Star Traders 4X Empires

Star Traders 4X Empires



FreeOffers In-App Purchases

2.6.27for iPhone, iPad and more
7.9
24 Ratings
Trese Brothers
Developer
75.8 MB
Size
Nov 7, 2016
Update Date
Role Playing
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Star Traders 4X Empires Screenshots
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Star Traders 4X Empires posterStar Traders 4X Empires posterStar Traders 4X Empires poster

About Star Traders 4X Empires

Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization. To survive in the dark reaches of space, you will have to fight to protect your people, control rival factions, and unlock lost technology.

This challenging civilization-building game expands upon the universe of the original Star Traders RPG. As the leader of a splinter group who have fallen behind the main fleet, you have no choice but to settle nearby habitable worlds, stake your claim and try to prosper.

Your forces will face hostile aliens at every turn and your fleets will do battle in a challenging tactical conflicts across the solar systems. As the waves of stellar conflict wash across your empire, you’ll face invasions, devastating planetary bombardments and need to exact the same on alien infestations to expand your empire.

Within your own imperium, you must manage your economy, political realm, and technological research. The squabbling factions vie for power, unable to lay old rivalries to rest. Only your deft political maneuvering can build treaties and harmony over discord and war. From the helm, you must also construct a mighty economy, one capable of surviving the devastation of war and the attacks of political adversaries. A sprawling technology tree lies before you and your choice of technologies will determine the strategy of your galactic civilization. To survive, you’ll need to overcome some of these challenges, to succeed you must master them all.

Take control through the strategic use of spies, economics, politics, technology and advanced weaponry in the most engaging, expansive and intense turn-based sci-fi title. Rebuild the human civilization from the ashes of interstellar war to become the galaxy’s ultimate leader in Star Trader 4X Empires.

FEATURES:
* Grow a ragtag band of survivors into a new galactic empire.
* Protect your colonies of galactic refugees from alien attack.
* Employ devious political and economic machinations to expand your domain.
* Use spies and espionage to get the upperhand on your enemies.
* Research and build incredible new ships, weapons and technologies.
* Trade with a vast universe full of rich, dynamic characters.
* Explore the galaxy and uncover its many secrets.
* Multiple difficulty levels and customizable map sizes.
* Risk everything to rescue refugees and keep them safe.

The Star Traders 4X Elite experience allows you to:
* Play on more than twice the maps, including large and huge Quadrants
* Play the Great Houses & Clans - Thulun, Javat, and Steel Song
* Unlock the Elite tech tree and gain access to hundreds of new upgrades
* Battle against twice the alien enemies and AI types
* Research 180 Technologies, 100 Weapon Types and 9 unique Hull Variants

Get ready for the fight of your life in Star Traders 4X Empires.

Star Traders 4X Empires is on Facebook:
https://www.facebook.com/startraders

Join the Community Forum:
http://startradersrpg.proboards.com/#category-7

Twitter:
https://twitter.com/TreseBrothers

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What's New in the Latest Version 2.6.27

Last updated on Nov 7, 2016
Old Versions
This app has been updated by Apple to display the Apple Watch app icon.

- New Map for Free "The Rim: 100x50 Map (50 Worlds)"
- Added New "Superscale Manufacturing 3" Tech
- Added New "Factory 8" Upgrade
- Improved Turn Recent Events List
- Improved UI of Tech Tree, summary display
- Fixes for "Degla: 100x100 Map (150 Worlds)"
- Fixes for "Degla: 80x80 Map (90 Worlds)"
- Tech Tree Updates and RP Cost Balancing
- Improved Xeno Colonization Planner AI
- Minor Performance Improvements / Fixes
- Fixed crashes in Research Project List and Technology List
Show More
Version History
2.6.27
Nov 7, 2016
This app has been updated by Apple to display the Apple Watch app icon.

