Pocket Rogues: Ultimate

Pocket Rogues: Ultimate


2D Action-RPG & Roguelike


$2.99
1.36.1for iPhone, iPad and more
9.3
489 Ratings
Alexej Leonydov
Developer
232.4 MB
Size
Sep 13, 2023
Update Date
#61
in Action
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Pocket Rogues: Ultimate Screenshots
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About Pocket Rogues: Ultimate

POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

FEATURES:

• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

ULTIMATE VERSION FEATURES:

• The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
• Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
• Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
• Added the ability to start descent into the DUNGEON from a given depth
• All normal dungeons are completely FREE

> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues

For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
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What's New in the Latest Version 1.36.1

Last updated on Sep 13, 2023
Old Versions
[GAMEPLAY]
- After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
- Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built
[GENERATION]
- After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time
- Several new traps have been added
- Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance
[BALANCE]
- When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%)
- When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp
- The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies
- The base defense value for the item "Silent face" has been reduced from 145 to 105
- Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous
- The level of creatures that appear when destroying objects (like Larvae) has been halved
- When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1
[MISC]
- An automatic backup saving system has been added in dungeons, which should restore progress in case of a crash (but it's better not to rely on it, and save manually through "Save and Exit" in regular dungeons or in the Camp)
- Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory
- All daggers are now displayed on the character when equipped
- All friendly NPCs and mercenaries are now fully animated
- Goblins, trolls, regular zombies, and drowned are fully animated
- Dialogues now display the interlocutor's portrait
- Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map
- The appearance of Goblin-Wizards and Goblin-Executioners has been updated
- The appearance of arrows used by Goblin-Archers has been updated
- The Camp's floor appearance has been updated
- After constructing a Pen in the Camp, a small fenced area for pets will appear
- Some troll sounds have been replaced
- The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability"
- Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed
- The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion
- In Settings, you can disable the display of legs for animated characters (may affect performance)
- Playtime statistics now display hours and minutes separately (previously only minutes were displayed)
- New character statistics fields have been added ("Used Crosses of Life")
- An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon
[FIXED]
- Improved performance with large floor sizes and multiple active objects
- Daily tasks weren't saved when transferring progress via the cloud
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Version History
1.36.1
Sep 13, 2023
[GAMEPLAY]
- After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
- Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built
[GENERATION]
- After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time
- Several new traps have been added
- Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance
[BALANCE]
- When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%)
- When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp
- The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies
- The base defense value for the item "Silent face" has been reduced from 145 to 105
- Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous
- The level of creatures that appear when destroying objects (like Larvae) has been halved
- When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1
[MISC]
- An automatic backup saving system has been added in dungeons, which should restore progress in case of a crash (but it's better not to rely on it, and save manually through "Save and Exit" in regular dungeons or in the Camp)
- Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory
- All daggers are now displayed on the character when equipped
- All friendly NPCs and mercenaries are now fully animated
- Goblins, trolls, regular zombies, and drowned are fully animated
- Dialogues now display the interlocutor's portrait
- Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map
- The appearance of Goblin-Wizards and Goblin-Executioners has been updated
- The appearance of arrows used by Goblin-Archers has been updated
- The Camp's floor appearance has been updated
- After constructing a Pen in the Camp, a small fenced area for pets will appear
- Some troll sounds have been replaced
- The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability"
- Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed
- The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion
- In Settings, you can disable the display of legs for animated characters (may affect performance)
- Playtime statistics now display hours and minutes separately (previously only minutes were displayed)
- New character statistics fields have been added ("Used Crosses of Life")
- An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon
[FIXED]
- Improved performance with large floor sizes and multiple active objects
- Daily tasks weren't saved when transferring progress via the cloud
1.36
Jul 27, 2023
[GAMEPLAY]
- Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons
- All pet abilities have 3 levels and can be improved with skill points and gems
- Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen
- Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies
- Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character)
- Minimap size can now be customized
[GENERATION]
- Added new Ambush
- Added new Treasury
- With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters
[MULTIPLAYER]
- "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required)
- Added the ability to create rooms for three players (Ultimate version required)
- Added the ability to change the connection server (three regions are available: Europe, USA and Asia)
- Clicking on the character icon in the lobby will display the nickname of the player who created the room
- Improved multiplayer stability
[BALANCE]
- The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began
- Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors
- The base stats of pets have been increased, and the improvement of each of them is now more effective
- "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass)
- Decoction of Blackgrass can be dropped from more monsters
- Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase and use by any pet)
- Pet "Golem" no longer has the standard ability "Resistance to diseases" (this ability is available for purchase and use by any pet)
- Creature ability "Vampirism" is now calculated according to the damage dealt, instead of the base damage
- Mutually exclusive ring effects can no longer be generated on the same ring
- The cost of all improvements to the Menagerie building above level 1 has been increased
- Base HP of "Grim Paladin" boss reduced from 635 to 540
- Increased the cost of selling blacksmith stones and ingots
- Blueprints no longer drop if the player has completed less than 12 raids
[FIXED]
- When visiting the Lost Tomb with "Downworld Expanses" or "Brave Downworld" modifier active, the game could freeze
- Players might experience a black screen when entering the Treasury in a group raid
- When minimizing the game during loading, a black screen could occur

