Pocket Rogues

1.36.1 for iPhone, iPad
Free
0

0 Ratings

Update Date

2023-09-13

Size

221.8 MB

Screenshots for iPhone

iPhone
Pocket Rogues Description
POCKET ROGUES brings old school ACTION-RPG flavor to the ROGUELIKE genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

FEATURES:

• THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
• TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
• EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
• THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
• Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
• REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

“For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

ULTIMATE version of the Pocket Rogues is already available!
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8

> Discord (Eng): https://discord.gg/nkmyx6JyYZ
> Facebook (Eng): http://www.facebook.com/PocketRogues

For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
Pocket Rogues 1.36.1 Update
2023-09-13
[GAMEPLAY]
- After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
- Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built
[GENERATION]
- After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time
- Several new traps have been added
- Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance
[BALANCE]
- When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%)
- When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp
- The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies
- The base defense value for the item "Silent face" has been reduced from 145 to 105
- Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous
- The level of creatures that appear when destroying objects (like Larvae) has been halved
- When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1
[MISC]

- Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory
- All daggers are now displayed on the character when equipped
- All friendly NPCs and mercenaries are now fully animated
- Goblins, trolls, regular zombies, and drowned are fully animated
- Dialogues now display the interlocutor's portrait
- Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map
- The appearance of Goblin-Wizards and Goblin-Executioners has been updated
- The appearance of arrows used by Goblin-Archers has been updated
- The Camp's floor appearance has been updated
- After constructing a Pen in the Camp, a small fenced area for pets will appear
- Some troll sounds have been replaced
- The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability"
- Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed
- The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion
- In Settings, you can disable the display of legs for animated characters (may affect performance)
- Playtime statistics now display hours and minutes separately (previously only minutes were displayed)
- New character statistics fields have been added ("Used Crosses of Life")
- An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon
[FIXED]
- Improved performance with large floor sizes and multiple active objects
- Daily tasks weren't saved when transferring progress via the cloud
More Information
Price:
Free
Version:
1.36.1
Size:
221.8 MB
Update Date:
2023-09-13
Developer:
Alexej Leonydov
Language:
English Russian Ukrainian

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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1.36.1 2023-09-13
[GAMEPLAY]
- After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
- Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
- After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones
- A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built
[GENERATION]
- After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time
- Several new traps have been added
- Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance
[BALANCE]
- When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%)
- When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp
- The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies
- The base defense value for the item "Silent face" has been reduced from 145 to 105
- Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous
- The level of creatures that appear when destroying objects (like Larvae) has been halved
- When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1
[MISC]

- Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory
- All daggers are now displayed on the character when equipped
- All friendly NPCs and mercenaries are now fully animated
- Goblins, trolls, regular zombies, and drowned are fully animated
- Dialogues now display the interlocutor's portrait
- Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map
- The appearance of Goblin-Wizards and Goblin-Executioners has been updated
- The appearance of arrows used by Goblin-Archers has been updated
- The Camp's floor appearance has been updated
- After constructing a Pen in the Camp, a small fenced area for pets will appear
- Some troll sounds have been replaced
- The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability"
- Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed
- The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion
- In Settings, you can disable the display of legs for animated characters (may affect performance)
- Playtime statistics now display hours and minutes separately (previously only minutes were displayed)
- New character statistics fields have been added ("Used Crosses of Life")
- An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon
[FIXED]
- Improved performance with large floor sizes and multiple active objects
- Daily tasks weren't saved when transferring progress via the cloud
1.36 2023-07-27
[GAMEPLAY]
- Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons
- All pet abilities have 3 levels and can be improved with skill points and gems
- Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen
- Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies
- Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character)
- Minimap size can now be customized
[GENERATION]
- Added new Ambush
- Added new Treasury
- With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters
[MULTIPLAYER]
- "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required)
- Added the ability to create rooms for three players (Ultimate version required)
- Added the ability to change the connection server (three regions are available: Europe, USA and Asia)
- Clicking on the character icon in the lobby will display the nickname of the player who created the room
- Improved multiplayer stability
[BALANCE]
- The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began
- Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors
- The base stats of pets have been increased, and the improvement of each of them is now more effective
- "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass)
- Decoction of Blackgrass can be dropped from more monsters
- Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase and use by any pet)
- Pet "Golem" no longer has the standard ability "Resistance to diseases" (this ability is available for purchase and use by any pet)
- Creature ability "Vampirism" is now calculated according to the damage dealt, instead of the base damage
- Mutually exclusive ring effects can no longer be generated on the same ring
- The cost of all improvements to the Menagerie building above level 1 has been increased
- Base HP of "Grim Paladin" boss reduced from 635 to 540
- Increased the cost of selling blacksmith stones and ingots
- Blueprints no longer drop if the player has completed less than 12 raids
[FIXED]

