2.5.1
2019-10-22
More campaign levels
2.5.0
2019-10-17
Added campaign mode
2.4.3
2019-10-12
Performance improvements
2.4.2
2019-10-09
Performance improvements
2.4.1
2019-10-08
Performance improvements
2.4.0
2019-10-03
Reworked game economy - new ways to get rewards
Performance improvements
2.3.0
2019-09-23
- New game mode: Conquest
- Improved controls
- Improved load time
2.2.0
2019-09-06
- Improved air control and jumping of characters.
- Added playground to game modes to test your weapons.
- Changed how talents work - talents are now hidden and instead of choosing a talent you will get one randomly.
- Ranks were reset and the rating system has been changed from Elo to Glicko2.
- Improved game performance.
2.1.1
2019-08-31
v2.1.0
## Features
- Ability to submit feedback directly from game.
- Ambient sounds in more maps.
- Hero and weapon information windows.
- Thunder Sniper & Sniper Handgun now has a laser scope.
- Training and ranked modes.
- 10 more ranks!
## Fixes
- Fixed matchmaking rating calculation formula. Before it only gave a certain set of values, now it should be a continuous range.
## Balance changes
Weapons:
- Freeze Bomb Launcher:
+ Damage reduced from 60 to 40
+ Removed damage based on distance feature
+ Ice bombs drop count reduced from 13 to 6
+ Ice shards drop count reduced from 13 to 6
+ Initial grenade damage increased from 40 to 60
+ Ice Bomb damage increased from 10 to 25
+ Talents:
- T2 Projectile Speed increased from 20% to 30%
- T2 Effect Strenght increased from 20% to 60%
- T3 Reload Speed 30% replaced with Projectile Size 60%
- T4 Effect Strength increased from 30% to 60%
- T4 Projectile Speed increased from 20% to 30%
- T6 Projectile Size 60% replaced with Reload Speed 30%
- T6 Effect Strenght increased from 30% to 60%
- Incendiary Launcher:
+ Damage reduced from 60 to 50
+ Removed damage based on distance feature
+ Reload Time increased from 1 to 4
+ Initial Grenade damage increased from 7 to 60
+ Mini Rocket damage increased from 13 to 30
+ Talents:
- T1 Ranged Damage increased from 10% to 25%
- T2 Starting Ammo reduced from 2 to 1
- T2 Projectile Size increased from 30% to 50%
- T3 Effect Strength 40% replaced with Starting Ammo 1
- T4 Ranged Damage 10% replaced with Effect Strength 30%
- T4 Lifesteal reduced from 25% to 15%
- T4 Starting Ammo reduced from 2 to 1
- T5 Projectile Size 30% replaced with Effect Strength 30%
- T5 Max Ammo reduced from 4 to 3
- T6 Reload Speed increased from 15% to 40%
- T6 Projectile Size increased from 60% to 100%
- Spread Shooter:
+ Damage increased from 5 to 9
+ Projectile speed increased from 10 to 13
+ Talents:
- T2 Bounciness swapped with T2 Ranged Damage 10%
- Rocket Launcher:
+ Reduced T1 Knockback On Self, force while in air reduced from 2700 to 2300
- Laser:
+ Talents:
- T2 Ranged Damage increased from 10% to 30%
- T4 Ranged Damage 10% replaced with Reduce Heat Per Shot 25%
- T6 Ranged Damage 10% replaced with Reduce Heat per Shot 25%
- Long Bow:
+ Base reload speed increased from 0.5s to 1.5s
+ Fixed Damage per distance
+ Fire arrow now sets enemy on fire faster and removed head shot multiplier
+ Frost arrow now freezes enemy and removed head shot multiplier
+ Talents:
- T1 Reload speed increased from 10% to 15%
- T1 Move Speed swapped with T3 Starting Ammo
- T3 Projectile Size increased from 25% to 100%
- T4 Starting Ammo decreased from 2 to 1
- T5 Max Ammo decreased from 6 to 3
- T6 Reload Speed from 15% to 25%
- Thunder Sniper:
+ Damage reduced from 50 to 35
- Homing Shrapnel Launcher:
+ Talents:
- T1 "Projectile launches tiny highly explosive rockets on detonation" Added, increase damage by distance effect. Start 10%, end 100%
- T2 "Projectile stops in the air" lifetime reduced from 20s to 5s
Starter Weapons:
- Ice Handgun:
+ Headshot multiplier reduced from 3 to 2
+ Talents:
- T2 Projectile Speed from 20% to 40%
- T4 Projectile Speed from 20% to 40%
- T5 Reload Speed 15% replaced with Reduce Heat Per Shot 10%
- T6 Reload Speed increased from 15% to 50%
- T6 Reduce Heat Per Shot reduced from 25% to 10%
Characters:
- Doggo:
+ Special ability duration increased from 1.4s to 2.4s
2.0.3
2019-08-24
Added autoaim
2.0.1
2019-08-16
# Features
- Show ranks in match loading/match finished screens.
