Mech Battle - Robots War Game

War Mech Robots Shooter Online

4.1.6 for iPhone, iPad
Free
9.3

576 Ratings

Update Date

2020-10-23

Size

449.2 MB

Screenshots for iPhone

iPhone
Mech Battle - Robots War Game Description
Mech Battle is THE multiplayer robot war game that everybody is playing now!

We love our players, so you can achieve anything in the game by just playing, everything can be obtained for free!

Build up your incredible robot hangar, play action-packed team battles, upgrade your war machines and weapons with the earned resources and prove yourself in amazing battles in beautiful landscapes and arenas.
Apply different tactics to your combat while you're fighting for beacons, capturing flags or just terminate your enemies in exciting death matches!
Construct your individual robots and equip them with fearsome weapons, thousands of combinations are possible!

If you love robot wars and robot games then Mech Battle is your perfect match!

So take up arms, pilot! Fame and fortune is waiting on the battlefield!

MAIN FEATURES:
- Upgradable mechs with abilities like jump, berserk, speed boost, dodge, stealth and others
- Upgradable weapons like kinetics, lasers, energy weapons, ballistics, rockets, shields, missiles and more
- Combine weapons and mechs to create war machines that fit your playing style
- Join or create a clan, play with your friends
- Play different game modes in beautiful maps and arenas
- Complete daily missions to earn additional resources
- Rank up in various leaderboards and become famous all over the world
- Apply crazy paints to your steel titans
- Enjoy fast paced tactical real-time online wars
- Choose from different camera views
- Communicate with your team members using the innovative command wheel
- Use the Mech Lab for deep weapon and robot analyses

So what are you waiting for? See you on the battlefield, soldier!

If you have any question or suggestion please feel free to contact us, we are very committed to constantly improving and further developing this incredible third-person PvP robo shooter!

Find out more at https://mech-battle.com
or join our Mech Battle Facebook group at https://www.facebook.com/mechbattle/
Mech Battle - Robots War Game 4.1.6 Update
2020-10-23
Critical server fix
More Information
Price:
Free
Version:
4.1.6
Size:
449.2 MB
Update Date:
2020-10-23
Developer:
Djinnworks GmbH
Language:
Bulgarian Chinese English French German Greek Hindi Italian Portuguese Russian Spanish Turkish

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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4.1.6 2020-10-23
Critical server fix
4.1.5 2020-05-25
Various updates and improvements
4.1.4 2020-01-21
Important bugfixes
Fixed rare occasional crash when entering battle with profile menu open
4.1.2 2020-01-11
Update #61 and counting, you asked, we deliver...

Changes:
– Critical bugfix release fixing occasional hang or crash on new accounts
4.1.0 2020-01-07
Update #60 and counting, you asked, we deliver...

Changes:
– New Map “Harbor”
– Introduced Hangar weight, multiple hangars and mech/weapon quantity limitations. More details available in in-game news and on our website
– Added support to drop Mechs back to inventory
– Show Turn-speed and Aim-speed in MechLab
– Various fixes in MechLab
– Fixed various spawn point in Dome Map
– Fixed closing weapon panel if clicking outside of weapon overview
– Visual changes to News menu and automatically popup news
– Fixed news unread badge sometimes appearing although news have been read already
– Added support to show all future upcoming unlocks as player progresses through the game
– Fixed weapon trails sometimes drawn incorrectly in Water
– Reduced memory usage, binary size and improved rendering performance
– Animate mechs and weapons in MechLab
4.0.7 2019-12-10
Update #59 and counting, you asked, we deliver...

Changes:
- Mech Battle Recruitment center. You can now invite other players and receive a bonus when players reach a specific milestone (they get a bonus too)
- Clan, Clan members will now see when other Clan members have been active the last time
- Trade has been renamed to Cell Arcade in order to avoid confusion. Show Content has also been renamed to Show Chances
- Matchmaking, fixed a potential race condition when matching players together
- Fixed a possible crash bug
- Performance improvements
4.0.6 2019-12-06
Update #58 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Game, fixed a rare but possible crash in the middle of a Battle (4.0.4)
– Game, splash damage is not going through cover anymore (4.0.5, effective once all players updated to 4.0.5)
– Game, free camera rotation when mech has been destroyed (4.0.5)
– Leaderboard, new entries added
– Statistics, include disconnects when computing win/lose ratio
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Updated to new engine with improved performance and stability
– Performance improvements
4.0.5 2019-12-05
Update #56 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Game, fixed a rare but possible crash in the middle of a Battle (4.0.4)
– Game, splash damage is not going through cover anymore (4.0.5, effective once all players updated to 4.0.5)
– Game, free camera rotation when mech has been destroyed (4.0.5)
– Leaderboard, new entries added
– Statistics, include disconnects when computing win/lose ratio
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Performance improvements
4.0.4 2019-12-03
Update #56 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Game, fixed a rare but possible crash in the middle of a Battle
– Leaderboard, new entries added
– Statistics, include disconnects when computing win/lose ratio
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Performance improvements
4.0.3 2019-11-29
Update #56 and counting, you asked, we deliver...

Changes:
- New Game Mode ‘Team Death Match’, no beacons, no flag, just plain Team Deathmatch
– New Game Mode ‘Blitzkrieg’. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will “conquer” and win the battle.
– New Map ‘Bridge’
– New Ability ‘Reload’. Manually reload your weapons, initially available on Juggernaut
– Game, Blinking health bar and warning sound if mech health < 20%
– Game, New sounds for Tomak missile series
– Game, Highlight player entries of disconnected or left players
– Game, added sounds for victory and defeat
– Game, immediately reset flag on mech abandon
– Game, added water effects (4.0.1)
– Game, damage indicators showing value of caused damage (4.0.3)
– Leaderboard, new entries added
– Options, new battery/performance mode setting, decide between best performance or longer battery time
– Chat, always scroll to bottom when sending a message
– Chat, new server side intelligent chat filtering
– Chat, added option to ban players from chat
– Ads, fixed sometimes not working Ads to get rewards and bonuses
– Tutorial, use fixed spawn points
– Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
– Crash, fixed possible crash or hang when ranking up (4.0.3)
– Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
– Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
– Various performance and rare crash fixes (4.0.2)
– Performance improvements
4.0.2 2019-11-22
Update #55 and counting, you asked, we deliver...

Changes:
- New Game Mode 'Team Death Match'. Currently available for friends battles only, no beacons, no flag, just plain Team Deathmatch
- New Game Mode 'Blitzkrieg'. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will "conquer" and win the battle.
- New Map 'Bridge'
- New Ability 'Reload'. Manually reload your weapons, initially available on Juggernaut
- Game, Blinking health bar and warning sound if mech health < 20%
- Game, New sounds for Tomak missile series
- Game, Highlight player entries of disconnected or left players
- Game, added sounds for victory and defeat
- Game, immediately reset flag on mech abandon
- Leaderboard, new entries added
- Options, new battery/performance mode setting, decide between best performance or longer battery time
- Chat, always scroll to bottom when sending a message
- Chat, new server side intelligent chat filtering
- Chat, added option to ban players from chat
- Ads, fixed sometimes not working Ads to get rewards and bonuses
- Tutorial, use fixed spawn points
- Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
- Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
- Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
- Performance improvements
4.0.1 2019-11-21
Update #55 and counting, you asked, we deliver...

