1.1.3
2022-12-09
- Introducing hero passive abilities unique per cosmic along with a pass on card mechanics for better synergy
- Implementing new worlds, levels, and backgrounds unique to each cosmic faction
- Adding new battle mode selection that auto-plays pieces based on offensive, defense, or manual
- Stabilizing PvP, collector, and various issues with universe & archive
- Adding a daily lottery that allows you to win gems, coins, and even packs
1.0.4
2022-03-30
[BALANCE]
- Assemble has become Charge, a 1 cost card that returns energy to help initial ramp issues
- Buffing Drone, Sentry, Seeker, Eliminator by a 1 cost reduction to help machine ramp past early phases
- Introducing a “Last Draw Advantage” rule to help negate stalling games: the last card drawn into your hand is always guaranteed to be castable
- AI now weights various paths to the target and works to avoid being hit by units attacks; the higher the rarity of the unit, the more intelligent they will behave
[CHANGES]
- Every universe is seeded with a unique value that creates unique star and cloud patterns per user
- Tuning IAP, advert rewards, universe coins, and gems rewards throughout the app to balance rewards between activities; this will continue to occur in live as we closely monitor the economy
- Chat now utilizes a single channel between both the universe and the collector, to help facilitate communications (more incoming here)
[STABILITY]
- Considerable memory optimization >35% to prevent the application from crashing due to memory usage
- Optimization passes on levels to reduce sluggish combat, especially on organic and machine levels
- Cards are now only cast if they have a valid target and are no longer consumed when targeting an invalid target
- When a unit is cast with Pacify (no attack flag), they can now properly be attacked
- Ensuring tablet devices can initialize properly with optional framework requirements instead of requiring it and crashing