heroes Attribute maximums now increase to 18 at level 40, 20 at 50 and 22 at 60
- Fixed stats on Thunderseam Mantle (40% Critical Dmg)
- Final Episode 4 story update included
4.5.18
Dec 11, 2018
- Improved iPhone X, XS, XR and XS Max Support
- Added long-press for menu tips
4.5.17
Nov 13, 2018
- Myshanna's story arc is now ready for completion in Freeport
- Visit Freeport to make your decision and judgment
- Added Fierhold Episode 4 fast travel network: travel between Fierhold, Brunehorn, Braeyshaulm, Freeport, Storm Bastion immediately
- Added missing art for story item: Wooden Flute
- Fixed bug where sometimes the Talents list behaves poorly
4.5.15
Sep 10, 2018
- Completely rebuilt the Orcin monsters in Episode 4 -- easier to hit, heavier armor, heavy hitters in return
- Improved bows for sale in Fierhold -- now include 2 additional 3 AP range 8 bows
- Fixed issue where Strength-based minimum damage could exceed weapon's max damage
- Fixed odd red dagger floating under all undead monsters
- Fixed a set of monsters that were using incorrect attack SFX
4.5.13
Jun 18, 2018
- Vincent's Eye of the Storm Buff now adds Melee Accuracy as well as Ranged for striker build
- Rebalanced Strength-based weapons base damage bonus -- now equal to character's Strength x AP (200% for 2 AP, 300% for 3 AP, 400% for 4 AP)
- First encounter with Bloodstones in the game triggers an explanatory dialog about crafting
- Improved all early game magical gear with minor HP/MP bonuses to be more appealing
- Fixed bug where +Crit Dmg % was not shown in Talent detail for all magical spells
- Stealth bonus now correctly weighted in crafting
- Rebalanced Orcin in Episode 4 City of the Dead
- Fixed crossed dialogs in Episode 4 talking to Laranda
4.5.11
Apr 28, 2018
- Boosted and fixed Holy Retribution damage progression
- Added +Critical % to high level Firestorm
- Added +Critical Dmg % to Ferocity across all 10 levels
- Added +Critical Dmg % to Energy Storm and Immolation across all 10 levels
- Further nerfed Episode 4 Orcin
- Fixed story bug preventing some Laranda conversations after passing through City of the Dead
4.5.9
Apr 16, 2018
- Boost-In to Episode 2 now starts with 20 Bloodstones
- Added 5 new Bloodstones across Episode 1
- Additional fixes for memory bugs
- Added 11 new Bloodstones across Episode 1 and 2
- Added story dialog to Laranda's histories about the chains in the abyss
- Improved balance of monsters in Episode 4
- Fixed quest logs related to Brunehorn story arcs
- Added 16 new Bloodstones to Episode 2 in the Underforge
- Fixed longstanding bug with misreporting Nikolai's fate
- Fixed bugs status screens for Sneak & Mystic characters in late Episode 4
- Added 15 Bloodstones across the surface of the City of the Dead
- Map fixes and improvements for Episode 4 dungeons
- Improves loading performance, memory usage in big fights
- Fixes crashes with late game talents on some GPU
- Fixes memory issues when using Paladin on some maps
- Fixes issues with certain menus getting stuck after right click
- Fixed issues with rare bug effecting armor + ring crafting combos
- Fixed story bugs and typos
- Episode 4: opened travel to the foot of the Sur-Relliar Glacier
- Episode 4: 2 new dungeons + final town
- New loot, craftable weapons and armor available in late Episode 4
- Final town shop sells Moonstones and Bloodstones!
- Two long awaited Patreons appear as characters in game
- Windows: Improved Taskbar and Window Icons
- Fixed map bugs and typos
4.4.23
Dec 13, 2017
- Late Episode 4: further rebalanced of Orcin in Braeys lands
- Increased damage for Kyera's Holy Retribution and Banishment
- Fixed issues with Moonstones looting as Bloodstones
- Fixed map bugs
- Late Episode 4: rebalanced Orcin in Braeys lands
- Fixed issue with +1 Range Legendary Items and self-buffs
- Improved balance of E4 loot drops
- Fixed issues with multiplied crafted items
- Episode 4: opened westward travel out of Braeyshaulm
- Two new travel dungeons to reach Reis Lodge and Vrenhaulm
- Return to these Braeys cities, tread carefully!