- New Map for Free "The Rim: 100x50 Map (50 Worlds)"
- Added New "Superscale Manufacturing 3" Tech
- Added New "Factory 8" Upgrade
- Improved Turn Recent Events List
- Improved UI of Tech Tree, summary display
- Fixes for "Degla: 100x100 Map (150 Worlds)"
- Fixes for "Degla: 80x80 Map (90 Worlds)"
- Tech Tree Updates and RP Cost Balancing
- Improved Xeno Colonization Planner AI
- Minor Performance Improvements / Fixes
- Fixed crashes in Research Project List and Technology List
2.6.19
Aug 17, 2016
- New Map: Degla 80x80 Map (90 Worlds)
- New Tech: Orbital Habitation 4
- New Upgrade: Orbital Platform 6
- Rebalanced 8000 Mass Reactors
- Xeno Strategic AI Updates for Large Maps (50+)
- Added "Go To" button to uncolonized Worlds list
- List displays Enemy Team State (Aggressive, Neutral)
- Fixed Manufacturing Treaty Politics
- Degla Zone Map Cleanups, Improved AI with Asteroids
- Made positive Exploration results slightly more likely
- New Research Tech: 'Deep Crust Mining 2'
- Fixed Mine 8, Increased RP Bonus
- Improved Templar Advisor screen
- Fixed bugs in the Uncolonized Worlds screen
- Fixed issue with invaded worlds not being visible in fog
2.6.13
Jun 28, 2016
- Major Performance Improvements
- Xeno Colonization Stategic AI Improved
- Mining Economy Balancing Updates
- Balanced Maintenance Costs for Exchanges
- Slightly Reduction in Conflict Generation on Normal Difficulty
- Xeno Ship Armor increased by 10%
- Xeno Ship Resistance decreased by 10%
- New Sources of Radiation Damage: Invasion, Exploration
- Improved Xeno Torpedo Ship AI
- Slight increase in Maintenance Cost for Spice Hall 3
- Balanced Mine 7 Maintenance Cost, Added New "Mine 8" Upgrade
- Balanced Maintenance Cost of Palace 5, Exchange 6
- Fixed Bugs with Defeated Colony Green Space
- Replaced "Spy" with "EP" in Colony UI
- Added AP remaining total to Confirm End Turn
- Improved Terrox AI Planning Routines
- Fixed some bugs in Ship Designer Training
- New Refueling Spots in Garden & 100x100 Degla
- Improved Pathing Rules based on Player Feedback
- Fixed Issues with "Colony -1" and All Projects Screen
- Fixed End Turn Confirm Option w/ Enter Key
- Fixed Text Displays for Ship Upgrades with long descriptions
- Map Updates and Improvements for Degla Maps
- Small Reduction in chance of Solar Wars in early game
2.6.5
Apr 15, 2016
- Add Path Tracing for Player Ships
- Add “Fast Enemy Turn” Option
- AI Optimization & Improvements (look out!)
- Fixed Text Wrapping in Ship Designer
- Fixed Build Costs For Heavy Reactor 19+
- Fixed RP Costs for late game Orbital Tech
- Adjusted Maint. Costs for Orbital Defense
- Added Progress Bar for AI Turn
- Fixed bug, colony build queue now updates after re-ordered
- New Option: Confirm End Turn
- New Techs: Ultra Heavy Reactors
- New: Heavy Reactors 18 to 20 (Max Mass 10,000!)
- AI and help file improvements
- Fixed Reported Issues & Typos
- Major Performance Improvements
- Improved Invasion Results Messages
- Improved Options Screen
- Fixed Talent Menu Layout Bugs
- Fixed Sound Effects for some ship engines
- FASTER! =)
2.5.9
Feb 6, 2016
- Adds Factory Counts to Colony List
- Improves Defense Display on Colony List
- Invasion Results declare Scout vs. Full Invasion
- Display Faction Defense Force levels in Icons
- All Colony Upgrade icons upgraded to include level (1-9)
- Added "Go To" button on Ship and Colony lists
- Improved game rendering on small screen devices
- Fixed bugs in Manage Games
2.5.3
Jan 14, 2016
- Display EP on Politics Screens
- Converted Ship Display to Modal
- Fixed AoE Torpedo Bug
- Added current date to Turn Events
- Balance and AI Fixes
- New Map: 100x100 Degla Ice Fields
- Colonies generate more yellow tiles
- Exploration generating unused CP converts to Credits
- Added 2 New Ship Skins to Hyperion Ship Pack
- Improved map loading performance
- Added "Previous" Button to Colony Details Page
- Last viewed Tech in the Tech Tree stays highlighted
- New Warning "Solar route exceeds available Water-Fuel."
- Increased Maximum Length of Solar Routes (for huge maps)
- Fix for Gravity Driver Techs
- Improved Zenrin Morale Loss Bonus Documentation
2.4.7
Nov 5, 2015
Need help? E-mail cory@tresebrothers.com

