Space Grunts 2

Space Grunts 2


Roguelike with card-battles


$3.99
1.23.1for iPhone, iPad and more
7.7
26 Ratings
Pascal Bestebroer
Developer
88.6 MB
Size
Jun 19, 2020
Update Date
Card
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Space Grunts 2 Screenshots
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About Space Grunts 2

Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.

Key features:

] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.

] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).

] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.

Gameplay:

Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.

Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.

When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.

The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
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What's New in the Latest Version 1.23.1

Last updated on Jun 19, 2020
Old Versions
CAPTAIN!
- we now have support for PORTRAIT mode ! ( and landscape )
- also improved touchcontrol-setup screen
- fixed some positioning on devices with a notch
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Version History
1.23.1
Jun 19, 2020
CAPTAIN!
- we now have support for PORTRAIT mode ! ( and landscape )
- also improved touchcontrol-setup screen
- fixed some positioning on devices with a notch
1.23.0
Jun 15, 2020
CAPTAIN!
- we now have support for PORTRAIT mode ! ( and landscape )
- also improved touchcontrol-setup screen
1.22.0
May 15, 2020
- added: Electricity surge hazard - can spawn from plasma bombs + lights
- added: Electricity surge event (events are randomly decided each game, this one can appear in World 2 and up)
1.21.0
May 5, 2020
Captain, we have a maintenance update, fixing a lot of tiny bugs for you:
- fixed: big-scenery blocking corridors/areas
- fixed: crash using the tactics card near a crate/non-creature
- fixed: NPC vanishing but area remains blocked
- fixed: NPC-dialog not closing correctly near special teleporter
- fixed: bio-dome exit not working unless power is restored (even tho door still opened up)
- fixed: terminal placed inside walls
1.20.0
Apr 30, 2020
Captain, new area's discovered and scenery found including
- fixed: Scavenge boxes always gave copies of a single random card. Now they give proper random cards
- fixed: keycards could be placed in "hidden-rooms" and without a bomb, you couldn't access those
- fixed: tiny chance a tornado flings you in a locked or secret room without a key to get out.
- fixed: few info dialogs not popping up
1.19.0
Apr 24, 2020
Captain, we setup some new functional rooms behind blue doors:
- added: MedLab rooms
- added: Teleporter room - optionally brings you to lowest floor (very rare spawn)
- changed: fruit-room now less fruit (was bit overkill)
1.18.0
Apr 16, 2020
Captains, here are a few new cards for you to try out!
- added: new card - Cover
- added: new card - Shotgun
- added: Tiny Scavenge box - adds 3 cards
- changed: Scavenge box now adds 5 cards
1.17.0
Apr 9, 2020
Captain, alien life-forms are getting more violent, and are now stealing exit-keys !
- added: Red-keys can now be stolen by Aliens ! (NPC at start of level will let you know)
- added: "interactive-sign" above NPC's head
- fixed: incinerator still did harm even with "Fireman datacard" activated
- fixed: Blindness is now properly reset on a new game
- change: shortened dialog-close button pop-up delay

1.16.0
Apr 2, 2020
Captain new crawlspace discovered and a super event!
- added: Superman event - extra boost to attack+defense stats.. Acid is your kryptonite!
- added: Alternate route - Crawlspace
- added: new card: Card Printer (found in Crawlspace)
- fixed: iOS swipe-up closed the app
1.15.0
Mar 27, 2020
Captain, we found new friendly life!
- added: NPC's with various items (random, red-card, power-card)
- added: can now also check on your Active modifier cards
- added: Buff cards now also added to pause screen
- fixed: oops! perma-buff cards were never actually activated :D - fixed!
1.14.0
Mar 19, 2020
Captain, new life forms and watch out for blindness!
- added: new creature: Ooze
- added: new creature attack - Ooze spit
- added: new creature Acido (fast acid spitting creature)
- added: player can now become blind(ed) (by ooze spit)
- fixed: saving Sickness state of player
1.13.0
Mar 13, 2020
Captain, we have a set of new cards available for you this week:
- added: new item - Super-shocker - like shockwave but wider range
- added: new item - "Overheated" gun card - will do good damage, but you'll drop some cards from your deck (due to hotness)
- added: new item - "Sandbag" the sand will blind your opponent. Turning their attacks into random hit and mostly miss.
- added: new item - "Random" when played turns into a random other card.
- added: new passive card: Fruity - all fruit will be healthy
- added: new passive card: Pillpop - sickness will not befall you!
- fixed: Updated the wiki with new aliens+cards info
1.12.0
Mar 5, 2020
Captain, we have a new set of improvements for you:
- added: Wall terminals + Data cards
- Improved resolution on iPads
- added: Junk can now be punched (fists)
- fixed: MFI controller support on iOS

for full list of changes: www.spacegrunts.com .. See you next week captain!
1.11.0
Feb 28, 2020
Captain, new life detected in this update!

