1.0.260
2021-04-29
Full notes: https://krumits-tale.com/krumit_patch_notes.txt
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April Bug Fix Update
BALANCE
- #1688 - Removed Gathering Storm from the Daily Challenge tile pool
- #1699 - Removed Bone Armor from spawning in the Endless Mutation Daily Challenge
- #1702 - Removed Poet from the Pauper perk list
BUGS
- #1694: Fix an issue where the Sniper perk showed up with no description
- #1696: Fixed various Greybeard abilities not interacting properly with Mark
- #1704: Fixed a rare crash in the Endless Mutation
- #XXXX: Backstab can no longer target hidden enemies
1.0.248
2020-12-08
NEW
[-] Endless (new mutation): Survive as long as you can in the Endless Dungeon! Battle against waves of increasingly difficult enemies until you meet your end. You’ll score additional points for each enemy you defeat
[-] Wishing Lamp (item: Neutral) Choose: Gain 1 #coin, restore {0} #heart, or restore 1 durability to a random item
[-] Frost Trap (item: Greybeard, Varfa) Pay 1 coin to arm this trap. Trigger: Apply freeze to enemies in the same row
[-] Battle Mage (Greybeard perk): When you burn or freeze an enemy, reduce the cost of weapons in the same row by 2
BALANCE
[-] Dragorn’s Gold will no longer show up during the Daily Challenge
[-] Curse of Weakness can now be removed by paying 2 health
1.0.245
2020-12-03
Fixed an issue where choosing Bandit during certain mutations would cause you to be unable to continue to the next dungeon
1.0.240
2020-11-10
BUG FIXES
#1426 - Death Prediction no longer incorrect if Tag Team is used while Orhu is deceased
#1457 - Orhu doesn't consume 'free item' from Street Rat perk
#1474 - Goliath Slayer now works properly with the Sniper perk
#1491 - Fixed a bug with Tag Team where Varfa could become permanently Disarmed
#1493 - Queen's Grail should grant victory if used on the last stage of Reaper's Mark
#1496 - Marked enemies should now be tappable in battle
#1501 - Using Lure on debuffed enemies no longer soft locks when the enemy is attacked
- Fixed an issue where the reported score and score shown in-game didn't match
1.0.234 Hot Fix
2020-10-19
Fixed an issue where the game would soft lock in certain cases in battle after resuming a saved game
1.0.222 Rose Update
2020-10-06
NEW
Rose ‘Chosen’ perk rework: When you remove or transform a visible curse, deal 2 piercing damage to enemies in the same row
New Keyword: Repent: If a curse is present on the board, trigger this tile's effect. Then, convert the curse into a blessing
New tiles (Rose): Holy Symbol, Judgmental Sword, Vigilance
New perks (Rose): Pure
New perks (Neutral): Peaceful
IMPROVEMENTS
You can now select ‘Boss Dungeons Only’ for most Mutations Mode, if you prefer a shorter run
#1222 - Can now swipe left / right to cycle through the shop tiles
#1230 - Can now hover over or tap health to show your max health value
BUGS
#1157 - Smashgud's description more accurately describes its effect
#1191 - Run History will properly label Explorer Mode runs
#1209 - Fixed an an issue with death prediction + life steal + poison
#1219 - Fixed an an issue with death prediction + Crusader
#1224 - The 'discard' effect in Ghost King's Cryptorium now continues to trigger after he's defeated
#1228 - Cococat will start with 3 health (not 2), as described
#1229 - Megaton tiles that appear on the bottom row (eg: after using Teleport) no longer explode
#1230 - Fixed an issue with death prediction + hornet
#1237 - Boss max health values will be shown properly on Krumit's Notes during Explorer runs
#1238 - Fixed a text wrapping issue in RU
#1241 - 'Passive tiles' (such as Armor Up) will no longer be exhausted if left accidentally active when attacking
#1243 - Run seed # can now be viewed on the run summary screen
Various typos fixed & strings updated across all localizations
1.0.208 (Explorer)
2020-09-07
NEW
Introducing Explorer Mode! Struggling and need a little extra help? Customize the difficulty to your liking by adding a few buffs in Explorer Mode
Added Czech and Korean translations
BUG FIXES
Fixed a bug where Run History didn’t sync via iCloud
#1121 - Fixed an issue where player's scores wouldn't show up on the Daily Challenge scoreboard until later, as well as an issue where the rank shown was one higher than it should be
#1125 - Megaton no longer triggers Blessing of Magic
#1127 - Fixed an issue where a player's name might show as 'Uninitialized'
#1136 - Opening Settings no longer hides the score for the remainder of the run
#1145 - Blessing of Magic properly triggers Bounty
#1146 - The 'Intelligent' perk now works properly with the Boss Rush mutation
#1149 - Apprentice Cap no longer makes Megaton cost gold
#1152 - Dark Ritual no longer takes an extra health to use
#1158 - Cull can no longer be used against hidden enemies (Trickster, Jackals)
#1177 - Holy Fury no longer soft locks when acquired in 'dual class' Mutations
1.0.198
2020-08-26
Fixed a variety of bugs reported by beta testers