- When visiting the Lost Tomb with "Downworld Expanses" or "Brave Downworld" modifier active, the game could freeze
- Players might experience a black screen when entering the Treasury in a group raid
- When minimizing the game during loading, a black screen could occur

- The effect "Stun" did not affect the player's characters
- Drawings of some items disappeared when transferring the save to a new device
- Multiple passive items could sometimes be stacked in one inventory slot
- When choosing a second item in the Forge, items that were not suitable for combining were not darkened
- When upgrading items with standard effects in the Forge, the total number of free sockets for effects could be less than it should be
1.35.30 2023-03-30
[MISC]
- Updated the appearance of slots for items in the inventory (and also improved its performance)
- In Settings added the ability to disable the automatic connection of the gamepad
[BALANCE]
- Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies)
- Characters who returned to the Fortress alive now always start a new descent with full HP
[FIXED]
- Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location
- Some creatures could not be killed
- Several chests could be generated at one point
- "Lavra" was not displayed in the Bestiary
- Creatures did not use "Crossbow Volley", despite having the corresponding skill
- Rings lost their quality when playing in multiplayer
- In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor
- Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone
- Sometimes extra walls could be generated in the wrong places
- Icons in the inventory changed their size depending on the screen of the device
- When picking up the Rune of Greed, it could disappear if one was already in the inventory
- The weapon effect "Exploder" dealt damage to the character himself
- Creatures on which "Control" was applied could ignore nearby enemies
- In the item shop, the description of books for the Mage was incorrectly displayed
- Item upgrade progress was not displayed in the inventory
1.35.20 2023-03-23
[GENERATION]
- Added some new rooms for Catacombs and Abandoned Prison
[ITEMS]
- Added 8 new artifacts
- Updated drop lists for most items
[MISC]
- The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon
- Icons of some items have been replaced
- "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons
- The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run)
- While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere
- Inventory background color now changes slightly depending on the character's current class
- Improved the quality of monochrome icons, some of them are completely redrawn
- Consumables can now be placed individually in the Personal Chest and taken from it
- The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab
- The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper
[BALANCE]
- Items modified in the Forge with a silver ingot now retain the same quality and effects
- Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills
- Summoned creature explosions (Heretic Grimoire effect) no longer damage allies
- Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2)
- Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced
- When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased
- Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance
[FIXED]
- Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned"
- The health of monster champions could increase after reloading the location
- After reloading the location in a normal dungeon, the Merchant refused to interact with the player
- When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers
- It was not possible to create a new item in the Forge if the original item had a legendary quality
- The cost of creating new items in the Forge could change if you swap the combinable items in places
- Companion name and stats could be displayed in a different language
- Coffins in the Lost Tomb always spawned the maximum number of monsters instead of random
- Near spider nests, webs could generate inside walls
- The "Breath of Death" skill could be used while playing other animations
- The weapon effect "Reaping" did not work with the Berserker's "Frenzy" skill
- Aura of Viscosity, Inner flame, Flame of Holiness, and Flame of Fel effects could affect allied creatures
- In the Obsidian Tower, it was possible to select a higher starting floor than the current maximum cleared floors
1.35.10 2022-11-09
[Gameplay]
- Items in the inventory can now be sorted by type, price, efficiency and quality
[Generation]
- Added 5 new modifiers for enhanced monsters
[Items]
- Added 5 new equipment effects and 4 new weapon effects
- Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
[Balance]
- All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
- Level of mini-bosses increases more balanced
- The "Exploder" effect no longer deals damage to the character and his allies
- The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence
- Green chests now drop not only artifacts and rings, but also runes
- Adjusted mana cost for some skills
- The cost of buying back items from the Merchant is now 20% higher than the selling price
[Misc]
- When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played
- When attacking with melee weapons on the walls, sparks will fly off from them
- The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword
- Enemies splatter more blood on attacks
- In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow
[Fixed]
- Chance to deal critical damage with a bow shot was calculated incorrectly
- Assassin's Guild crit chance bonus was calculated incorrectly
- The "Through Shot" skill did not pierce enemies through
- Agility did not affect the speed of crossbow shots
- Effects "Walk" and "Battle march" did not work
- When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke"
- When stats were upgraded to level 50, the UI moved slightly to the side
- During the application of some skills, the character froze in place
- The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended
- The effect of creature modifiers on its defense was not displayed in the Bestiary
- Descriptions of some monster abilities were not displayed in the Bestiary
- Artifact auto-destruction didn't work
- With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth
- Merchant clothes affected the price of items previously sold to the Merchant and bought back
- It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th
- When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character
- When discarding an equipped two-handed weapon, the animation type was not reset to one-handed
- Lots of minor fixes
1.35.1 2022-10-24
[GAMEPLAY]
- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
- Most skills and hits no longer stop the character, but almost always significantly slow down their movement
- Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
- While running, the character now looks in the direction of movement, even if he is fixed on the target

