Multiplatform Runtime Level Editor

Multiplatform Runtime Level Editor



Free

1.20for iPhone, iPad
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Multiplatform Runtime Level Editor Screenshots
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About Multiplatform Runtime Level Editor

This little game uses the developer tool called Multiplatform Runtime Level Editor available in the Unity Asset Store.

The Multiplatform Runtime Level Editor will allow your players to create levels in game. Allowing your gamer community to create levels will not only increase their satisfaction, but it will also save your time. You can also use this level editor to create levels yourself and save them. This way you can allow your players to download the levels from your server or mysql database, which will reduce your initial game file size.

Features:
- works in Unity 5
- no Unity Pro required
- multiplatform
- runtime (runs on device, does not need Unity Editor)
- supports both touch screen & mouse/keyboard
- terrain editor (uses Unity Terrain Engine)
- object editor (placement, transformation, coloring)
- object snap tools (to terrain/grid, object to object)
- streamed levels (instantiate visible objects only)
- save/load
- level preview icon rendering
- easily moddable uGUI
- 3 demos (full level editor, FPS game with object editor and terrain editor)
- open code (no obfuscation, change the code as you want)
- independent modules (handles(move|rotate|scale), perspective gizmo, snap tools, level streaming, touch gestures, uGUI widgets, ...)
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What's New in the Latest Version 1.20

Last updated on Apr 12, 2015
Old Versions
Patch v1.10 to v1.20: FIX: multiple terrain load/save FIX: improved camera perspective gizmo positioning FIX: keep camera distance on perspective gizmo axis switch FIX: ctrl+D and object count limitation FIX: sometimes small objects were selected even if covered by bigger objects FIX: objects selected only if mouse down event is not over UI (fixes issues with color sliders) FEAT: upgraded to Unity 4.6.0 FEAT: easily moddable uGUI replaces the old OnGUI (modability shown in 2 new demos) FEAT: 2nd demo: FPS dungeon game with object editor (selectable in menu) FEAT: 3rd demo: 9 patch terrain only editor (selectable in menu) FEAT: reduced loading time with terrain recycling in level editor FEAT: key combos like "f"-key and "ctrl+d" can be disabled in inspector FEAT: removed OnMouse* methods (now works with 'Input.simulateMouseWithTouches = false;' if you need it) FEAT: improved stacking of grid snapped objects FEAT: brush projected on editable terrain only API: all terrain related configuration values are moved to LE_ConfigTerrain API: all level related configuration values are moved to LE_ConfigLevel API: changed location of GetLoadEvent to LE_LevelEditorMain.GetLoadEvent API: removed 'additional level-tab/left-menu button system' (add to scene directly instead)
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Version History
1.20
Oct 10, 2014
Patch v1.10 to v1.20: FIX: multiple terrain load/save FIX: improved camera perspective gizmo positioning FIX: keep camera distance on perspective gizmo axis switch FIX: ctrl+D and object count limitation FIX: sometimes small objects were selected even if covered by bigger objects FIX: objects selected only if mouse down event is not over UI (fixes issues with color sliders) FEAT: upgraded to Unity 4.6.0 FEAT: easily moddable uGUI replaces the old OnGUI (modability shown in 2 new demos) FEAT: 2nd demo: FPS dungeon game with object editor (selectable in menu) FEAT: 3rd demo: 9 patch terrain only editor (selectable in menu) FEAT: reduced loading time with terrain recycling in level editor FEAT: key combos like "f"-key and "ctrl+d" can be disabled in inspector FEAT: removed OnMouse* methods (now works with 'Input.simulateMouseWithTouches = false;' if you need it) FEAT: improved stacking of grid snapped objects FEAT: brush projected on editable terrain only API: all terrain related configuration values are moved to LE_ConfigTerrain API: all level related configuration values are moved to LE_ConfigLevel API: changed location of GetLoadEvent to LE_LevelEditorMain.GetLoadEvent API: removed 'additional level-tab/left-menu button system' (add to scene directly instead)

Multiplatform Runtime Level Editor FAQ

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Check the following list to see the minimum requirements of Multiplatform Runtime Level Editor.
iPhone
iPad
Multiplatform Runtime Level Editor supports English

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