Mindustry

A sandbox tower defense game

7.146.0 for iPhone, iPad
$1.99
7.9

39 Ratings

Update Date

2023-09-04

Size

165.9 MB

Screenshots for iPhone

iPhone
Mindustry Description
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies.

Gameplay Features:

- Use production blocks to create a wide variety of advanced materials
- Defend your structures from waves of enemies
- Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
- Produce a wide variety of units for automatic management of your base or assault on enemy bases
- Set up assembly lines to construct armies of mechanized units
- Use your units to square up against fully functional enemy bases


Campaign:

- Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors
- Capture territory and set up factories to produce resources while you play other sectors
- Defend your sectors from periodic invasions
- Coordinate resource distribution between sectors via launch pads
- Research new blocks to fuel progress
- Invite your friends to complete missions together
- 250+ technology blocks to master
- 50+ different types of drones, mechs and ships


Custom Games & Cross-Platform Multiplayer:

- 16+ built in maps for custom games, in addition to two entire campaigns
- Play co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Full functional map editor with scripting support
Mindustry 7.146.0 Update
2023-09-04
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
More Information
Price:
$1.99
Version:
7.146.0
Size:
165.9 MB
Genre:
Games Action
Update Date:
2023-09-04
Developer:
Anton Kramskoi
Language:
English
Developer Apps

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7.146.0 2023-09-04
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
7.145.2 2023-06-22
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
7.145.1 2023-06-20
- Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
7.145.0 2023-06-18
- Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players
7.144.2 2023-05-22
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo
7.144.1 2023-05-15
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI
7.143.1 2023-04-08
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks
7.143.0 2023-04-02
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
7.142.0 2023-02-21
- Actually fixed host research not syncing to clients correctly (for real this time)
- Fixed sublimates targeting ducts but being unable to hit them
- Fixed repair turrets incorrectly displaying status as red when not targeting
- Fixed 'hidden' content (planets, etc) displaying in list of mod content
- Fixed several crashes
- Fixed Oct shield break effect being hexagonal
- Buffed Conquer slightly, nerfed Collaris range slightly
- Made Disrupt/Quell no longer target air units
- Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
7.140.4 2022-11-14
- Fixed many minor bugs relating to the recent v7 release
6.126.3 2021-03-31
- Fixed build being displayed as "custom build"
6.122.3 2021-01-01
- Fixed touches not registering
6.121.3 2020-12-15
- Decreased junction item capacity
- Many various small bugfixes
6.120.3 2020-12-03
- Fixed UI being cut off on top/bottom on notched phones
- Fixed various problems relating to research
- Added disclaimer for community servers
- Added hints concerning core upgrades and numbered sectors
- Decreased spore storm opacity
- Made items stay inside reconstructors when rebuilding
- Made early game procedural sectors slightly easier
5.5.2 2020-02-19
- Removed bloom option due to issues with black screens and disappearing UI
- Fixed schematics not being exportable
- Fixed certain items not being unlocked when outputted
- Fixed overflow gates not saving contents on reload
- Added support for animations with pixelation enabled
- Minor translation updates
5.5.1 2020-02-14
- Fixed black screen caused by bloom on some devices
- Added server categories
- Added color gradient for battery status
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Tweaked power block palette
- Slightly decreased differential generator resource usage
- Changed differential generator sprite
5.5 2020-01-24
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added new tech tree layout w/ better mod support
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks
- Added mod name to description of content, when applicable
- Added visual indication of input mass drivers when configuring
- Made chat no longer clear after /sync
- Increased cost for higher tier tech tree blocks
- Slightly increased build time of basic transport blocks to prevent spam
- Fixed votekick button not appearing
- Fixed infinite storage capacity exploit
- Reduced votekick cooldown
- Changed cyrllic font (again)
5.4 2020-01-03
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative game modes
5.3 2019-12-18
- Added server block state autosync
- Added support for Thai font
- Fixed liquid junction to item bridge crash
- Fixed launch items not saving
- Fixed schematics not being importable
- General maintenance bugfixes and translation updates
5.2 2019-11-26
- Added schematics
- Added Plated Conduits - liquid version of armored conveyors
- Added Battery Diodes - directional power transfer
- Added experimental lighting system - enable in settings
- Improved placement priority
- Fixed imports of files crashing the game
- Fixed many various bugs
5.1.1 2019-10-29
- Added plastanium walls
- Lots of bugfixes
5.1 2019-10-26
- Various bugs from 5.0 fixed
5.0 2019-10-25
- Added inverted sorters: flip item output directions
- Added JSON config-based modding [Alpha, may be very unstable]
- Added saving of blocks broken after enemy attacks
- Added phantom drone rebuilding of broken blocks
- Added radial tech tree layout
- Added autotiling for blocks in build queue and selection
- Added zooming and panning in tech tree/campaign select
- Made incend bullets set enemies on fire instead of just setting everything on fire
- Disabled player-player and player-drone collisions
4.3.1 2019-09-27
- Fixed many various issues from the previous version, including unit control.
4.3 2019-09-26
- Made attack command have units move toward enemy spawnpoints in survival
- Added 'rally' command to command center, replaces old patrol command
- Added votekick button
- Added display of power capacity in power graphs
- Added armored conveyors - more armor than titanium, don't accept items from sides
- Added message blocks - editable text
4.2.2 2019-09-20
- Many various bugfixes
- Added file chooser for importing maps/data
- Added new spawn animations w/ progress bar and names
- Added core land animation
- Added player limit for servers
- Added gamemode display for server/save lists
- Added core storage space increase via adjacent vaults or containers
4.2 2019-09-03
- Made unit pads available in non-attack modes
- Added command center
- Added loading screen
- Added cached map preview/data, decreasing load times in some cases
- Added save previews - visible once a save is loaded/saved to
- Added automatic saves when custom game is started
- Added server commands (do /help for details)
- Added votekick command - /votekick - needs testing!
- Added teamchat command - /t
- Added world resync command - /sync - a temporary workaround to the desync issue
- Added dedicated "Game Data" menu in settings for data-related actions
4.1.1 2019-08-25
- Updated many various translations
- Fixed some music ending abruptly
- Fixed mirror filter not being usable in map generation
- Fixed map filters getting corrupted
- Implemented new networking system
4.0 2019-08-17
This is the first release of version 4.0; an update that has been in the works for over a year.

Extensive changes have been made since 3.5, including new gamemodes, customizable rules, a new editor, new graphics, new enemies, unit production, new progression, a campaign, and more. Scroll through the in-game release changelog link over the past year to see specifics.
1.0 2018-06-08