Changes:
- New Game Mode 'Team Death Match'. Currently available for friends battles only, no beacons, no flag, just plain Team Deathmatch
- New Game Mode 'Blitzkrieg'. Conquer and hold a central position in the map. Decide between being there first with light mechs or concentrate on defending or attacking the central position with heavy mechs. Ultra fast gameplay. The more mechs in the blue area the faster you will "conquer" and win the battle.
- New Map 'Bridge' 
- New Ability 'Reload'. Manually reload your weapons, initially available on Juggernaut
- Game, Blinking health bar and warning sound if mech health < 20%
- Game, New sounds for Tomak missile series
- Game, Highlight player entries of disconnected or left players
- Game, added sounds for victory and defeat
- Game, immediately reset flag on mech abandon
- Leaderboard, new entries added
- Options, new battery/performance mode setting, decide between best performance or longer battery time
- Chat, always scroll to bottom when sending a message
- Chat, new server side intelligent chat filtering
- Chat, added option to ban players from chat
- Ads, fixed sometimes not working Ads to get rewards and bonuses
- Tutorial, use fixed spawn points
- Crash, Fixed possible crash when unlocking new weapons or mech by ranking up
- Matchmaking, Fixed sometimes not all squad players joining when starting battle too fast
- Matchmaking, Honor AlsoMatchWithClanOrSquad option for squad games
- Performance improvements
3.5.0 2019-11-13
Update #54 and counting, you asked, we deliver...

Changes:
– New AI only battle mode with bots only but highly reduced rewards (subject to change)
– Added support to report players for manual investigation
– Battery, reduce battery usage while in menu and while in game if running on low or medium quality
– App termination while game is running will count as disconnect now
– Chat, show messages from muted players transparent now
– Chat, process messages in background to not block game when chat opens
– Chat, automatically reselect last open channel if channel closes (could happen while matchmaking was active)
– Fixed guard towers on mountain, plant and tunnel map
– Fixed jittery leaderboard scroll view
– XP leaderboard now shows active players now
– New player status icon color (blue) to indicate player is in matchmaking already
– Controller fixes
– Performance improvements
3.4.1 2019-11-09
Update #53 and counting, you asked, we deliver...

Changes:
– Added controller support
– Initial inverse kinematic support for all mechs to better fit feet on the ground
– If you are logged in with Facebook your friends list will be filled automatically with all your Facebook friends also playing Mech Battle
– Added support to directly invite your Facebook friends not yet playing Mech Battle from the Add Friends menu
– Added support to view player profile directly from Chat
– Show warning dialog when unlinking Facebook
– Fixed Starterpack offers sometimes not shown
– Limit in game player name to 11 characters if using Pilot default name
– Added tutorial step showing new players how to change player name
– Added guard towers to Plant
– Disable energy system on first hit, correctly synchronise to other players
– Fixed guard tower glitches in highlands
– Disable energy towers in tutorial levels
– Adjusted empty bullet shell size for various weapons
– Texture fixes for tunnel map
- Fixed a possible crash
- Fixed facebook unlink
– Huge performance improvements
3.4.0 2019-11-09
Update #53 and counting, you asked, we deliver...

Changes:
– Added controller support
– Initial inverse kinematic support for all mechs to better fit feet on the ground
– If you are logged in with Facebook your friends list will be filled automatically with all your Facebook friends also playing Mech Battle
– Added support to directly invite your Facebook friends not yet playing Mech Battle from the Add Friends menu
– Added support to view player profile directly from Chat
– Show warning dialog when unlinking Facebook
– Fixed Starterpack offers sometimes not shown
– Limit in game player name to 11 characters if using Pilot default name
– Added tutorial step showing new players how to change player name
– Added guard towers to Plant
– Disable energy system on first hit, correctly synchronise to other players
– Fixed guard tower glitches in highlands
– Disable energy towers in tutorial levels
– Adjusted empty bullet shell size for various weapons
– Texture fixes for tunnel map
– Huge performance improvements
3.3.2 2019-10-31
Update #52 and counting, you asked, we deliver...

Changes:
– Complete rebuilt highlands map
– Recon is now using Vulcano textures
– Chat, display rank and country in all chat channels for each player
– Chat, display avatars for all players in each chat channel
– Camera, camera now better follows Mech and better collision detection
– Added possibility to double ECs by watching a video
– Energy system towers now have increased damage values, from 2.500 to 250.000 and increased explosion force (use them to easily kill an Atlas with one shot if one is standing near an energy system tower)
– Fixed friends list always refreshing when removing an offline friend
– Always use high resolution in menu, only use selected resolution when game is running
– Fixed non visible Lithium reward box in summary screen (3.3.1)
– Fixed jittering camera (3.3.2)
– Modified energy system tower (3.3.2)
– Huge performance improvements
3.2.1 2019-10-25
Update #51 and counting, you asked, we deliver...

Changes:
– Chat, complete new UI layout
– Chat, add option to directly add player as friend from within World, Clan, Game and Squad chat
– Chat, automatically scroll to last message when scrolling through backlog
– Chat, use lighter color for showing player online status changes
– Chat, new ‘This Game’ and ‘Last Game’ channel which allows to communicate with all players from the current battle and even after the battle is ever, very useful to make friends or organise the next battle
– Chat, Add /ID command to post your player ID
– Chat, Info/Help panel with chat commands
– Chat, Added support for server triggered messages like “Player XXX created Clan YYY”, etc.
– Chat, Fixed issue when losing focus and automatically sending chat message, occasionally even into World chat
– Fixed player invitation sometimes not working
– Fixed automatic rejoin for rematch option
– Fixed occasional white preview images for mechs
– Fixed showing negative values for prestige scores
– Don’t refresh friends list when removing friends in friends menu
3.2.0 2019-10-22
Update #50 and counting, you asked, we deliver...

New and Changed:
– Introducing the brand new chat system with World, Friends, Clan and Squads channel. You can now chat from multiple locations in the menu using multiple channels, even chat with your squad after the battle has ended. Each chat channel persist history as long as a single player is using it
– Changed block/unblock player to Mute/Unmute player
– Immediately join invited game when clicking on invitation node, no need to click “Join Battle” manually anymore
– Minor UI redesign of invitation node
– Renamed Friends Battle to Custom Battle
– Make sure custom player names are limited to 25 character in total
– Show and indicate that Squad Battles will also be rewarded with prestige points
– Abandoning a Mech will now result in prestige penalty if health is still greater than 10%
– Show amount of prestige penalty when aborting game and abandoning healthy Mech
– Added Abandoned Mechs stats to leaderboard and player profile
– Hide/Removed Clan Wars

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Huge memory optimisation, this should fix possible crash while upgrading mechs, trading boxes or returning to the menu
– Fixed profile menu not showing long usernames
– Various translation fixes
– Various fixes and improvements
3.1.2 2019-10-13
Update #49 and counting, you asked, we deliver...

