Your task in the game is successfully producing a given volume and given variants of a particular product during the period of one week (2 minutes in game). If you can handle the task, you are then judged on the parameters CXI, Quality and Cost. These show how well you have designed your system based on relevant principles for "Level of Automation".
* Added a new achievement system.
* Clicking on the workload-distribution bar shows the work distribution.
* Button in settings menu that lowers the level of each worker by 1 per click.
* Problem specific coaching at score screen if you fail any of the objectives.
* Minimum time between accidents to prevent situations where they just pile up too quickly.
* Popup explaining the problem with playing the first three levels with overeducated workers.
- Multiple minor improvements and bug fixes
- Added distasters and incidents
- Added achievements
- 153.5 MB
- Update Date:
- Mobile storytelling AB
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