Million Dungeon

Million Dungeon



$4.99
1.0.7for iPhone, iPad
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Million Dungeon Screenshots
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About Million Dungeon

In 《Million Dungeon》, you play many different heroes and go into real or imaginary lands.
Be the king of the pirates, or surrender to the government?
Defeat all invaders, or hide all the hard truths?
All these choices, in the cycle of the cycle.
Every choice you make changes the fate of the world.


A unique match-3 RPG
Only three pieces in the correct position can kill the enemy in the corresponding position.
Step-by-step turn-based combat brings a sense of urgency and excitement.

Rogue-like elements
Random enemies, random plot quests...
Victory in guessing boxing, sailing expeditions, escape from the chamber of secrets, each is a new experience.

A diverse mix of strategies
Hero x arms x relics x props, mix up dozens of different schools build
Hero skills, arms characteristics, relics, props...... There is a kaleidoscope of combinations.

Rich plot full of laughter and tears
Eight maps, together constitute a unique "tallroad" style silly funny than the story line,
Among them also interspersed with a variety of touching and warm stories.
Savor it, and you'll learn more.
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What's New in the Latest Version 1.0.7

Last updated on Dec 21, 2020
Old Versions
Other weird bugs fixed
- Increased the speed of the mud monster's transformation
- Accelerated the speed of [high-speed dialogue]
- "Turtle shell" deceleration changed from 65% to 20%
- Fixed an issue the Focus skill somtimes stucked
- Fixed the problem that the cycle battle bonus get stuck for a long time
- Fixed the problem of being stuck in battle
- Ice Crystal Skull 2nd skill can be now absorbed up to 95%
- Added game duration stats to career record button
Melee unit Buffed, Range unit Nerfed
- Melee generally increases critical strike and critical strike multiplier, and increases base and fivefold damage
- Melee critical attack unit increases critical damage multiplier (up to 10 times)
- Increased the hit number of cat warrior and monk
- Improved skunk base and 5 critical strike rate
- partially reduced relics for ranged and melee enhancements, and increased relics for melee enhancements
- Some ranged units are getting more expensive and some melee units are getting cheaper
Item adjustment
- Reduced the maximum number of knives held, increased the number of torches and poisons held
- Normal cross dispel increased to 15 units
The difficulty of endless mode is reduced again (generally speaking, the early stage is much easier, the middle stage is more and more difficult, and there is no later stage)
- Infinite mode starts with 100% MP
- Infinite mode starts with 1000 initial gold coins, plus a bonus (based on the number of days survived in the last challenge)
- 1 week: the death insurance policy will be dropped by the end of the week (of course, you may not take it, but the probability is still very high)
- 1 week objective: Zhoumu warfare simplifies the combat configuration to avoid enemies on both sides as much as possible
- Enemy critical strike rate reduced to 10% per week from 15%
- Reduced the attack frequency of some enemies
- Reduced the health and attack radius increases of some bosses
- Removal of circumscribed boss affixes: Poison immunity, fire immunity, debuff immunity
- Increased gold coins for the first 3 weeks elite pass: changed from 1/2/3 wave fixed 500 to 300/600/1000
- Boss battles will now inevitably drop relics (with a high probability of 3 being relics)
- Remove some uncapped relics (hamster headgear, etc.) and damage calculation bugs relics (spiked armor, etc.)
- Remove the walkthrough book
- Leaderboard points no longer count as gold bonus, only combat bonus
- The leaderboard refreshes the new list
Enhanced relics
- boiling blood: damage gained for every 1% of life lost (1%- bbb4%)
- mana burn: releases ability that deals damage equal to (100%->150%) mana cost
- 1 week enemy critical strike rate reduced to 0% of all enemies
- Reduces the radius attacks and health bonuses of most monsters
- Improved drop rate of skill book and art of war book
- the wall's damage has been reduced to 0
- Perimeteral boss health increase has been greatly reduced
- Double Owl banshee changed to owl + Tornado
Reinforce all our abnormal conditions
- Level 3 poison damage increased to 40
- Fire damage increased to 15/25/40%
- Damage bonus increased to 50%/100%/200%/400%
- Inspiration increased to 150%/ 2000% /300%/400%/500% (partial relics corresponding to enhancement)