Important matchmaking fix

New and Changed:
– New Squad matchmaking. If a squad matches in a quick game matchmaking requires at least the same amount of real players in the opposite team
– Rematch button is now immediately visible in the results screen
– Rematch button automatically joins game as soon as squad leader created the game again
– Completely hide back button instead of disabling it once matchmaking found a match
– Fixed disabled back button in Clan Wars as long as no other Clan joined

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Show all possible ban reasons in banned menu
– Various translation fixes
– Various fixes and improvements
3.1.1 2019-10-12
Update #48 and counting, you asked, we deliver...

New and Changed:
– New Squad matchmaking. If a squad matches in a quick game matchmaking requires at least the same amount of real players in the opposite team
– Rematch button is now immediately visible in the results screen
– Rematch button automatically joins game as soon as squad leader created the game again
– Completely hide back button instead of disabling it once matchmaking found a match
– Fixed disabled back button in Clan Wars as long as no other Clan joined

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Show all possible ban reasons in banned menu
– Various translation fixes
– Various fixes and improvements
3.1.0 2019-10-08
Update #45 and counting, you asked, we deliver...

New and Changed:
– New Squad Battle and Clan Wars game mode
– New Squad Battle will match you and your squad with other squads or individual players.
– Prestige points will be rewarded for new Squad Battle game mode too
– New Clan Wars will match you and your squad with other squads only
– Redesigned player profile menu
– Show indicator if account is not secured
– Moved require human opponent and matchWithClans into options menu
– Disable back button in match menu as soon as a player joined the match

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Fixed missing icons in MechLab
– Various translation fixes
– Various fixes and improvements
3.0.0 2019-10-04
Update #45 and counting, you asked, we deliver...

New and Changed:
– Seasons are now available. While playing Mech Battle you will earn prestige points now which will be used to rank in a season. At the end of a season prices for the best players (rank 1 down to 5000) will be rewarded
– Prestige points. Earn (but even lose) prestige points while playing. Prestige points will reset with each new season
– New Battle Mode menu layout
– New game results overview screen with detailed and player view
– VIP packages will also reward more prestige points
– Minor UI menu restructuring to use more display space on various device
– New ‘Safe mechs’ mission
– New ‘Mechs remaining’ mission
– New special VIP offers

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Fixed glitches in various maps allowing players to enter “buildings”
– Fixed possible startup crash
– Various translation fixes
– Various fixes and improvements
2.5.5 2019-08-23
Update #45 and counting, you asked, we deliver...

New and Changed:
– Fourth camera view now supported: Cockpit. Each Mech has its own Cockpit View for even more intense action
– Overview of all Camera Views including Mech, First, Orbit and Cockpit
– Fire Button Mapping support. For each Mech you can adjust and link fire buttons (e.g. fire all top weapons with the top button, fire all left or right weapons simultaneously, etc)
– Fixed display of thousands separator in stats and results screen for damage value
– Fixed showing friends status if account is/was linked to Facebook but Facebook Access has been removed
– Various layout changes to easier reach MechLab and show Mech/Weapon Statistics

Balancing Changes:
– All balancing changes listed on our website
– Atlas aim speed is now 75° / sec
– Always start Domination or Capture the Flags if amount of players is even, else always start Last Mech Standing

Fixes:
– Fixed glitches in Dome and Mountain
– Various fixes and improvements
2.5.4 2019-07-31
Update #44 and counting, you asked, we deliver...

New and Changed:
– You can now select from a set of avatars in addition to Facebook avatars
– German Translation has been updated
– Match Result shows all players in one single page now
– Match Result shows played game mode and map now
– Upgrade time for Mechs and Weapons is now reduced by 50% for VIP players
– Avatars are based on a rounded frame now
– New layout for popup dialogs
– Player Profile Menu layout adjusted

Balancing Changes:
– All balancing changes listed on our website
– Atlas aim speed is now 70° / sec

Fixes:
– Various fixes and improvements
2.5.3 2019-07-24
Update #43 and counting, you asked, we deliver...

New and Changed:
– New Squad vs Squad Battle Mode. Just assemble your squad (2-4) players and you will be matched with another Squad (no solo players will be matched), random mode, random map. Squads will be matched on their average player ranks
– Unified Start Battle Menu for Quick Battle, Squad Battle and Friends Battle
– New option to allow/disallow solo players for Friends Battles. Fully customisable map/mode
– New layout and appearance of Host Battle Menu
– New Greeting Text. Will be posted into Chat window for each joining player
– Battles you are invited too can be joined simultaneously and directly from the Start Battle Menu, no need the entire another menu anymore
– New layout and appearance of Join Battle Nodes
– Flag carry time limit, flag will be reset if hold too long
– Hangar has been visually cleaned up
– New Steel paintjobs for Chronos, Trident and Valkyrie
– New Army paintjobs for Chronos, Trident and Zephyr (2.5.3)
– New Scratched Blue and Scratched Gold paints jobs for Chronos, Trident, Zephyr, Artemis, Juggernaut, Berserker and Atlas (2.5.3)
– Added Remove All Friends option
– When entering Clan Menu automatically add all Clan members as friend and show notification
– Added possibility to add foreign Clan members as friends directly from the Clan Menu
– New unified results screen, showing scores and results in parallel and makes it easier to add players as friends (2.5.2)
– New dedicated background audio music to indicate battle is about to start
– Custom battles (Squad or Friends) will start immediately if all invited players have joined already
– New Matchmaking algorithm (subject to change). We will not match in predefined ranges anymore (0 – 10, 11 – 20), but relative to player rank (rank +/- 10, etc.)
– New preview images for all maps and game modes
– Show random map preview image if random map/mode has been selected
– Show “Player wants to play with you” in more menus while in Hangar
– Show online status of Clan members in Clan Manage Menu
– Show Clan applications and innovations on top of list for better visibility
– Sort clan members by Admins, Officers and Members
– Hide player flag marker when Mech activates stealth mode
– When selecting winning team on time over include damage applied
– Remove visual camera switch effect as it could crash various devices
– Show prices for Mechs and Weapon even if they are still rank locked
– New win Squad Battle missions
– Tons of layout and UI changes
– Added option to block/unblock players to not receive notifications anymore (2.5.3)

Balancing Changes:
– All balancing changes listed on our website
– AI is now more dedicated to capturing/delivering flag
– AI mech carrying flag will not go for energy cell anymore

Fixes:
– Fixed Avatar have not been shown in various places
– Fixed flag sometimes turn black when capturing with Berserker
– Fixed hardly visible typing symbol in chat windows
– Fixed AI can walk though walls in Recon Map
– Fixed sometimes killed Mechs seem to drop no energy cell
– Added missing guard towers to Recon Map
– Fixed Capture the Flag state could get corrupted when a player disconnects
– Fixed possible crash in results menu
– Fixed possible crash when starting/quitting Mech Battle (2.5.2)
– Fixed possible crash when audio is disabled while trying to start a battle (2.5.1)
2.5.1 2019-07-23
Update #42 and counting, you asked, we deliver...