- The effect "Stun" did not affect the player's characters
- Drawings of some items disappeared when transferring the save to a new device
- Multiple passive items could sometimes be stacked in one inventory slot
- When choosing a second item in the Forge, items that were not suitable for combining were not darkened
- When upgrading items with standard effects in the Forge, the total number of free sockets for effects could be less than it should be
1.35.30
Mar 30, 2023
[MISC]
- Updated the appearance of slots for items in the inventory (and also improved its performance)
- In Settings added the ability to disable the automatic connection of the gamepad
[BALANCE]
- Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies)
- Characters who returned to the Fortress alive now always start a new descent with full HP
[FIXED]
- Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location
- Some creatures could not be killed
- Several chests could be generated at one point
- "Lavra" was not displayed in the Bestiary
- Creatures did not use "Crossbow Volley", despite having the corresponding skill
- Rings lost their quality when playing in multiplayer
- In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor
- Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone
- Sometimes extra walls could be generated in the wrong places
- Icons in the inventory changed their size depending on the screen of the device
- When picking up the Rune of Greed, it could disappear if one was already in the inventory
- The weapon effect "Exploder" dealt damage to the character himself
- Creatures on which "Control" was applied could ignore nearby enemies
- In the item shop, the description of books for the Mage was incorrectly displayed
- Item upgrade progress was not displayed in the inventory
1.35.20
Mar 22, 2023
[GENERATION]
- Added some new rooms for Catacombs and Abandoned Prison
[ITEMS]
- Added 8 new artifacts
- Updated drop lists for most items
[MISC]
- The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon
- Icons of some items have been replaced
- "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons
- The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run)
- While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere
- Inventory background color now changes slightly depending on the character's current class
- Improved the quality of monochrome icons, some of them are completely redrawn
- Consumables can now be placed individually in the Personal Chest and taken from it
- The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab
- The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper
[BALANCE]
- Items modified in the Forge with a silver ingot now retain the same quality and effects
- Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills
- Summoned creature explosions (Heretic Grimoire effect) no longer damage allies
- Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2)
- Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced
- When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased
- Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance
[FIXED]
- Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned"
- The health of monster champions could increase after reloading the location
- After reloading the location in a normal dungeon, the Merchant refused to interact with the player
- When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers
- It was not possible to create a new item in the Forge if the original item had a legendary quality
- The cost of creating new items in the Forge could change if you swap the combinable items in places
- Companion name and stats could be displayed in a different language
- Coffins in the Lost Tomb always spawned the maximum number of monsters instead of random
- Near spider nests, webs could generate inside walls
- The "Breath of Death" skill could be used while playing other animations
- The weapon effect "Reaping" did not work with the Berserker's "Frenzy" skill
- Aura of Viscosity, Inner flame, Flame of Holiness, and Flame of Fel effects could affect allied creatures
- In the Obsidian Tower, it was possible to select a higher starting floor than the current maximum cleared floors
1.35.10
Nov 9, 2022
[Gameplay]
- Items in the inventory can now be sorted by type, price, efficiency and quality
[Generation]
- Added 5 new modifiers for enhanced monsters
[Items]
- Added 5 new equipment effects and 4 new weapon effects
- Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
[Balance]
- All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
- Level of mini-bosses increases more balanced
- The "Exploder" effect no longer deals damage to the character and his allies
- The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence
- Green chests now drop not only artifacts and rings, but also runes
- Adjusted mana cost for some skills
- The cost of buying back items from the Merchant is now 20% higher than the selling price
[Misc]
- When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played
- When attacking with melee weapons on the walls, sparks will fly off from them
- The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword
- Enemies splatter more blood on attacks
- In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow
[Fixed]
- Chance to deal critical damage with a bow shot was calculated incorrectly
- Assassin's Guild crit chance bonus was calculated incorrectly
- The "Through Shot" skill did not pierce enemies through
- Agility did not affect the speed of crossbow shots
- Effects "Walk" and "Battle march" did not work
- When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke"
- When stats were upgraded to level 50, the UI moved slightly to the side
- During the application of some skills, the character froze in place
- The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended
- The effect of creature modifiers on its defense was not displayed in the Bestiary
- Descriptions of some monster abilities were not displayed in the Bestiary
- Artifact auto-destruction didn't work
- With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth
- Merchant clothes affected the price of items previously sold to the Merchant and bought back
- It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th
- When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character
- When discarding an equipped two-handed weapon, the animation type was not reset to one-handed
- Lots of minor fixes
1.35.2
Oct 24, 2022
[GAMEPLAY]
- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
- Most skills and hits no longer stop the character, but almost always significantly slow down their movement
- Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
- While running, the character now looks in the direction of movement, even if he is fixed on the target

