Removed from the App Store

Million Dungeon

1.0.7 for iPhone, iPad
$4.99
0

0 Ratings

Update Date

2020-12-21

Size

562.6 MB

Screenshots for iPhone

iPhone
Million Dungeon Description
In 《Million Dungeon》, you play many different heroes and go into real or imaginary lands.
Be the king of the pirates, or surrender to the government?
Defeat all invaders, or hide all the hard truths?
All these choices, in the cycle of the cycle.
Every choice you make changes the fate of the world.


A unique match-3 RPG
Only three pieces in the correct position can kill the enemy in the corresponding position.
Step-by-step turn-based combat brings a sense of urgency and excitement.

Rogue-like elements
Random enemies, random plot quests...
Victory in guessing boxing, sailing expeditions, escape from the chamber of secrets, each is a new experience.

A diverse mix of strategies
Hero x arms x relics x props, mix up dozens of different schools build
Hero skills, arms characteristics, relics, props...... There is a kaleidoscope of combinations.

Rich plot full of laughter and tears
Eight maps, together constitute a unique "tallroad" style silly funny than the story line,
Among them also interspersed with a variety of touching and warm stories.
Savor it, and you'll learn more.
Million Dungeon 1.0.7 Update
2020-12-21
Other weird bugs fixed
- Increased the speed of the mud monster's transformation
- Accelerated the speed of [high-speed dialogue]
- "Turtle shell" deceleration changed from 65% to 20%
- Fixed an issue the Focus skill somtimes stucked
- Fixed the problem that the cycle battle bonus get stuck for a long time
- Fixed the problem of being stuck in battle
- Ice Crystal Skull 2nd skill can be now absorbed up to 95%
- Added game duration stats to career record button
Melee unit Buffed, Range unit Nerfed
- Melee generally increases critical strike and critical strike multiplier, and increases base and fivefold damage
- Melee critical attack unit increases critical damage multiplier (up to 10 times)
- Increased the hit number of cat warrior and monk
- Improved skunk base and 5 critical strike rate
- partially reduced relics for ranged and melee enhancements, and increased relics for melee enhancements
- Some ranged units are getting more expensive and some melee units are getting cheaper
Item adjustment
- Reduced the maximum number of knives held, increased the number of torches and poisons held
- Normal cross dispel increased to 15 units
The difficulty of endless mode is reduced again (generally speaking, the early stage is much easier, the middle stage is more and more difficult, and there is no later stage)
- Infinite mode starts with 100% MP
- Infinite mode starts with 1000 initial gold coins, plus a bonus (based on the number of days survived in the last challenge)
- 1 week: the death insurance policy will be dropped by the end of the week (of course, you may not take it, but the probability is still very high)
- 1 week objective: Zhoumu warfare simplifies the combat configuration to avoid enemies on both sides as much as possible
- Enemy critical strike rate reduced to 10% per week from 15%
- Reduced the attack frequency of some enemies
- Reduced the health and attack radius increases of some bosses
- Removal of circumscribed boss affixes: Poison immunity, fire immunity, debuff immunity
- Increased gold coins for the first 3 weeks elite pass: changed from 1/2/3 wave fixed 500 to 300/600/1000
- Boss battles will now inevitably drop relics (with a high probability of 3 being relics)
- Remove some uncapped relics (hamster headgear, etc.) and damage calculation bugs relics (spiked armor, etc.)
- Remove the walkthrough book
- Leaderboard points no longer count as gold bonus, only combat bonus
- The leaderboard refreshes the new list
Enhanced relics
- boiling blood: damage gained for every 1% of life lost (1%- bbb4%)
- mana burn: releases ability that deals damage equal to (100%->150%) mana cost
- 1 week enemy critical strike rate reduced to 0% of all enemies
- Reduces the radius attacks and health bonuses of most monsters
- Improved drop rate of skill book and art of war book
- the wall's damage has been reduced to 0
- Perimeteral boss health increase has been greatly reduced
- Double Owl banshee changed to owl + Tornado
Reinforce all our abnormal conditions
- Level 3 poison damage increased to 40
- Fire damage increased to 15/25/40%
- Damage bonus increased to 50%/100%/200%/400%
- Inspiration increased to 150%/ 2000% /300%/400%/500% (partial relics corresponding to enhancement)
- Bleeding increased to 20/40/80/150 (partial relics corresponding to increased)
More Information
Price:
$4.99
Version:
1.0.7
Size:
562.6 MB
Update Date:
2020-12-21
Language:
Chinese English