New and Changed:
– New Squad vs Squad Battle Mode. Just assemble your squad (2-4) players and you will be matched with another Squad (no solo players will be matched), random mode, random map. Squads will be matched on their average player ranks
– Unified Start Battle Menu for Quick Battle, Squad Battle and Friends Battle
– New option to allow/disallow solo players for Friends Battles. Fully customizable map/mode
– New layout and appearance of Host Battle Menu
– New welcome text. Will be posted into chat window for each joining player
– Battles you are invited to can be joined simultaneously and directly from the Start Battle Menu, no need to enter another menu anymore
– New layout and appearance of Join Battle Nodes
– Flag carry time limit, flag will be reset if held too long
– Hangar has been visually cleaned up
– New paintjobs for Chronos, Trident and Valkyrie
– Added Remove All Friends option
– When entering Clan Menu automatically add all Clan members as friend and show notification
– Added possibility to add foreign Clan members as friends directly from the Clan Menu
– New dedicated background audio music to indicate battle is about to start
– Custom battles (Squad or Friends) will start immediately if all invited players have joined
– New Matchmaking algorithm (subject to change). We will not match in predefined ranges anymore (0 – 10, 11 – 20), but relative to player rank (rank +/- 10, etc.)
– New preview images for all maps and game modes
– Show random map preview image if random map/mode has been selected
– Show “Player wants to play with you” in more menus while in Hangar
– Show online status of Clan members in Clan Manage Menu
– Show Clan applications and innovations on top of list for better visibility
– Sort clan members by Admins, Officers and Members
– Hide player flag marker when Mech activates stealth mode
– When selecting winning team on time over include damage applied
– Remove visual camera switch effect as it could crash various devices
– Show prices for Mechs and Weapon even if they are still rank locked
– New win Squad Battle missions
– Tons of layout and UI changes

Balancing Changes:
– All balancing changes listed on our website
– AI is now more dedicated to capturing/delivering flag
– AI mech carrying flag will not go for energy cell anymore

Fixes:
– Fixed Avatar have not been shown in various places
– Fixed flag sometimes turn black when capturing with Berserker
– Fixed hardly visible typing symbol in chat windows
– Fixed AI can walk though walls in Recon Map
– Fixed sometimes killed Mechs seem to drop no energy cell
– Added missing guard towers to Recon Map
– Fixed Capture the Flag state could get corrupted when a player disconnects
2.3.1 2019-07-03
Update #41 and counting, you asked, we deliver...

New and Changed:
– Mew Map ‘Lost City’
– New Map ‘Recon’
– Map Outpost is now smaller
– Added upgrade recommendations to make it easier for new players to upgrade Mechs and Weapons
– Added Target lock soft ability to Zephyr. Target lock soft ability allows to keep the lock on target within usual target lock area as long as fire button is pressed. Mechs with this ability will not lose target lock when another mech walks into line of sight for example.
– Resolution scaling. Quality settings low/medium/high now also have effect on resolution, resulting in high performance improvements on many devices
– Added tutorial panels to explain Domination and Capture the Flag game modes
– Various visual improvements for terrain and objects by using ambient occlusion
– Resolution scaling is now independent from Quality settings

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Fixed flag sometimes turn black when capturing with Berserker
– Touch movement areas and sensitivity should now be resolution independent
– Fixed possible crashes
– Performance improvements
– Various minor fixes
2.3.0 2019-07-02
Update #41 and counting, you asked, we deliver...

New and Changed:
– Mew Map ‘Lost City’
– New Map ‘Recon’
– Map Outpost is now smaller
– Added upgrade recommendations to make it easier for new players to upgrade Mechs and Weapons
– Added Target lock soft ability to Zephyr. Target lock soft ability allows to keep the lock on target within usual target lock area as long as fire button is pressed. Mechs with this ability will not lose target lock when another mech walks into light of sight for example.
– Resolution scaling. Quality settings low/medium/high now also have effect on resolution, resulting in high performance improvements on many devices
– Added tutorial panels to explain Domination and Capture the Flag game modes
– Various visual improvements for terrain and objects by using ambient occlusion

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Fixed flag sometimes turn black when capturing with Berserker
– Fixed possible crashes
– Performance improvements
– Various minor fixes
2.2.0 2019-06-25
Update #40 and counting, you asked, we deliver...

New and Changed:
– Matchmaking has been changed to improve chance for more human player matches. Matchmaking time increases whenever a player joins
– Added option to always match with at least one human player (This new options take fully effect once all players upgraded to 2.2.0)
– Play short audio clip when a player joins

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Various fixes to flag capture missions
– Fixed possible crash when starting Mech battle with a weak internet connection
– Performance improvements
– Various minor fixes
2.1.6 2019-06-19
Update #39 and counting, you asked, we deliver...

New and Changed:
– We now limit the amount of Mechs and Weapons which can be upgraded at the same time in order to decrease pace at which players can reach fully upgraded mechs and weapons. This should allow for longer motivation for players and allows more equal and more balanced matchmaking
– Improved AI focus on bringing flag home
– AI now does not collect energy cells when carrying flags
– AI now does not try to collect unreachable energy cells
– Fixed WebGL storage, correctly save options now

Balancing Changes:
– Added Chronos to Gold trade
– All balancing changes listed on our website

Fixes:
– Increased volume for flag deliver audio and reduced turn down volume time
– Show correct flag for friend nodes
– Performance improvements
– Various minor fixes
2.1.5 2019-06-14
Update #38 and counting, you asked, we deliver...

New and Changed:
– New ‘Army’ paintjobs for Atlas, Artemis, Berserker and Juggernaut
– Preview all Paintjobs in MechLab
– Dramatically lowered paint job cost
- Show player rank and player avatar in friends menus
– Capture the Flag only if at least 4 real players in room

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Correctly redeem Clan missions reward
– Fixed glitches in Outpost level
– Fixed glitches in Highland level
- Fixed possible crash on 64bit devices
– Fixed possible crash in menu
– Performance improvements
– Various minor fixes
2.1.4 2019-06-13
Update #38 and counting, you asked, we deliver...

New and Changed:
– New ‘Army’ paintjobs for Atlas, Artemis, Berserker and Juggernaut
– Preview all Paintjobs in MechLab
– Dramatically lowered paint job cost
– Capture the Flag only if at least 4 real players in room

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Correctly redeem Clan missions reward
– Fixed glitches in Outpost level
– Fixed glitches in Highland level
– Fixed possible crash in menu
– Performance improvements
– Various minor fixes
2.1.3 2019-06-07
Update #37 and counting, you asked, we deliver...

New and Changed:
– New paintjobs for Inferno, Armageddon and Chronos
– Correctly show Berserk ability in MechLab
– Show online friends only by default in friends list, optionally show all friends
– Behaviour changes for AI bot being attacked while carrying flag

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Set correct flag material when delivering flag while in stealth mode
– Huge performance increase when handling friends list
– Performance increase in menu
– Fixed sometimes not working chat
- Fixed possible crash in Clan Menu
- Fixed Berserker texture when using shields
– Various minor fixes
2.1.2 2019-06-06
Update #37 and counting, you asked, we deliver...

