Port Defender® Lite - 2D Field Defense

Port Defender® Lite - 2D Field Defense



Free

1.4for iPhone, iPad and more
9.9
8 Ratings
Michael Fuller
Developer
54.8 MB
Size
Mar 23, 2016
Update Date
Strategy
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Port Defender® Lite - 2D Field Defense Screenshots
Port Defender® Lite - 2D Field Defense poster
Port Defender® Lite - 2D Field Defense posterPort Defender® Lite - 2D Field Defense posterPort Defender® Lite - 2D Field Defense poster

About Port Defender® Lite - 2D Field Defense

Welcome to Port Defender® Lite, a fun area defense game that has just received its biggest update ever. Your goal is to build expansive mazes in order to stop ever expanding waves of creeps from escaping. For players who seek a more guided approach story and fixed path levels are also available for a predefined and challenging experience.

Notice: On first launch this application will need a few seconds to create its internal database, later it will load instantly. Please don't turn off your device while there is a spinning symbol or it says please wait.

Please leave a review, any rating will do, good or bad, just please leave one.

Features:
+10/24 built in maps
+Support for all device orientations
+Retina support

7 Towers
+ Gun, Flak, Missile, Slow, Gas, Ray, Nuclear

Extra features
+Weapons (Fire, Slow, Gas & Nuclear)
+Admin (Moving Tower)

For more images and videos please check out our website

Also please follow us on Twitter: @mgatelabs
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What's New in the Latest Version 1.4

Last updated on Mar 23, 2016
Old Versions
This app has been updated by Apple to display the Apple Watch app icon.

1. Crash fixes
2. Minor updates
Show More
Version History
1.4
Mar 23, 2016
This app has been updated by Apple to display the Apple Watch app icon.

1. Crash fixes
2. Minor updates
1.3
Mar 30, 2015
1) Fixing Random Waves not working
2) Changed Comments to Facebook Page Link
1.2
Mar 4, 2015
Added iPhone 6, iPhone 6+ Support
Added 4x artwork for creeps & towers to look crisper (On newer devices)
More Tutorials
Menu icons/style have been changed
New loading screen
1.1.5
May 6, 2013
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
4) The developer checked some boxes so achievements and leader boards show up

---------------------------
1.1.3 Changes
---------------------------

1) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.

---------------------------
1.1.5 Changes
---------------------------

1) New Settings "Auto Save", "Continuous Play" & "Admin Zoom"
2) Cloud Sync your Statistics
3) Admin has shadow
4) Updated setting icons with Red/Green status indicators
5) Pause/Finish screen has been upgraded
6) Fixed a path finding bug
7) Currency is converted to valor when it overflows
8) Faster saves
1.1.3
Dec 13, 2012
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
4) The developer checked some boxes so achievements and leader boards show up

---------------------------
1.1.3 Changes
---------------------------

1) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.
1.1.1
Dec 1, 2012
---------------------------
1.1.0 Changes
---------------------------

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

---------------------------
1.1.1 Changes
---------------------------

1) Fixes for Posting Scores/Achievements [Thread failures]
2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic]
3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues]
4) The developer checked some boxes so achievements and leader boards show up
1.1.0
Nov 21, 2012
It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining.

Major Changes:
1) Complete Engine rewrite to straight C++
2) New in-game memory management/recycling infrastructure
3) Upgraded to ARC builds to reduce UI memory leaks
4) Music!
5) New Interface paradigms and better touch tracking
6) More settings
7) Binary file formats
8) Minimal iOS support raised to 4.3
9) iPhone 5/iOS 6 Support
10) Retina fonts

Other changes:
1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps.
2) Anti-Air tower is now the flak cannon
3) Microwave tower is now the Ray Accelerator
4) Rocket tower is now the Missile launcher
5) GameCenter Support
6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades
7) The term for "Score" has been changed to "Valor"
8) Switch from "cash" to a more generic "currency"
9) Fuel is always show on the screen
10) In-game help has been expanded

Planned Changes:
1) Creep redesign
2) Bring back updates
3) Taller maps
4) More custom waves

We already noticed that the leader boards and achievements are missing, and will submit a new build today to address this.
1.0.31
Nov 14, 2011
Everyone, thanks for playing, this is update #31 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

1.0.31 Changes

1) iOS 5 Fixes, moved around game asset files to reduce sync time.
2) Changed About to Credits

1.0.30 Changes

New Features:
1) New Random Wave System
2) Updated Tower Placement System
3) Updated Pause Menu
4) Updated Score Display
5) New setting, disable screen shot mode

Bug Fixes:
1) Fixed Bomb! icon active at wrong times
1.0.30
May 26, 2011
Everyone, thanks for playing, this is update #30 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

New Features:
1) New Random Wave System
2) Updated Tower Placement System
3) Updated Pause Menu
4) Updated Score Display
5) New setting, disable screen shot mode

Bug Fixes:
1) Fixed Bomb! icon active at wrong times
1.0.29
Apr 14, 2011
Everyone, thanks for playing, this is update #29 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

New Features:
1) Added in new game loading tip

Bug Fixes:
1) Fixed crash bug when using classic mode
2) Changed "Classic View" text back to "Classic"
3) Removed extra files
1.0.28
Apr 8, 2011
Everyone, thanks for playing, this is update #28 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us.