- Added mouse hover to Research Tree for quick access to unlocks
- Reduced wait time between attacks and training actions
- Improved Manage Games listing Map and Turn Count
- Improvements in speed of play
- Automatically re-route Ships when other ships in the way
- Increased W-F Use for "Critical Strike" (Balance)
- Added "Trade Points" to individual Faction Summaries
- Moved "Heavy Gravcannon" to "Thulun Starship Architecture"
- Fixed AI Crashes for very large enemy empires
- Fixed Crashes with Zero Ships
- Improved loading performance
- New Fog Saving System
- Simplified main menu, improved buttons
2.4.3
Sep 11, 2015
- Improved Ship Design Validation System
- Confirm Unsaved Changes in Ship Designer
- Fixed Faction Politics / Treaties Screens
- Fixed Paragon Scientist Award (175 Techs Required)
- Fixed bug with spamming Trade Treaties with $0
- Improved Templar Advisor, fixed errors and typos
- Fixed Reported Crashes with Planetary Invasion
- Increated Rate of XP for Invasion Ships < 5XP
- Added new Option to set Music Volume, SFX Volume
- Improved colony detail screen
- Build queue now displayed on colony detail screen
- Use quick filters in colony screen to see filtered project lists (tap Housing to see Habs, etc)
- Quick build queue shown on all colony detail screens
- Added scrolling on colony detail screen
- Improved small screen handling
- Fixed issues with Faction-specific technologies
- Fixes issues with refunds for improving upgrades
- Monster Display Box includes Hull Points
- Monster Display Box includes maximum damage
- Updated Gravity Driver weapon Mass values
- Improved Accuracy on some Railguns and Torps
- Improved Text Formatting for Attack Bonuses
- Fixed Manufacturing Treaty
- Improved Diplomatic Manipulation
- Fixed Boarding 2 Debuff Duration for Xenos
- Fixed some Ship Designer text formats
- Fixed typos in Turn Log generation
- Boost to Zenrin Morale Loss Resistance (25% More)
2.3.5
Jul 1, 2015
- Balancing and Updating Invasion Rules
- 3 New Gravity Driver Weapons
- Reorganized Gravity Driver Weapon Techs
- Repair Rate for Normal Reactors Boosted 50%
- Repair Rate for Heavy Reactors Boosted 100%
- Overflow CP from finished projects pays Credits
- 100 New Xeno Planet Name Types (Fixes "Xeno System" bug)
- Improvements and Tweaks to Degla Maps
- Ship Completed Messages list next Colony Project
- Improvements to Ship Designer, Ship Layouts
- Fixes to Empire Summary Pages
- Fix Armor Detail Display in Research, Load Out
- New Damage Equations for Military Transports
- New Planetary Defense AI for Xeno
- New Library Entries for Planetary Invasion
- Added "Weapon Slots" to Library
- New Weapons: Starshot Lance Array, Imperator TPC-1, Heavy Gravcannon
- First round of updates to Propulsion Upgrades
- Fixed Range Display on Scan IV
2.2.17
May 31, 2015
- Fixed Back Button in 'Replace Upgrade'
- Improved Colony Upgrade Text Formatting
- Display Ship XP on Ship Lists
- Added Info about Turn Log to Help File
- Invasion Ships Cannot be Destroyed on Normal-Easy
- Invasion Ships take more Damage on Hard-Impossible
- Improved 'Drop Pod' Text Formatting
- Improved 'Planetary Invasion' Text Formatting
- Rebalancing Xeno Ship Designs
- Updated Xeno AIs above Level 25
- Show Map Name on Load Game
- Fixed 'Military Transport' Design Bug