- New mundane weapons and armors for sale -- crafting!
- New magical gear shop in Reis Lodge
- Fixed issues with multiple crafted armors
- Added abililty to return to Braeyshaulm, Brunehorn, Storm Bastion in late Episode 4
- Fixed issues with crafting some armor, added crafting to E4 war camps
- Fixed crashes with some E4 weapons
- Fixed typos, map spawn bugs, missing portraits in E4
- Improved format of item shop and pawning shop
- Fixed issue with Tuning items in crafting not consider +HP, +MP, +Res
- Fixed issue exiting Necromantic Sanctuary
- Fixed issues with Nikolai resolution in E4
- Fixed map issues in Ruins of Ember
- Fixed issue with multiple guides taking you to Otherworldly Haven
4.4.11
Jun 23, 2017
- Added 2 new dungeons in the final Ember area in Episode 4
- Added ability to exit Ember and return to war camps
- More Episode 4 content coming in next releases
- Wherever shown, Buffs and Curses include level #
- Fixed story issues related to Vlotgar's fate
4.4.9
Jun 14, 2017
- Added more magical gear to loot groups in Episode 4
- Fixed issues with new accuracy and weapon stat display
- Fixed issues with armors impossible to craft, fixed Kiresh Bolter
- Fixed issue leaving Tower Battlements in Episode 4
- Fixed loot group issues around Tretherin Staff
- Magical weapon stats shown inline with accuracy and defense
- Accuracy and Defense display indicate strong dice with an 's'
- Accuracy and Defense display show calculated totals for all dice pools
- Fixed map bugs
- Fixed issue leaving Tower Battlements in Episode 4
- Fixed loot group issues around Tretherin Staff
- Magical weapon stats shown inline with accuracy and defense
- Accuracy and Defense display indicate strong dice with an 's'
- Accuracy and Defense display show calculated totals for all dice pools
- Fixed map bugs
4.4.5
May 18, 2017
- Fixed Kyera's legendary items to have +1 Move Point bonus
- Re-fixed issue with leveling Sneak or Mystic Talents after story event
- Fixed issues with spikes on Tower Battlements and repeat dialogs after Restore
- Fixed issue with disappearing Stealth and Dodge bonuses in Crafting display
- Fixed map bugs and typos
4.4.3
May 2, 2017
- Epic Episdoe 4 Expansion Pack, the penultimate story update!
- Start new story arc by visiting the Crone at palace in Freeport
- Meet with Laranda d'Colliar by meeting with Balgair in Freeport tavern
- Added 12 new dungeons
- Crawling with 15 new monster types and major bosses
- Added 120+ new epic weapons, armor and gear
- New Legendary Items story events for Kyera, Vincent
- Added 16 new Bloodstones to Episode 1 - craft early and often!
- Fixed issues with Vincent's Legendary Weapon - reload game
- Fixed Head Taker's Boon and Words of Holy Bond items
- Fixed issue with leveling talents, re-ordering group after new story events
- Fixed issues with Crafted Armors, uncraftable armors, weapon names
- Fixed exit from Ruins of Platinum Peak, impassible tiles in Great Salt Flats, empty chests
- Fixed tons of map bugs and typos
4.3.1
Mar 15, 2017
- New Crafting System: visit any smith to craft
- Crafting create mighty enchantment from mundane Weapon or Armor with magical power
- Each Crafting costs 2 Bloodstones, tuned with magical gear; use your Bloodstones wisely
- Thousands of new magical weapon and armor possibilities
- Magical weapons can now add +Move Points, +Dodge, +Parry and +Stealth
- Improved all Legendary Items for Heroes
- Boost-In to Episode 2 gains +10 Bloodstones
- Fixed bugs in Talent detail display with magical weapons
- Fixed many typos
4.2.79
Jan 17, 2017
- Rebuilt waystation / campsite / inn interfaces
- Fixed bug where first turn after load, some monsters getting double buffs
- Fixed bug with Fire Res stacking from All Elemental Res
- Improved UI elements across the game
- Clarified that +Damage bonus from Strength does not effect Dual Wield in leveling screens
4.2.75
Jan 5, 2017