New and Changed:
– New paintjobs for Inferno, Armageddon and Chronos
– Correctly show Berserk ability in MechLab
– Show online friends only by default in friends list, optionally show all friends
– Behaviour changes for AI bot being attacked while carrying flag

Balancing Changes:
– All balancing changes listed on our website

Fixes:
– Set correct flag material when delivering flag while in stealth mode
– Huge performance increase when handling friends list
– Performance increase in menu
– Fixed sometimes not working chat
– Various minor fixes
2.1.1 2019-05-31
Critical bug fixes
2.1.0 2019-05-30
Update #36 and counting, you asked, we deliver...

New and Changed:
– New ability: Stealth for Trident
– New ability: Berserk for Berserker
– Flag will automatically respawn in Capture the Flag if idle for 45 seconds, dropped in an guard tower area or outside of map
– Synchronize special ability effects to remote players
– MechLab shows damage values for up to 30 seconds to get a better overview of weapon characteristics
– New 3D preview mode for mechs in paint job menu
– Team with most kills will win in Capture the Flag if both teams captured same amount of flags
– Reward Lithium for each captured beacon (10k) and each captured flag (35k). Will also account to win bonus if your team won

Balancing Changes:
– All balancing changes listed on our website
– Disabled Last Mech Standing on Highlands for random matches
– Disabled Highlands and Outpost for players with rank lower 10

Fixes:
– Correctly computed damage values in MechLab for energy weapons and reload while shooting weapons
– Fixed play with friends and online status for Facebook version
– Reduced memory usage
– Various minor fixes
2.0.3 2019-05-21
Update #35 and counting, you asked, we deliver...

New and Changed:
– Remaining game time flash red now when time is below one minute and short alarm sound is played
– Improved visibility of remaining game time label
– Improved standard paints jobs for all Mechs
– New Rank Up menu
– Show new rank along with unlocked Mechs, Weapons, Features and Leagues
– Command wheel available starting with rank 7 only
– Added option to hide/show command wheel
– Added option to hide/show camera button
– All in-game options are now accessible also from the Menu
– Various improvements to first in game tutorial

Fixes:
– Changed double tap recognition to avoid unintended open of command wheel
– Various minor fixes
2.0.2 2019-05-17
Update #34 and counting, you asked, we deliver...

New and Changed:
– New game mode Capture the Flag
– New large scale map “Outpost”
– New large scale map “Highlands”
– New paintjob for Prometheus and Poseidon
– New command wheel actions “Getting Beacon” and “Getting Flag”
– Added support to show multiple local command wheel options (e.g. Getting Flag + SOS)
– Don’t start Domination or Capture the Flag for random matches if odd amount of players
– Better balance teams for matchmaking (Distribute as even as possible depending on rank)
– Better distribute AI bots into each team depending on players rank
– Show health bar for own team members in Domination and Capture the Flag
– New beam textures and shaders used for indicating Beacons, Flags and Bases
– Changed the way damage is registered and distributed to other players to better compensate for network lag, handle missed packets
– Show bullet/missile velocity in MechLab
– More detailed and higher texture resolutions for various maps
– Added guard towers to various key locations in all maps usually abused for camping
– Added server configurable Battle time for each map/gamemode combination, will be “balanced” and fine tuned in the coming days/weeks
– Tons of new and also personalised offers
– Capture the Flag Missions

Fixes:
- Fixed flag could not be picked up sometimes
- Fixed flag could be delivered to opponents base
- Fixed possible crash in Capture the Flag
- Fixed AI could walk through obstacles in Outpost
– Fixed AI bots sometimes suddenly rotate when engaging player
– Fixed AI bots not using aimspeed when aiming/rotating
– Fixed AI bot rarly didn’t receive damage or didn’t explode
– Special ability button (jump, boost, etc.) now correctly indicates “reloading” state
– Correctly compute damage values in MechLab for weapons with high reload time
– Correctly show gendered messages
– Correctly show damage over range bars
– Various minor fixes
2.0.0 2019-05-14
Update #33 and counting, you asked, we deliver...

New and Changed:
– New game mode Capture the Flag
– New large scale map “Outpost”
– New large scale map “Highlands”
– New paintjob for Prometheus and Poseidon
– New command wheel actions “Getting Beacon” and “Getting Flag”
– Added support to show multiple local command wheel options (e.g. Getting Flag + SOS)
– Don’t start Domination or Capture the Flag for random matches if odd amount of players
– Better balance teams for matchmaking (Distribute as even as possible depending on rank)
– Better distribute AI bots into each team depending on players rank
– Show health bar for own team members in Domination and Capture the Flag
– New beam textures and shaders used for indicating Beacons, Flags and Bases
– Changed the way damage is registered and distributed to other players to better compensate for network lag, handle missed packets
– Show bullet/missile velocity in MechLab
– More detailed and higher texture resolutions for various maps
– Added guard towers to various key locations in all maps usually abused for camping
– Added server configurable Battle time for each map/gamemode combination, will be “balanced” and fine tuned in the coming days/weeks
– Ton of new and also personalised offers

Fixes:
– Fixed AI bots sometimes suddenly rotate when engaging player
– Fixed AI bots not using aimspeed when aiming/rotating
– Fixed AI bot rarly didn’t receive damage or didn’t explode
– Special ability button (jump, boost, etc.) now correctly indicates “reloading” state
– Correctly compute damage values in MechLab for weapons with high reload time
– Correctly show gendered messages
– Correctly show damage over range bars
– Various minor fixes
1.5.1 2019-04-25
Update #31 and counting, you asked, we deliver...

New and Changed:
– New Paintjobs for Armageddon, Inferno, Sentinal, Berserker and Polaris
– New Mech preview pictures instead of generic Mech icons
– Amount of Platinum required to deliver upgrades immediately is now calculated depending on remaining time (Wait longer, get it cheaper)
– New kind of missions
– Clan Administrator/Officer can now define preferred Clan Contact link so that new members can get into contact easier
– Mech Lab shows now detailed damage reports for each weapon depending on selected upgrade level, time and range
– Use high resolution textures for various Paintjobs
– New concept of Squad Leader. Hosting players is always squad leader, random squad leader on random matches
– New context aware command wheel interface to send team commands like “Attack this player” or “Help me” (can be opened with double tap). Many new commands coming with the next versions
– Credits page updated
– AI bots may use paintjobs now
– Added Turkish translation

Balancing Changes:
– New players will match with real players with rank 3 already
– Minor Blaster buff (more damage, faster reload)
– Additional matchmaking group for players with rank between 21 and 36
– Reduced damage and bullets and increase reload time for LaserMK2 and PlasmaGun
– Made destroy from distance missions easier
– AI Bots will make decisions way faster if playing with higher ranked players now
– More Platinum for Most Beacon Captured (in test, subject to revert)

Fixes:
– Various internal shield fixes in preparation for major overhaul
– Reduce memory usage
– Fixed possible double missions of same type
– Fixed various glitches in Dome map
– Various minor fixes
1.4.11 2019-04-05
Update #30 and counting, you asked, we deliver...

New and Changed:
– New Paintjobs for Atlas, Valkyrie, Independence and Chronos
– More progressive rank mission rewards

Balancing Changes:
– Made some Weapon Damage missions easier to complete
– Atlas lost Jump ability
– Berseker lost Jump ability
– Inferno got Jump ability
– GenesisMK2 protects against energy weapons only but received a major buff

Fixes:
– Various changes to Dome map to not allow exploiting various colliders
– Fixes to Distance missions
– Shield type not working
– Various minor fixes
1.4.10 2019-03-31
Update #29 and counting, you asked, we deliver...

