Shade

Shade


Create pro visual effects


$19.99

1.3.2for iPhone, iPad and more
8.5
117 Ratings
Two Lives Left
Developer
194.2 MB
Size
Nov 2, 2023
Update Date
#141
in Graphics & Design
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Shade Screenshots
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About Shade

Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time

You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in

Once you're done, export your shader out to Unity 3D or load it straight into Codea. Use them in your games, apps, or anything you make

Put your finger on the glass and start creating

FEATURES

• Connection stacking: no need for explicit arithmetic nodes. Just plug multiple outputs into a single input. Tap to change how they're blended
• Automatic swizzling: connect anything to anything. Shade will figure it out and swizzle your connection. Tap the little circle to re-wire the logic
• Over 100 nodes for building your shaders, tap any node for help
• Live physically-based render preview
• Drag-and-drop images right into your graph
• Full keyboard support
• AR previews, including Face AR for building shaders right on your... face
• Video tutorials
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What's New in the Latest Version 1.3.2

Last updated on Nov 2, 2023
Old Versions
This fixes a bug when creating shaders in the newest version of iOS
Show More
Version History
1.3.2
Nov 2, 2023
This fixes a bug when creating shaders in the newest version of iOS
1.3.1
Feb 19, 2022
- Bug Fixes
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected
1.3
Dec 24, 2021
- Shade Standard is now free (as in beer)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental)
1.2.8
Jan 19, 2021
- Custom Lighting (finally)
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app
1.2.7
Nov 17, 2020
- Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac
1.2.6
Oct 31, 2020
New Examples:
• Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
• Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects

Performance:
• Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
• Reduced node-preview resolution to save memory

Bug Fixes:
• The background input for Tiler nodes no longer rotates when setting random rotation
• Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)

Misc:
• Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial
1.2.5
Oct 9, 2020
New Built-In Plugin:
• Map Export, export all texture maps to a folder for use in other tools and apps

Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
1.2.4
Jul 8, 2020
Bug fixes for people living on the edge
1.2.3
Jun 18, 2020
*** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug ***

- Perceptual Gradients
The Gradient node has been updated with more options.
It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options

- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options

- Improved Unity Export (Pro only)
1.2.2
Jun 16, 2020
- Perceptual Gradients 
The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options

- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options

- Improved Unity Export (Pro only)
1.2.1
May 6, 2020
Compare Node

- Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison
1.2
May 4, 2020
1.1
Apr 2, 2020
1.0.2
May 23, 2019
1.0.1
Mar 16, 2019
1.0
Mar 7, 2019

Shade FAQ

Shade is available in regions other than the following restricted countries:
Russia
Shade supports English
Shade contains in-app purchases. Please check the pricing plan as below:
14-day Trial
$0.00
Shade Pro
$9.99
Shade Standard
$15.99
Shade Pro Upgrade
$0.00
Click here to learn how to download Shade in restricted country or region.
Check the following list to see the minimum requirements of Shade.
iPhone
Requires iOS 15.6 or later.
iPad
Requires iPadOS 15.6 or later.
iPod touch
Requires iOS 15.6 or later.

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