Meka Hunters .io

Meka Hunters .io


Mech Battle in an .io Arena


FreeOffers In-App Purchases

4.177for iPhone, iPad and more
6.1
7 Ratings
Illogical Games
Developer
250.3 MB
Size
May 10, 2020
Update Date
Strategy
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Meka Hunters .io Screenshots
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About Meka Hunters .io

AWARDS AND RECOGNITIONS
LEVELUPKL's SEA GAMES AWARD 2019 Finalist
LEVELUPKL's SEA GAMES AWARD 2018 Finalist
MDEC IPCC 2018 Winner

Meka Hunters is a casual multiplayer Third Person Shooter .io with mechs. Fight other players online in in a free for all semi battle royale match.

Slightly different rule of Battle Royale; Instead of fighting to be the last one standing, player fights to get to the highest score possible until they died. New player will join in the arena once a player is eliminated. Get to the highest score and stay for as long as you could.

Meka Hunters is a casual game. Enjoy the game stress free without the fear of dropping ranks or levels. start and play the game anytime in the day, or night. just hop in and out.

Control is very easy to understand. Even babies can play it. So easy, so casual. you can even play it while in bed. Does not need precision aiming or crazy movement skill. stress free.

No player advantage in multiplayer. Everyone is equal and no amount of money can buy player powers.


COSMETIC STORE
There is a lot of cosmetics to choose from. Buy with real money and own the cosmetic forever. Cosmetics will be stored in your collections for easy access.

Meka Hunters is a free to play games with no micro transaction required to progress the game. Player will be given options to buy cosmetics but it will not affect the gameplay whatsoever.


Like MekaHunters on FB:
facebook.com/MekaHunters

Like Illogical Games on FB for our latest update:
facebook.com/illogicalgames

and follow us on twitter for tweets:
twitter.com/illogicalGames

Play Meka Hunters now!
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What's New in the Latest Version 4.177

Last updated on May 10, 2020
Old Versions
New leveling system:
Now abilities like Dash, Barrier and Napalm will have to be unlocked first.
When a player leveled up, he will have to choose 1 from 2 random abilities.
More skills will be added in the future into the skill pool.

New Abilities:
Missile barrage -Barrage a wider area than Napalm Barrage with an explosive payload.
Artillery Nova -Single Artillery Strike over a long distance with a high damage payload.
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Version History
4.177
May 10, 2020
New leveling system:
Now abilities like Dash, Barrier and Napalm will have to be unlocked first.
When a player leveled up, he will have to choose 1 from 2 random abilities.
More skills will be added in the future into the skill pool.

New Abilities:
Missile barrage -Barrage a wider area than Napalm Barrage with an explosive payload.
Artillery Nova -Single Artillery Strike over a long distance with a high damage payload.
4.174
May 6, 2020
Optimized texture resolution.
Tweaked crosshair positioning & angle.
Fixed player name appear twice or not appear at all in leaderboard.
Fixed XP not updating correctly in leaderboard.
XP update now realtime instead of every 0.5 second update.

Balance changes:
XP Orbs pickup now give a % of value to player XP instead of fixed amount. This should reward higher XP players when picking up low level XPs.
4.172
May 4, 2020
Increased "Thunder" bounce damage increase from 2 to 3.
Increased "Napalm Barrage" projectile collider size.
Tweaked crosshair UI size.
Now Crosshair turns red if fired manually.
Tweaked player movement script that caused players to stuck on some terrain.
4.171
May 3, 2020
Removed texture streaming, the culprit behind fps drop on some device.
Tweaked MEKA's physics.
Enabled graphics jobs.
GPU instancing on MEKA's shader .
Tweaked napalm's collider, was blocking bullets.
Brand new crosshair.
4.168
May 2, 2020
Increased napalm barrage animation speed.
Reduced all projectiles collider size.
Increased health and shield pickup radius from 1 to 3.
Increase bot XP assist rate.

Balance Changes:
Increased Plasma damage from 4 to 12.
Increased Thunder damage from 4 to 12 and damage per bounce from 1 to 2.
Increased Railgun damage from 3 to 9.
Increased Sonic Wave damage from 5 to 15.
Increased Lightning damage from 3 to 9.
Increased Red Matter damage from 4 to 12.
Increased Rocket damage from 6 to 18.
Increased XP gain per hit from 2% to 4%.
increased XP lost on hit from 4% to 6%.
Added additional 10% xp gain on kills.
Increase napalm damage from 3 to 5 dmg/s.
4.167
May 1, 2020
Tweaked difficulty for tutorial mode. Now doesn't subtract XP on hit.
Fixed bug that causes napalm barrage to inflict self damage to owner.
Tweaked colliders in tutorial.
Fixed some grammar mistake in upgrades.
Reduced hit particle effect.

