1.1.9
2023-11-08
- UI improvements
1.1.5
2023-09-14
- Adjusted Endurance, Solid Defence blessings to current meta.
- Improved Dismantle flow.
- Added Vip Ticket to the store.
- Fixed Echo card effect.
- Fixed Turn Ender card effect.
- Fixed Expedition duplicate blessings.
- Added PvP Quests, Achievements.
1.1.2
2023-08-31
- PvP Arena: Async Player vs Player Battles.
- New Arena Leaderboard: Each Arena Win +2 Glory Points, +1 Glory Point for Execution.
- New Currency Blood Coins: Each Arena Win +2 Blood Coins, +1 Blood Coin for Execution.
- New Arena Store: Victor's Pack, contains one epic or legendary card.
- Reworked Lucky Coin: Card to initial state: +1 stamina on current turn.
- Improved Campaign: Adjusted campaign difficulty to current state of the game.
1.0.9
2023-08-04
- Expedition Start Event: Paths of Destiny.
- Path of Strength: Inflict more damage.
- Path of Fortune: Obtain more dubloons.
- Path of Glory: Obtain more renown points (leaderboard score)
- New Players: Added starter decks for all classes.
- Fixed AI usage of: Sprint, Arcane Illusion.
1.0.5
2023-07-17
- Hero Abilities: Class based special powers that can be used once per turn and typically costs 2 stamina to activate, although there are exceptions with certain hero abilities having different costs or effects.
- Warrior's Shields Up: Increase Armor by 2. Consume 2 stamina. Can be used once per turn.
- Death Knight's Death Coil: Inflict 2 damage. Consume 2 stamina. Can be used once per turn.
- Mage's Arcane Conduit. Gain 2 stamina points this turn only. Can overflow your stamina pool. Can be used once per turn.
- Crusader's Faithful Strike: Heal for 1 Hp then Inflict 1 damage. Consume 2 stamina. Can be used once per turn.
- Rogue's Twin Slash: Inflict 1 damage. Consume 1 stamina. Can be used twice per turn.
- Hero Abilities can be used during combat by swiping up during your turn.
- Improved battle UI
- Minor Bugfixing