[GENERATION]
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury
- Added new environment objects; more objects and containers are generated per floor
- Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
- In the Catacombs and the Prison, you can meet the Merchant right on the floor

[FORTRESS]
- Updated names and descriptions of some buildings

[ITEMS]
- Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
- All axes, arrows and crossbow bolts are now displayed on the character when equipped
- The item "Mage's battle staff" has been renamed to "Arcane staff"

[BALANCE]
- Updated the formula for calculating levels and stats for mini-bosses and monster champions
- Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
- Mini-boss Pumpkinhead no longer regenerates health during combat
- The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
- Goblin Druids can now summon Rats in combat
- Reduced the cost of the building "Circle of Masters"
- The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
- "Flame Breath" now deals damage after a short delay instead of instantly
- The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
- When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
- The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
- Changed the amount of score points that the player received for killing some monsters
- Decreased wall durability in the Sunken Grotto

[MISC]
- Interaction button position can now be changed
- When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
- The trail behind the character when dashing has become more noticeable
- Updated the sound effects of the fight with the Warlock and the Weaver
- The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
- Crates and barrels are a bit smaller
- Added support for 2560x1440 screen resolution
- Redesigned control system (yes, again)
- Redesigned localization system
1.35
Oct 23, 2022
[GAMEPLAY]
- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
- Most skills and hits no longer stop the character, but almost always significantly slow down their movement
- Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
- While running, the character now looks in the direction of movement, even if he is fixed on the target

[GENERATION]
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury
- Added new environment objects; more objects and containers are generated per floor
- Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
- In the Catacombs and the Prison, you can meet the Merchant right on the floor

[FORTRESS]
- Updated names and descriptions of some buildings

[ITEMS]
- Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
- All axes, arrows and crossbow bolts are now displayed on the character when equipped
- The item "Mage's battle staff" has been renamed to "Arcane staff"

[BALANCE]
- Updated the formula for calculating levels and stats for mini-bosses and monster champions
- Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
- Mini-boss Pumpkinhead no longer regenerates health during combat
- The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
- Goblin Druids can now summon Rats in combat
- Reduced the cost of the building "Circle of Masters"
- The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
- "Flame Breath" now deals damage after a short delay instead of instantly
- The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
- When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
- The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
- Changed the amount of score points that the player received for killing some monsters
- Decreased wall durability in the Sunken Grotto