[GENERATION]
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury
- Added new environment objects; more objects and containers are generated per floor
- Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
- In the Catacombs and the Prison, you can meet the Merchant right on the floor

[FORTRESS]
- Updated names and descriptions of some buildings

[ITEMS]
- Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
- All axes, arrows and crossbow bolts are now displayed on the character when equipped
- The item "Mage's battle staff" has been renamed to "Arcane staff"

[BALANCE]
- Updated the formula for calculating levels and stats for mini-bosses and monster champions
- Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
- Mini-boss Pumpkinhead no longer regenerates health during combat
- The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
- Goblin Druids can now summon Rats in combat
- Reduced the cost of the building "Circle of Masters"
- The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
- "Flame Breath" now deals damage after a short delay instead of instantly
- The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
- When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
- The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
- Changed the amount of score points that the player received for killing some monsters
- Decreased wall durability in the Sunken Grotto

[MISC]
- Interaction button position can now be changed
- When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
- The trail behind the character when dashing has become more noticeable
- Updated the sound effects of the fight with the Warlock and the Weaver
- The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
- Crates and barrels are a bit smaller
- Added support for 2560x1440 screen resolution
- Redesigned control system (yes, again)
- Redesigned localization system
1.34 2022-02-16
[Generation]
* Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands
* Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon
* Gates are now generated more often, and two altars can appear on the same floor at once
* Small rooms are now more common in the Borderlands
[Gameplay]
* Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper
* Updated the summary screen at the end of the descent
* Added chat to multiplayer. Be polite and respect your allies!
[Fortress]
* Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items
[Items]
* Added 12 new recipes for the Forge
[Balance]
* Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same)
* The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times
* "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%)
* After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems
* Pet Golem is now an elemental (previously it belonged to the class of animals)
* Pets and mercenaries are now more difficult to distract the boss from the character
* Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.)
* The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks
* Bleeding no longer affects undead
[Misc]
* Added progress synchronization via iCloud (can be disabled in Settings). It works when you first start the game, and will allow you to restore progress after reinstalling the game, as well as transfer data from the free version to Ultimate without any additional actions on the part of the player. The old autosave to the cloud system is now available only after creating an in-game account
* On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update)
* The world map now displays a record score for each of the locations (on the "Rating" button)
* Inventory now shows total item prices instead of base prices
* Text in dialogs is now animated
* Added new hints on the loading screen and on the signs in the dungeons; some old tips edited
* Changed icons of some items
* Changed the appearance of the Goblin-Druid
* Updated some sound effects
* Companions will no longer come close to the character if possible
* When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects
* The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring
* The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there)
* During tutorial, the character now receives a wooden sword