- New creatures added
- Teleporters now have more functionality
- Some aliens are now faster (2 turns)
- fixed some tornado issues

full changes on spacegrunts.com
1.10.0
Feb 23, 2020
Captains, this update comes with FRUIT! and a LOT of improvements:

- added: Fruit - instantly heals, but can be rotten (lowers HP) or poisonous (sickness)
- added: few new level building blocks
- added: replaced (fairly useless) "Retreat" card with "Beam out" card - taking you to last safe spot
- fixed: in-teleporting aliens should never be sleeping
- fixed: level-generator bug in 4-direction rooms
- fixed: lowered "XP" steps required to unlock later XP levels
- fixed: power-shield card ended turn (for no apparent reason)
- fixed: monsters now more likely to avoid hazards when moving (like acid)

And a host of other fixes and additions. For the full changes list: www.spacegrunts.com
1.9.0
Feb 14, 2020
Captains, we spice up the planets environments in this weeks update ! Energize!

- added: alternate graphics for every region (randomized for more variation)
- added: new level building blocks
- fixed: re-organized skills and buff card code handling for future updates
- fixed: split tornado-event and single-tornado dialog text
- fixed: healing (sickness) now only works when using a medi-kit or enhancer card
- fixed: player energy wasn't correctly saved in saved-game
1.8.0
Feb 7, 2020
Captains, you can now customize your character!

- added: Character customization
- added: mechanical walls are now visible on the radar
- added: transparency to walls blocking your view
- fixed: double check for levels creating an exit
- fixed: Tornado's now vanish after tossing player 3 times
1.7.0
Jan 30, 2020
added: Tornado entities + events - they shuffle your deck, and teleport you to last safe spot
added: update info dialog at start
added: mechanical-walls
added: variation of new level design-blocks
added: new hints (on character select screen)
fixed: better balancing on the strength of The Blob (end boss)
fixed: possible cause for rare crashing when using Vial card
fixed: Bio-dome showing up multiple times in a game
fixed: improved settings menu items
1.5.0
Jan 17, 2020
Captain.. we upgraded the ships systems:
- added: Patron-names to the credits screen
- added: More information through Captain log voice at start of new areas
- added: option to Mute captains voice (see sound in setup menu)
- fixed: bug in level generator causing player to end up in "the void" without a level
- fixed: Flamer entity image in Codex
- fixed: Cap-log triggers less often on first level (on restarts)

don't forget to drop a rating/review if you enjoy the game.. helps a lot!
1.4.0
Jan 9, 2020
fixed: rendering bug in pause screen when selecting cards
fixed: blackrose card wasn't working correctly
1.3.1
Dec 24, 2019
- added: new levels layouts!
- added: Trinket items - unlockable by completing challenges, enhance your game sessions!
- fixed: alien-codex information showed wrong names/data
- fixed: rare crash (when using Idle card)
1.3.0
Dec 21, 2019
- added: new levels layouts!
- added: Trinket items - unlockable by completing challenges, enhance your game sessions!
- fixed: alien-codex information showed wrong names/data
1.2.1
Dec 14, 2019
- added: wall-critters to Biodome
- fixed: last card not showing up in inventory view in pause screen
- fixed: Biodome route was endless
- fixed: Alternate routes didn't always return properly to standard progress
- fixed: last card sometimes dropping out of deck (including door keys!)
- fixed: Selecting Buff card resets chosen character
- fixed: stopped newsletter box from popping up way too often - oops! :)
1.2.0
Dec 13, 2019
Added new game-mode: Challenges (8 challenges)
Added new alternate-route: Biodome + Black rose card
Added perma-unlockable Buff cards (complete a run to unlock one of these)
fixed keycards sometimes vanishing
fixed some aliens becoming invincible
1.1.0
Dec 5, 2019
- added: pause screen now shows info on last cards collected and current deck
- added: Notch Toggle in touch-setup (moves statusbar outside the phone's notch area)
- added: swipe-to-move controls (see touch in options)
- fixed: large collection of tiny issues :)

Space Grunts 2 Price

Today:
$3.99
Lowest:
$1.99
Highest:
$3.99

Space Grunts 2 FAQ

Space Grunts 2 is available in regions other than the following restricted countries:
China
Space Grunts 2 supports English
Click here to learn how to download Space Grunts 2 in restricted country or region.
Check the following list to see the minimum requirements of Space Grunts 2.
iPhone
Requires iOS 7.0 or later.
iPad
Requires iPadOS 7.0 or later.
iPod touch
Requires iOS 7.0 or later.

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