[MISC]
- Interaction button position can now be changed
- When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
- The trail behind the character when dashing has become more noticeable
- Updated the sound effects of the fight with the Warlock and the Weaver
- The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
- Crates and barrels are a bit smaller
- Added support for 2560x1440 screen resolution
- Redesigned control system (yes, again)
- Redesigned localization system
1.34
Feb 16, 2022
[Generation]
* Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands
* Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon
* Gates are now generated more often, and two altars can appear on the same floor at once
* Small rooms are now more common in the Borderlands
[Gameplay]
* Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper
* Updated the summary screen at the end of the descent
* Added chat to multiplayer. Be polite and respect your allies!
[Fortress]
* Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items
[Items]
* Added 12 new recipes for the Forge
[Balance]
* Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same)
* The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times
* "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%)
* After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems
* Pet Golem is now an elemental (previously it belonged to the class of animals)
* Pets and mercenaries are now more difficult to distract the boss from the character
* Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.)
* The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks
* Bleeding no longer affects undead
[Misc]
* Added progress synchronization via iCloud (can be disabled in Settings). It works when you first start the game, and will allow you to restore progress after reinstalling the game, as well as transfer data from the free version to Ultimate without any additional actions on the part of the player. The old autosave to the cloud system is now available only after creating an in-game account
* On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update)
* The world map now displays a record score for each of the locations (on the "Rating" button)
* Inventory now shows total item prices instead of base prices
* Text in dialogs is now animated
* Added new hints on the loading screen and on the signs in the dungeons; some old tips edited
* Changed icons of some items
* Changed the appearance of the Goblin-Druid
* Updated some sound effects
* Companions will no longer come close to the character if possible
* When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects
* The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring
* The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there)
* During tutorial, the character now receives a wooden sword