Changes:
1) Changed "Resume Game" button to have image of map and wave number
2) Added in quick splash screens to move loading initial content into its own place, there are 3 different logos, we didn't want to have the same thing pop up every time
3) Added in 12 pre-game tips to make loading or starting a new game more pleasant
4) Updated initial install with all current content
5) Added Rate Application message

Bug fixes:
1) You can now tap the cancel button when tower placement acts crazy (Requested by player)
2) Fixed issues with starting up in portrait orientation
3) Fixed some various leaks
1.0.27
Jan 11, 2011
1) Fixed Overlay setting
2) Fixed easy reading text not working
3) Changed easy reading font to include more characters
4) Fixed issue with Classic button being active during loading
5) Update system will not re-download installed content
6) Introduced basic scripting
7) New Tower Tutorial map available through built in update feature
1.0.26
Jan 4, 2011
1) Increased weapon damage
2) Decreased weapon charge time
3) Updated setting menu
4) Added in auto pause setting
5) Added in developer notes button
6) Added in email developer button
1.0.25
Dec 17, 2010
1) Raised tower upgrade cap to 2
2) Added in screen item identification system
3) Changed the way weapons worked
4) Added in Gas & Nuke weapons
5) Added in toggle switch to switch from building towers and using weapons, due to limited screen space
6) Fixed stat tracking issues when starting a new game
1.0.24
Nov 16, 2010
1.0 New Interface
1.1 Classic Interface available for smaller devices
1.2 Retina Support
2.0 Player Statistics
3.0 User Management
4.0 2 New Towers
4.1 Tower Rebalancing - Some towers will not attack flying creeps, see the official guide for more info, available from within the app
1.0.23
Sep 16, 2010
0) New icons
1) New main menu images
2) New package based content system
3) Updated about screen
4) Download content updates from inside app
A) New content available for download
5) New creep type, the Magnet
6) Updated common waves to include magnet creep
7) Better orientation support
A) Flat surface issues resolved
8) New error detection messages related to content update system 9) Updated quick identification guide 10) New web guide

* The app will take a few seconds the first time in order to update its internal database, but it will launch faster on subsequent runs.
1.0.22
Apr 19, 2010
1.0) Unification of lite/full look/feel
1.1) Some of the menus and options were a bit off.

2.0) Updated guides
2.1) New Image History guide
2.2) Updated Quick Information with most up to date images

3.0) Changes to settings menu
3.1) updated text for Sound description

4.0) Updated Pinch to Zoom
4.1) Pinching now zooms into the location that you pinched over, unlike the previous zoom to middle of screen action. Pinch over a creep and it will zoom to that creep.
1.0.21
Apr 14, 2010
+HD Creeps
+Added HD version of "Green Field", still working on rest
+Minor tweaks
+Updated Guides
+General money reduction, more focus on the battle and construction of mazes
+New Sound Engine, You can listen to music and game sounds at same time
1.0.19
Apr 8, 2010
+Updated engine to 1.0.19.1 (7 Months of updates) Now Lite & Full editions use the same underlying technologies
+Support for Larger Devices
+Updated Icons
+Updated Graphics
+New High Res Towers, still working on HD creeps
+Updated UIKit Based Menu
+Support for all screen Orientations on all Devices
+Moved image/shape loading from application launch, quicker load time
1.0.12
Sep 17, 2009
+New interface
+New rendering engine
+New maps
+Higher wave cap
+New tower upgrade/sell method
+Multiple help guides
+New Tower (Microwave)
1.0.7
Jun 23, 2009
Random & Story waves of creep.

Projectile redirection: Rockets, Ping & Nuke shells will find new targets under certain conditions.

Tower Balancing

Settings
-Disable sound
-Enable color map previews
-Turn off explosions
-Turn off death animations
-Turn off menu flicker & delay
-Switch databases, 2 save games
1.0.6
May 20, 2009
1.0.5
May 9, 2009
1.0.4
Apr 22, 2009
1.0.2
Apr 17, 2009

Port Defender® Lite - 2D Field Defense FAQ

Click here to learn how to download Port Defender® Lite - 2D Field Defense in restricted country or region.
Check the following list to see the minimum requirements of Port Defender® Lite - 2D Field Defense.
iPhone
Requires iOS 6.0 or later.
iPad
Requires iPadOS 6.0 or later.
iPod touch
Requires iOS 6.0 or later.
Port Defender® Lite - 2D Field Defense supports English

Port Defender® Lite - 2D Field Defense Alternative

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