New and Changed:
– New Paintjobs
– Paintjob panel is now scrollable to show more paint jobs
– New Missions
– New Splashscreen and icons

Balancing Changes:
– Shield will not deplete anymore on friendly fire
– Correctly scale speed of faster AI bots

Fixes:
– Fixed always popping up keyboard when trying to scroll chat window
– Fixed possible Video show related crash
– Various fixes to Videos
– Performance improvements
– Various minor fixes
1.4.9 2019-03-29
Update #28 and counting, you asked, we deliver...

New and Changed:
– Adjusted Rank Up missions goal to next rank
– New Mech Battle logo
– Doubled amount of watchable videos for VIP members

Balancing Changes:
– Better populate AI bot mechs and ranks for each Team
– Adjusted AI bot aggressivity level if already engaging
– Ensure fully equipped hangars for AI bots for players with rank > 20
– Various adjustments to difficulty and AI bot strength for tutorial levels
– Reduced Echo reload time and increased damage absorption
– Allow watching of more rewarded videos by playing battles

Fixes:
– Fixed a rare situation where AI bots didn’t spawn and spawn after a couple of minutes only
– Fixed leaderboard has shown wrong values for very high damage values
– Various minor fixes
1.4.7 2019-03-26
Update #26 and counting, you asked, we deliver...

New and Changed:
– New Officer Role for Clan members to have more fine granular over Clan member permissions
– Always show Leave Clan confirmation dialog regardless of member role
– Don’t show expired missions anymore
– Some missions could not be progressed correctly
– Various layout adjustments
- Added option to select Gender for various gendered translations

Balancing Changes:
– none

Fixes:
– Fixed possible hang when switching between Clan and user profile menus
– Various localisation fixes
– Various mission related fixes
– Performance improvements
1.4.5 2019-03-21
Update #25 and counting, you asked, we deliver...

New and Changed:
– New weapons, Blaster Series, bouncing kinetic energy projectiles
– Introducing the new mission system. Complete various different kind of missions to get rewards
– Show count of online friends also in Battle menu
– Added support to find and show details about other Clans while already member of a Clan
– Added support to reject invitations while already member of a Clan
– Add display of associated Clan to player profile
– Added support to show Clan information for players Clan directly from profile menu
– Various collider fixes for Dome map
– Don’t show abort game confirmation dialog if out of mechs already
– Fixed wrong orientation for reload/clip animation in HUD fire button(s)
– Added special VIP only daily missions

Balancing Changes:
– none

Fixes:
– Various localisation fixes
– Various fixes and improvements
1.4.3 2019-03-10
Update #24 and counting, you asked, we deliver...

New and Changed:
– Initial Clan Manage support. Create and Manage your own Clan or join existing Clans
– New short-medium range Map “Dome”
– New models for Tomak, TomakNGEN and RR8 with reload animation
– New Dodge ability for Chronos
– Colour-blindness support. When enabled in game different colours will be used to better differentiate own and opponent team
– Offline Clan push notification support to send messages to your Clan members to organise battles
– Added support to add all Clan members automatically to your friends list
– Show “player is typing” icons in Battle Menu
– Depending on set Quality different explosion effects are used now
– Added confirmation dialog to not quit game unintentionally
– New translations for Chinese, Hindi and Portuguese
– It is not possible to manually use Clan Tags anymore in player names

Balancing Changes:
– Match Asian players with all other players
– Minigun Series damage curve adjustments
– Various adjustments to all ballistic and rocket weapons
– Tons of changes for AI bot matching

Fixes:
– MechLab sometimes didn’t show values on first view
– Fixed AI sometimes doesn’t attack depending on players positions
– Fixed AI sometimes walking through obstacles
– Fixed not correctly applied paint jobs for Independence
– Use shown distance to target when computing hit damage multiplier
– Various translation fixes (v1.4.3)
– Tons of fixes and improvements
- Fixed explosion effects (v1.4.2)
- Fixed possible crash (v1.4.3)
1.4.2 2019-03-09
Update #23 and counting, you asked, we deliver...

New and Changed:
– Initial Clan Manage support. Create and Manage your own Clan or join existing Clans
– New short-medium range Map “Dome”
– New models for Tomak, TomakNGEN and RR8 with reload animation
– New Dodge ability for Chronos
– Colour-blindness support. When enabled in game different colours will be used to better differentiate own and opponent team
– Offline Clan push notification support to send messages to your Clan members to organise battles
– Added support to add all Clan members automatically to your friends list
– Show “player is typing” icons in Battle Menu
– Depending on set Quality different explosion effects are used now
– Added confirmation dialog to not quit game unintentionally
– New translations for Chinese, Hindi and Portuguese
– It is not possible to manually use Clan Tags anymore in player names

Balancing Changes:
– Match Asian players with all other players
– Minigun Series damage curve adjustments
– Various adjustments to all ballistic and rocket weapons
– Tons of changes for AI bot matching

Fixes:
– MechLab sometimes didn’t show values on first view
– Fixed AI sometimes doesn’t attack depending on players positions
– Fixed AI sometimes walking through obstacles
– Fixed not correctly applied paint jobs for Independence
– Use shown distance to target when computing hit damage multiplier
– Various translation fixes
– Tons of fixes and improvements
- Fixed explosion effects (v1.4.2)
1.4.0 2019-03-08
Update #21 and counting, you asked, we deliver...

New and Changed:
– Initial Clan Manage support. Create and Manage your own Clan or join existing Clans
– New short-medium range Map “Dome”
– New models for Tomak, TomakNGEN and RR8 with reload animation
– New Dodge ability for Chronos
– Colour-blindness support. When enabled in game different colours will be used to better differentiate own and opponent team
– Offline Clan push notification support to send messages to your Clan members to organise battles
– Added support to add all Clan members automatically to your friends list
– Show “player is typing” icons in Battle Menu
– Depending on set Quality different explosion effects are used now
– Added confirmation dialog to not quit game unintentionally
– New translations for Chinese, Hindi and Portuguese
– It is not possible to manually use Clan Tags anymore in player names

Balancing Changes:
– Match Asian players with all other players
– Minigun Series damage curve adjustments
– Various adjustments to all ballistic and rocket weapons
– Tons of changes for AI bot matching

Fixes:
– MechLab sometimes didn’t show values on first view
– Fixed AI sometimes doesn’t attack depending on players positions
– Fixed AI sometimes walking through obstacles
– Fixed not correctly applied paint jobs for Independence
– Use shown distance to target when computing hit damage multiplier
– Various translation fixes
– Tons of fixes and improvements
1.3.5 2019-02-05
Update #20 and counting, you asked, we deliver...