* Added support for 2400x1080 resolution
* Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively
1.33.10
Oct 25, 2021
[Fortress]
* Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
* Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
* Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
* Added the ability to view previous and future improvements for each open building
[Gameplay]
* After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment
* To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
* The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
[Items]
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Added 3 new gems
* Silver ingots are now used to upgrade equipment
* Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp
* Ice Bow and Stick of Cold has a new standard effect - "Frost"
* "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1
* Updated filters for auto-parsing items in Settings
[Control]
* When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
* Camera shift when turning with the right stick of the gamepad can be disabled in Settings
* Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
* Virtual stick parameters updated
[Balance]
* The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
* The effect of "Bleeding" no longer affects mechanisms
* Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
* The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
* Removed daily quests related to finding items
* Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
* Bone Terror can now destroy walls in the Sunken Grotto
* The bonus to attack speed from the character's Agility is slightly reduced
* Ancient Guardians and Fel Sources have become slightly more dangerous
* Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
[Misc]
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
* Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character
* Updated the appearance of the Altar of Knowledge
* Characters are right-handed again
* The quality of items is now displayed in the Personal Chest
1.33.1
Oct 25, 2021
[Fortress]
* Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
* Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
* Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
* Added the ability to view previous and future improvements for each open building
[Gameplay]
* After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment
* To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
* The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
[Items]
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Added 3 new gems
* Silver ingots are now used to upgrade equipment
* Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp
* Ice Bow and Stick of Cold has a new standard effect - "Frost"
* "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1
* Updated filters for auto-parsing items in Settings
[Control]
* When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
* Camera shift when turning with the right stick of the gamepad can be disabled in Settings
* Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
* Virtual stick parameters updated
[Balance]
* The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
* The effect of "Bleeding" no longer affects mechanisms
* Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
* The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
* Removed daily quests related to finding items
* Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
* Bone Terror can now destroy walls in the Sunken Grotto
* The bonus to attack speed from the character's Agility is slightly reduced
* Ancient Guardians and Fel Sources have become slightly more dangerous
* Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
[Misc]
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
* Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character
* Updated the appearance of the Altar of Knowledge
* Characters are right-handed again
* The quality of items is now displayed in the Personal Chest
1.32.2
Aug 18, 2021
[GAMEPLAY]
* Power attacks can now be used by pressing the button, just like normal
[MULTIPLAYER]
* The lobby now displays already started raids
* "No Mana" pop-up text is no longer displayed above other players
[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
* The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory
* When exiting the Camp, summoned creatures and pets could appear inside the wall
* When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor
* HUD sound played twice when selecting items in inventory
* When playing with the keyboard and mouse, the "click" sound could be repeated continuously
* Throwing out rings may not have their effects disappear
* Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall
* The cost of modifiers for the Obsidian Tower may not display correctly
* Hunter could freeze in place after using "Crossbow Volley"
* Received negative damage increased the strength of the shield, which is received from the Steel Ring
* Vertical sync didn't work
* Navigation in filter settings did not work correctly
* There were two vibration switches in Settings, one of which did not work
1.32.1
Aug 8, 2021
[Gameplay]
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent
* The type of chest owned by the Merchant now depends on the current deep
* When trading, under each item, its price is displayed
[Tower]
* Added 5 new modifiers for the Obsidian Tower
[Control]
* Reworked gamepad controls (both character control and interaction with the game interface)
* The system now automatically detects the input device and changes the control type
* Control of interface elements no longer depends on button binding
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon
* With keyboard and mouse control, items can now be quickly sold with LShift + middle click
[Balance]
* Petrification applied by monsters has become more dangerous
* Resistance to petrification of many monsters has been increased
[Misc]
* Updated the community screen (one of the top buttons on the Fortress screen)
* Added an invite link to the game's Discord server on the community screen
* Items are now thrown from the inventory at a greater distance from the character
* Rings now have a preview of the effects in the Personal chest and inventory
* Personal chest now displays up to 5 equipment effects (previously only 4)
* Slightly redesigned structure of in-game Settings
* The alt. cursor has become brighter
[Fixed]
* Some weapon effects did not work
* After logging into account, downloading data from the cloud did not work until the game was restarted
* Trap levers could not be activated by melee attacks
* No experience earned in multiplayer
* The weapon in the second hand of the Berserker was not displayed on the character
* When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor
* Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated
* When purchasing a new modifier, other selected mods may become inactive
* The character could freeze in place if he received damage while using some skills
* Reapplying potion effects did not reset previous similar effects
* The maximum supply of HP could fall below one
* Dash made it possible to get stuck next to a well in mini-boss arenas
1.32
Jun 9, 2021
* [Gameplay] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
* [Gameplay] The same effects of different pieces of equipment now stack, rather than replace each other
* [Fortress] Added a new building - Jewelry Workshop, the construction of which gives access to rings
* [Fortress] Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
* [Tower] Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
* [Misc] Mini-boss Warlock got a new attack that destroys walls in his arena
* [Misc] Slightly redesigned Shop on the character select screen: items are now differently tabbed
* [Misc] The Shop can now buy more than one usable item at a time
* [Misc] If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
* [Misc] The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
* [Misc] Friendly shadows now have a slightly different color
* [Misc] When using keyboard and mouse, the camera now tilts towards the boss
* [Misc] Added current score display to pause screen
* [Misc] Increased target lock range in boss arenas
* [Misc] The building screen can now be zoomed in and out
* [Misc] Reduced brightness of some light sources
* [Misc] Updated the structure of the changelog
