0.981
2020-02-29
0.981
+ Forge: added likes, merged level
+ "Super Armor" - now can be part of daily challenges or custom run
+ adjusted "Super Armor" - can NOT offer cards from heroes that are still under construction
+ changed % of rare cards drop (50%/34%/26% -> 60%/26%/13%)
+ maintenance (forge)
0.980
+ fixed Nasus and Revive - when killed by X times attack
+ fixed crash when auto-upgrade procs on the empty deck
+ fixed missing card template for modded heroes
+ added hints to 'start' screen
+ fixed burn(thx Sweetharmany)
+ overhaul (cards in hand)
0.979
+ monkey cards 79/79
+ added new mechanic that I'm proud of: Whenever you manipulate this card, add it into your hand instead
+ added hightlight for cards that have 'rule' or 'ifSelf'
+ removed numbers from some conditions(1 Calm -> Calm, etc)
+ fixed created cards by choice
+ fixed "Crush Joints"(for new runs)
+ maintenance (HQ/UHQ screens)
+ maintenance (tiles)
discord: https://discord.gg/j5e7fYd
0.978
2020-02-11
0.978
+ fixed cards that adds cards
+ fixed "Judgment" card
0.977
+ monkey cards 71/79
+ updated art for adventure map
+ maintenance (stances)
At this state - monkey queen is playable.
I'll clean up card descriptions and some stuff in next updates.
I'm also updating art - dont freak out. But let me know if you like it or not.
0.976
+ redone loading phase
+ fixed Foreign Influence+
+ maintenance (settings)
0.975
+ maintenance (monkey cards)
+ maintenance (card wish)
+ maintenance (armor)
0.974
+ added new relics
+ added more art for monkey cards 82/83
+ monkey cards 65/73
+ monkey stances 3/3
+ marked true damage as such(not sure if it a good idea)
+ maintenance (mech cards)
+ maintenance (card types)
0.973
+ fixed monkey customization
+ fixed energy max tooltips
+ added new relics
+ added monkey potions
+ monkey cards 58/83
+ monkey queen now in testing
0.972
+ fixed map scrolling when cards are up
+ nerfed: "Heaven or Hell"
+ updated "Normality" curse: end player turn after playing 3 cards
+ added new hero: "monkey queen" aka "purple" aka "the watcher"
+ next hero with 70+ cards will be monkey
+ monkey cards 26/73
+ fire cards 24/73
+ blue cards 40/73
0.971 (mods and custom decks)
+ maintenance (hidden heroes)
+ maintenance (cards editor)
+ maintenance (hero editor)
+ maintenance (scores)
+ maintenance (battle)
0.970
+ nerfed: "Heaven or Hell"
+ forge nerfed: harm and exhaust cant be removed
+ map: added scroll on mouse wheel
+ maintenance (super armor)
+ maintenance (battle)
+ maintenance (forge)
0.969
+ new items: Noble Tunic (Prism Stone)
0.968
+ fixed hitbox area for Ok/Cancel buttons on confirmation (thx Dealmi)
+ maintenance (druid)
0.962
2019-08-09
0.962
+ fixed a lot of rare bugs
+ maintenance (pets)
+ maintenance (forge)
+ maintenance (editor)
+ maintenance (coop/lobby)
0.960
2019-07-21
0.960
+ fixed upgrading cards on rest when having only one card to upgrade
+ fixed Vampires & lifelink condition
+ fixed forge crash - if leaving the forge without waiting for forging list to load
+ nerfed Vampires(added sleep after ress)
+ maintenance (card handling in hand when in battle)
+ maintenance (top scores wnd)
+ maintenance (cards layout)
+ maintenance (debufs)
+ maintenance (forge)
0.959
+ maintenance (enemy info)
+ maintenance (map)
+ maintenance (pets)
+ maintenance (editor)
0.958
+ fixed crush on a playing card that does damage and gives potions, but potions are already at max
+ maintenance (card editor)(a lot!)
0.957
+ maintenance (forge)
0.956
+ maintenance (game tutorial)
0.955
+ forge: added scrolling to prms
+ added art for cards energy 6,7,8,9(this will fix Forge for cards with energy above 5)
+ Berserk card buffed. Self Vulnerable 3 -> 2.
