Interloper

Interloper


Intense space combat sim


$1.99

1.701for iPhone, iPad and more
8.9
496 Ratings
Mathew Purchase
Developer
165.9 MB
Size
Jun 2, 2023
Update Date
#92
in Action
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Interloper Screenshots
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About Interloper

*The* space flight combat simulator, designed for iOS, developed by Anchorite.

FLY like you've never flown before on iPhone and iPad with a full six degrees of freedom. Play it your way in either portrait or landscape.

TAKE HOLD with full support for MFi controllers or get up close and personal to be immersed with intense haptics and on-screen controls.

DEFEND your people against the oppressive COMMONWEALTH. ENGAGE in a selection of fast-paced missions and beautiful environments.

IGNORE THE ODDS and go toe to toe with swarms of fighters, frigates armed to the teeth or hulking capital ships. DON'T GO IN ALONE, bring your own elite fighter squadrons.

CUSTOMISE your fighter with an array of load-out options. BALANCE your choice of weapons, utilities and wingmen. Experiment with new equipment or get comfortable with favourites.

BUILD UP your arsenal with salvage from each successful run. EQUIP potent salvaged items to take on the heavily armed COMMONWEALTH fleets.

KEEP YOUR COOL and you'll make it out alive. Getting wiped out means giving up on your current gear and loot. BAIL OUT early if things are looking tough and live to fight another day.
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What's New in the Latest Version 1.701

Last updated on Jun 2, 2023
Old Versions
1.701
• fix for back button not working in loot manifest
• fix for capital ships drifting out of bounds
• fix for capital ships jittering
• fix for UI filling incorrect screen spaces.

1.700
COSMETICS AND CONTROLLERS

This update brings some long overdue updates for controller users, a slight refresh to some elements of the game's UI and ... drumroll ... achievement based ship cosmetics!


Changes
• Achievement based Cosmetic unlock system added.
• Weapon grouping for left / right fire is now visible in Loadout.
• Menu navigation has been reworked completely.
• New screenshots for tutorial pages
• Home screen has been updated


Fixes
• Fixed: Weapon count is doubled in cosmetic unlocks
• Fixed: headphones logo being crunched
• Fixed: “Back” from in game settings should resume game?
• Fixed: UI overlaps in ship select screen
• Menu tutorial screen fixes
• Loot Manifest Screen Fixes
• Fixed: In game settings menu doesn't use RB / LB navigation.
• Fixed: Controller remapping doesn’t work
• Fixed: back button isn’t universally working with controller
• Fixed: Mission select doesn’t auto pick selectable
• Fixed: If the UI is scaled far enough in, you can’t reach other buttons in loadout when using controller.
• Fixed: Ship VC layout is a little busted on lower UI scales
• Fixed: Missiles launched from the Missile massacre collide with the player sometimes
• Fixed: Collision Warning hangs around too long
• Fixed: nerf Warp timeout
• Fixed: Remove Roadmap button
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Version History
1.701
Jun 2, 2023
1.701
• fix for back button not working in loot manifest
• fix for capital ships drifting out of bounds
• fix for capital ships jittering
• fix for UI filling incorrect screen spaces.

1.700
COSMETICS AND CONTROLLERS

This update brings some long overdue updates for controller users, a slight refresh to some elements of the game's UI and ... drumroll ... achievement based ship cosmetics!


Changes
• Achievement based Cosmetic unlock system added.
• Weapon grouping for left / right fire is now visible in Loadout.
• Menu navigation has been reworked completely.
• New screenshots for tutorial pages
• Home screen has been updated


Fixes
• Fixed: Weapon count is doubled in cosmetic unlocks
• Fixed: headphones logo being crunched
• Fixed: “Back” from in game settings should resume game?
• Fixed: UI overlaps in ship select screen
• Menu tutorial screen fixes
• Loot Manifest Screen Fixes
• Fixed: In game settings menu doesn't use RB / LB navigation.
• Fixed: Controller remapping doesn’t work
• Fixed: back button isn’t universally working with controller
• Fixed: Mission select doesn’t auto pick selectable
• Fixed: If the UI is scaled far enough in, you can’t reach other buttons in loadout when using controller.
• Fixed: Ship VC layout is a little busted on lower UI scales
• Fixed: Missiles launched from the Missile massacre collide with the player sometimes
• Fixed: Collision Warning hangs around too long
• Fixed: nerf Warp timeout
• Fixed: Remove Roadmap button
1.700
Jun 1, 2023
1.700
**COSMETICS AND CONTROLLERS**

This update brings some long overdue updates for controller users, a slight refresh to some elements of the game's UI and ... *drumroll* ... achievement based ship cosmetics!