- Rebalanced Troop Ship Upgrades
- Fixed Invasion Bonus Attack Stats
2.2.13
May 12, 2015
- Major Engine Update: Improved Stability, Performance, Memory Usage
- 64bit support for AI code (where available)
- Improves Colony List Features
- Additional Performance Enhancements
- Fixes Reported Crashes, Fog Display Bugs
- Colonize and Colony Detail screens load much faster
- Continue to improve double tap support
- Double-tap / double-click covered in tutorial
- Double-tap / double-click selects default option in table
- Default options shown by double-lined button
- Major Updates to Ship Upgrades (Part 1: Crew)
- Rebalanced: Trained Crew, Combat Crew, Efficient Crew, Titan Crew, Battle Crew
- Improved: Hyperspace Combat Crew, Efficient Crew II, Combat Crew 2, Trained Titan Crew,
- Level Changed: Pirate Crew, Ranger Crew, Military Crew, Bounty Hunter Crew
2.2.5
Apr 23, 2015
- All New Tutorial mode for Free and Elite
- Renamed AoE Repair and Refuel Training (Multi Repair)
- Added AoE indicators to all screens (Designer, Research)
- Saved games visually differentiated by map type
- Tutorial covers core upgrades for colonies
- Tutorial covers improving existing colony upgrades
- Improved Tutorial advice on building, fixed bugs with duplicate steps
- Fixed Report Upgrade and Ship Component Bugs
- Updates and Improvements for Tutorial Level
- Balancing updates for Planetary Invasion
- Updated Faction Specific Upgrade Costs
- Bug Fixes and Help File Updates
- Fixed Zenrin Hall of Records
- New Training: AoE Repair Ships
- New Training: AoE Refuel Ships
- New Upgrade: Orbital Defense 5
- Fixed Deep Space Research Options
- Balancing Planetary Invasion Rules
- Bombardment can damage Xeno Defenses
- Full Invasion can damage Xeno Defenses
2.1.9
Mar 16, 2015
- Updated Research Tree to be easier to use
- Adding Technology to Queue is faster
- Tapping a Xeno World shows the alien's name
- Fixed bugs with auto-move and cancel move
- Keep Repair or Refuel Training active after use
- Further combat & political balancing updates
- All Xeno AI have unique Flags
- Technologies List Unlocks in Research Lists
- Improved Clan Alta Mesa and Moklumnue bonuses
- Further AI strategy refinements ('Battle Lines' behavior)
- Fixed tech tree issues and inconstancies
- New Faction Treaties: Trade Stabilization/Destabilization, Spice War
- New Treaties: Manufacturing Treaty, Diplomatic Manipulation
- Improved accuracy of economic simulator and political event trees
2.1.3
Feb 25, 2015
- New Faction Expansion Pack Adds 3 New Factions
- More than 20 new Technologies
- More than 15 new Colony Upgrades
- Added 2 New Treaties and 3 New Ships
- Expanded Core Faction Technologies
- Auto-Build Buttons on more screen sizes
2.0.13
Feb 9, 2015
- Added Starport 2 and 3 to Tech Tree (Easier Upgrades)
- Fixed Faction Summary Page Format and Ship Count
- Improved Detail Display for Colony Modules
- Fixed bugs with shooting Xenos in fogged squares
- v2 Colony Upgrade Description Generator
- Star Traders 4X Empires Elite is on sale for $2
- Fixed issue with improvements on stacked upgrades
- Turn event for completed project lists next project if there is one
- Improved animation for torpedo combat
- Spice Festival 3 now restores 4-7 Morale
- Fixed Improvement Path for some Upgrades