New Feature:
Player will now be able to play offline if there is no internet connection.
Brand new level up system which you can select random upgrades each time you level up.
4.166
Apr 30, 2020
Added some details to map.
Updated lighting effects.
tutorial mode now doesn't subtracts XP.
Fixed napalm barrage inflicting damage to self.
tweaked some collider in tutorial .
fixed grammar mistake in upgrades.
If there is no connection, player will be able to play offline.
tweaked join game logic.
4.164
Apr 30, 2020
Check www.reddit.com/r/MekaHunters for patch notes.
4.161
Apr 28, 2020
Check www.reddit.com/r/MekaHunters for patch notes.
4.158
Apr 26, 2020
Check www.reddit.com/r/MekaHunters for full patch notes.
4.156
Apr 25, 2020
Tweaked "Barrier" ability now does not block owner's projectiles.
Shorten the tutorial mission.
Xp gain from damaging an enemy is increased from 3% to 4%.

Reduced XP lost on hit from 4% to 2%.
Added new ability "Napalm Barrage".
Added new "Level up" effects.
"Timed Contract" rework: Increased fire rate until you''re hit 100 times.
Increased "Next Unlock" progress increment from 15 to 45.
Reduced health pack level penalty from x3 to x2.
Now tutorial no longer give progress toward "Next Unlock".
4.152
Apr 23, 2020
Improved tutorials.
4.151
Apr 21, 2020
Added UI text in tutorial mission.
Fixed ai XP increased randomly when a new player joins.
Increased hitmarker ui size.
Tweaked create/join button not visible due to blocked by keyboard.
Fixed player names appear twice in leaderboard.
Increased bullet speed.
Increased bot detect range.
Health respawn rate increased to 60 seconds.
Shield respawn rate reduced to 45 seconds.
Tweaked some colliders in map.
4.150
Apr 19, 2020
Balance Changes:

Changed several upgrades including; Edgy: Gain increased max speed when you''re below 1/4 health.
Overburden: You gain a maximum of 1 shield when you dash but move speed is slightly decreased while shooting.
Troll: Slightly increase rate of fire permanently when you reached below 1/4 health.
Overloaded: Slightly increase rate of fire when you have shield.

Separated custom match upgrades from casual match.

New Features:
Replaced "Vs Bots" mode with "how to play" which should guide new players how to play the game.
Added hitmarker sound and screen effect.

Bug Fixes:

Tweaked create/join button position.

Tweaked height of some obstacle that are blocking projectile.

Fixed competitive match not removing bots on game end.
4.148
Apr 18, 2020
In this version i have reworked the multiplayer map. Its now feel more home to the meka universe.
Changed biome to abandoned scifi desert.
Greatly reduced download size.
4.145
Apr 16, 2020
Balance Changes:

Increased health pack respawn time from 10 to 30 seconds.

Increased shield respawn from 20 to 45 seconds.

Now player's XP wont get lower than 8.

New Feature:

Now you can create custom matches.

Added spectator mode to the custom matches.

Bug fixes:

Updated several UI.
4.144
Apr 15, 2020
Balance Changes:

Increased health pack respawn time from 10 to 30 seconds.

Increased shield respawn from 20 to 45 seconds.

Now player's XP wont get lower than 8.

New Feature:

Now you can create custom matches.

Added spectator mode to the custom matches.

Bug fixes:

Updated several UI.
4.143
Apr 13, 2020
Fixed duplicate names on the leaderboard.
4.140
Apr 12, 2020
Hi guys! Its been a long time since the last major update. Ever since the game's release I've been only focusing on bug fixes and increasing the game's performance. Now with the game stabilized, I bring you the next major update. In this update you will see several improvements related to the game balance, game rules, and whole new scoring system.

New Features:

Added new XP particle on XP gain and XP lost.

Tweaked camera angle to view more of player's perspective.


New Game Rules:

A new trend is seen among pro players to just ignore fights altogether and just focusing only on collecting orbs. This was never intended. So to mitigate the reliance on XP orbs, Player now also gains xp on shots hit and lose xp on damage taken. Since xp is also lost when hit, a downed player will spawn lesser orbs when they die. And it is possible that a player doesn't spawn any orbs at all if the xp is depleted before die.

The amount of XP gain/loss is always 3% from player's current XP. So the highest ranked player will still be able to gain XP at a steady pace.

XP gain amount is now capped at player's current level. For example a level 1 player collecting a level 15 orbs will gain an XP equivalent of a level 1 orb. This is to promote a sense of progression rather than instantly get to level 10, 5 seconds after entering match due to that player collected a level 15 orbs.

Balance:

Increased "Dash" boost strength from 1000 to 1500.