**Changes**
* Achievement based Cosmetic unlock system added.
* Weapon grouping for left / right fire is now visible in Loadout.
* Menu navigation has been reworked completely.
* New screenshots for tutorial pages
* Home screen has been updated


**Fixes**
* Fixed: Weapon count is doubled in cosmetic unlocks
* Fixed: headphones logo being crunched
* Fixed: “Back” from in game settings should resume game?
* Fixed: UI overlaps in ship select screen
* Menu tutorial screen fixes
* Loot Manifest Screen Fixes
* Fixed: In game settings menu doesn't use RB / LB navigation.
* Fixed: Controller remapping doesn’t work
* Fixed: back button isn’t universally working with controller
* Fixed: Mission select doesn’t auto pick selectable
* Fixed: If the UI is scaled far enough in, you can’t reach other buttons in loadout when using controller.
* Fixed: Ship VC layout is a little busted on lower UI scales
* Fixed: Missiles launched from the Missile massacre collide with the player sometimes
* Fixed: Collision Warning hangs around too long
* Fixed: nerf Warp timeout
* Fixed: Remove Roadmap button
1.603
Nov 22, 2022
various extra fixes
1.602
Nov 2, 2022

1.602
HANGARS

Another little update with mostly bugfixes, and a wee surprise.


Changes
• Fixed inventory management screen for the lucky few who have more than 100 items.
• Fixed AI losing the plot sometimes after a couple rounds.
• Fixed an issue with controller navigation in the loadout screen
• Fixed a bug with the MIRV missile trait that would have them just stop after splitting.
• Fixed issues with Flak being absolutely ineffective as of the latest build. Now it's proper dangerous
• Fixed an issue where Interdictors weren't doing their job. Now, they do. :)
• For the past couple of weeks friendly voice comms have been jammed by Commonwealth Saboteurs. This has been rectified.
• The Marauder (bomber)'s missile massacre ability has been fixed so that it now fires
⁃ it's reload time has also been reduced from 45 seconds to 30.
• Removed the minimal UI option from settings as it only served to make the hull bar look weird.
• and therefore, fixed the issue with the weird looking hull bar.
• Made a couple little changes to the ship select screen in prep for something.
1.601
Oct 19, 2022
1.601
Bugfixin'

Just a quick update to address some issues that cropped up with the 1.6 update.


Changes
• AI missiles and some other projectiles (interceptor auto cannons for instance) had a collision range equal to their flyby noise radius, meaning they'd hit you at extreme ranges. This has been fixed, though I think the game might be too easy now.
• Fixed issue where placeholder UI would appear after winning a round.
• Fixed a soft lock in "Manage attachments" that would send the player into a loop between two screens
• Fixed Lance Frigates and the Arbiter's lance guns.
• Various other small UI fixes
• various fixes to AI Frigates / capitals ability to acquire targets.
• Removed all instances of friendly fire, including on collision.
• Lances do damage to terrain now.
1.600
Oct 5, 2022

1.6
The Big Refactor

So since the game released, I've been adding more and more features to it, and over time that's been forcing the engine to chug a little on even the most powerful devices. I decided to stop that with this patch and go back to fix the fundamentals, bringing the game back to a nice performative state.
The root cause of this was tracking down a nasty bug that caused crashes over extended playtime, which now has thankfully been fixed. Beyond that there's also major performance gains in the games AI, projectile systems, navigation systems and structural fixes across the board that means the game should perform way better than it did in the previous patch.
The flip side to this is that the game isn't quite going to be the same as it was before. Lots of little changes add up to make it feel a little different. I hope it's not too bad, but do let me know!
One major difference is that I've had to turn off Combat Trials for the foreseeable future. They weren't providing the type of gameplay I wanted, and honestly were mostly just a broken cheesy way to grind loot. So until I can figure out how to make them work the way I intended, they'll be disabled.

