Port Defender

Port Defender


2D Field Defense


FreeOffers In-App Purchases

1.5for iPhone, iPad and more
9.1
21 Ratings
Michael Fuller
Developer
87 MB
Size
Jan 6, 2020
Update Date
Strategy
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Port Defender Screenshots
Port Defender poster
Port Defender posterPort Defender posterPort Defender posterPort Defender posterPort Defender poster

About Port Defender

Welcome to Port Defender, a fun area defense game. Your goal is to build expansive mazes in order to stop ever expanding waves of creeps from escaping. For players who seek a more guided approach story and fixed path levels are also available for a predefined and challenging experience.

Please leave a review, any rating will do, good or bad, just please leave one.

Notes: This game does not track your behavior or attempt to sell your information off. It can be played offline. You can create local accounts to have multiple games going at the same time. The only in-app purchases are for additional cheats and are one time only.

Features:
+26 built in maps
+Support for all device orientations
+Retina support

7 Towers
+ Gun, Flak, Missile, Slow, Gas, Ray, Nuclear

Extra features
+Weapons (Fire, Slow, Gas & Nuclear)
+Admin (Moving Tower)

For more images and videos please check out our website. The guide book is still under construction, the previous website has been discontinued.
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What's New in the Latest Version 1.5

Last updated on Jan 6, 2020
Old Versions
It has been literally years since the last update, but today is the day, we’re fixing various issues identified by players, specifically levels not loading. Also enhanced the level selection screen to show the little paging dots. And a new setting has been added to move the user interface away from the edge so it is more playable on devices that don’t have a home button.
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Version History
1.5
Jan 6, 2020
It has been literally years since the last update, but today is the day, we’re fixing various issues identified by players, specifically levels not loading. Also enhanced the level selection screen to show the little paging dots. And a new setting has been added to move the user interface away from the edge so it is more playable on devices that don’t have a home button.
1.4
Mar 23, 2016
1. Crash fixes
2. Minor updates
1.3
Mar 30, 2015
1) Fixing Random Waves not working
2) Changed Comments to Facebook Page Link
1.2
Mar 4, 2015
Added iPhone 6, iPhone 6+ Support
Added 4x artwork for creeps & towers to look crisper (On newer devices)
More Tutorials
Menu icons/style have been changed
New loading screen
1.1.5
May 6, 2013
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Lite configuration changes

---------------------------
1.1.2 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]

Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.

---------------------------
1.1.3 Changes
---------------------------

1) Fixed some spelling issues
2) Fixed issues with map "Lines" not working
3) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.

---------------------------
1.1.4 Changes
---------------------------

1) New Map "Square" [15x15], the Mayan apocalypse was a bit late
2) New Map "Football" [16x16]
3) New Setting "Continuous Play"
4) New Store Item "Skip 10", and its part of "Package 1"
5) Fixed a path finding bug
6) Currency is converted to valor when it overflows
7) Faster saves

---------------------------
1.1.5 Changes
---------------------------

1) New Settings "Auto Save" & "Admin Zoom"
2) Cloud Sync your Statistics
3) Admin has shadow
4) Updated setting icons with Red/Green status indicators
5) Pause/Finish screen has been upgraded
1.1.4
Jan 18, 2013
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Lite configuration changes

---------------------------
1.1.2 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]

Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.

---------------------------
1.1.3 Changes
---------------------------

1) Fixed some spelling issues
2) Fixed issues with map "Lines" not working
3) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.

---------------------------
1.1.4 Changes
---------------------------

1) New Map "Square" [15x15], the Mayan apocalypse was a bit late
2) New Map "Football" [16x16]
3) New Setting "Continuos Play"
4) New Store Item "Skip 10", and its part of "Package 1"
5) Fixed a path finding bug
6) Currency is converted to valor when it overflows
7) Faster saves
1.1.3
Dec 13, 2012
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Lite configuration changes

---------------------------
1.1.2 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]

Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.

---------------------------
1.1.3 Changes
---------------------------

1) Fixed some spelling issues
2) Fixed issues with map "Lines" not working
3) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
1.1.2
Dec 1, 2012
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Lite configuration changes

---------------------------
1.1.2 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Made "Restore" button blue so it stands out [Visibility]
3) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
4) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]

Any previous in-app purchases are still there, just restore them from the store menu. Also you activate purchased items from the store menu, so for example when you need the Admin's free will power, tap store from the main menu, then tap free will, then activate. Powers will need to be re-activated when you re-launch the app, they don't stay on.
1.1.0
Nov 21, 2012
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) The internal "Update" and "Sync" systems are not ready yet and will be included in future updates
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switched from "cash" to a more generic "currency"
9) Fuel is always show on screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates/sync
3) Taller maps
4) More custom waves
1.0.32
Nov 21, 2011
Everyone, thanks for playing, this is update #32 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