* [Balance] Obsidian Tower modifier drop chance slightly increased
* [Balance] Bonuses from some modifiers increased
* [Balance] Updated exchange rates for gold and gems
* [Balance] The parameters of many equipment effects have been slightly reduced
* [Balance] Significantly reduced Zombie-Guard harpoon damage
* [Balance] Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
* [Balance] Passive items now drop less often
* [Balance] The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
* [Balance] Damage from firing traps was calculated incorrectly and was overstated
* [Balance] When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
* [Fixed] When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
* [Fixed] Companions could stop following the character if they lost sight of him
* [Fixed] Projectiles got stuck in the creature even if the "Dodge" ability was triggered
* [Fixed] Instead of "Monocle" in the inventory and Personal Chest, another item was saved
* [Fixed] Paralysis weapon effect not working
* [Fixed] Pumpkinhead could continue to deal damage with claws after completing some attacks
* [Fixed] The list of effects could overlap the create portal button if there were too many effects
* [Fixed] In Group Raid it was possible to start the game without the consent of another player
* [Fixed] Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
* [Fixed] Resurrected shadows could drop crystals even if they were already dropped by killing a creature
* [Fixed] Visual artifacts with lighting display could appear in the Pumpkinhead arena
* [Fixed] The camera did not tilt towards some bosses
* [Fixed] Monsters in Ambush might not attack right away
* [Fixed] Bottomless Bag was not added to the player when loading a save game
* [Fixed] Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
* [Fixed] Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
* [Fixed] Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear
1.31
Apr 4, 2021
* [Generation] Added a new mini-boss - Warlock
* [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
* [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes
* [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced
* [Balance] Increased the number of items dropped from "green" and "purple" monsters
* [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it
* [Balance] Slightly slowed down Imp projectiles
* [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor
* [Balance] Pumpkinhead arena chest is now based on current depth
* [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows
* [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%)
* [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added
* [Settings] Added gamepad vibration
* [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured
* [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier)
* [Misc] Added display of equipped sword on the character
* [Misc] Added visual effects when leveling up and getting a new recipe
* [Misc] Added icons to the fortress screen indicating the ability to upgrade each building
* [Misc] Monster icons in Bestiary have become slightly larger
* [Misc] Added experience bar to character stats screen
* [Misc] Added a button to the map screen to hide the location interface
* [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu
* [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen
* [Fixed] When opening the map for the first time in the free version of the game, there was an error
* [Fixed] Global illumination color in different locations was not updated
* [Fixed] Removed visual effects of taking damage while dashing
* [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped
* [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it
* [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest
* [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed
* [Fixed] Fixed work of game services on some devices
* [Fixed] Many small improvements, fixes and optimizations
1.30
Dec 23, 2020
* [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
* [Balance] Skills can be improved in the Camp without penalty to cost
* [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
* [Balance] Mercenary health and defense increased
* [Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced
* [Balance] Increased trap damage
* [Misc] The Bestiary now displays a preview of the main location for the monster
* [Misc] Updated some sound effects
* [Misc] Iron Rats removed from the Christmas generation
* [Fixed] Monster walking sounds might not play
* [Fixed] Training Dummy in the Camp had blood
* [Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill)
1.29.2
Oct 28, 2020
* [Halloween] Added Halloween paraphernalia to the game (until November 6th)
* [Generation] Added 6 new types of monsters
* [Generation] Added a new monster spawner - Spider's Nest
* [Misc] Added some previously absent ordinary monsters to the Bestiary
1.29.15
Oct 15, 2020
* [Fixed] Fixed game crashes on devices with old iOS version
---
* [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
* [Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
* [Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
* [Misc] Added creature preview icons to the general list of Bestiary
* [Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
* [Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
* [Balance] Slightly rebalanced all mini-bosses and monster heroes
* [Balance] The cost of torches has been halved
* [Balance] Treasure chest type now depends on depth
* [Fixed] Defense value on Stats Screen was always 0
* [Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
* [Fixed] Many small fixes
1.29.1
Sep 26, 2020
* [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
* [Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
* [Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
* [Misc] Added creature preview icons to the general list of Bestiary
* [Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
* [Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
* [Balance] Slightly rebalanced all mini-bosses and monster heroes
* [Balance] The cost of torches has been halved
* [Balance] Treasure chest type now depends on depth
* [Fixed] Defense value on Stats Screen was always 0
* [Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
* [Fixed] Many small fixes
1.29
Sep 18, 2020
* [Gameplay] Added Bestiary to the game
* [Fortress] Added a new building that gives access to the Bestiary - Library
* [Balance] Some monsters got new abilities
* [Balance] Minor balancing edits to monster modifiers
* [Settings] Increased default and maximum Brightness
* [Settings] Updated appearance of sliders in Settings
* [Settings] Adjustment sliders (brightness, volume, and so on) have become larger and now more convenient to adjust
* [Fixed] Camera borders could be smaller than real floor borders
* [Fixed] Many small fixes and optimizations
1.28.3
Sep 8, 2020
1.28.2
* [Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
* [Items] Added 9 new Artifacts
* [Items] Added 7 new armor
* [Items] Added 4 new hats
* [Generation] Added a new type of chests - a chest with an Artifact
* [Generation] Burial Mound generation has been slightly reworked
* [Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
* [Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
* [Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
* [Balance] Changed the parameters of some types of armor and hats, as well as some effects
* [Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th
* [Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types)
* [Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
* [Misc] When droping items from inventory, they now appear not directly on the character, but next to it
* [Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
* [Misc] Slightly modified first Ambush
* [Misc] Optimized algorithms for damage and coins drop
* [Fixed] Level loading could freeze when moving between floors of Burial Mound
* [Fixed] The same quests could be generated
* [Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
* [Fixed] Some monsters could not be killed
* [Fixed] The color of the glow of legendary items was wrong
* [Fixed] Iron Mask was unreasonably expensive
* [Fixed] Rabbit's Paw efficiency could not be calculated correctly
* [Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
* [Fixed] Many small fixes and optimizations