Overall top speed is increased from 9 to 10.
Overall strafe speed is increased from 6 to 7.

Reworked "Overburden" and "Overloaded"

Overburden: Move speed while shooting is slightly decreased.

Overloaded: Slightly increase rate of fire permanently.

Dropped XP orbs amount is now 1:1 to current player score. Previously was 0.5:1.

XP Powerups now no longer spawned in map.

Removed the 16 upgrade limit. Player wouldn't be able to get past 10 anyway.

Now training vs AI no longer contribute to high score record.

With the new game rules, High score is reset.

Bug Fixes:

Tweaked "Dash" animation to exit animation properly.

Decreased preload amount of XP orbs.
Fixed "Dash animation" not animating properly.

Fixed health pack giving negative value when player level get too high.

Fixed bug that causes newly joined player to start with random XP.

Resets player location when if player went off map.
4.138
Apr 12, 2020
Hi guys! Its been a long time since the last major update. Ever since the game's release I've been only focusing on bug fixes and increasing the game's performance. Now with the game stabilized, I bring you the next major update. In this update you will see several improvements related to the game balance, game rules, and whole new scoring system.

New Features:

Added new XP particle on XP gain and XP lost.

Tweaked camera angle to view more of player's perspective.

New Game Rules:

A new trend is seen among pro players to just ignore fights altogether and just focusing only on collecting orbs. This was never intended. So to mitigate the reliance on XP orbs, Player now also gains xp on shots hit and lose xp on damage taken. Since xp is also lost when hit, a downed player will spawn lesser orbs when they die. And it is possible that a player doesn't spawn any orbs at all if the xp is depleted before die.

The amount of XP gain/loss is always 3% from player's current XP. So the highest ranked player will still be able to gain XP at a steady pace.

XP gain amount is now capped at player's current level. For example a level 1 player collecting a level 15 orbs will gain an XP equivalent of a level 1 orb. This is to promote a sense of progression rather than instantly get to level 10, 5 seconds after entering match due to that player collected a level 15 orbs.

Balance:

Increased "Dash" boost strength from 1000 to 1500.

Overall top speed is increased from 9 to 10.

Overall strafe speed is increased from 6 to 7.

Reworked "Overburden" and "Overloaded"

Overburden: Move speed while shooting is slightly decreased.

Overloaded: Slightly increase rate of fire permanently.

Dropped XP orbs amount is now 1:1 to current player score. Previously was 0.5:1.

XP Powerups now no longer spawned in map.

Removed the 16 upgrade limit. Player wouldn't be able to get past 10 anyway.

Now training vs AI no longer contribute to high score record.

With the new game rules, High score is reset.

Bug Fixes:

Tweaked "Dash" animation to exit animation properly.

Decreased preload amount of XP orbs.
4.136
Apr 11, 2020
Added animation to "Dash" ability.

Tweaked player relocation when player go off map.
4.135
Apr 11, 2020
Added text to store to preview skins.

Removed "Ogre" upgrade and replaced it with "Safe Measure" .

"Safe Measure" : If your health lower than half, gain 1 shield on first shot.

Changed "Edgy" to "When your shield is active, gain max speed almost instantly when you're exiting combat."

Now "Dash" skill has 3 charges.

Dash skill cooldown reduced to 20 for each charges.

Now "Barrier" cooldown reduced to 30 seconds.

Movement speed while shooting is increased from 4 to 6.
Changed some preload asset. This should improve FPS.
4.131
Apr 9, 2020
Tweaked some network code.
This should improve latency.
4.130
Apr 8, 2020
Fixed some upgrade progress UI not displaying the correct upgrade.
Fixed bug which causes player to continue shooting even after death.
Fixed level UI not increasing after reaching max upgrade.

Balance changes:
Health pack repair amount now relative to how high the player's level.
Each level up reduces health pack effectiveness by 2.
4.129
Apr 6, 2020
Added level progress bar UI.

Fixed bug which causes upgrades to be activated more than once.

Added login with facebook.

Highlighted player name on the leaderboard so its easier to see.

Meka Hunters .io FAQ

Click here to learn how to download Meka Hunters .io in restricted country or region.
Check the following list to see the minimum requirements of Meka Hunters .io.
iPhone
Requires iOS 9.0 or later.
iPad
Requires iPadOS 9.0 or later.
iPod touch
Requires iOS 9.0 or later.
Meka Hunters .io supports English
Meka Hunters .io contains in-app purchases. Please check the pricing plan as below:
Tango
$1.99
Marine Tech
$2.99
Forest Fire
$2.99
Ammo
$1.99
Drought
$0.99
Kill Contractor
$3.99
Flying Fox
$2.99
Typhoon
$0.99
Foxee
$1.99
Hunchback
$0.99

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