0.23
2024-04-18
Features and Improvements:
- Added a new variant of the enemy Fatso without a shield.
- Implemented Push notification to inform about production and construction completion at the base.
- Added the ability to rate the game for iOS users.
- Enhanced camera behavior.
Art, Animation, Sound, Effects, and UI:
- Added new falling animations for enemies.
- Introduced bird and water visual effects in the game, as well as dripping effects indoors.
- Updated the design of the inventory item disposal icon.
- Improved several sound effects.
- Added additional animations for marauders.
- Made changes to the design of the Evacuation Center.
Optimization and Performance:
- Updated settings for PowerVR profiles.
- Adjusted detail mode and disabled static shadows.
- Fixed rendering distances for character detail levels.
Bug Fixes:
- Addressed various issues with animations, interfaces, environmental objects, and game mechanics.
- Resolved various localization and performance issues.
- Fixed various sound problems.
0.22.6
2024-03-20
Memory issues addressed:
- Fixed game crashes occurring frequently when using AWETS.
- Resolved memory overflow problem during extended gaming sessions.
Improvements in store offer display:
- Fixed issues with repeated or constant display of store offers.
Mission-related fixes:
- Corrected task marker display for the mission ""Cornered: Find the abandoned backpack"".
- The container for the task ""Get Resources - Search the container"" now appears correctly.
- Addressed the problem of enemies respawning repeatedly in some missions.
0.22.5
2024-02-26
Gameplay Bugs
Fixed an animation glitch where characters got stuck in the falling animation when interacting with objects on the location.
Addressed issues with character navigation in narrow spaces and through fences in the location.
Corrected a bug that allowed the character to fall through the map.
Corrected a bug where the sound of burning continued after the character's death and switch.
Eliminated the issue of endless struggle when an enemy is caught in a trap while activating the capture skill on the player's character.
Repaired defects in the M5 pistol model (iPhone7).
Crashes
Fixed a crash during the roll-over tutorial in the Native Spaces mission.
Addressed the most common crashes related to various components and systems of the game.
Conducted improvements for game performance and stability.
Sounds and Animations
Enhanced the sounds of footsteps on grass.
Added new sounds for interacting with doors.
Enriched sounds for the non-combat animations of the Fatso enemy.
Introduced additional lively animations for regular zombies.
Implemented a burning sound effect for non-playable characters.
Updated the animations of the Huncher enemy during Players finisher using the Rage skill.
Included distinct hit sounds for a metal bat.
Added a bandit skin model of a regular zombie.
0.22.4
2024-02-14
Fixed bugs in missions using AWETS
Fixed critical application crashes during repeated interactions with the user interface.
Other minor changes.
0.22.3
2024-02-07
• H-wallets Rebalance: The amount of H-wallets dropped in locations and rewards has been significantly increased.
• Daily Login Reward: Added a reward for daily logins into the game.
• Transport System Update (FTUE): New fast travel points have been added to the game. Several AWETS are available for use immediately without the need for repair. Added tutorial missions for AWETS, and tutorial missions have been modified to include the use of AWETS in tasks.
• Special Offers and Starting Offer System: Added a feature that offers players beneficial deals from the in-game store when most relevant to them. Also, the composition of the first purchase bonus has been changed.
• Added Russian language.
• Added translations of text dialogues for Chapters 5 and 6 in all languages currently available in the game.
• Modified the order of starting and stopping story dialogues.
• Added higher quality voiceovers for Chapters 1 and 2.
• Added various sound effects to dialogues.
• Added extra sounds to the game's interface.
• Crashes: Fixed the most common errors that led to game crashes and emergency shutdowns.
Other Fixes:
• Localization and Text Corrections: Fixes to localization issues, including mismatches between text and its display in different language versions.
• Interface Improvements: UI/UX enhancements, including interface adjustments for specific devices (e.g., Samsung Galaxy Tab S6), and correction of incorrect icons and interface elements.
• Story Missions: Bug fixes related to missions completion, including missing NPCs, errors in tasks, and the inability to complete certain missions.
• Game Balance and Loot: Adjustments in loot distribution, fixing errors with incorrect loot display or absence.
• Technical and System Errors: Resolving authorization problems, fixing bugs related to game state saving and performance on various devices.
• Graphics and Audio Corrections: Improvements in graphics and sounds, including adjustment of shadow behavior and elimination of unintended sounds in the game.
• FTUE (First Time User Experience) and Tutorial: Fixes aimed at improving the experience of new users, including corrections in tutorial missions and early stages of the game.
0.21.1
2023-11-09
Urgent fixes for critical game errors leading to app crashes for some users
0.21
2023-11-07
We are pleased to announce that version "Lost Future" 0.21 is now available! Our community is an integral part of our gaming team, and your feedback has always been our primary driving force.
Changes and improvements:
Updates to close combat weapons:
• Stanley: He can now add combat knives, concealed carry knives, diver knives, paratrooper knives, and Tanto to his arsenal. This will allow you to fight closer and more effectively with the living dead.
