7.146.0
2023-09-04
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
7.145.2
2023-06-22
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
7.145.1
2023-06-20
- Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
7.145.0
2023-06-18
- Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players
7.144.2
2023-05-22
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo
7.144.1
2023-05-15
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI
7.143.1
2023-04-08
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks
7.143.0
2023-04-02
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
7.142.0
2023-02-21
- Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
7.140.4
2022-11-14
- Fixed many minor bugs relating to the recent v7 release
6.126.3
2021-03-31
- Fixed build being displayed as "custom build"
6.122.3
2021-01-01
- Fixed touches not registering
6.121.3
2020-12-15
- Decreased junction item capacity
- Many various small bugfixes
6.120.3
2020-12-03
- Fixed UI being cut off on top/bottom on notched phones
- Fixed various problems relating to research
- Added disclaimer for community servers
- Added hints concerning core upgrades and numbered sectors
- Decreased spore storm opacity
- Made items stay inside reconstructors when rebuilding
- Made early game procedural sectors slightly easier
5.5.2
2020-02-19
- Removed bloom option due to issues with black screens and disappearing UI
- Fixed schematics not being exportable
- Fixed certain items not being unlocked when outputted
- Fixed overflow gates not saving contents on reload
- Added support for animations with pixelation enabled
- Minor translation updates
5.5.1
2020-02-14
- Fixed black screen caused by bloom on some devices
- Added server categories
- Added color gradient for battery status
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Tweaked power block palette
- Slightly decreased differential generator resource usage
- Changed differential generator sprite
5.5
2020-01-24
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added new tech tree layout w/ better mod support
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks
- Added mod name to description of content, when applicable
- Added visual indication of input mass drivers when configuring
- Made chat no longer clear after /sync
- Increased cost for higher tier tech tree blocks
- Slightly increased build time of basic transport blocks to prevent spam
- Fixed votekick button not appearing
- Fixed infinite storage capacity exploit
- Reduced votekick cooldown
- Changed cyrllic font (again)
5.4
2020-01-03
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative game modes
5.3
2019-12-18
- Added server block state autosync
- Added support for Thai font
- Fixed liquid junction to item bridge crash
- Fixed launch items not saving
- Fixed schematics not being importable
- General maintenance bugfixes and translation updates
5.2
2019-11-26
- Added schematics
- Added Plated Conduits - liquid version of armored conveyors
- Added Battery Diodes - directional power transfer
- Added experimental lighting system - enable in settings
- Improved placement priority
- Fixed imports of files crashing the game
- Fixed many various bugs
5.1.1
2019-10-29
- Added plastanium walls
- Lots of bugfixes
5.1
2019-10-26
- Various bugs from 5.0 fixed
5.0
2019-10-25
- Added inverted sorters: flip item output directions
- Added JSON config-based modding [Alpha, may be very unstable]
- Added saving of blocks broken after enemy attacks
- Added phantom drone rebuilding of broken blocks
- Added radial tech tree layout
- Added autotiling for blocks in build queue and selection
- Added zooming and panning in tech tree/campaign select
- Made incend bullets set enemies on fire instead of just setting everything on fire
- Disabled player-player and player-drone collisions
4.3.1
2019-09-27
- Fixed many various issues from the previous version, including unit control.
4.3
2019-09-26
- Made attack command have units move toward enemy spawnpoints in survival
- Added 'rally' command to command center, replaces old patrol command
- Added votekick button
- Added display of power capacity in power graphs
- Added armored conveyors - more armor than titanium, don't accept items from sides
- Added message blocks - editable text
4.2.2
2019-09-20
- Many various bugfixes
- Added file chooser for importing maps/data
- Added new spawn animations w/ progress bar and names
- Added core land animation
- Added player limit for servers
- Added gamemode display for server/save lists
- Added core storage space increase via adjacent vaults or containers
4.2
2019-09-03
- Made unit pads available in non-attack modes
- Added command center
- Added loading screen
- Added cached map preview/data, decreasing load times in some cases
- Added save previews - visible once a save is loaded/saved to
- Added automatic saves when custom game is started
- Added server commands (do /help for details)
- Added votekick command - /votekick - needs testing!
- Added teamchat command - /t
- Added world resync command - /sync - a temporary workaround to the desync issue
- Added dedicated "Game Data" menu in settings for data-related actions
4.1.1
2019-08-25
- Updated many various translations
- Fixed some music ending abruptly
- Fixed mirror filter not being usable in map generation
- Fixed map filters getting corrupted
- Implemented new networking system
4.0
2019-08-17
This is the first release of version 4.0; an update that has been in the works for over a year.
Extensive changes have been made since 3.5, including new gamemodes, customizable rules, a new editor, new graphics, new enemies, unit production, new progression, a campaign, and more. Scroll through the in-game release changelog link over the past year to see specifics.