1.0.32 Changes

1) Fixed "Any Layout - Extreme" leader-boards not working

1.0.31 Changes

1) iOS 5 Fixes, moved around game asset files to reduce sync time.
2) Changed About to Credits
3) Added restore button for previously purchased items
4) Removed Classic menu view

1.0.30 Changes

New Features:
1) New Random Wave System, (300 waves of pain)
2) Updated Tower Placement System
3) New Store Item, all 3 for less
4) Updated Transfer Save Icon
5) Updated Pause Menu
6) Updated Score Display
7) New setting, disable screen shot mode
8) New leader boards (Money, Creeps Destroyed & Random)

Bug Fixes:
1) Fixed Bomb! icon active at wrong times
2) Fixed issues with game locking up while updating online stat
1.0.31
Nov 12, 2011
Everyone, thanks for playing, this is update #31 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

1.0.31 Changes

1) iOS 5 Fixes, moved around game asset files to reduce sync time.
2) Changed About to Credits
3) Added restore button for previously purchased items
4) Removed Classic menu view

1.0.30 Changes

New Features:
1) New Random Wave System, (300 waves of pain)
2) Updated Tower Placement System
3) New Store Item, all 3 for less
4) Updated Transfer Save Icon
5) Updated Pause Menu
6) Updated Score Display
7) New setting, disable screen shot mode
8) New leader boards (Money, Creeps Destroyed & Random)

Bug Fixes:
1) Fixed Bomb! icon active at wrong times
2) Fixed issues with game locking up while updating online stat
1.0.30
May 27, 2011
Everyone, thanks for playing, this is update #30 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

New Features:
1) New Random Wave System, (300 waves of pain)
2) Updated Tower Placement System
3) New Store Item, all 3 for less
4) Updated Transfer Save Icon
5) Updated Pause Menu
6) Updated Score Display
7) New setting, disable screen shot mode
8) New leader boards (Money, Creeps Destroyed & Random)

Bug Fixes:
1) Fixed Bomb! icon active at wrong times
2) Fixed issues with game locking up while updating online stats
1.0.29
Apr 20, 2011
Everyone, thanks for playing, this is update #29 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

New Features:
1) Added in new game loading tip
2) Added in Sync Tool help item

Bug Fixes:
1) Fixed crash bug when using classic mode
2) Changed "Classic View" text back to "Classic"
3) Removed extra files
1.0.28
Apr 12, 2011
Everyone, thanks for playing, this is update #28 to Port Defender. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

Changes:
1) Added in Sync Tool, Transfer Save Game & Sync Stats between devices
2) Changed "Resume Game" button to have image of map and wave number
3) Added in quick splash screens to move loading initial content into its own place, there are 9 different logos, we didn't want to have the same thing pop up every time
4) Added in 13 pre-game tips to make loading or starting a new game more pleasant
5) Modified store to look a little better
6) Updated initial install with all current content
7) Added Rate Application message

Bug fixes:
1) Fixed issue when uploading stats would lock screen
2) You can now tap the cancel button when tower placement acts crazy (Requested by player)
3) Fixed issues with starting up in portrait orientation
4) Fixed some various leaks
1.0.27
Jan 13, 2011
1) Fixed Overlay setting
2) Fixed easy reading text not working
3) Changed easy reading font to include more characters
4) Fixed issue with Classic button being active during loading
5) Update system will not re-download installed content
6) Introduced basic scripting
7) New Tower Tutorial map available through built in update feature

Please leave a review
1.0.26
Jan 6, 2011
1) Increased weapon damage
2) Decreased weapon charge time
3) Updated setting menu
4) Added in auto pause setting
5) Added in developer notes button
6) Added in email developer button
7) Moved admin button to far right of tower buttons to match with cancel button
8) Fixed achievement bug where unlocking extreme not unlocking hard variant
1.0.25
Dec 20, 2010
1) Added in screen item identification system
2) Changed the way weapons worked
3) Added in Gas & Nuke Weapons
4) Added in toggle switch to switch from building towers and using weapons, due to limited screen space
5) Fixed some stat tracking issues when starting a new game
6) Added in more store purchases
7) Classic interface
1.0.24
Nov 3, 2010
New Interface
1) Update home screen
2) Updated in game graphics
3) Added in Store
4) Updated pause screen
5) Retina Support

Game Changes
1) Player Management
2) Leaderboards
3) Achievements

New Towers
1) Anti-Air Tower, defend your air space
2) Gas Tower, set creeps on fire

Tower Rebalancing
1) Gun/Nuke towers only attack ground objects
2) Read more about tower changes in the official guide
1.0.23
Sep 16, 2010
* The app will take a few seconds the first time in order to update its internal database, but it will launch faster on subsequent runs.

