1.5.0
2022-12-27
NEW
- Enhancements for storage buildings
- Hierarchical display of storage effects
FIXED
- Crash when starting 3D view on very, very large settlements, app is warning now and aborts with dialog box
- Frames of disabled/orange buttons sometimes was a mix of orange & green
- 8-digit storage capacity sum was rounded
- Some minor text corrections
BALANCING
- Doubled power output of RTGs
- Halved the anti-crime effects of all habitats
1.4.2
2022-02-28
NEW
- In-App gift system
FIXED
- App-Startup after failed previous startup resets memory-critical settings to prevent deadlocks
1.4.1
2022-02-23
NEW
- Support for Spanish, Portuguese, French & Italian language
FIXED
- "Report to MAA" of very big settlements now properly work
- Logbook entries for "Report to MAA" were not displayed
- Logbook icons for analysis now results reflect type of soil sample
- Adapted progress bars to setting "Text/icon size"
- Wrong calculation of remaining shipment time when app starts with dashboard or 3D settlement view
- On/Off status of buildings in 3D settlement view
- Missing settlement symbols in 3D Mars view
- Failed loading of height maps for 3D settlement view with slow internet connection
- No memory restraint on 3D settlement view
- Tech "Martian fertilizers" did not display unlocked R&D
- Aborting "New Settlement" no longer deletes the known settlement list
- App doesn't ask for camera permission on first install anymore
1.3.0
2022-01-01
NEW
- 3D view of settlement in authentic topography
- Buildings now return to on/off state from before maintenance
SIMULATION
- Shipments contain less construction modules but more electric modules
- Some buildings got bigger and require more modules for construction
FIXED
- Purchase expiries done before registration with the Mars server were not correctly handled
- Aging of settlers is no calculated & displayed correctly
- Settlement bonus was not properly applied to data collected during explorations
- Server registration denial sometimes caused a registration error
- Calculation of remaining time to full/empty for power showed too high values
1.2.2
2021-06-27
CHANGED
- Reduced borders all dialogs
SIMULATION
- Completed explorations slowly reduce the yield rate of future explorations
FIXED
- Calculation of happiness malus for lack of living space didn't consider settlers that are on explorations (and not needing living space)
- Big dialog boxes did not consider screen notches and rounded screen corners properly
- Fader now also covers area outside safe area
- Text fixes
1.0.4
2020-10-01
SIMULATION
- Shipments from Earth contain slightly increased amounts of some module types
- Construction/maintenance/repair of wastewater processors don't need chemicals anymore (possible deadlock in late settlement phase)
FIXED
- Maintenance progress bar of buildings stopped progressing in rare cases
- Sometimes no repair icons appeared next to broken buildings