Thanks for all the patience waiting for this patch, It's been a long time coming, and I hope it was worth it.



Changes
• Objectives tutorial is now a little easier
• Haptics button now isn't visible on iPads
• Yaw can be individually rebound for controllers
• Crosshair has been properly centred in world space
• New explosion effects
• Screen Space Ambient occlusion removed for lower end devices.
• Combat Trial has been shelved for the time being.
• AI fighters no longer have a limited field of view for firing at their target. (read: can fire 360)
• Friendly fire has been turned off. AI ships will no longer accidentally annihilate each other.
• AI has been tweaked in general across the board. Their routines are way simpler, but their function should be clearer now
⁃ For instance, Plasma Frigates now pack a much heftier punch, making them a primary target in earlier waves, where before they were really just a bullet sponge.

Bugs Squashed:
• Memory leak found and fixed. There should be far fewer crashes now.
• AI and player ship performance has been greatly improved. The game should run pretty well on most devices now.
• Tons of fixes to UI glitches and issues.
• Fixed persistent issues with missions in The Beyond (ice)
• Fixed issues with projectiles firing right through terrain
• Fixed AI takeover breaking missions / various issues with AI takeover
• Fixes to Utilities not firing properly under certain circumstances
• Fixes to capital ships movement
• Lots of fixes to a ton of underlying systems
• fixed default UI scale being too small.
• Fixes for soft locks on Control remaps for controller
• Fixes for copy across the game.
1.508
Jul 4, 2022
Nothing fancy for this build just a couple fixes for a couple issues:

* Pilot stats now update properly again.
* Nuke effects got fixed.
* Utility buttons are now functioning as expected again.
1.507
Jun 29, 2022
Hotfix to solve the following issues:

• "Start Game"button in main menu not available for new players.
• Guided Rails should no longer destroy the player.
1.506
Jun 27, 2022

1.506
Performance, Performance, Pariah...?

Given the lack of features in the last update, there's a relatively big one in this update.
ENTER THE PARIAH:
A light, nimble scout ship that packs a punch, the Pariah has a mini jump drive as it's ability on a fast cooldown, allowing it to quickly manoeuvre around the field sowing chaos and destruction wherever it flies. All this power comes at the cost of a fleet beacon, Pariah's aren't known for roaming in groups.

There's also another round of hefty performance improvements in this build, with a new look for pilots, changes to ship materials and a slight rework of the game's hangar view. All of this has been edited to bring down its impact on the games performance.

The bomber has also gotten a bit of love with a new missile salvo ability that you'll have to check out.



New Features
• New look for pilots, hangar, and some other bits and bobs.
• New bindings available for reloading individual weapon groups for controllers.
• New setting for single click mice
• Added yaw as a binding for controllers.
• Most player ships have been renamed

Updated Features
• Updated UI + Graphics to hopefully improve performance some.
• Cleaned up input code a bit
• Added SFX to bomber missile massacre ability
• Made ship to ship collisions less janky (especially for the player)

Bugs Squashed:
• Mission menu now only animates in once per session.
• Fixed issues around players targeting capital ships and stations.
• Fixed mission update banner from appearing wherever it pleased.
• Fixed missing icon for loot in tutorials
• Fixed Vulcan idle noise doubling up over time
• Fixed Pilot animations having slidey feet (sorta)
• Re-added a visual bar timer for mission time
• Mission time and loot icons no longer overlap
• Tutorial health indicator is now properly aligned
• Fixed a bug where the enemy direction line would hang around when switching to radar mid game
• removed legacy option for AppleTV Remote (hasn't been supported since pre-launch, but icons would appear on appleTV)
• Fixed bug that had music always playing in the menu, despite having it's volume set to zero.
• A metric ton of other tiny tweaks.
• Fixed a handful of AI issues.
1.505
May 23, 2022
1.505
Performance, Performance, Performance

I've noticed there's a bunch of reports of crashes, so I've been trying to track them down as a priority. There's no guarantee this patch will fix them definitively but it certainly should help the game perform a bit better.

New Features
• None whatsoever.

Updated Features
• niet.