Safe to Download

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1.0.7 2020-12-21
Other weird bugs fixed
- Increased the speed of the mud monster's transformation
- Accelerated the speed of [high-speed dialogue]
- "Turtle shell" deceleration changed from 65% to 20%
- Fixed an issue the Focus skill somtimes stucked
- Fixed the problem that the cycle battle bonus get stuck for a long time
- Fixed the problem of being stuck in battle
- Ice Crystal Skull 2nd skill can be now absorbed up to 95%
- Added game duration stats to career record button
Melee unit Buffed, Range unit Nerfed
- Melee generally increases critical strike and critical strike multiplier, and increases base and fivefold damage
- Melee critical attack unit increases critical damage multiplier (up to 10 times)
- Increased the hit number of cat warrior and monk
- Improved skunk base and 5 critical strike rate
- partially reduced relics for ranged and melee enhancements, and increased relics for melee enhancements
- Some ranged units are getting more expensive and some melee units are getting cheaper
Item adjustment
- Reduced the maximum number of knives held, increased the number of torches and poisons held
- Normal cross dispel increased to 15 units
The difficulty of endless mode is reduced again (generally speaking, the early stage is much easier, the middle stage is more and more difficult, and there is no later stage)
- Infinite mode starts with 100% MP
- Infinite mode starts with 1000 initial gold coins, plus a bonus (based on the number of days survived in the last challenge)
- 1 week: the death insurance policy will be dropped by the end of the week (of course, you may not take it, but the probability is still very high)
- 1 week objective: Zhoumu warfare simplifies the combat configuration to avoid enemies on both sides as much as possible
- Enemy critical strike rate reduced to 10% per week from 15%
- Reduced the attack frequency of some enemies
- Reduced the health and attack radius increases of some bosses
- Removal of circumscribed boss affixes: Poison immunity, fire immunity, debuff immunity
- Increased gold coins for the first 3 weeks elite pass: changed from 1/2/3 wave fixed 500 to 300/600/1000
- Boss battles will now inevitably drop relics (with a high probability of 3 being relics)
- Remove some uncapped relics (hamster headgear, etc.) and damage calculation bugs relics (spiked armor, etc.)
- Remove the walkthrough book
- Leaderboard points no longer count as gold bonus, only combat bonus
- The leaderboard refreshes the new list
Enhanced relics
- boiling blood: damage gained for every 1% of life lost (1%- bbb4%)
- mana burn: releases ability that deals damage equal to (100%->150%) mana cost
- 1 week enemy critical strike rate reduced to 0% of all enemies
- Reduces the radius attacks and health bonuses of most monsters
- Improved drop rate of skill book and art of war book
- the wall's damage has been reduced to 0
- Perimeteral boss health increase has been greatly reduced
- Double Owl banshee changed to owl + Tornado
Reinforce all our abnormal conditions
- Level 3 poison damage increased to 40
- Fire damage increased to 15/25/40%
- Damage bonus increased to 50%/100%/200%/400%
- Inspiration increased to 150%/ 2000% /300%/400%/500% (partial relics corresponding to enhancement)
- Bleeding increased to 20/40/80/150 (partial relics corresponding to increased)
1.0.6 2020-12-09
Fixed an issue that stuck in combat
Fixed an incorrect unlocking achievements
Fixed a bug where some unlocked relics would appear in the shop
Fixed a bug that uploaded 0 score to the leaderboard
Fixed a bug where the Void‘s ability caused HP to exceed its upper limit and then be pulled back from HP recovery
Fixed some typos and numerical errors
Fixed a bug where the price of items in a store would show a negative number under a certain hangover combination
Endless Mode removes "Greed" and "Royal Warrant"
The Wall boss will now open the door when paralyzed
Adjust the value of some damage items
1.0.5 2020-12-04
Optimize startup login process, change cloud data to manual feature in Settings
Some ballance tuning and bug fixes
1.0.3 2020-11-27
1. Optimize memory consumption
1.0.2 2020-11-27
Bug fixed