- Renamed Nanoscale Mat 5 to Orbital Mat 3
- Fixed Reported Bugs, Improved Difficulty Scaling
- Marked Planetary Invasion 1 as granting a Ship Design in Tech Tree
- Improved stacking and efficiency of Colony Upgrades List
- Improved large number formatting
- Improved More Games listing
- Fixed Orbital Platform bonus listing
- Fixed Starport 6, Orbital Factory
- Fixed Orbital Military Base 2
- Improved Colony Module 4
2.0.5
Jan 17, 2015
- Added 20 new Technologies
- Phase 2 UI Overhaul and Improvement
- Improved Empire Status with greater detail
- Improved New Game UI
- Added new HUD elements for larger screens
- New Colony Upgrades, Treaties and Festivals
- Reduced Expiration rate of triple Alliances
- Improved SFX Playback performance
- Fixed Bugs, Reported Crashes and Typos
- Fixed disappearing map image in New Game
- Fixed crash in library
- Fixed bug with missing back button on dead worlds
- Fixed bugs with hit animations in combat
- Rules: Maximum Quality and Minerals for Primes
- Added Filter to Library - allow Show All Topics
- Phase 1 UI Overhaul and Improvement
- Fixed Alta Mesa Strike Cruiser
- Fixed Alta Mesa Assault Fighter
- Fixed 'Duel of Assassins'
- Improved "The Garden" tournament map (thanks!)
1.7.3
Dec 18, 2014
- Added 20 new Technologies
- Phase 2 UI Overhaul and Improvement
- Improved Empire Status with greater detail
- Improved New Game UI
- Added new HUD elements for larger screens
- New Colony Upgrades, Treaties and Festivals
- Reduced Expiration rate of triple Alliances
- Improved SFX Playback performance
- Fixed Bugs, Reported Crashes and Typos
- Fixed disappearing map image in New Game
- Fixed crash in library
- Fixed bug with missing back button on dead worlds
- Fixed bugs with hit animations in combat
- Rules: Maximum Quality and Minerals for Primes
- Added Filter to Library - allow Show All Topics
- Phase 1 UI Overhaul and Improvement
- Fixed Alta Mesa Strike Cruiser
- Fixed Alta Mesa Assault Fighter
- Fixed 'Duel of Assassins'
- Improved "The Garden" tournament map (thanks!)
1.6.13
Nov 20, 2014
- UI Improvement: Click Politic Row for Treaty List
- New Feature: Subsidize Political Treaties
- Combat Effects: Improved Critical and XP Display
- Combat Effects: Updated Effects
- Improved Utility of Trade Treaty
- Help File Link to Guide on Main Menu
- New Treaty: Spice Summit
- New Ship Destruction Effects and Sounds
- Updated "Rinze: 32x128 Map (53 Worlds)"
- Fixed Issues with Heavy Carrier in Ship Designer
1.6.9
Nov 12, 2014
- UI Improvement: Colony Detail Bars Features
- Tap to load Filtered Upgrade Lists
- Improved Trade Route rules with 3 existing Politics
- Minimum CP Equal to Population/3
- Fixed Crash with Boarding Parties 2
- Cancel Waypoints by Tapping
- Fixed "Repair Fighter 2" Bugs
- Improved Colonization (Auto-Select Talent)
- Build Core Upgrades in non-empty queues
- Fixed Fog of War at map edge bugs
- Improved No Water-Fuel Colonization Response
- Updated Balancing for Conflicts/Politics
- Increased Percentages on all Political Treaties
- Added new 'Colony Notice' event log type
- Added Faction Flag to 'New Colony' Screen
- Improved Explorer Results and Event Logs
- Rebalanced Drop Ship and Close Defense Mass/Cost
- Fixed Kallaxian Armor Stats
- Fixed Nanoscale Materials Techs
1.6.3