* Added support for 2400x1080 resolution
* Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively
1.33.1 2021-10-25
[Fortress]
* Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
* Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
* Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
* Added the ability to view previous and future improvements for each open building
[Gameplay]
* After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment
* To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
* The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
[Items]
* Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
* Added 3 new gems
* Silver ingots are now used to upgrade equipment
* Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp
* Ice Bow and Stick of Cold has a new standard effect - "Frost"
* "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1
* Updated filters for auto-parsing items in Settings
[Control]
* When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
* Camera shift when turning with the right stick of the gamepad can be disabled in Settings
* Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
* Virtual stick parameters updated
[Balance]
* The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
* The effect of "Bleeding" no longer affects mechanisms
* Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
* The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
* Removed daily quests related to finding items
* Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
* Bone Terror can now destroy walls in the Sunken Grotto
* The bonus to attack speed from the character's Agility is slightly reduced
* Ancient Guardians and Fel Sources have become slightly more dangerous
* Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
[Misc]
* Replaced icons of some effects and items, as well as all buildings in the Fortress
* Added new sound effects and replaced some old ones
* Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
* Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character
* Updated the appearance of the Altar of Knowledge
* Characters are right-handed again
* The quality of items is now displayed in the Personal Chest
1.32.2 2021-08-18
[GAMEPLAY]
* Power attacks can now be used by pressing the button, just like normal
[MULTIPLAYER]
* The lobby now displays already started raids
* "No Mana" pop-up text is no longer displayed above other players
[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
* The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory
* When exiting the Camp, summoned creatures and pets could appear inside the wall
* When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor
* HUD sound played twice when selecting items in inventory
* When playing with the keyboard and mouse, the "click" sound could be repeated continuously
* Throwing out rings may not have their effects disappear
* Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall
* The cost of modifiers for the Obsidian Tower may not display correctly
* Hunter could freeze in place after using "Crossbow Volley"
* Received negative damage increased the strength of the shield, which is received from the Steel Ring
* Vertical sync didn't work
* Navigation in filter settings did not work correctly
* There were two vibration switches in Settings, one of which did not work
1.30 2020-12-23
* [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
* [Balance] Skills can be improved in the Camp without penalty to cost
* [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
* [Balance] Mercenary health and defense increased
* [Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced
* [Balance] Increased trap damage
* [Misc] The Bestiary now displays a preview of the main location for the monster
* [Misc] Updated some sound effects
* [Misc] Iron Rats removed from the Christmas generation
* [Fixed] Monster walking sounds might not play
* [Fixed] Training Dummy in the Camp had blood
* [Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill)
1.29.2 2020-10-28
* [Halloween] Added Halloween paraphernalia to the game (until November 6th)
* [Generation] Added 6 new types of monsters
* [Generation] Added a new monster spawner - Spider's Nest
* [Misc] Added some previously absent ordinary monsters to the Bestiary
1.29.15 2020-10-14
* [Fixed] Fixed game crashes on devices with old iOS version
---
* [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
* [Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
* [Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
* [Misc] Added creature preview icons to the general list of Bestiary
* [Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
* [Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
* [Balance] Slightly rebalanced all mini-bosses and monster heroes
* [Balance] The cost of torches has been halved
* [Balance] Treasure chest type now depends on depth
* [Fixed] Defense value on Stats Screen was always 0
* [Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
* [Fixed] Many small fixes
1.29.1 2020-09-26
* [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
* [Generation] Added new Treasury
* [Fortress] Bestiary added to the Guild and Map screens
* [Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
* [Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
* [Misc] Added creature preview icons to the general list of Bestiary
* [Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
* [Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
* [Balance] Slightly rebalanced all mini-bosses and monster heroes
* [Balance] The cost of torches has been halved
* [Balance] Treasure chest type now depends on depth
* [Fixed] Defense value on Stats Screen was always 0
* [Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
* [Fixed] Many small fixes
1.29 2020-09-18
* [Gameplay] Added Bestiary to the game
* [Fortress] Added a new building that gives access to the Bestiary - Library
* [Balance] Some monsters got new abilities
* [Balance] Minor balancing edits to monster modifiers
* [Settings] Increased default and maximum Brightness
* [Settings] Updated appearance of sliders in Settings
* [Settings] Adjustment sliders (brightness, volume, and so on) have become larger and now more convenient to adjust
* [Fixed] Camera borders could be smaller than real floor borders
* [Fixed] Many small fixes and optimizations
1.28.3 2020-09-05
1.28.2
* [Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
* [Items] Added 9 new Artifacts
* [Items] Added 7 new armor
* [Items] Added 4 new hats
* [Generation] Added a new type of chests - a chest with an Artifact
* [Generation] Burial Mound generation has been slightly reworked
* [Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
* [Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
* [Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
* [Balance] Changed the parameters of some types of armor and hats, as well as some effects
* [Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th
* [Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types)
* [Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
* [Misc] When droping items from inventory, they now appear not directly on the character, but next to it
* [Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
* [Misc] Slightly modified first Ambush
* [Misc] Optimized algorithms for damage and coins drop
* [Fixed] Level loading could freeze when moving between floors of Burial Mound
* [Fixed] The same quests could be generated
* [Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
* [Fixed] Some monsters could not be killed
* [Fixed] The color of the glow of legendary items was wrong
* [Fixed] Iron Mask was unreasonably expensive
* [Fixed] Rabbit's Paw efficiency could not be calculated correctly
* [Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
* [Fixed] Many small fixes and optimizations