• Ron: You can now equip him with a truncheon, a spiked club, a sports baton, and a spiked baton. With this new weaponry, you can overcome any obstacle in close combat.
• Selina: In her arsenal, you now have access to homemade machetes, army machetes, sports sabers, and large kukris. This provides you with even more survival options in the world of zombies.
Changes to the in-game store:
• Now, you have the option to purchase items in the in-game store with in-game currency (C-coins), expanding your choices. Accumulated C-coins can be spent in the store on items that are useful to you.
• Some old weapons, such as FireAxe, Sledgehammer, and Baton Shocker, are no longer available for purchase, but don't worry if you already have one of them; it will remain in your possession. This equipment will be available in the future with new characters.
• New weapon and armor sets have been added, providing you with more options for customization and protection.
Improvements to the gaming experience:
Enhancements to the gaming experience include the following changes:
• New players, upon loading the game for the first time, will hear a narrative introduction to immerse them deeper into the world of the zombie apocalypse.
• Now, when clicking on a character's active effect, a tooltip with its description is available.
• We have simplified the base development by reducing the cost and quantity of resources required for the construction and upgrade of production blocks, ensuring smoother progression.
• FTUE improvements include mandatory in-game tips to ensure that new players do not miss important details and better familiarize themselves with the game world. These tips that used to appear in the middle of the screen are now part of tutorial missions, so you won't miss them and will get acquainted with the game mechanics.
Sound enhancements:
• The game now features music that adds atmosphere to every corner of the apocalypse.
• Battle, exploration, and player base music will create a real atmosphere in the world of "Lost Future."
• New user interface sounds have been added to provide player feedback when interacting with the interface.
• You will also hear new combat sounds for some zombie enemies, making battles even more exciting.
Interface improvements:
• A widget-counter for mission-required items has been added to make the game more understandable and convenient.
Fixes:
• We have fixed mission-related errors, improved game performance, and enhanced gameplay and mechanics.
• Graphics and textures have also received improvements, making the game world even more attractive.
• We have worked on animations and sound to make the game smoother and more engaging.
• Network and server issues have been resolved, improving the game's interaction with the game server.
0.20.1
2023-09-18
Lost Future Minor Update Patch Notes - Version 0.20.1
Features
Character Specific Skill & Weapon System
As part of a new approach to diversify our characters, we've allocated specific skill sets and weapon types to each playable character:
● Selina: Bound to skills and weapons related to Blades
● Ron: Bound to skills and weapons related to Blunts
● Stanley: Bound to skills and weapons related to Short Blades
● Adjusted character weapon bonuses accordingly
Bug Fixes
FTUE
● Fixed the issue where the 'Reload Hint' was displayed even when reloading was not possible
Mission Bugs
Chapter 03: Signal
● Fixed icon reappearing on the corpse after game restart.
● Missing search zone and map marker has been corrected
● Fixed reward not being issued in “Signal” quest
● Reward could become useless under certain conditions; this has been rectified
● On version change, the reward for “Signal” is now reissued on Mission restart
Chapter 02: We Are
● Fixed incorrect Mission Icon type
● Fixed Global Map UI not showing Mission reward information
● Fixed error message on completion of mission stage through character death
Chapter 02: Last Trace & Takeaway
● Fixed extra map point on compass during home return
● Corrected missing Mission task after receiving the quest
● Fixed reload issue upon killing “Freak”
Chapter 01: Native Spaces V2
● Fixed players being able to exit the garage before obtaining “Crouch”
● Fixed dialog repetition
● Fixed disappearing vaulting icon upon death ● Setting defining dialogs can now not be skipped after a reload
Others Fixed various bugs in Chapter 06: Sources, Chapter 03: Enemies Progress, Chapter 01: Search Food, Chapter 05: Blades&Bullets
Gameplay
● Fixed issue where players could acquire the obsolete resource.
● Addressed jittery weapon-switching animation.
● Fixed texture flickering near Joe's Mart.
● Resolved game crash issue when Hulk performs a volt after using its CrushingBlow skill.
● Fixed Bandit Rusher behavior bug following a RageKill.
● Corrected a bug where reload action could interrupt itself.
● Fixed disappearing metal sheets near the water tower.
Tech Improvements
Server Model Migration
● Upgraded game server model for enhanced performance.
Dynamic Content Update
● Removed excess content from content updates
● The game can now update localization content without a full game update.
Analytics
Introduced advanced analytics collection focused on FTUE. This will allow us to make data-based decisions for future improvements.
Narrative and Sound
● Added audio cues to signify when weapons are bound to characters.
● Developed a system to be used for all future dialog sound implementations
● Added a system to apply a radio effect to in-game characters when they are not selected by the player to be used for all future dialog sound implementations
Meta
● Adjusted loot settings for mission-related world controllers.