Redshift - Space Battles

Redshift - Space Battles



Free

4.5.2for iPhone, iPad
9.9
17 Ratings
Clipwire Games Inc.
Developer
Apr 3, 2017
Update Date
Strategy
Category
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Redshift - Space Battles Screenshots
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About Redshift - Space Battles

Redshift is a futuristic space battling game where you build up your fleet then battle with players from around the world. Build your very own base on the frontier of human expansion. Recruit crew members and make a claim of your own in a lawless dominion.

- FREE to play
- Lead an epic fleet into battle
- Co-op with players from around the world
- Upgrade ships to create the ultimate fleet
- Use strategy to complete challenging missions
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What's New in the Latest Version 4.5.2

Last updated on Apr 3, 2017
Old Versions
-Bug Fixes
Show More
Version History
4.5.2
Apr 3, 2017
-Bug Fixes
4.5.1
Nov 17, 2016
Bug Fixes

Fixed a small bug when getting the last hit on operations.
4.3.1
Nov 10, 2016
Features

Players can now select a server to play the Rift on, they will only be able to play with those players.
Players can now see what tier of rift they are being invited to and what region.
Bonus codes will now show the reward you received from them.
Bug Fixes

Fixed a number of out of memory errors in the game.
Fixed push notifications not going out on android.
The ladder correctly shows when a player can join one.
Fixed the lens flare not moving behind the planet.
4.3.0
Nov 4, 2016
Bug Fixes
4.2.5
Oct 2, 2016
Bug Fixes
Fixed chat not being able to close while connecting
Other minor Quality of life changes
4.2.4
Jul 6, 2016
Fixed Joining Rifts with platforms other than iOS.
4.2.3
Jun 30, 2016
Features:
Players will receive a message when the ladder ends that tells them who ranked 1st, 2nd and 3rd.
You no longer need to refresh the game to receive ladder prizes.
A number of battle optimizations.
Moved important player preferences to the server so they will store across devices and patch releases.
Added a cannon range passive.
Achievements have progress bars now.

Bug Fixes:
Fixed a bug with mind control.
You can no longer attempt to recruit common badges.
4.1.5
Jun 20, 2016
Added a Ladder Competition system to the game, compete against other players to claim the prizes at the end.
Added an Achievements tab so you can see all of the achievements you have earned and can earn as well as the requirement.
Add a Messages tab where you will be able to claim Ladder prizes as well as more things in the future.
Added French Support
Added German Support
Added Russian Support
4.0.4
May 31, 2016
Features
Prestige Tokens: Combine Immortal Ships into stronger versions of themselves.
Skinning: Immortal Ships and Capital Ships can now have skins.
Titles: Players can now earn titles through achievements and display these titles.
3.9.4
May 16, 2016
Many Performance Improvements and Bug Fixes
3.8.5
Apr 26, 2016
Features
New sound effects and 3D positional battle sounds.
New Alliance Window, with more features, including an Officer rank, Player Bio's and Stats.
Ships will now be ordered in battle as they are in the fleet hub.
We balanced Capital Ship weapons, no weapon should underperform now.
Tap and Hold when deploying will deploy many ships.
The player name has returned to the battle window.
Added Turkish Language Support.
Bug Fixes
Planetary extractors show the correct progress bar now.
Red dots are added to the battle button when there are planetary raids ready.
Double Screen bug fixed.
The Copper wheel will not show the red dot when playing through the browser.
Player names in the rift should always show up now.
Fixed a bug where alliance minimum fleet power was ignored.
Fixed a sorting bug with fleets in the operations window.
Various little bugs.
3.8.2
Apr 12, 2016
Changes
-Performance improvements for capital ships.
-A new burn window.
-A autoburn settings that let a user decide what can be autoselected.
-We tweaked the tutorial to cover more information at the start.
-Many performance improvements for battles.
-Improved the battle UI so all ships are on screen.
Bug Fixes
-We fixed a bug where the tutorial would not complete
-The UI will look correct on web versions now.
-Autoburning to Crew while in a rift has been fixed.
-Enemies frozen in a rift is fixed.
-Xp should be displayed correctly when leveling up a ship.
-The camera range should be better now, you can see the whole box and it should not get locked outside of the screen now.
-Fixed a bug where when a player left a rift, it said he joined.
-If you close the burn window when repeating sectors it will now continue.
-Sales countdown properly now.
3.7.2
Mar 19, 2016
Features
-New Inventory Window.
-New Method for Equipping Ships and Interceptors.
-New Side Panels for Ships, Interceptors and Capital Ships.
-Overhauled the Battle UI to be cleaner and more responsive.
-Each ship has received a new active ability.
-Ships active abilities now have a range attached to them.
-You can now move by selecting and giving them a move command in all battles except for the Rift.
-Deploy Points costs have been reworked.
-Added an effect when a ship or interceptor levels up.
-You can have up to eight Capital Ships per fleet now.
-Reworked the tutorial to better guide the player.
-Reworked the events to better guide the player.
-We added an icon next to ships and interceptors when you can spend resources to upgrade them.
-Set up the backend for localizing the game, we are going to be implementing additional languages over the next while with details to follow.
-Escorts in battle now reflect that they are escorts by being smaller.
-Ships when equipped to a fleet will now maintain that position.
-We rebalanced normal ships and interceptors.
-Damage Dealt in battles is now displayed above ships and buildings.
-We removed the legacy missions system.
-We swapped the position of the Rift and Battle Buttons.
-We have added all new music to the game, with sound effects to follow soon.
-Serious Performance improvements on mobile.
-Ships should now prefer ships over pylons.
-You can now contribute alliance points in bulk.