- Bleeding increased to 20/40/80/150 (partial relics corresponding to increased)
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Version History
1.0.7
Dec 21, 2020
Other weird bugs fixed
- Increased the speed of the mud monster's transformation
- Accelerated the speed of [high-speed dialogue]
- "Turtle shell" deceleration changed from 65% to 20%
- Fixed an issue the Focus skill somtimes stucked
- Fixed the problem that the cycle battle bonus get stuck for a long time
- Fixed the problem of being stuck in battle
- Ice Crystal Skull 2nd skill can be now absorbed up to 95%
- Added game duration stats to career record button
Melee unit Buffed, Range unit Nerfed
- Melee generally increases critical strike and critical strike multiplier, and increases base and fivefold damage
- Melee critical attack unit increases critical damage multiplier (up to 10 times)
- Increased the hit number of cat warrior and monk
- Improved skunk base and 5 critical strike rate
- partially reduced relics for ranged and melee enhancements, and increased relics for melee enhancements
- Some ranged units are getting more expensive and some melee units are getting cheaper
Item adjustment
- Reduced the maximum number of knives held, increased the number of torches and poisons held
- Normal cross dispel increased to 15 units
The difficulty of endless mode is reduced again (generally speaking, the early stage is much easier, the middle stage is more and more difficult, and there is no later stage)
- Infinite mode starts with 100% MP
- Infinite mode starts with 1000 initial gold coins, plus a bonus (based on the number of days survived in the last challenge)
- 1 week: the death insurance policy will be dropped by the end of the week (of course, you may not take it, but the probability is still very high)
- 1 week objective: Zhoumu warfare simplifies the combat configuration to avoid enemies on both sides as much as possible
- Enemy critical strike rate reduced to 10% per week from 15%
- Reduced the attack frequency of some enemies
- Reduced the health and attack radius increases of some bosses
- Removal of circumscribed boss affixes: Poison immunity, fire immunity, debuff immunity
- Increased gold coins for the first 3 weeks elite pass: changed from 1/2/3 wave fixed 500 to 300/600/1000
- Boss battles will now inevitably drop relics (with a high probability of 3 being relics)
- Remove some uncapped relics (hamster headgear, etc.) and damage calculation bugs relics (spiked armor, etc.)
- Remove the walkthrough book
- Leaderboard points no longer count as gold bonus, only combat bonus
- The leaderboard refreshes the new list
Enhanced relics
- boiling blood: damage gained for every 1% of life lost (1%- bbb4%)
- mana burn: releases ability that deals damage equal to (100%->150%) mana cost
- 1 week enemy critical strike rate reduced to 0% of all enemies
- Reduces the radius attacks and health bonuses of most monsters
- Improved drop rate of skill book and art of war book
- the wall's damage has been reduced to 0
- Perimeteral boss health increase has been greatly reduced
- Double Owl banshee changed to owl + Tornado
Reinforce all our abnormal conditions
- Level 3 poison damage increased to 40
- Fire damage increased to 15/25/40%
- Damage bonus increased to 50%/100%/200%/400%
- Inspiration increased to 150%/ 2000% /300%/400%/500% (partial relics corresponding to enhancement)
- Bleeding increased to 20/40/80/150 (partial relics corresponding to increased)
1.0.6
Dec 9, 2020
Fixed an issue that stuck in combat
Fixed an incorrect unlocking achievements
Fixed a bug where some unlocked relics would appear in the shop
Fixed a bug that uploaded 0 score to the leaderboard
Fixed a bug where the Void‘s ability caused HP to exceed its upper limit and then be pulled back from HP recovery
Fixed some typos and numerical errors
Fixed a bug where the price of items in a store would show a negative number under a certain hangover combination
Endless Mode removes "Greed" and "Royal Warrant"
The Wall boss will now open the door when paralyzed
Adjust the value of some damage items
1.0.5
Dec 4, 2020
Optimize startup login process, change cloud data to manual feature in Settings
Some ballance tuning and bug fixes
1.0.3
Nov 27, 2020
1. Optimize memory consumption
1.0.2
Nov 27, 2020
Bug fixed

Million Dungeon Price

Today:
$4.99
Lowest:
Free
Highest:
$4.99

Million Dungeon FAQ

Click here to learn how to download Million Dungeon in restricted country or region.
Check the following list to see the minimum requirements of Million Dungeon.
iPhone
iPad
Million Dungeon supports Chinese, English

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