Bugs Squashed:
• Large performance enhancement for the Radar
• Some upgrades to general performance as well.
• hopefully I've fixed the crash issues.
1.504
May 16, 2022
Lance Love

1.504 continues the thread of the 1.5 builds with more bug fixes, and more general improvements. It also comes with a new weapon, the Mirrored Lance Weapon.

New Features
• Mirroed Lance, an epic tier lance weapon that can slice through enemy ships at a reasonable distance.
• Freshly rewritten enemy target icons that are cleaner, less bug prone and more responsive.

Updated Features
• Lances general rebalanced across the board. Now have slightly longer range, properly auto target, and have longer reload times to compensate for the buff.
• Railguns have been nerfed a bit. All shots now only penetrate 3 hulls (or shields) and more of their damage is absorbed by shields.
⁃ Auto Railgun has also had its fire rate halved.
• Rewards in Combat trials are now capped to four.

Bugs Squashed:
• Fix for lances not damaging capitals and frigates.
• Player can no longer bail from a combat trial
• Fixed a bug where carriers would forget their max cap of ships with each warp
• Fixed a host of bugs with the radar systems
• Fixed some visual ui bugs and typos.
1.503
Apr 20, 2022
Stabilising course

1.503 includes a host of more bug fixes, and a couple improvements!

New Features
• Terrain is now properly destructible. Most noticeable when using a controller and auto fire is turned off, you can spend your time just waltzing around destroying asteroids, ruined ships or even the space buildings in the Near Orbit terrain
⁃ Try firing a nuke in an asteroid field.

Updated Features
• Made capital lances look way better.
• Added fog to lighting.
• Player missiles now travel 16% faster to make them more of a viable option.
• There's now a refreshed design for the UI for the main menu, including showing off your current ship
• Missile UI has been improved to show how far and how many missiles are chasing you.
• Missiles now appear on Radar

Bugs Squashed:
• Removed some realtime lighting effects to improve performance.
• Tutorial speeds should now be uniform across all system languages
• fixed wonky text in the raid complete screen when the player got wounded.
• Fixed a bug where the activate / deactivate button would yeet off sometimes on perks
• sent mining crews out to cut down the size of some overly large asteroids (like... 1/2 the total area of gameplay... something like 8-9km across)
• Stopped plasma shot trails beginning at world 0 (looked like ai ships were firing lances at the same spot all the time)
• Fixed a graphical layout issue with the tutorial UI that made player responses look identical to all the other text
• Cleaned up the Save Details confirm form
• Save game page should now work with a controller
• Fixed a whole host of potential crash points
• Fixed soupy resolution on lower end devices.
• potentially fixed the bug where perks wouldn't appear after a run
• potentially fixed a whole host of other bugs that stop game progression
• Fix for perk cells not appearing at the end of a run
• Returned the ship select button to its proper place (on screen this time!)
• improvements to the radar rendering
• a couple smaller fixes across the board
• Very large memory leak has been sealed up
• Save game details in settings should now scroll with controller
• Fixed an issue where capital components would just kinda disappear instead of exploding in a fireball
• Fixed an issue with pressing the back button on the endgame screen.
• fixed a ton of bugs for landscape UI on iPhones
• and a ton more fixes
1.502
Mar 30, 2022

Uh whoops

One issue leads to another and rushing out to get the tutorial fixed meant I accidentally also sent an update live that wasn't quite ready for prime time, leading to a host of new bugs introduced.

Annnyyyywayyy. They're all updated and live and in theory... long term stability should be better.

Sorry for the issues! Hopefully this long list of bug fixes helps.

New Features
• Under the hood improvements to performance for this one.

Updated Features
• Bullets now hit asteroids and other terrain elements instead of.... passing... through... them