1.28.3
* [Balance] Increased the lifespan of the Shadows created by the "Seal of Death" skill
* [Fixed] Skill "Seal of Death" did not create Shadows
* [Fixed] Disabling vibration in Settings didn't work
1.28.1
May 23, 2020
Pocket Rogues 1.28

* [Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
* [Gameplay] When you click on the companion icon, the camera will move to it
* [Misc] The appearance of the wells has been slightly changed; the well in the Treasury has become larger
* [Fixed] Christmas attributes were not automatically removed from the game
* [Fixed] Passive effects of items could be displayed on the character twice
* [Fixed] When controlling the keyboard and mouse, clicks on the interface caused the character to attack
* [Fixed] In the Catacombs, the floor could sometimes be generated incorrectly
* [Fixed] In the Forgotten Keeper's arena, the vats with poison did not shine and did not create poison upon destruction
* [Fixed] Arrows were drawn on top of chests

Pocket Rogues 1.28.1

* [Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
* [Multiplayer] Temporarily disabled the ability to change the server region; instead of the list of regions in the lobby, a display of the game version, the level of the current character and fortress is added
* [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
* [Multiplayer] Heal and mana spheres now affect all players, not just the one who picks them
* [Multiplayer] If one of the players died, you can now go to the next floor even if there is one monster left on the floor (but no more)
* [Multiplayer] Many small changes and optimizations
* [Misc] When selling items to the Merchant, the next item in the inventory will be automatically selected
* [Fixed] Grim Paladin did not go into the second phase
* [Fixed] Errors occurred when disabling auto-loot of items
* [Fixed] Merchant could not escape from the Camp, receiving critical damage from a player
* [Fixed] The skill "Control" might not work on the monster, even if the effect of the skill is visually displayed
1.27.3
Dec 31, 2019
* [Christmas] Added winter paraphernalia (until January 20)
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Generation] Added new versions of activated traps with an alternative arrangement of levers
* [Generation] Lizards returned to the Borderlands
* [Settings] Removed some not very useful settings items (such as disabling the direction arrow and the monster counter on the floor)
* [Settings] Added the ability to disable the display of passive effects under the character’s health bar
* [Settings] Increased the maximum and minimum brightness values
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp
* [Fixed] Experience bar was not displayed correctly with non-standard screen resolution
* [Fixed] When loading a saved dungeon, instead of rat-humans, goblins appeared in their place
* [Fixed] The number of HP restored by creatures using vampirism could not be displayed correctly (it was always rounded to the nearest whole value)
* [Fixed] The names of items on the ground may not be displayed when you hover over the mouse
1.27.2
Nov 25, 2019
* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Balance] Ancient Executioner has become a little faster, stronger and more aggressive
* [Balance] The speed of rotation of the spheres around the Master of Bones is reduced, and his attack on the area now knocks enemies
* [Balance] Destroyed Ambushes no longer count as cleared floors
* [Misc] Halloween's pumpkins removed from the generation
* [Misc] Increased delay before the death screen appears (from 2 seconds to 3)
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Misc] The size of the Master of Bones is slightly increased
* [Misc] Arrows no longer pierce the Forgotten Keeper
* [Fixed] Artifact recipes did not drops
* [Fixed] When rolling towards the boss, the character could strangely “slide” along it
* [Fixed] Merchant Clothes were not stored in the Personal Chest
* [Fixed] Mini bosses and monster heroes could get stuck in the walls
* [Fixed] Some types of shells passed through walls, and some might not respond to a collision with an enemy
* [Fixed] Some special attack effects (for example, vampirism) for creatures could work even if the target did not receive damage
1.27
Nov 5, 2019
* [Halloween] Added an alternative version of PumpkinHead (Jack-Hunter)
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation
* [Items] Added 14 new types of armor
* [Items] Added 12 new types of hats