- Marker added to highlight current character
- Rebalanced Krete monsters across game - lower spot, lessened some ranges
- Fixed issue with Sell All and gear
- Improving UI elements across the game
- Re-balanced use of Talents by bosses in Episode 2 - 4
- Rebuilt main menu
- Fixed bug with some enemy curses not applying first turn, especially some Stuns
- Fixed bug with selecting re-ordered heroes in status screen while glommed
- Auto-glom now works out of inns, waystations and campsites
- Added option to disable Auto-Center on heroes during your turn
- Improved Lazzon's portrait
- Fixed bugs with re-order and re-order UI
- Improved Freeport map
- Fixed issue with egg sacks at Weaver boss
- Fixed issue with Lazzon's model
4.2.60
Nov 10, 2016
- Fixed Move Bugs
4.2.59
Nov 7, 2016
- Re-order party members under Character List
- Unglomming remembers party order
- Fixed hanging Quest Logs in Episode 4
- Fixed issue with Episode 4 dialogs
- Fixed dialog typos
4.2.55
Oct 7, 2016
- Item shop updated to grid view; now displays how many you own of each type
- +Crit Dmg % added to more gear in game - stack for best benefits
- Fixed bug with Kea Braeys being a guide in Episode 4
- Fixed bug with Conquered Keep at end of Episode 1
- Fixed all reported crashes
4.2.47
Aug 17, 2016
- +Crit Dmg % added to Episode 4 loot drops
- 13 types of powerful bosses now make Cursing Attacks
- New enemy curse effect: Stun reduces hero AP
- Fixed bugs with Wolfken Shaman, Gloss Spider, Season Rider curses - now Stunning Curses
- Bone Golem adds Cursing Attack with Stunning effect
- Ratkin Veterans and Ratkin Shamans get new attack and buff talents
- Fixed bugs in Crag Peak with Silver Werewolf
- Fixed bugs with curse effect display
- New art for healt, spirit, rejuvie potions
- Easily differentiate potion types by icon
- Enemy Buffs better displayed when cast
- Fixed issues with Otherworldy Haven and quest logs
- Sell All button added to stores to quickly unload equip
- Lead character is remembered between combats for Auto-Glom
- Fixed issues with Otherworldly Haven and Tevensa - return to altar to continue
4.2.39
Jun 28, 2016
- Major performance increase to game map, enemy turn, UI responsiveness
- New type of game effect: Increased Critical Dmg %
- Increased Crit Dmg for high AP weapons/spells; 3 AP is +50%, 4+ AP is +100%
- Berserk Rage, Hammer Blow, Smiting Blow, Aimed Shot gain +Crit Dmg
- Items list converted to grid, fixed bug with Fast Movement option
- Improved balance in the Weaver boss
- Currently selected character remembered when traveling between regions
- Improved Auto-Glom to fire after last turn of combat
- Fixed crashes on game load with present enemies
- Fixed typos and map bugs, reported crashes
4.2.35
May 19, 2016
- New Option: Auto-Glom consolidates group when traveling and loading games
- Fixed issue with hero sometimes disappearing when going in and out of Glom
- Fixed display issue with Sacrifice SP restore
- Fixed display issues with -Crit % curses from enemies
- Fixed story issues with Tevensa and Otherworldly Haven
- Fixed Phalanx Shield exploit, removing shield removes buff
- Fixed issue with blacked out sprites on some devices

Heroes of Steel RPG FAQ

Click here to learn how to download Heroes of Steel RPG in restricted country or region.
Check the following list to see the minimum requirements of Heroes of Steel RPG.
iPhone
Requires iOS 12.0 or later.
iPad
Requires iPadOS 12.0 or later.
iPod touch
Requires iOS 12.0 or later.
Heroes of Steel RPG supports English
Heroes of Steel RPG contains in-app purchases. Please check the pricing plan as below:
All Episodes
$3.99
Episode 1: Death's Consort
$0.99
Character: Paladin
$1.99
Character: Vincent the Sorcerer
$1.99
Character: Rogue
$1.99
Character: Dueler
$1.99
Episode 2
$0.99
Unlock Respec
$0.99
Episode 3
$0.99
Episode 4
$0.99

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