Bugs Squashed:
• Missile explosions only worked after the first missile fired.
• Fixed a ui issue where editing load outs after viewing a combat trial would make it impossible to go back to combat trials
• Fixed an issue that displayed combat trial results after taking a normal run after dying in a combat trial
• Death screen now properly shows "wounds remaining" again.
• Fixed a bug that showed ship ability buttons during warp in
• Fixed a bug where it was possible to get a soft lock on the game when resetting tutorial.
• Fixed a bug where pressing remap controls button in settings would break the game.
• Fixed a bug where resetting load out in settings would break the game
• Fixed a bug that stopped enemies ships from moving or doing anything at all
• Fixed a bug where capital ships and stations component displays would all show up as "ENGINE"
• Fixed a bug during transport runs where the game could crash after killing the second transport
• Fixed a thing where the transport's direction line wouldn't go away after killing the transport.
• Sometimes when an interdictor died the player would still be locked in combat.
• There was a bug that stopped the player from inspecting an items details from the manage inventory screen.
• Portrait layouts of the Raid Complete could be messed up in certain scenarios, and are now not.
• Didn't completely fix, but definitely worked on the bug with music not quite being zeroed out in settings.
• Fixed a bug where transports would take a hike way beyond the bounds of the game area.
• Several issues with Run complete screen sorted out.
• Some perks were functioning despite not actually being activated.
• Should have reduced the lag spike on the very first shot after opening the game
• Fixed a bunch of UI layout issues in a variety of configurations
• Fixed some non working screen transitions.
1.501
Mar 27, 2022
A hotfix for issues with the tutorial not functioning as expected, and issues with slowdowns for systems running languages other than english.
1.50
Mar 23, 2022
Combat Trials

The highlight feature of this update is the introduction of the Combat Trial mission type. It'll be a permanent fifth option for missions alongside the regular daily trio, and the Endless run.
Combat Trials will pit you 1v1 against an AI (no, this isn't multiplayer) KRS pilot. Unlike your regular Commonwealth grunts, this enemy will be equipped with the same ships and load outs that you get access to. That means they'll be able to hit you with a railgun from across the map, or dodge out of the way of your shots.
Winning a combat trial gives you a significant loot reward, and keeping a high streak of wins grants you access to more powerful foes, and better loot. Lose, and you go back to the bottom rung.
Alongside the new mission type, there's also a hefty amount of changes to various interface elements, including some quality of life improvements for various screens.
With this update there's also been a ton of under the hood work to make future updates easier ... relatively speaking, including some final steps before implementing localisation, more news on that later.

Also the inventory has been upped from 60 to 400. Enjoy!

New Features
• Combat Trial Mission Type
• Combat Trial "Wireframe" environment
• Accept all / Deny all in game over screen for loot.
• Inventory space increased from 60 to 400.
• New UI graphics for cockpit ui


Updated Features
• iPad Mini 6th gen fullscreen support
• Performance improvements to UI elements across the board.
• Increased minimum level of resolution for lower end iOS devices.
• Moved discord link to main menu
• Many minor improvements across the board.
• Updated credits to include our new tester, and a thanks to a member of the community for helping out with some UI design.

Bugs Squashed:
• An absolute ton of typos have been squashed
• Fixed settings version number so that... it actually shows the right version.
• iPads now have proper UI scaling.... somehow that never got enabled.
• Fixed dodge buttons showing up on the bomber
• ships in the load out screen should properly reflect changes made to them once more.
• Anti Missile systems were completely broken before, are now no longer broken!
• and way more.
1.49
Sep 16, 2021
Missile Cosplay

It's been a minute hey. In Australia we've been back in lockdown since June, and personally I've had to spend a lot more time looking after my kid than I expected I would be, but any who, here's the long promised Feature Drop #4: Ramming Speed.

This update introduces a new ship: The Sabre. Like the Interloper and Interceptor, it has the standard loadout options of two guns, two utils and a fleet beacon slot, unlike these ships it has a high forward momentum, and slightly slower turning rate, and instead of the dodge ability, it comes with the Ramming Speed ability. It drops reinforced plating over the cockpit, making the ship effectively invulnerable for a short duration whilst simultaneously applying a free afterburner. Any ship that's collided with during this period takes massive damage. It's good in a pinch for finishing Frigates or Capital ship components, or to get through a barrage or even to deal with pesky missiles.

Along with the new ship there's also a trio of new missions: In the beyond. These take place in a new icy environment on the outskirts of the system. Keep an eye out for them in the mission rotations.


Updated Features
• New Ship: Sabre
• New Missions
• Updated Collision models
• Updated Capital ship AI
• UI: Dots for ammo per bullet
• Updated Pilot Select screen
• Added [REDACTED]
• Updated some destruction and explosion effects
• Lance frigates should be a little scarier now
• Increased CWTH Fighter and Frigate Shield strength
• Ai now have routine to return to battle if they get yeeted.
• Targeting Capital ships should be easier when close up now.