1.28.3
* [Balance] Increased the lifespan of the Shadows created by the "Seal of Death" skill
* [Fixed] Skill "Seal of Death" did not create Shadows
* [Fixed] Disabling vibration in Settings didn't work
1.28.1 2020-05-23
Pocket Rogues 1.28

* [Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
* [Gameplay] When you click on the companion icon, the camera will move to it
* [Misc] The appearance of the wells has been slightly changed; the well in the Treasury has become larger
* [Fixed] Christmas attributes were not automatically removed from the game
* [Fixed] Passive effects of items could be displayed on the character twice
* [Fixed] When controlling the keyboard and mouse, clicks on the interface caused the character to attack
* [Fixed] In the Catacombs, the floor could sometimes be generated incorrectly
* [Fixed] In the Forgotten Keeper's arena, the vats with poison did not shine and did not create poison upon destruction
* [Fixed] Arrows were drawn on top of chests

Pocket Rogues 1.28.1

* [Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
* [Multiplayer] Temporarily disabled the ability to change the server region; instead of the list of regions in the lobby, a display of the game version, the level of the current character and fortress is added
* [Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
* [Multiplayer] Heal and mana spheres now affect all players, not just the one who picks them
* [Multiplayer] If one of the players died, you can now go to the next floor even if there is one monster left on the floor (but no more)
* [Multiplayer] Many small changes and optimizations
* [Misc] When selling items to the Merchant, the next item in the inventory will be automatically selected
* [Fixed] Grim Paladin did not go into the second phase
* [Fixed] Errors occurred when disabling auto-loot of items
* [Fixed] Merchant could not escape from the Camp, receiving critical damage from a player
* [Fixed] The skill "Control" might not work on the monster, even if the effect of the skill is visually displayed
1.27.3 2019-12-31
* [Christmas] Added winter paraphernalia (until January 20)
* [Gameplay] Completely redesigned algorithm for finding the path for monsters
* [Generation] Added new versions of activated traps with an alternative arrangement of levers
* [Generation] Lizards returned to the Borderlands
* [Settings] Removed some not very useful settings items (such as disabling the direction arrow and the monster counter on the floor)
* [Settings] Added the ability to disable the display of passive effects under the character’s health bar
* [Settings] Increased the maximum and minimum brightness values
* [Fixed] Some weapon effects could remain on the character even after removing the item
* [Fixed] Some effects did not work on additional berserk weapons
* [Fixed] Items could be duplicated when visiting the Camp
* [Fixed] Experience bar was not displayed correctly with non-standard screen resolution
* [Fixed] When loading a saved dungeon, instead of rat-humans, goblins appeared in their place
* [Fixed] The number of HP restored by creatures using vampirism could not be displayed correctly (it was always rounded to the nearest whole value)
* [Fixed] The names of items on the ground may not be displayed when you hover over the mouse
1.27.2 2019-11-25
* [Balance] Ghouls received a new unique attack (hit from a jump) and now belong to reinforced monsters; also updated their appearance
* [Balance] Ancient Executioner has become a little faster, stronger and more aggressive
* [Balance] The speed of rotation of the spheres around the Master of Bones is reduced, and his attack on the area now knocks enemies
* [Balance] Destroyed Ambushes no longer count as cleared floors
* [Misc] Halloween's pumpkins removed from the generation
* [Misc] Increased delay before the death screen appears (from 2 seconds to 3)
* [Misc] Icons of buildings that have not yet been built are now displayed in grayscale
* [Misc] The size of the Master of Bones is slightly increased
* [Misc] Arrows no longer pierce the Forgotten Keeper
* [Fixed] Artifact recipes did not drops
* [Fixed] When rolling towards the boss, the character could strangely “slide” along it
* [Fixed] Merchant Clothes were not stored in the Personal Chest
* [Fixed] Mini bosses and monster heroes could get stuck in the walls
* [Fixed] Some types of shells passed through walls, and some might not respond to a collision with an enemy
* [Fixed] Some special attack effects (for example, vampirism) for creatures could work even if the target did not receive damage
1.27 2019-11-06
* [Halloween] Added an alternative version of PumpkinHead (Jack-Hunter)
* [Halloween] Halloween pumpkins and Killer Pumpkins are included in the generation of all locations
* [Halloween] Witch Bonfires - spawners of random creatures added to the generation
* [Generation] Added a new class of creatures - "heroes of monsters", which can be found on any location after the 5th floor
* [Generation] Added a new ambush variation
* [Items] Added 14 new types of armor
* [Items] Added 12 new types of hats
* [Balance] Parameters of most types of armor and helmets are rebalanced
* [Balance] Damage bonus received from buffs and items (for example, from the Sharpening Stone) now increases not only the basic damage of the character, but also the damage of equipped weapons
* [Balance] Slightly increased the health and damage of all the main bosses
* [Balance] Some animations of the Grim Paladin were corrected
* [Misc] Now in the store are displayed icons of standard effects of items
* [Misc] Altar and gate icons were added to the minimap (Cartographer 3 levels required)
* [Misc] Improved accuracy of tracking animation tweens
* [Misc] Returned shaking screen with a powerful shot
