Quest of Dungeons

Quest of Dungeons


A turn based roguelike game!


$1.99
3.0.9for iPhone, iPad and more
8.9
28 Ratings
David Amador
Developer
41.6 MB
Size
May 30, 2022
Update Date
Role Playing
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Quest of Dungeons Screenshots
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About Quest of Dungeons

TouchArcade: 4/5 "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"

Quest of Dungeons is a turn based dungeon crawler game.

An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features:
-Procedural dungeons
-Procedural weapons
-Boss encounters
-Quests
-4 Difficulty levels
-Permadeath - once you die, game over, you have to restart.
-Shop - buy and sell items/weapons
-Save system - no need to restart each time
-Leaderboards -compare your adventure points with your friends

Problems/Suggestions? contact questofdungeons@gmail.com
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What's New in the Latest Version 3.0.9

Last updated on May 30, 2022
Old Versions
-Updated to iOS 15 and SDK.
-Several "under the hood" optimisations like faster image load code and memory tweaks.

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
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Version History
3.0.9
May 30, 2022
-Updated to iOS 15 and SDK.
-Several "under the hood" optimisations like faster image load code and memory tweaks.

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
3.0.7
Oct 19, 2019
3.0.7
Bug fixes.

=version 3=
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
3.0.5
Sep 18, 2018
=version 3=
-Added Support for iPhone X, game will use as much area as possible for gameplay, UI will try to stay away from corners.
-Added new Rothar Mansion to owners of Revenge of the Jelly King DLC
-New Logo and Main menu animation
-Many bugs fixes and stability improvements
-Possibly bugs too (sorry x)
-Added a Sticker pack, you can now message your friends using QoD
2.1.4
Oct 21, 2016
[2.1.4]
-Tentative fix for bug that could cause the Inventory button not to respond properly on certain devices sometimes.

[2.1.3 Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
2.1.3
Oct 18, 2016
[Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
2.1.2
Oct 17, 2016
[Notes]
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact questofdungeons@gmail.com

[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty

[New features]
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style

[Changes]
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP

[Fixes]
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
1.1.3
Dec 30, 2014
1.1.3
Fixed iPad crash introduced in last patch that occurs when loading games

1.1.2
Added support for iPhone 6 and iPhone 6 Plus
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Store menu now remembers if Inventory was open or not before closing it
When playing a new game the last played difficulty is the one used by default
New achievement "Listen Closely"
1.1.2
Dec 16, 2014
Added support for iPhone 6 and iPhone 6 Plus
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Store menu now remembers if Inventory was open or not before closing it
When playing a new game the last played difficulty is the one used by default
New achievement "Listen Closely"
1.1.1
Dec 7, 2014
Added support for iPhone 6 and iPhone 6 Plus
New Difficulty mode "Hell"
Achievement added for completing "Hell"
Added current Save information when loading (Level, Class, Difficulty, etc) (iPad only)
Fixed "Create New Game" screen animation glitch where class selector would jump from off screen
Fixed typo in "Pierce Skin"
Fixed Store bug where quickly walking away before Store menu completely opens would show the menu empty
Store menu now remembers if Inventory was open or not before closing it
When playing a new game the last played difficulty is the one used by default
New achievement "Listen Closely"
1.0.10
May 7, 2014
-Fixed "Used Key" text animation glitch
-Fixed "Electric Storm" weird targeting problem (no longer needs to have finger on top of enemy)
-Tweaked Wizard skills Mana cost
-Fixed memory leak in Story Intro
-Replaced stairs icons on Map with up/down arrows for easier navigation
-Enemies no longer cast Buffs if they already have them (Example: casting Shield 2 times in a row)
-Reworked the final boss room a bit to have more space for movement
-Increased "Death" probability of success
-Lowered Assassin probability of disabling traps
-Fixed "Thunder" ability description error
-Balanced Gold drop by lowering it a bit
-Map shows the correct image of the key required instead of generic image
-Tweaked game intro times (some sentences disappeared too fast)
-Bookshelves now display spider webs when not used, for easier recognitions of what's been searched
-Fixed glitch where only the first required Key on a Door was showed in the message
1.0.6
Apr 4, 2014
-Keys can be stacked
-Skills menu button (Spell Book) now shows closes/open image accordingly
-Decreased Tomes sell price
-Fixed stairs near doors
-Tweaked loot drop to avoid Tomes drooping like crazy
-Tweaked Shaman abilities mana costs and cast chances
-Fixed bug where some chests could require the final "Skull Key"
-Food/Drink now shows recovery points in integer values (14HP instead of 14.0HP)
-Illusions no longer affects hero if within radius
-Current HP now displays in 3 different colors according to the current % available
-If hero can't use a weapon the label will display the necessary Skill Requirement
-Fix issue were learning "Weapon Handling" while holding the type of weapon would not remove "Unprepared"
-Fixes crashing bug when completing Quests
-Fixed empty Shopkeeper bug
-Fixed reversed Abilities list/Keyboards Bindings
-Fixed some typos
-Fixed minimap close button getting out of place when rotating screen (iPad)
1.0.0
Mar 22, 2014
Several optimisations
Fixed vanishing equipment bug
Fixed a couple of missing sounds
Added "High Performance" in Options to switch between 30 and 60FPS. Saves some battery but animations are less smooth
0.9.4
Feb 17, 2014
-Several UI tweaks
-Fixed bug with some Abilities doing 0 damage
-New ending sequence
-Fixed crash bug when switching floors due to special effects on screen
-Fixed crash bug on Leaderboards usage
-Fixed several text typos
-Fixed giant worm sprite glitch

As always if you experience any issues feel free to contact us questofdungeons@gmail.com
0.9.2
Jan 25, 2014
-Added Leaderboards
-Added Achievements
-Added Small tutorial
-Remade the whole game intro
-Several bugs & other performance issues fixed
0.7.1
Nov 19, 2013

Quest of Dungeons Price

Today:
$1.99
Lowest:
$0.99
Highest:
$1.99

Quest of Dungeons FAQ

Quest of Dungeons is available in regions other than the following restricted countries:
China
Quest of Dungeons supports English
Quest of Dungeons contains in-app purchases. Please check the pricing plan as below:
Revenge of the Jelly King
$0.99
Click here to learn how to download Quest of Dungeons in restricted country or region.
Check the following list to see the minimum requirements of Quest of Dungeons.
iPhone
Requires iOS 12.0 or later.
iPad
Requires iPadOS 12.0 or later.
iPod touch
Requires iOS 12.0 or later.

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