Bugs Squashed:
• Carriers now have a hard limit on total existing spawned ships. Should solve the issue of Battle Group spawning unlimited fighters.
• Ok definitely certainly fixed the issue where cap ships + frigates randomly jumped around (definitely this time)
• Drastically fixed a lot of colliders on environments + ships
• Ability cool downs should now be visible on Desktop / TV / when using controller on mobile.
• tons more smaller bugs.
1.48
May 6, 2021
Pilot Update v2

Ok this release introduces some sweeping changes to the way the Pilot System works within Interloper:

I never thought you'd be unlocking all the perks so quickly (I think someone messaged me in less than 24hrs after the original pilot update launch saying they'd hit the bug where you couldn't play the game if you'd earned all the perks) In fact I thought it'd take weeks, even months.

Ever since then I've been a little dissatisfied with the state of the Pilot system. It doesn't really feel like much of a "game" as it does just.. lacklustre achievements with, well.. perks.

So! This update will change it up a bit.
• You get five Perk Slots
• Wounds Occupy perk slots
• You have to activate perks (move them from your library into a slot) to use it.
• Epic perks can be sacrificed to remove a wound!
• Your current perks (and wounds) are shown on the loadout screen.

Yes this means you no longer get to use ALL THE PERKS ALL THE TIME, so it's technically a downgrade. What I'm hoping for though is that this adds a little more thinking to the game and makes choosing your loadout a little more interesting.

Updated Features
• New Perk and Pilot System
• New UI for Pilot view
• Updated UI for Loadout view
• AI Obstacle evasion has been improved a wee bit (still dumb, but hopefully less dumb and less inefficient on battery than the old system)
⁃ Fixed bug with Static Rounds

Bugs Squashed:
• Fixed the missing dodge buttons in tutorial
• Pausing when warping out no longer continues warp countdown
• Fleet of Dreadnoughts no longer spawns in "Pitched Battle" missions
1.47
Apr 6, 2021
oops

Not really much of an update today, more of a oh no that thing was broken better fix it fast patch.
My implementation of iCloud saves has been.. not amazing.. to say the least since launch, and with the last update, it kinda looks like I broke new players altogether.
So after fixing that particular issue, I decided to implement a more detailed save control page for anyone having issues, with an additional little debug feature.

To sum up: sorry. I messed that last one up.

Updated Features
• Replaced "Play Tutorial" button in settings with "Save Game Details" which leads to a new page with new options for handling your save state.

Bugs Squashed:
• You should be able to complete the tutorial and the game should save now?!
• Maybe fixed the broken discord link?
1.46
Mar 31, 2021
Content Drop: Big Ships

Ok so for this drop we've got something absolutely huge.

KRS Capital ships.

So since launch I've been rather unhappy with the existing epic level fleet choices. This content drop looks to remedy that by switching them out with two new ships and a rework to the Assault Carrier. So without further ado:
Assault Carrier is now purely a fleet support ship. Its spawn rate is doubled and mostly brings in offensive ships now.
Arbiter is a ball of Close Quarters death. with T W E N T Y weapon systems distributed around its hull, half auto cannons, half capital lance beams, it's designed to be placed in the heart of battle where it can tear enemy ships of all sizes to shreds.
Dreadnought is the KRS's answer to the Commonwealth Missile Frigates, but.. you know.. bigger. My initial feeling was to equip this with 12 nuke launchers, but that made the game explosively unplayable, so enjoy 12 rapid fire heavy missile launchers.
There's also a new Fleet Beacon that's incredibly rare, which is the KRS FLEET GROUP, effectively, it brings in a group of three, randomly picked, capital class ships.
So to be clear, these replace the existing epic fleet options. Which means if you've already got the fighter fleet or the other one I never remember, then you'll have these shiny new ships now. If not, then happy grinding!
This release also includes a bunch of tweaks and fixes as always!

