4.27.9
2023-08-30
Bug Fix
4.26.16
2023-05-17
Bug fix.
4.26.10
2023-05-08
Bug Fix.
Online games are not compatible with previous versions, so finish them before update.
4.26.8
2022-12-22
New Army - Mississippi.
4.25.8
2022-09-19
Bug fixes:
- Moving Scavengers;
- Undo after using Terror;
- AI issue during the hunt;
Features:
Removed Delete option in PvP games. From now on, you can submit the game (during your turn in the gameplay menu options) or report a bug if one occurs. Abandoned games will be removed after a week of inactivity with the effect of losing the player who should have made the move.
4.24.16
2022-08-11
Fixed tutorial issue.
Fixed a bug that caused the online game to crash.
4.24.15
2022-08-03
Online games aren't compatible with previous version. Finish them before update.
Bugfix:
Scoper no longer works if it's Taken Over.
Scoper no longer works on Vegas HQ.
Fixed issue with two -1 modules connected to one unit.
Fixed issue with -1 module connected to the unit with 0 ini.
A destroyed module that grants an additional attack no longer affects the connected unit.
4.24.8
2022-07-11
The update adds a new faction, Vegas, available as a separate buy. Players who had already purchased Vegas in the previous app can play it for free.
4.23.1
2022-04-11
New Army: Smart!
In-game chat.
Online games aren't compatible with previous version. Finish them before update.
4.21.3
2022-03-03
Bug fix and AI improvements.
Online games aren't compatible with previous version. Finish them before update.
4.21.2
2022-02-09
New Army: New York!
4.20.4
2022-01-04
Bug Fix
4.09
2021-10-08
- Medic functions after Grenade was used.
- Ability to move in a draw.
- Assigning random opponents in the Fast Game.
- Notifications about overdue moves.
- Random drawing of the starting player in Automatch.
- Misleading "Your turn" call fixed.
- Opening an app from a notification directs to the Online Lobby.
- Saving sound and music settings.
4.07
2021-09-22
Due to the major changes in the online mode, games started in the previous version of the app may not be continued after this update.
- Fix: One overtime battle.
- Fix: Additional turn for both players before overtime battle.
- Fix: Medic works when units is killed by the grenade.
- Fix: Playing offline is now available.
- Added: Password Reset.
- Removed: Shaking units at the start of the turn.
- Fixed: Transport unit bug.
3.1
2017-10-31
Long awaited update, catch up with application support.
Tile graphics updated to look exactly like their board's counterpart.
New Uranopolis army available through In-App Purchase.
New bundles of armies - all armies available as a Bundle of Ten Armies (Neojungle, New York, Smart, Vegas, Steel Police, Dancer, DoomsDay Machine, Mississippi, Sharrash, Uranopolis) and the Second Bundle of Five Armies (Dancer, DoomsDay Machine, Mississippi, Sharrash, Uranopolis) to fit the previous Five Armies Bundle.
3.0
2015-06-30
- Tile and map graphics overhaul (AKA "v3.0 look")
2.5.3
2015-04-29
- Invitation by Game Center fixed.
2.5.2
2015-01-26
- fixed push notifications
- fixed layout issues on iPads with Retina Display
- native Facebook & Twitter support
2.5.1
2014-10-06
- iPad 2 & iPad Mini layout issues fixed
- using opponent HQ's ability fixed
2.5.0
2014-09-22
- Mississippi army (IAP)
- bug fixes
2.4.2
2013-12-12
Fixed bugs:
- DDM can rotate enemy units
- Paralyzed & netted unit is no longer netted once paralysis stops working
- Dancer can still perform Dance and use Action Tiles while terrorized
- It is impossible to escape from Dancer's net with Underground Castling and provided Move Ability
- Dancers taken over by Scoper damage each other.
