1.21
2023-06-14
New optimizations and bug fixes
1.20
2022-12-01
New optimizations and bug fixes
1.19
2021-04-23
New optimizations
1.18
2020-07-08
New optimizations.
1.17
2020-04-23
Updated icon and navigation across games.
1.16
2020-01-23
Stability improvements.
1.15
2019-12-10
Optimizations and Bug Fixes
1.14
2019-10-24
Improved cross promo code.
1.13
2019-10-07
Brand new <3 module!
1.12
2019-05-29
Bug fixes and Optimizations.
1.11
2018-11-27
Optimizations & bug fixes
1.10
2018-05-22
- Full iPhone X compatibility
- Spring cleaning (bug fixes & optimizations)
1.09
2018-02-06
Bug fixes and improvements
1.07
2017-12-22
Bug fixes and improvements for iPhone X
1.06
2017-11-25
Updated Skillz multiplayer platform
• Improved first-time user experience
• Major replay improvements
• Major stability improvements and bug fixes
1.05
2017-10-05
Added some single-player challenge levels to help new players learn the ropes.
(づ。◕‿◕。)づ
1.04
2017-08-07
Tightened up the graphics
• Improved the start/end graphics to make it more clear where to start.
• Added a preview video!
1.03
2017-08-05
Bug Fixes
• Fixed a bug that caused a couple of pieces to come up in the wrong order to begin a round under certain rare conditions. ¯\_(ツ)_/¯ It was quirky, but its now fixed.
1.02
2017-08-03
Bug Fixes
• Fixed a bug that limited the maximum Pipe Bonus to 49 when some people had managed to get above 50?!?
Inconceivable!
• Fixed a bug that caused cross pieces to sometimes show the wrong colors when swapped with vertical pieces.
Ya, it was pretty weird.
• Fixed a bug that caused pieces to end up in the wrong spot when the app was sent to the background during play.
¯\_(ツ)_/¯
1.01
2017-07-25
Tightened Up the Graphics (and Audio)
• New graphics for the round introduction and game summary screens.
• New Sound Effects & Music through the game.
• Added a visual effect when you connect a path to the goal. It's now much more rewarding.
• Sped up the "How to Play" introduction a little bit.
• Made the pickup & drop animations smoother
Bug Fixes
• Fixed a bug where the game would not properly pause when it was sent to the background.
• Fixed a bug where the pause screen claimed there were limited timeouts (there aren't).
• Fixed a bug where running out of time in round 1 or 2 would let you advance to the next round only to fail immediately.