Updated Features
• Fleet Replaced: Fighter Fleet → Arbiter
• Fleet Replaced: Frigate Fleet → Dreadnought
• Fleet Updated: Assault Carrier
• Fleet Added: KRS Fleet Group
• Feature Added: filter weapons by damage / range / type or name
• Dark backgrounds have been added to all buttons with low contrast.
• Setting Added: Render Scale
Bugs Squashed:
• Fixed Enemy fighters retreating from the player off into the depths of space.
• Fixed TVOS controller icons not being quite right
• Fixed Warp out time being frame dependant.
• Replaying the tutorial is no longer a painful experience that forces you to scuttle your pilot.
• Missile weapons had a massive overhead, causing lots of lag in late game large battles
• AI also had a ton of overhead doing the same as above.
• Optimised game render scale.
1.45
Mar 16, 2021
Content Drop: Countermeasures & Assault Weapons

Here’s the first of what I’m hoping will be many minor content drops coming this year. Alongside the usual feature tweaks, improvements and whatnot, I’m adding a couple new attachments to the game, namely:
Countermeasures, A set of common to rare utilities that drop a protective screen of flak behind your ship, handy for dealing with incoming missiles, or pesky light fighters.
Heavy Burst Autocannon A rare weapon that I thought I’d added to the game yonks ago but somehow didn’t make it into the loot drop lists? It’s a Heavy Autocannon, and it fires in bursts!
Assault Gun An epic weapon that fires gargantuan bullets at a good clip. Good for turning frigates and capital parts into scrap quickly, though less useful against small fighters.
Burst Assault Gun I think you get the idea here.

Updated Features
• All loot items and attachments now have a label to show their rarity
• 24fps frame rate option added for low end devices. 120fps option added for iPad Pro + Mac devices. Frame rate is now a toggle option from 24fps to 120fps.
• Bug reporter moved to an external google form as my internal trello api reporter was crashing for some users.
• Links to roadmap changed from Trello to Notion
• Added link to my Patreon Blog.
• Added a unique icon for Anti Missile Systems.. somehow didn't do that when I added them..

Bugs Squashed:
• Fixed layout issues with attachment info card on iPad / landscape views.
• Fixed issue with text being cutoff in warp button on iPad / 4:3 displays
• Fixed some minor text errors
• Fixed audio control issues in settings
1.44
Feb 9, 2021
Hotfix-4
Wooooooooo. Just a couple extra bug fixes. From everything I can see, this update should fixe the stubborn bug where some users cannot get past the main menu. Please let me know ASAP if that's not the case.

Bugs Squashed:
• Interdictors... didn't work properly before? Once you killed one the rest were rendered moot. That's no longer the case.
• Should have fixed some edge cases where an interdictor warps in after the player initiated warp out, which would stop the player getting loot.
• Loot Manifest page UX / UI improvements in landscape (particularly for notched iPhones.)
• Touch controller remap should work as advertised now.
• Fixed a couple spelling mistakes
• Reduced sensitivity for page swipe action in the main menu.
• Collision Warning should no longer show up in control remap.
1.43
Feb 6, 2021

Hotfix-3
There's a saying in dev: never rush an update. Well...

Bugs Squashed:
• Fixed an issue where scrolling would trigger a swipe in loadout on settings + pilot view.
• Fixed an issue where swipe indicators appear on platforms they shouldn't and at times when they shouldnt.
1.42
Feb 5, 2021
Hotfix-2
Was in the middle of working on a couple minor features this week, so when these soft-lock bugs started appearing I had to quickly but carefully wrap them up. Sorry for taking so long to get this patch out!

Updated Features
• When the player is out of map bounds they no longer exit the round, but rather are warped back to the middle of the map.
• Swipe navigation added to the main menu.

Bugs Squashed:
• Reverted work on save system. This should fix the issue where the main menu locks up for newer players (I'm so sorry about this one)
• Fixed a bug in tutorial where controls will lock up if the player opens the settings menu a couple times.
• Fixed a bunch of UI bugs for landscape view on newer iPhones.
• Ship stats no longer stretch across the whole screen in ship select view
• Speed label is no longer obscured by the bombers centre console.
• Fixed graphic glitch with tutorial indicators
• pressing "back" in loadout will no longer take you to sub loadout screens
• Version text in settings is now correctly displayed
• Nukes now explode more reliably.
1.41
Jan 29, 2021
Hotfix
Just a quickie hot fix for the following bugs:

Bugs Squashed:
• Sometimes low sensitivity stops player entering game (how was this still a thing?)
• In portrait mode, mission cells don't quite autoscroll properly. (now they're very well behaved)
• Missiles no longer exploded (my previous optimisation was too strong!)
1.40
Jan 28, 2021
Welcome to the **Pick your Fighter** update.