* [Misc] Added a tooltip for the effects of attributes on the character characteristics screen, which is displayed when you hover over and duplicates the text of the tooltip opened by clicking on the question mark
* [Fixed] Purchased equipment did not receive special properties
* [Fixed] Bosses did not take poison damage
* [Fixed] Some skills could continue to work regardless of the button pressed, if during activation of the skill go to the inventory or the pause menu
1.26.2 2019-09-02
* [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses
* [Gameplay] Added several new unused items as Artifacts
* [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters)
* [Gameplay] Fixed vibration on mobile devices (it can be disabled in Settings); added vibration when taking damage and after loading the dungeon
* [Fortress] New buildings added: Artifact Workshop and Circle of Masters
* [Settings] Added brightness adjustment in dungeons ("Video" tab)
* [Settings] Added the ability to adjust the position of the dush button and lock-target button
* [Misc] The effects list on the Characteristics tab in the Inventory now also displays all effects from put on items
* [Misc] Available for improvement buildings in the Fortress are now highlighted, and fully improved with a changed background
* [Misc] Minor interface improvements on the character selection screen
* [Misc] The modifier of the name of improved items now depends not on the first effect in the list, but on the last
* [Misc] In the description of the effects of items that are not cumulative, this is now explicitly indicated
* [Misc] Used and passive items are now also highlighted, like upgraded items
* [Misc] Updated descriptions of some items, and descriptions of used items now display their effects
* [Misc] Updated appearance and icons of the crystal store
* [Misc] Removed the effect of shaking the screen when shooting from a bow
* [Generation] Reduced the probability of generating empty rooms without monsters and objects of the environment
* [Balance] To be able to use the jerk and instant healing after clearing the floor, now you need Level 1 and 2 of the Circle of Masters (all old players will receive level 2 of this building automatically)
* [Balance] Damage of Throwing Knives now depends on Agility of the character
* [Balance] Removed bonus to defence against unallocated skill points due to the low efficiency and non-obviousness of this mechanics
* [Balance] The field of view of monsters generated near the player’s starting position is halved
* [Balance] Guardian Statues are weakened and are now much less commonly generated in the Catacombs, especially on the ground floors
* [Balance] Damage bonus and max. health of reinforced ("green") monsters now depends on the current depth and is significantly reduced on the initial floors
* [Balance] Altar of Fury replaced by Altar of Battle (instead of Berserk’s "Fury" now new buff simply gives increased damage)
* [Balance] The speed of the shells of Lich and Archlich is more than halved
* [Balance] Slightly increased the basic health of Goblin-Mechnikov and Goblin-Executioners, and also slightly increased the speed of movement of the Goblin-Assassin
! Mobile only * [Fixed] When buying crystals, they could come with a delay
* [Fixed] When removing improved equipment, effects could sometimes be removed even if the character has another item with the same effect
* [Fixed] Equipment recipes sometimes could not be pick up
* [Fixed] Some wall objects (such as torches) could be duplicated when loading saved dungeons or after visiting the Camp through the gates
* [Fixed] Attack angle for the dummies was calculated incorrectly
* [Fixed] The degree of rarity of a weapon might not be displayed in its characteristics
* [Fixed] Some translation changes
* [Fixed] Many small fixes and optimizations
1.25.1 2019-06-02
* [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization
* [Generation] Updated Catacomb generation algorithm
* [Generation] Almost three dozen unique generated rooms have been added to the Catacombs
* [Generation] Added new hostile creatures (Catacombs): Ancient Guard, Fel Source, Ratman-Warrior, Ratman-Archer, Ratman-Hunter
* [Generation] Added many new environmental elements to the Catacombs
* [Gameplay] After cleaning the floor in the dungeon now becomes a little lighter
* [Gameplay] Instant heal button now has animation and description (when you hover over PC)
* [Gameplay] The health bar now plays the animation when the stock of health drops below 20%
* [Gameplay] When you open the Minimap to full screen, you can now zoom (with buttons or with mouse wheel), as well as scroll through it. The displayed size of the map and the maximum distance in this mode is increased
* [Settings] In Settings, you can enable "Vertical Sync" (section "Video")
* [Settings] The Android version adds the function of automatically creating backup saves upon entering the game (if local saving was created earlier, then autosave works only if the current guild level is not lower than the old one)
* [Settings] Removed "decimal values" of pop-up damage values - now they are always on by default
* [Settings] A new one has been added to the list of available screen resolutions - 1680x1050
* [Misc] Added several alternative display sprites for barrels and crates
* [Misc] When you try to sell an item unavailable for sale, the required level of Merchant will be displayed
* [Misc] When you turn on Other Lighting in Settings, the light source on the character is now slightly muffled, so that for better visibility of external light sources
* [Misc] Altars and many other objects of the environment now have their own light source (when you turn on "Other Lighting" in Settings)
* [Misc] Animation of pop-up messages (location name and floor, for example) is now played a little longer
* [Misc] Added hints for character attributes on the Characteristics Screen
* [Misc] Added shot animation for Guardian Statue
