NenaMark3

NenaMark3



Free

1.13for iPhone, iPad and more
5.9
2 Ratings
Nena Innovation AB
Developer
35.4 MB
Size
Nov 21, 2016
Update Date
Utilities
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
NenaMark3 Screenshots
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About NenaMark3

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60.

Purpose
Nenamark3 is run to compare different systems against each other from a 3d graphics perspective. A 3d graphics benchmark tries to show how well a system will perform in games or or apps that make use of 3d graphics.

3D Graphics Apps
A 3d app, such as a game, will typically have individual settings for different tiers of devices. A lo-end system will have less features and look less amazing than a hi-end system. If hi-end settings are used on a lo-end system it will not be able to maintain its frame rate of 60 fps, causing it to drop frames and “stutter”.

What a 3D benchmark should do
This means that a graphics benchmark should define a set of scenes of increasing complexity and find how far a system can go while maintaining 60 fps. The common way of running static scenes and measure the fps have several problems. First, it is not relevant to run at any other frame rate than 60. It is not certain that lower fps are comparable to each other. All we can say for certain is - did it make 60 or not? Second, once 60 is reached where do you go? While it is possible to do off screen render and let the fps go as high as it can this is also irrelevant. If you have more power you would probably want more advanced features rather than more of the lesser features (perhaps you’d want a more correct lighting model rather than say more geometry).

Go Slow
There is a point to scaling the complexity gradually over time. Especially embedded systems have quite sophisticated clock governors that speeds up the clocks when needed, even for the GPU. These sample the load at certain intervals and adapt so it makes sense to slowly build complexity. In a game there would be a few slow frames before the system could react which would be annoying but not critical.
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What's New in the Latest Version 1.13

Last updated on Nov 21, 2016
Old Versions
This app has been updated by Apple to display the Apple Watch app icon.

- Show average fps
- Revised shaders
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Version History
1.13
Nov 21, 2016
This app has been updated by Apple to display the Apple Watch app icon.

- Show average fps
- Revised shaders
1.11
Oct 29, 2016
Dashboard Control Panel:
- Pause/Play Run
- Skip to next or previous level
- Fast Forward
- Go Invincible with the Star
- Return to main menu

Note that when tampering with a run, that is going invincible or skipping levels / fast forwarding, it is no longer possible to submit the result as it's no longer valid.

If you're interested in what fps your device scores on levels higher than the ones you reach then invincible mode is for you!
1.1
Oct 12, 2016
Dashboard:
- Show level progress bar.
- Additional feature and scene stats information.
- Features are now displayed as "N/A", "Ready" or "Active".
- Tap the dashboard to enlarge it, useful on small screen devices.

Scene:
- When available the app makes use of dynamic tessellation for the terrain.
- Frustum culling is more effectively used to avoid sending out-of-frustum objects to the GPU.

Bugfixes.
1.0
Aug 8, 2016

NenaMark3 FAQ

Click here to learn how to download NenaMark3 in restricted country or region.
Check the following list to see the minimum requirements of NenaMark3.
iPhone
Requires iOS 7.1 or later.
iPad
Requires iPadOS 7.1 or later.
iPod touch
Requires iOS 7.1 or later.
NenaMark3 supports English

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