0) New icons
1) New main menu images
2) New package based content system
3) Updated about screen
4) Download content updates from inside app
A) New content available for download
5) New creep type, the Magnet
6) Updated common waves to include magnet creep
7) Better orientation support
A) Flat surface issues resolved
8) New error detection messages related to content update system
9) Updated quick identification guide
10) New web guide
1.0.22
Apr 19, 2010
0.0) Unified look/feel/version numbers for full/lite versions

1.0) Bug Fixes
1.1) Fixed new game always defaulting to normal difficulty when, starting a new game after starting the app

2.0) Updated guides
2.1) New image history guide
2.2) Updated quick identification images

3.0) Updated menu graphics
3.1) New loading screens
3.2) New home screen background

4.0) Updated Pinch to Zoom
4.1) Pinching now zooms into the location that you pinched over, unlike the previous zoom to middle of screen action. Pinch over a creep and it will zoom to that creep.
1.0.21
Apr 13, 2010
1.0) Support for All Screen Orientations on all Devices
1.1) Go ahead, twist the device to any orientation, it will handle anything, and fully respect the lock screen switch

2.0) New High Res Towers & Creeps

3.0) High Res graphics for "Green Field" & "Red Zone"

4.0) Actual sound effects, when guns, rockets, microwaves and nukes fire, when vehicles explode and when using the Bomb!
4.1) Turn on and off sounds without needing to restart game

5.0) Updated Guides
5.1) Changed General, Creep, Art & Tower guides to represent the new graphics

6.0) Moved game loading functions from application launch to pre-game setup, for quicker start up times, but longer resume or new game start times on first session per launch
6.1) Now it starts up almost instantly

7.0)Turned off the feature that allowed the Admin to auto follow creeps, it was way too powerful, now you have to pay attention

"Let me explain, the Admin was way too powerful, it would chase around creeps and make the game less fun and not so thrilling. Now you have to strategically station the Admin, or fly it around chasing down creeps, but you have to be careful that creeps don't slip by when flying the admin, and time your Admin attacking powers carefully."

8.0) Lowered the amount of money received from destroying creeps. "Now you have to fight for each dollar, and spend it carefully"

9.0) Smaller devices also received the new creep and towers graphics, but have been scaled down to save on memory.

10.0) Found a bug when starting a new game, it will default to normal difficulty, but you can override this bug by starting another new game, without closing the app.

11.0) New Sound Engine, You can listen to music and game sounds at same time
1.0.19.1
Apr 2, 2010
-Removed developer options for extra money, and skipping levels, my bad
+Updated icons to use the HD versions of towers, but the in-game towers are still using SD versions
~Working on the new higher def graphics, so the SD/HD graphics will change with next update.
1.0.19
Apr 1, 2010
+Support for larger screen devices, with the following changes:
-Altered user interface
-Altered menus
-Larger buttons
-Larger images
-Starts up in Landscape (home button right) or Portrait (home button down) orientations

-Dropped support for 2.x devices, sorry, but 3.0 is required when supporting larger screen devices.

+For All Devices
-New Icon
-Some menu effects
-New loading screens

+Fixes
-Solved a bug related to the game interface not rotating
1.0.18
Mar 23, 2010
New Features:
+Menus now work in Portrait & Landscape orientations, for OS 3.0 and above
+Updated menu graphics
+Updated version guide
+Changed Quick Identification Tool into List
-Removed Screen Information dialog from Pause menu

Notes:
-2.2.x users can only use landscape menus, but the game will also play in portrait if rotated
1.0.17
Mar 2, 2010
+ Added in the ability to play in Portrait Mode.
+ Changed the main display font.
+ Updated the version, missing and art guidebooks.
+ Completely rewrote the finger tracking system.
+ Changed the tower selling/upgrade mechanic.
+ Changed the way panning/zooming is handled to clean up some jagged movement.
+ Players can now drive the Admin and Fire weapons or Abduct creeps at the same time.

Bug Fixes:
- Fixed a few typos.

Port Defender FAQ

Click here to learn how to download Port Defender in restricted country or region.
Check the following list to see the minimum requirements of Port Defender.
iPhone
Requires iOS 10.0 or later.
iPad
Requires iPadOS 10.0 or later.
iPod touch
Requires iOS 10.0 or later.
Port Defender supports English
Port Defender contains in-app purchases. Please check the pricing plan as below:
Fun Mode
$0.99
Package 1
$1.99
Free Will
$0.99
Cash for Admins
$0.99

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