* [Misc] Changing the field of view has become a little smoother
* [Misc] Camera shift off when opening inventory is disabled
* [Misc] Several visual changes in the tutorial
* [Misc] Arrows no longer move through Suspicious Pipe if shot angle is too big
* [Misc] On the map screen, the "Next" button is replaced by the "Start" button
* [Misc] Partially redrawn sprites of arrows and sword "Serrated Bastard"
* [Misc] Changed the color of the Candy icon (from pink to blue)
* [Misc] Winter Spirits temporarily removed from generation
* [Balance] The standard resistance to poisoning in the Warrior is significantly increased (from 7 units to 12)
* [Balance] The formula for calculating the level of creatures generated in non-standard locations (for example, in Ambush) now corresponds to the standard
* [Balance] Arrows trapped in the Suspicious Pipe now lose half the damage and can harm even the person who released them
* [Balance] Decreased turning speed of the Guardian Statue and the Corrupted Guardian
* [Balance] Slightly reduced search target radius for Cursed Soul skill
* [Balance] Battle madness now increases damage by 3% for each enemy killed (was 1%)
* [Balance] Many small balance edits
* [Fixed] Items in cell 6 of the Personal Chest disappeared after the game was completed
* [Fixed] Guardian statues could not turn towards the target
* [Fixed] When opening the Minimap, it could be displayed incorrectly
1.24.2 2019-04-10
* [Generation] Added a new mechanism - "Corrupted Guardian" (Catacombs)
* [Gameplay] Shells can now move when they hit the pipes (Catacombs)
* [Balance] Dog's stun time increased from 12 to 16 seconds
* [Misc] In the latest update, King of Bones could die many times due to a bug, so for all players who have this boss level above 15 his level will be reduced
* [Fixed] Immortality of the Dog could not work properly if he died in a non-standard dungeon (for example, in the boss arena)
* [Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
* [Fixed] Some effects could remain on the character even after removing the item on which they are applied
* [Fixed] Grim Paladin could be attacked without entering his arena
* [Fixed] Pumpkinhead gates could disappear not only after exiting them, but simply when loading save
* [Fixed] Visual effects of poisoning could not be displayed and vice versa - displayed, even if disabled in Settings
* [Fixed] Performance hints might not be fully displayed on the character selection screen (at the selected low screen resolution)
* [Fixed] Bosses inflicted less damage to pets than they should have
* [Fixed] Some sounds could be played even with the volume turned off in Settings
* [Fixed] Retractable spikes could be displayed under other sprites (such as objects and descent)
* [Fixed] Several fixes in the descriptions
1.24.1 2019-04-05
1.24
* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian)
* [Gameplay] At the beginning of a new game (after passing tutorial), the player will be asked to choose one of three starting classes
* [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory)
* [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow
* [Gameplay] Characteristics of pets "Attack speed" (due to its low efficiency) replaced by a new one - "Defence". All skill points spent on Attack Speed are returned to the host characters
* [Gameplay] A dash can now be made even with a lack of mana, but the animation will be replaced by an alternative (short dash). Mana cost per dash slightly reduced
* [Misc] The appearance of pets now depends on their level and changes as you level (at levels 10 and 25)
* [Misc] Added pet characteristics screen, displayed before purchasing them, similar to mercenaries
* [Misc] Added a lot of new music tracks and sound effects
* [Misc] Disabled reset of settings after loading saved progress
* [Misc] Replaced some of the animations of Dog, Lynx, and Maimed Wolf
* [Misc] A new class of creatures has been introduced - Mechanisms (Training Dummy, Statue-Guardian)
* [Misc] When transferring progress, achievements and scores are now also saved
* [Misc] Many small visual improvements
* [Settings] Added the "Other effects" toggle, which is responsible for creating particle effects when containers are broken and arrows hit the walls
* [Balance] Added "Defence" for all pets and slightly increased their basic characteristics
* [Balance] The cost of buying all pets increased (from 50 crystals to 100)
* [Balance] Hunter's skill "Crossbow Volley" will not work if a character does not have enough mana
* [Balance] Reduced damage bonus for amplified ("green") monsters
* [Balance] Regular ("quick") attacks are penalized for effectiveness if the creature does not have enough mana, but the animation plays as before
* [Balance] Increased damage taking animation duration
* [Balance] The chance of triggering an animation of taking damage is increased for monsters that the player is attacking in melee
* [Balance] Increased the effectiveness of enchantments "Burning" and "Poisoning"
* [Balance] The effect of poisoning overlaid with Witch shots is slightly weakened
* [Balance] A number of minor edits of monster characteristics
* [Fixed] Quests could be duplicated after completing them and receiving a reward
* [Fixed] When overcoming a certain value of attack speed, the speed began to decrease
* [Fixed] Increasing the pet level of one character could lead to higher levels for other pets as well
* [Fixed] Skill "Killer Step" did not move the character
* [Fixed] The Death Breath could arbitrarily interrupt its action when a character takes damage
* [Fixed] Score was saved incorrectly when saving to dungeon
* [Fixed] The music could stop playing in the dungeon and did not change when changing locations (for example, when entering the Camp or when entering the Ambush)
* [Fixed] A fast berserk attack could be detected incorrectly