- Replace players with bots if they do not connect to the game.
# Fixes
- Matchmaking fixes.
- Better networking problems handling.
# Balance
- Reduced weapon/character levels needed for customization.
- Reduced level requirements for unlocking new game modes.
Weapons:
- Spread Shooter:
+ Projectiles size increases over traveled distance
+ Spread reduced by 60%
+ Projectile speed increased 15 to 20
+ Projectile range increased 20 to 25
+ Projectile damage 10 to 30
- Sniper Handgun:
+ T6 talent Reload speed 50% to 45%
- Laser:
+ Base Damage increased 1 to 3
+ Takes longer to stun
+ Added overheat mechanic
- Minigun:
+ Pushback force reduced to its original value
- Thunder Sniper:
+ Base damage reduced by 30%
+ Headshot damage multiplier increased 2x to 3x
+ Reload time 2s to 3s
Starter Weapons:
- Flame handgun:
+ Base damage reduced by 50%
- Vortec Handgun:
+ Talent rework
- Lightning Handgun:
+ Talent headshot damage increased 130% to 250%
+ Talent range increased from 60% to 80%
- Impact Handgun:
+ Fire projectile talent reduced fire effect reduced by 50%
+ Ice projectile talent reduced ice effect reduced by 50%
- Sniper Handgun:
+ Reload speed 25% swapped with Range 25
Characters:
- Grouch:
+ Base health increased 40 to 55
- Succubuss:
+ Base Health decreased from 100 to 50
+ Overheal increased 30 to 50
+ Special Ability use range decreased 20 to 10
+ Starting armor removed
+ Base move speed increased by 45%
- Freya:
+ Base health increased 50 to 70
+ Base overheal increased 20 to 40
- Doggo:
+ Base health 150 to 130
+ Base overheal 150 to 75
+ Special ability cooldown 10s to 16s
+ Special ability duration 3s to 1.4s
+ T5 starting talent(Max Health 20) swapped with 3rd slot(Armoring 100%)
+ T5 Armoring 100% replaced with Reload speed 10%
1.14.0
2019-08-01
v1.14.0
## Features & improvements
- Improved matchmaking & matchmaking settings (allows you to ensure you are playing at least one human opponent; allows to match with higher level players).
- Skill based ranking system & leaderboards.
- Loading screen now indicates which players are bots.
- Controls improved: you no longer get stuck on ledges.
- Improved match finished screen shows winner team with their skins and favorite weapons.
- Improved spawning tries not to spawn you near enemies.
- Improved level rewards bar graphics.
- Destructible environment in Temple map.
- Reduced skin prices for high-end skins.
- Better game error message screen.
- Renamed some of starting weapons:
- Thunder Handgun -> Lightning Handgun.
- Void Handgun -> Vortex Handgun.
- Shock Handgun -> Impact Handgun.
- Reworked Ice Nade Handgun
- Added two shot burst mechanic.
- Moved 1 Extra Projectile from techs to base.
- Damaged reduced by 40 %.
- VFX Adjusted.
- Projectile Speed increased 20 -> 30.
- Technologies adjusted:
. Removed 1 Extra Projectile.
. Removed Range technology.
. Added Increase View Distance 10% technology.
- Homing Rocket Handgun
- Added overheat mechanic (to prevent spamming shots).
- Replaced Extra Projectile technology with Reduce Heat Per Shot technology.
- Capture The Flag, flag capture and flag deliver VFX adjusted.
- Top Replays Popup: your replays are now highlighted.
- Balanced bot difficulties.
## Balance changes
- Melee damage increased from 10 to 25.
## Bugfixes
- Reset Void melee cooldown when its ability ends
- Fixed bug where "Spread shooter", "Ice Handgun" would get stuck in a wall after bouncing.
v1.13.0
## Features
- Anti-cheat added.
- Top replays from our players now can be watched in-game.
- All maps updated to support multiple game modes!
- Display game version in settings screen.
- Moved "show all weapons" setting from settings to armory screen.
- Windows: flash taskbar when map starts loading.
## Balance
+ Basic handgun rework:
- Now shoots in bursts (2 bullets per shot).
- Projectile VFX updated.