* [Balance] Parameters of most types of armor and helmets are rebalanced
* [Balance] Damage bonus received from buffs and items (for example, from the Sharpening Stone) now increases not only the basic damage of the character, but also the damage of equipped weapons
* [Balance] Slightly increased the health and damage of all the main bosses
* [Balance] Some animations of the Grim Paladin were corrected
* [Misc] Now in the store are displayed icons of standard effects of items
* [Misc] Altar and gate icons were added to the minimap (Cartographer 3 levels required)
* [Misc] Improved accuracy of tracking animation tweens
* [Misc] Returned shaking screen with a powerful shot
* [Misc] Added a tooltip for the effects of attributes on the character characteristics screen, which is displayed when you hover over and duplicates the text of the tooltip opened by clicking on the question mark
* [Fixed] Purchased equipment did not receive special properties
* [Fixed] Bosses did not take poison damage
* [Fixed] Some skills could continue to work regardless of the button pressed, if during activation of the skill go to the inventory or the pause menu
1.26.2
Sep 2, 2019
* [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Gameplay] Fixed vibration on mobile devices (it can be disabled in Settings); added vibration when taking damage and after loading the dungeon
* [Fortress] New buildings added: Artifact Workshop and Circle of Masters
* [Settings] Added brightness adjustment in dungeons ("Video" tab)
* [Settings] Added the ability to adjust the position of the dush button and lock-target button
* [Misc] The effects list on the Characteristics tab in the Inventory now also displays all effects from put on items
* [Misc] Available for improvement buildings in the Fortress are now highlighted, and fully improved with a changed background
* [Misc] Minor interface improvements on the character selection screen
* [Misc] The modifier of the name of improved items now depends not on the first effect in the list, but on the last
* [Misc] In the description of the effects of items that are not cumulative, this is now explicitly indicated
* [Misc] Used and passive items are now also highlighted, like upgraded items
* [Misc] Updated descriptions of some items, and descriptions of used items now display their effects
* [Misc] Updated appearance and icons of the crystal store
* [Misc] Removed the effect of shaking the screen when shooting from a bow
* [Generation] Reduced the probability of generating empty rooms without monsters and objects of the environment
* [Balance] To be able to use the jerk and instant healing after clearing the floor, now you need Level 1 and 2 of the Circle of Masters (all old players will receive level 2 of this building automatically)
* [Balance] Damage of Throwing Knives now depends on Agility of the character
* [Balance] Removed bonus to defence against unallocated skill points due to the low efficiency and non-obviousness of this mechanics
* [Balance] The field of view of monsters generated near the player’s starting position is halved
* [Balance] Guardian Statues are weakened and are now much less commonly generated in the Catacombs, especially on the ground floors
* [Balance] Damage bonus and max. health of reinforced ("green") monsters now depends on the current depth and is significantly reduced on the initial floors
* [Balance] Altar of Fury replaced by Altar of Battle (instead of Berserk’s "Fury" now new buff simply gives increased damage)
* [Balance] The speed of the shells of Lich and Archlich is more than halved
* [Balance] Slightly increased the basic health of Goblin-Mechnikov and Goblin-Executioners, and also slightly increased the speed of movement of the Goblin-Assassin
! Mobile only * [Fixed] When buying crystals, they could come with a delay
* [Fixed] When removing improved equipment, effects could sometimes be removed even if the character has another item with the same effect
* [Fixed] Equipment recipes sometimes could not be pick up
* [Fixed] Some wall objects (such as torches) could be duplicated when loading saved dungeons or after visiting the Camp through the gates
* [Fixed] Attack angle for the dummies was calculated incorrectly
* [Fixed] The degree of rarity of a weapon might not be displayed in its characteristics
* [Fixed] Some translation changes
* [Fixed] Many small fixes and optimizations

Pocket Rogues: Ultimate Price

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