New and Changed:
– Added localisation support and additional localisation for German, Italian, Spanish, Bulgarian, Filipino, Greek and Russian
– Minor layout change for damage over time in Mech Lab
– First username change is free, additional changes will cost Platinum (more details about this here)
– Added possibility to get new Energy Cells also from Trade Menu
– Prevent usage of RTF and escape characters in usernames
– Additional username checks for valid usernames

Balancing Changes:
– none

Fixes:
– Various fixes to various translastions
– Various fixes
1.3.4 2019-02-03
Update #19 and counting, you asked, we deliver...

Balancing changes:
– Added localisation support and additional localisation for German, Italian, Spanish, Bulgarian, Greek and Filipino
– Removed display of single bullet damage from weapon upgrade panel because not really meaningful, added link to MechLab instead
– Various layout changes to weapon and mech upgrade panel
– Improved audibility of kill streak accounter, added Ultra and Insanity kill
– Completely redesign weapon models for Q200, Q3500, Persuader, Swarm, JJ2000 and Justice with full reload animations
– Minor model updates to Plasma Gun, LaserMK2 and Bertha
– Added possibility to switch language
– Added Credits menu

Balancing Changes:
– AI Bots can now have upgraded Mechs when playing with higher ranked players
– Medium Mechs are now faster
– Reduced reload times for Canon, F300 and Decimator

Fixes:
– Various performance improvements
– Various fixes
1.3.3 2019-01-29
Update #18 and counting, you asked, we deliver...

Balancing changes:
– Balanced minigun, cannon and mg series
– Balanced swarm series

Fixes:
– Fixed sometimes not able to hit smaller Mechs
– AI bot names are now reserved and can’t be used as player name
– Fixed AI bots without weapons
1.3.2 2019-01-26
Update #17 and counting, you asked, we deliver...

New and Changed:
– Parts from destroyed mechs don’t collide with your Mech anymore
– Added hit marker showing were exactly your bullet/rocket hit
– Weapon reload animations for all kinetic and energy weapons
– Show Killing spree and Rampage messages on consecutive kills
– Improved movements when jumping into or near Walls
– Added option to specify horizontal and vertical offset for move joystick when set to Fixed
– Host Battle menu show indicator now if a Chat message has arrived but not yet read
– Mech Lab shows more values for damage over range curves

Balancing Changes:
– AI bots use different Mechs for each Hangar slot now
– AI bots can now use speed ability
– Tunnel map available again in random battle

Fixes:
– Fixed usable weapon layouts for AI bots
– Fixed Mechs can climb up walls in edges
– Don’t disconnect/reconnect if game has ended already and match results are shown
– Fast disconnect if coming back to game too late
– Fixed possible Invisible Mech when player spawns new Mech while reconnected (full effect only once all players upgraded to 1.3.2)
1.3.1 2019-01-24
Update #16 and counting, you asked, we deliver...

New and Changed:
– This is a major update to the internal engine to finally allow reconnecting whenever you get disconnected. If your device reconnects to either WiFi or cellular network everything will continue as normal (while you are disconnected you will receive damage which is applied as soon as you come back)
– A server synchronised time is now used to better predict upgrade times
– Hangar shows red icons for missing weapons now
– Hangar shows green icons for fully upgraded Mechs and weapons now
– Allow skipping of rate menu

Balancing Changes:
– AI bots use correct weapons on each mount point now
– AI bots react faster to attacks
– Smoke emits less particles to better see through smoke
– New rewards for rank up to 50

Fixes:
– Correctly show/hide menu UI elements in case of a disconnection
– Minor fixes to minigun series weapon models
– Improved performance for low end devices
– Correctly fire energy weapons if you keep the fire button pressed while it reloaded
– Fixed Hovering Mechs
– Fixed Ghost Mechs
– Fixed Flickering Mechs
– Fixed Jiggle AI Mechs’
– Fixed rare freezing screen when using energy weapons
1.3.0 2019-01-18
Update #15 and counting, you asked, we deliver...

New and Changed:
– Major Netcode rewrite to greatly improve hit detection and lag compensation. This should fix the issues where you hit the target but either the health didn’t decrease or jumped back up again
– Brand new map “Tunnel”. This map requires new tactics and new weapon layouts as well as a completely different strategy
– Added the option to rotate camera view so that you can look up and down. This option is disabled by default but can be enabled in the game settings menu (top left gear icon when running a Battle)
– Camera now follows Mech and correctly rotates in Spectate mode
– You can now manually rotate the camera in Spectate mode to get a better overview of the battle field
– When in Spectate mode you will see current health of each Mech
– A new rate menu has been added using the same UI design
– New missile/rocket models
– Performance improvements for low performance devices by rendering less details

Balancing Changes:
– Much more evenly bot balancing for Domination and Last Mech Standing
– Because of new Netcode and changes to hit detection the damage applied and damage received calculation is now much more accurate. Please note that this will result in statistics reset for various values in the coming days
– Because of new Netcode and changes to hit detection we may adjust a few weapon balancing values in the coming days

Fixes:
– Fixed some erroneous hack detections
– Introduced server synchronised time handling which should prevent false positives hack detections
– Fixed ton of lag related issues
– Fixed various spawn point locations
– Fixed very rare AI bot not destroyable situation
1.2.3 2019-01-16
Update #14 and counting, you asked, we deliver...

New and Changed:
– Changed the way mech rotation and aiming is synchronised over the network which should improve ballistic weapon aiming accuracy in specific situations
– Weapon preview nodes also show remaining upgrade time now
– Weapon preview nodes are now sorted and stacked if you have multiple weapons with same upgrade level
– Set Fixed joystick as default joystick
– Include player ID in message in case your account has been banned

Balancing Changes:
– Matchmaking will now try to group all players with rank lower or equal 5, all players with rank lower or equal 10, all players with rank lower or equal 15, all players with rank lower or equal 20 and all players with rank greater 20
– Slighly increased damage values for Swarm, JJ2000 and Justice
– AI hangar should now be balanced better for each Team in Domination (Takes a few hours until this takes effect)

Fixes:
– Various fixes and improvements
– Fixed push notification showing wrong upgrade level when weapon or mech upgrade completed
– Fixed hangar showing wrong upgrade levels for mechs and weapons in player profile
1.2.2 2019-01-13
Update #13 and counting, you asked, we deliver...

New and Changed:
– Added “Rematch” support to quickly restart last configured Battle with friends again
– You can now select game mode (Last Mech Standing or Domination) as well as select the desired map when hosting a Battle
– Facebook Account can now be unlinked from the profile menu
– You can now select if you want to be matched into a friend/clan battle when playing a random Battle

Balancing Changes:
– New player get Sentinel with Minigun pre-upgraded the level 3
– Made tutorial bots less powerful

Fixes:
– Various fixes and improvements
– Fixed ReMatch doesn’t populate invited players
– Fixed inventory hangar limited to 35 mechs
1.2.1 2019-01-12
Update #12 and counting, you asked, we deliver...

New and Changed:
– Added “Rematch” support to quickly restart last configured Battle with friends again
– You can now select game mode (Last Mech Standing or Domination) as well as select the desired map when hosting a Battle
– Facebook Account can now be unlinked from the profile menu
– You can now select if you want to be matched into a friend/clan battle when playing a random Battle

Balancing Changes:
– New player get Sentinel with Minigun pre-upgraded the level 3
– Made tutorial bots less powerful

Fixes:
– Various fixes and improvements
1.2.0 2019-01-09
Update #10 and counting, you asked, we deliver...