- Replaced, "Extra Projectiles" technology with "Reduce Heat Per Shot" technology.
+ Laser handgun adjustments:
- Range increased 6 -> 12
- Now instantly stuns on first hit.
- Base damage increased by 50%.
- Overheat adjusted:
. Takes longer to overheat.
. Recharges faster after overheating.
- Technologies adjusted:
. Ranged damage increase 20% -> 60%.
. Effect strength removed since it stuns on first hit.
. Move speed reduced 30% -> 10%.
. Jump height reduced 15% -> 10%.
. Headshot damaged reduced 300% -> 100%
. Increase view distance reduced 15% -> 10%
. Added new technology "Reduce Heat Per Shot" - 30%.
+ Ice handgun rework:
- Added 6 bullet mechanic.
- Bullets now bounce off walls.
- Projectile VFX update.
- Reload time reduced 0.8s -> 0.2s.
- Head shot damage multiplier increased 2,1x -> 3x.
- Cold on hit effect reduced 4x.
- Damage reduced 15 -> 10.
- Technologies adjusted:
. Removed Extra Projectile.
. Ranged Damage 10% -> 30%.
## Fixes
- Increased run animation speed for all characters.
1.12.2
2019-07-22
v1.12.2
- Less inertia when moving will mean faster turns!
- You now get different amount of score per kill in Team Deathmatch depending on whether it is 2v2, 3v3 or 4v4.
- Laser Gun: replaced extra projectiles technology with 300% headshot damage
- Homing Rocket Handgun: decreased rocket speed
- Ice Shard Handgun: increased reload time
1.12.1
2019-07-15
## Features
- Added Team Deathmatch game mode with 4 new maps!
- New main menu music.
- Doggo now has hats instead of glasses, which allows combining space helmet with visor!
## Balance
- Ice Shard Shotgun tech changes: reload speed from 25% to 10%, extra projectiles from 4 to 2
- Homing rocket handgun tech: 1 extra projectile removed
1.11.2
2019-07-17
v1.11.2
- New Inbox menu for unclaimed mission rewards.
- Fixed a bug where sometimes you would not get rewards after bombing run match.
- Mini Laser - fixed permanent stun, multiple lasers hitting the same target do not increase damage anymore.
- Fixed explosion forces. Sometimes you were thrown away VERY strongly, even resulting in being thrown out from the map.
- Rocket Launcher - added homing function to projectiles.
- Rocket Launcher - replaced extra projectile tech with damage tech.
- Rocket Launcher - total damage in technologies increased from 100% to 150%.
- Flame Handgun - faster burn on rate, 50% more damage added.
- Minigun - added warm up visual indication.
- Build-E - fixed turret technologies.
- Coliery map layout adjusted to have one more spawn point.
- Coliery map adjusted weapon placement.
- Goblin - damage tech reduced 75% -> 50%.
- Laser Rifle - damage tech increased 10% -> 60%.
- Long Bow - removed extra projectiles techs.
- Long Bow - added damage fall off which starts at 25% of weapon range.
- Incendiary Launcher - reload time increased from 0.8s -> 1s
- Incendiary Launcher - reload time from tech reduced 30% -> 15%
- Incendiary Launcher - projectile size from techs increased 40% -> 120%
- Incendiary Launcher - removed extra projectile
v1.11.1
## Balance
- B-Man ability range reduced from 12 to 10.
- Added overheating for laser handgun and flame handgun.
- Separated melee attack cooldown from ranged weapon cooldown.
- Made head hitboxes smaller for B-Man, Freya, Grouch & Void.
- Laser Handgun tech 'HP on kill' lowered from 25% to 15%.
- Thunder Handgun technology changes: range reduced from 100% to 50%, lifesteal reduced from 50% to 30%, extra projectiles reduced (5 -> 4).
- Ice Handgun technology changes: lifesteal reduced from 40% to 20%.
- Ice Handgun damage reduced by 40% (50 -> 30).
- Ice Handgun headshot damage increased by 40% (1.5x -> 2.1x).
- Ice Nade Handgun technology changes: reload speed reduced from 20% to 10%.
- Ice Nade Handgun reload time increased by 50%.
## Improvements
- Added particle to base while flag is missing in CTF.
- Added reload and overheat indication on crosshair.
- Added a new CTF map: Cable.
## Bugfixes
- Fixed Void healing haunt ability when the host has extra health.
- Now you gain weapon XP from the fire it spreads.
- Now you gain weapon XP from the damage your blackholes deal.
- Fixed notification logic for technologies.- Laser Handgun - damage tech reduced 50% -> 20%