- Game freezes when Dancer is killed by an instant tile
- Units stay on the board after HQ has been destroyed with an instant tile (or Dancer's Action tile)
- Game freezes when Dancer blocks AI HQ
- It is possible to drag two tiles simultaneously with two fingers from hand view
- DDM's Trap works while netted
- DDM's +1 Initiative modules don't work
- Net of Steel not disabling Net Fighters and Agitators properly
2.4.1
2013-11-01
Fixed bugs:
- Restore IAP in iOS 5.x
- Scoper + Dancer scenario
- DDM's infinite loop
2.4.0
2013-10-29
Changes:
- Dancer army (IAP)
- Doomsday Machine army (IAP)
- Sharrash army (IAP)
- support for iOS 7
- many bug fixes
2.3.0
2012-10-16
- support for iPhone 5 and iOS 6
- new army - Steel Police (IAP)
- improved AI
- minor bug fixes
2.2.1
2012-08-17
- Added missing achievements for Smart & Vegas
2.2
2012-07-25
- new army - Smart
- new army - Vegas
- improved AI
- minor bugfixes
2.1.0
2012-06-20
Added features:
- private internet games with GC friends
- much faster logging in to internet server
- board graphic for the New iPad Retina Display
- confirmation popup before leaving to main menu
Fixed bugs:
- enhanced online lobby chat
- earning leaderboards points fixed
- handling of Medic + Scoper combo fixed
- handling of Gauss Cannon + Saboteur + Mother Module combo fixed
- minor UI enhancements
2.0.1
2012-05-22
- Push-notifications improvements
- server stability improvements
2.0
2012-05-21
Added features:
- !!! Asynchronous Online Multiplayer !!!
- New iPad Retina support
- push notifications for online multiplayer
- private games for online multiplayer
- cool chat for online multiplayer
- player profile and avatars
- better modifiers visualisation
- better Tutorial
- fast forward skips entire battle
- better Undo
- Restore button for IAPs
- redesigned Store, Menu and Game UI
- new game engine
Fixed bugs:
- problems and crashes with iPod 2G and iPhone 3G
- achievements not increasing
1.33
2011-10-22
Fixed bug:
- compatibility with iOS 5
1.32
2011-08-16
Fixed bug:
- compatibility with iOS 3.1.3
1.31
2011-08-10
Added features:
- iPod music after using multitasking
- store banner appears only if anything is available to buy
Fixed bugs:
- frequent crashes
- problems with Pusher
- picking up Roots by Move
- Roots placed on units after Undo
- possibility to put Mine/Roots on Mine/Roots when board is full
- problems with Spy and between Spy and Scoper
- lack of score and HQ kills for Venom
- Neojungle used to gain bonuses from enemy's modules
- modules used to provide bonuses to Motherland if connected only to Roots
- castling between our and an enemy unit
- added missing Gamma module to Neojungle
- Sharpshooter and Rocket Launcher sometimes didn't shoot
- blocked buttons after canceling Battle when board was full
- hand view was disabled after canceling Battle when board was full
- small tweaks in AI (AI placed a module directed to an enemy's Spy, improved Medic and Transport tactics)
- some problems in Game Center's area
- spelling errors in Manual, Army library and Achievement's descriptions
1.30
2011-05-25
Added features:
- Neuroshima Hex Store
- New York - new army
- Neojungle - new army
- 23 achievements for new armies
- random army feature in the Custom Game window
Fixed bugs:
- turn on music after fast-switching
- incorrect calculations in final scoring for modules and units
- disabling tiles after cancel Undo on iPad
- problems in Facebook/Twitter's areas
1.20
2011-01-21
- universal application support
- high resolution UI optimized for iPad
- high resolution UI optimized for Retina Display
- Game Center leaderboards (Player vs AIs)
- Game Center achievements (Player vs AIs)
- small tweaks in AI (modules, net fighters, using Battle tile on the final turn)
1.10
2010-11-23
- easily accessible in-game unit information panel, manual and undo button
- visualization of disabled/netted units and modules taken over by The Outpost's Scoper
- support for multitasking and app fast-switching
- screen does not go dark when the battle is on
- posting your score on Facebook and/or Twitter
- many new tweaks in AI area
- many fixed bugs
1.01
2010-10-01
Fixed bugs:
- pushing disabled tile
- AI hang-ups
- crash when using two Medic tiles
- some units were not attacking during battle
- Scoper was not following the rules (now AI plays better with The Outpost)
- AI was loosing the game in few trivial scenarios
- sometimes the last Battle did not happen
- 'Battle' text didn't appear in few cases
- problems with editing player's name on the iPad
- bad number of tiles left in to play if some were left in hand
Added feature:
- Accept/Cancel buttons appear before starting the Battle after filling up the board