Bug Fixes
-We fixed a bug where you could have more than 8 captains by running the game in two tabs.
-We fixed the bug which would allow you to have ships above level 100.
-We fixed a bug which would allow players to gain multiple schematics at a time.
-The public Rift should no longer get blocked by players.
-Fixed an issue were ships under repair and then upgraded would have their timer increased.
-Many other little bugs as well.
3.6.5
Nov 30, 2015
Dozens of feature improvements and bug fixes. Full notes available here: http://www.clipwiregames.com/2015/10/27/patch-3-6-notes/

+ We have adjusted Rift T3 and T4.
+ We added a new repeatable mission for Rift wheel spins
+ We added a visual indicator when a ship is being repaired to the fleet hub.
+ Much more!
3.6.4
Nov 9, 2015
+ Brand new "Event" system.
+ Significantly improved tutorial.
+ Visual enhancements and optimizations.
+ Performance improvements.
+ Salvage system which leads to additional capital ships.
+ Rift tier 4.
+ Brand new sectors, with new sector rewards.
+ VIP system.
3.5.1
Aug 15, 2015
WHAT'S NEW

Dozens of upgrades, for full patch notes see:
http://www.clipwiregames.com/2015/08/12/patch-3-5a-notes/
Some changes:
→ New rift tiers for a greater challenge
→ Need copper token wheel for mobile only!
→ Upgrade items faster by doing many upgrades in 1 go.
→ 15th level command center and 9th fleet
→ Many performance enhancements and bug fixes.
→ Plus much, much more!
3.4.3
Aug 1, 2015
Major Features:
→ Fleet management has moved from the “Fleet” window to an interactive view, where you can see and interact with all your ships in space (vs. in the window).
→ You can view the classic fleet view window by tapping the fleet button while already in fleet view (although our plan is to phase this out)
→ Added new Tutorial for the Game.
→ Redesigned the entire UI.
→ Redesigned the Missions.
→ Type-C Damage Boost Unit renamed to Interceptor evacuation.
→ Currency & Small mission rewards no longer display the large collect window.
→ Max level ships will not be selected for auto-burning in the Rift.
→ Increased the maximum level of the Planetary Extractor to level 50.

Minor Features:
→ The bottom left buttons are now used to switch between the three main game views (Fleets, Base and Alliance Base).
→ Moved missions and shop to top bar.
→ Removed packs button from top bar and integrated pack opening/buying in to the shop
→ Schematics state and progress can now be viewed from above the schematics lab in the alliance base.
→ Removed the schematics button from the top bar.
→ Alliance forge contributions sort by highest contributor first.
→ Added capital ship defensive items to the internal wiki.
→ Added list of weapon abilities in the internal wiki.
→ Decoded schematics burn for 2x XP.
→ Changed the position of schematics name’s so more clearly displays.
→ Ships stats now reflect any weapons or items equipped.

Balancing:
→ Buffed Capital Ship Armour Bonus which reduced damage from interceptors and escorts to be in line with that of hosts.

Bug Fixes:
→ Fixed some abilities sometimes not working as intended in some situations affecting some players.
→ Viewing another player’s base will no longer display all of their ships across all of their fleets.
→ Cancelling an auto-burn window while in a battle view, will not take you to the next battle or back to your base.
→ Adjusted alignment on battle UI
→ Capital ships weren’t leveling up past level 100

UPDATE:
Additional:
→ Display the correct capital ship when visiting other people’s bases
→ Delay between Rift Waves increased to 10 seconds.
→ Fix: The captain display shows cap as 60, when it is 100.
→ Ships are max level are not visible in the auto-burn list
→ Fix: Game crashes if you accept a decoded schematic when you inventory is full.
→ When loading the game, it opens to you default fleet.
→ Game crashes when you add a friend via the alliance window.
→ Sorting levels for capital ship items
→ Decoding common schematics only takes 60 seconds.
→ Various visual fixes
→ Captain Passives will work in the Rift now.
3.3.2
May 26, 2015
Countless additions, including:
→ Join and create alliances
→ Build up your alliance base
→ Test your skill in real-time against the world in the Rift
→ Lead your fleet with an extremely powerful Capital Ship
→ Many more daily missions
→ Make friends and send them gifts
→ And much more to discover in the newest release.
2.8.2
Nov 17, 2014
+ Massive changes to the packs (See Shop > Packs & Immortalis)
+ Ships prioritize towers and the command center before extractors and other modules.
+ 10 new sectors
+ Dozens of additional enhancements, see the forum for complete change logs.
2.6.3
Oct 26, 2014

Redshift - Space Battles FAQ

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Check the following list to see the minimum requirements of Redshift - Space Battles.
iPhone
iPad
Redshift - Space Battles supports English

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