+ Heel Hook+ card buffed. 7 -> 8 damage.
+ Bullseye card buffed. Lock-On 1 -> 2.
+ Bullseye+ card buffed. Damage 10 -> 11.
+ maintenance (skulls)
+ maintenance (forge)
0.954
2019-06-04
0.954
+ added art for 'that's enough'
+ fix for end game lag: removed all messages from the start, if there are too many of them
+ maintenance (battle start)
+ maintenance (card colors)
+ maintenance (drag&drop)
0.953
+ ios fix: forge, sync, etc web related
+ new option: card targeting via tap+tap or drag&drop
+ new option: mana bar at top
+ forge fix: properties from switched cards (thx Logo)
+ stacked cards at begging of battle
0.952 hotfix
+ fixed crush: missing skull on normal when act4 is unlocked
0.951
+ cleaned up unit info
+ fixed pets being too far or too close(thx Dealmi)
+ maximum stacks for rest-items: 5 (feel free to write me what you think about this limitation)
0.950
2019-05-15
0.950
+ added (mobiles) - unit screen with more details and stuff
+ fixed rare crashes - some condition on enemies before battle started
+ maintenance (coop)
+ maintenance (customization)
0.949
+ fixed random black screen (old saves in new version)(thx debug tool)
+ fixed crash at status cards
+ added exhaust for "Rotten Strike" (voodoo)
+ maintenance (400%+ gui size)
+ maintenance (customization)
+ maintenance (coop)
0.948
2019-05-10
0.948
+ foxes(pets) - doesn't penetrate armor anymore
+ coop - auto-exit from the game on exit from the lobby
+ coop - created game removed on exit from the lobby
+ maintenance (coop)
0.947
+ fixed summing random pets
+ multiplying armor/poison/str now triggers coresponding events correctly(thx Slav)
+ maintenance (event txt)
+ maintenance (summons & suicide)
+ maintenance (pets)
0.946
+ leveling any hero to level 3 grants diamond
+ unlocking new heroes via diamonds
+ unlocking new skins via diamonds
+ current saves: all heroes will be locked, but saves will be preserved.
+ current saves: all heroes will grant diamonds retrospectively
+ added new item for Blood Mage(thx fun channel)
+ fixed 'reboot'(Shiva card)
+ fixed crash if undecided loot left unattended for too long
+ maintenance (customization)
+ maintenance (enemies hitboxes)
0.945
+ added story texts to events(thx Dungeon Master: Dealmi)
+ maintenance (undecided loot)
0.944 hotfix
+ fixed: crash at offline(casused by loading daily runs)
+ maintenance (enemy names)
+ maintenance (events gui)
0.942
+ daily mods 14/??
+ new conditions: slow & vulnerability (extra % dmg)
+ forge - you can get extra hammers
+ ascend - not finding skulls in first act is not fatal
+ sandbox - removed gaining exp
+ sandbox - removed achievements
+ daily runs - removed achievements
+ maintenance (customization)
+ maintenance (daily runs)
0.941 hotfix
+ fixed forge crash
+ fixed: crash on killing unit with Juggernaut, Metallic and Red Ring(thx Douglas Stoll)
+ sandbox: added scrolling to adding items
+ maintenance (customization)
+ maintenance (coop)
0.940
+ forge: added boiler
+ items are now visible when new game start
+ fixed crash: forge + X cards(thx AJ Rolfe)
+ fixed potionless for events(thx MACTEP_APEHbl)
+ removed hammers for sandbox
+ genie now end player turn on timewarp
+ maintenance (destiny)
+ maintenance (forge)
+ maintenance (coop)
0.936
+ maintenance (coop)
0.935
+ fixed "Well-Laid Plans"
+ fixed items that gives energy on event(Red Ring, etc)
+ maintenance (forge)
+ maintenance (bd)
0.934
+ added new mode: sandbox
+ added new mode: ascend
+ added heroes levels and exp
+ fixed events: Dead Adventure, Blood Court(thx Buz5)
+ leveling: winning a boss doubles exp points for this act
+ new boss enemy: The Eolevan
+ maintenance (text visibility)
+ maintenance (mac store)
+ maintenance (gui scale)
+ maintenance (customization)
+ maintenance (coop)