The *Interceptor* takes the same loadout options as the *Fighter* (the default ship you're all very familiar with) but has no shields, and is incredibly fast and nimble. Speed is your biggest asset here, the ability to quickly dodge in and out of dogfights, rapidly return for strafing runs and escape to cover will counteract your lack of protection.

The *Bomber* is an absolute tank of a ship, with a slower top speed, thrust capacity and turn speed than the *Fighter*, but nearly double the hull and shields, it can take an absolute punishing. This added protection comes at the cost of the ability to dodge, so AMS / Flak will be your best friend whilst piloting this beast. The *Bomber* lives up to its name by having a twin-linked weapon slot, which is to mean, when you equip this slot, it gives you a second, free, identical weapon.

These ships will be available from the loadout menu, and require no unlocking / no extra costs. Just pick the ship that works for you best!

All in all this is a pretty huge change to the way Interloper is played, but this update contains a bunch of other goodies too.

Gameplay Changes
• New: Pick from three fighters to better suit your gameplay style.
⁃ Fighter (default and original)
⁃ Interceptor (fast, no shields)
⁃ Bomber (tank, no dodge, twin linked guns)
• New: Radar Enemy Indicator
• AI Improvements
⁃ AI form Squadrons, warp in together and generally act as a unit.
⁃ AI are more reactive to combat, will dodge more often and attempt to break out of combat if things look bad.

System Changes
• Fixed Timestep reduced to 30fps, game runs at 60fps (decoupled physics from rendering to improve performance.)
⁃ This affected most timers in the game (reloads, fleet arrivals, enemy spawn time, etc) but I'm 99% sure all have been corrected.
• All ship models have been heavily optimised to reduce draw calls / load on graphics card.
• Particles have been optimised to reduce draw calls / transparency overlays.
• Menus improved for Controller navigation.
⁃ Scrolling with controller no longer snaps scroll-views, but rather smooth moves.
⁃ Back icon highlighted for controllers.
• Drift flight is now the standard method of flight. (old method removed)
• New Options added to settings
⁃ Added thematic sectioning (Controls, UI, etc.)
⁃ Settings that are platform dependant (i.e. "haptics" or "resolution") now only show on the relevant platform, instead of disabling.
⁃ Control sensitivity is now based on the current active controller. I.e. on mobile, touch, when a controller is connected, it's for controller.
⁃ Yaw / Roll Renamed.
⁃ Invert X option added
⁃ GUI Scale option added
⁃ Resolution menu added to graphics (Mac only)
⁃ Windowed mode added to graphics (Mac Only)
⁃ Enemy Indicator options added
• Analytics removed.
• Tutorial pages are now scrollable + animated.
• Moved Pilot view into hangar (looks better imo.)
• Optimised rendering for UI by sub-canvasing elements.
• In Loadout, pressing "modify" no longer removes attachment.
• New menu backgrounds

Bugfixes

• Remap controls for landscape now works nervous look
• Weapons now properly adhere to left / right in Loadout.
• Pick pilot intro UI background actually fills the screen now.
• Fixes to layout in Pick Pilot intro (overlapping elements)
• Unified resolutions for UI in menu and game (noticeable in the remap controls segment on touch)
• Pilot stats made more legible.
• White blank indicator for controller should no longer show up.
• Enemy fighters no longer fling themselves off into the great beyond. (or .. if they do, they'll explode.)
• Adding an attachment to your ship in loadout no longer makes weapons animate in rapidly.
• Scroll views should no longer bounce like mad on controller.
• Afterburner haptics pulled back into line. (It went for like 5 seconds compared to the 1 second burn? idk game dev is hard.)


Interloper FAQ

Interloper is available in regions other than the following restricted countries:
China
Interloper supports English
Click here to learn how to download Interloper in restricted country or region.
Check the following list to see the minimum requirements of Interloper.
iPhone
Requires iOS 13.0 or later.
iPad
Requires iPadOS 13.0 or later.
Mac
Requires macOS 10.13.0 or later.
Apple TV
Requires tvOS 12.0 or later.
iPod touch
Requires iOS 13.0 or later.

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