New and Changed:
– Added ability to show hangar of friends, leaderboard players and players you just played with
– Show connectivity strength (ping) indicator in HUD and for all connected players in stats menu
– Team/Bot balancing moved to server to fine tune in the coming days for more balanced bot distribution per team

Balancing Changes:
– Matchmaking will now try to group all players with rank lower or equal to 5, all players with rank rank lower or equal to 10, all players with rank rank lower or equal to 20 and all players with rank greater than 20
– Matchmaking will wait up to 30 second and then start with bots for players with rank greater than 21
– Temporary damage reduction of Swarm, JJ2000 and Justice until counter-measures are in place. Full equipped bots with fully upgraded missiles are too overpowered currently. Although we will restore inital damage soon, this is only possible once all counter-measures are in place like Shields and Flares.
– Chronos now comes with Q3500 instead of Bertha
– Better populate bots hangar on each team

Fixes:
– Fixed bots sometimes not able to reach a beacon
– Fixed rare game hang right after starting when other players disconnect while loading battle
– Fixed rare situation where game immediately terminated with Defeat right after starting battle
– Fixed rare situation where one cannot select a Mech while the Mech select menu is open
– Fixed rare situation where game started and Mech select menu did not close
– Fixed rare situation where game did not end although all other Mechs have been destroyed
– Fixed rare situation where spawning last mech was not possible anymore
– Fixed rare situation where game started with 5 players on green team and 3 players on yellow team
– Correctly update leaderboard values for own player when not listed in leaderboard
– Correctly calculate win/lose ratio for player profile
– Correctly apply and load/save audio/sound on/off settings
– Fixed rare situation with ghost Mech shooting with ghost plasma
- And a ton more...
1.1.5 2018-12-30
Update #10 and counting, you asked, we deliver, and we with you a merry christmas!

New and Changed:
– New in game menu with various settings
– Added option to choose between fixed and floating move joystick
– Added option to adjust aim joystick sensitivity
– You can now choose between Random and Safe spawning
– Its now possible to abandon/destroy your current Mech, might come in handy for tactical decisions
– Play with friends host game and join player entries show now online and join status separately
– Layout adjustment to Play with friends Menus and increased size for better readability
– Show rank of friends when hosting/joining a friends game
– Made it easier to add friends by automatically validating and correcting player ID when trying to add new friend
– Highlight clickable area in main menu

Balancing Changes:
– Tomak reload time has been increased by 10 seconds
– TomakNGEN reload time has been increased by 10 seconds
– RR8 reload time has been increased by 10 seconds
– Matchmaking will now try to group all players with rank lower 5, all players with rank lower 10, all players with rank lower 20 and all players with rank greater 20

Fixes:
– Fixed multiple local push notifications when upgrading Weapons or Mechs
– Fixed sometimes wrong display of bonus Platinum in score table of each player
– Correctly count and display VIP energy cells amount
– Fixed Offer Menu sometimes popping up endlessly
– Fixed bots sometime stuck in desert map near beacon
– Tons of minor fixes
1.1.4 2018-12-21
Update #9 and counting, you asked, we deliver, and we with you a merry christmas!

New:
– Added share support to results and in-game stats screen, you can now simply share a screenshot of your match results

Changes:
– More accurate shooting animation for F300, Cannon and Decimator
– Slightly refreshed Weapon models for Cannon, F300, Decimator, MG, MR500, WB2000, Minigun, Dispatcher and G5000
– Increased resolution of various textures in game
– Fine tuned smoke effects for Missiles

Fixes:
– Fixed a rare bug where Last Mech Standing ended spontaneous with ‘GameEndReason’
– Fixed wrong weapon upgrade info shown for store weapons
– Performance optimisations for all weapon models
– Mechs are now correctly rotated when spawning
1.1.3 2018-12-20
Update #8 and counting, you asked, we deliver.

New in this release:
– New player statistics values ‘Max Mechs destroyed in a single game’ and ‘Max damage in a single game’
– Huge leaderboard update. Most core player statistics can now be shown in the leaderboard. Want to know which player destroyed the most Mechs? Possible now
– Added support to drop weapons to the inventory right from the hanger. Makes it much easier now to replace a Mech with another Mech and use the same weapon layout

Balancing:
– no balancing changes

Fixes:
– Various UI layout fixes in the menu
1.1.2 2018-12-18
Update #7 and counting, you asked, we deliver.

New in this release:
– New core stat “Aim Speed”. Different mechs now have different Aim speeds. Aim speed is the time required to rotate the cockpit to the desired rotation. 
– Paint Job Menu got a preview button to easier preview available paint jobs
– New smoke effects for destroyed mechs
– Added explosion damage and force fall-off for all explosive weapons. Depending on the distance to the centre of an explosion/missile-impact the damage and physical explosion force now varies. 

Balancing:
– Atlas Aim Speed reduced from 360°/s to 90°/s
– Zephyr speed boost time reduced from 5s to 3s
– We now match players with rank lower 5, rank lower 10 and all players with rank lower or equal 10
– Plasma and LaserMK2 damage for level 10 has been reduced by around 40%
– Reduced shield reload times from 100s to 60s
 
Fixes:
– Better spawn point handling. When spawning the spawn point farthest away from all opponents mechs is used first
– Paint job #4 is now also working
– Don’t auto select hanger slot 2 when tutorial is still active and second mech has been purchased already
– Various graphical fixes for energy weapons and beams
– Make sure destroyed mechs don’t block taking beacons
1.1.1 2018-12-14
Update #6 and counting, you asked, we deliver.

New in this release:
– You can now show the profile and stats of other players and your friends
– Added ability to add players as friends right after a battle
– If you get an invitation from a player and you join the battle the inviting player will be added to your friends list
– Added detailed results screen after match so you can analyze each player and connect as friends
– Show indicator if you are hosting a game while at the same time you get an invitation for another game

Balancing Changes:
– No balancing changes in this version

Fixes:
– Correctly account Platinum and XP after match
– Play correct audio clips when friend joins or invites to a battle or chat message has been received
– Change sorting of friends list, online friends first
– Always scroll to top of news entries
– Ton of fixes and improvements
1.1.0 2018-12-12
Update #5 and counting, you asked, we deliver.

New in this release:
- Brand new ‘Play with Friends’ support. Invite your friends to play as a team or even play against each other
- Show online status for your friends and chat with them
- Added option to simply share your PlayerID from the Profile Menu
- Added new exclusive VIP package

Fixes:
- Increased Move-pad touchable area
- Fixed “Wall Hack” which made it possible to shoot through walls
- Fixed “Jump floating”
- Increase volume of various sound sources like kill messages
- Added various guard towers limiting playable map area
- Player indicator is now drawn with correct team color
- Minimum “Lock on Target” distance has been decreased from 10 to 3 meters
- Various Mech and Weapons collider have been adjusted for better collision handling

Balancing:
- All shields have been balanced, especially reload time has been increase dramatically
- Plasma, LaserMK2 and Bertha damage output has been reduced
- Hitareas and Lock on Target distance has been adjusted