1.24.1
* [Fixed] Necromancer's skill "Seal of the Death" did not create shadow
* [Fixed] The description of the Necromancer's skill "Seal of the Damned" at level 25 was incorrect
* [Fixed] Mercenaries disappeared when re-visiting the Camp
* [Fixed] In the tutorial it was impossible to pick up some subjects
* [Fixed] In tutorial, when changing class, the armor and helmet could be gone
* [Fixed] In the tutorial it was impossible to choose a starting class when playing on a gamepad
1.23.4 2018-01-09
* [Balance] The formula for calculating the amount of experience required to increase the level has been updated * [Balance] Significantly increased the cost of selling passive items * [Balance] Reduced cost modifier for unusual items * [Misc] Added the effect of dust before dash * [Misc] Cursors are redrawed * [Misc] Reduced the size of some pop-up labels * [Fixed] Autosave did not work in Ultimate version when minimizing game * [Fixed] Arrows stuck into a character even when he is invulnerable (for example, during a dash) * [Fixed] With the help of the Gate of the Camp it was possible to rob it endlessly * [Fixed] When discarding used items, their number was not reset * [Fixed] Contrary to the description, the character still received bonuses from skills when using weapons of inappropriate classes * [Fixed] When loading a save or leaving the Camp through the Gate the altars became active again, even if they had already been used before * [Fixed] When selling or folding passive items in Personal Chest, their effects were not removed, and when used were folded, items did not disappear from the quick access slots * [Fixed] Personal Chest cells could sometimes be bought even with a lack of gold * [Fixed] Crosshair cursor dimmed when approaching the edges of the screen * [Fixed] Disabling the display of skills was reset after exiting the settings menu * [Fixed] When restoring health through red spheres, the displayed value was different from the real * [Fixed] Many small optimizations