Oct 31, 2014
- Hyperion Skin Pack ($1) for 16 New Ship Visuals
- 2 New Ship Types: Strike Fighter, Heavy Transport
- 22 New Technologies
- 12 New Ship Upgrades
- 10 New Armors
- All New Armor Artwork
- 9 New Reactors (Fast, Normal, Heavy)
- 6 New Training Options
- Fixed Elite Tech Icons in Lists
- Improved Map Performance
- Fixed Reported Crash in "Improve Upgrade"
- Fixed De Valtos Merchant Academy Listing
- Fixed Reported issues with Invasions
- Main Menu Cleanup, New Button Style
1.5.21
Oct 21, 2014
- Balanced "Orbital Platform 3" cost
- Improved Display of Colonization Module Details
- Improved Display of Weapon System Details
- Improved Upgrade Improvement Screens
- Allow Demolish of Core Upgrades (but not Starports)
- Improved Advisor, Player Summary Screens
- Less Conflicts during early game stages
- Less Conflicts during Xeno wars
- Shorter Conflicts on Easy and Normal Difficulty
- Add 'Advisor' Button to Turn Events Log
- Improved Advisor, now display more advice with Next button
- Added 'User Interface' elements to Library / Help
- Added "Building" Count to Ship Design Screen
- Display Building Colony in All Projects List
- Solar Wars, Trade Wars Duration Difficulty Dependent
- Hull/Fuel order now consistent on all screens
- Improved rules for Xeno Invasion ending Solar Wars
- Fixed issues with "Major Investigation" Explorer results
- Improved text display for Treaties in Research List
- Boosted Starport 4 and 5 bonuses
- Improved Text labels for large screens and tablets
- Added Maps Type Filter in New Game
- Fixed Orbital Materials 2
- Added Ship Levels to Research Lists
- Added Ship Level to Library
- Improved UI and Data for Purged World Colonization
- Fixed Display of Close in Defenses
- Fixed Steel Fortress 2
- Fixed Crashes, Rule Bugs and Text Formatting
1.5.11
Oct 8, 2014
- Elite: Mix and Match your Empire's Faction
- Explorer system v2 -- chose your adventure
- Fixed "Restore" button bugs on some devices
- Order new Diplomatic Efforts with 0 Credits
- Double EP Build Cost for 0 Credit Treaties (Hard+)
- Fixed "Military Transport" Ship Designer Edit
- Fixed issues with Orbital Factory 2
- Renamed "Fighter Repair Bay" to "Repair and Refuel Bay"
- Updated Boarding Damage Equations and Bonuses
- Fixed Listings for Drop Pods (All Screens)
- Updated Maps, Fixed Crashes, Rule Bugs and Text Formatting
1.5.1
Aug 23, 2014
- All Versions: 12 New Technologies
- Elite Uses: 9 New Technologies
- 18 New Colony Upgrades
- New Political Treaties
- 4 New Maps, Stellar Region List
- UI Improvements in Ship Designer
- New 'Dark Terrox' AI (Very Nasty)
- Over 100 Map Updates and Fixes
- Fixed Bonus Listing for Close In Defense
- Fixed Bonus Listing for Armor, Barriers
- Improved Star Chart Functions
- Improve Upgrade List "Back" Updated
- Added More Refueling Points to 'New' Maps
- Fixed SFX for Mark 80, Archangel, Vulture
- Updated/Boosted Reactors 13, 14 and 15
1.4.3
Aug 14, 2014
- Faction Specific Technologies (3 for each Faction)
- 12 New Colony Upgrades, 4 New Treaties, 2 Festivals
- New Elite Ship Artwork (1 for each ship type)
- Customized Your Fleet: Rename Your Ships
- Customize Your Empire: Rename Any Colony
- Better Politics Messages, Xeno Political Impacts
- Improved Text Input Keyboard
- Fixed Carrier Refueling Bugs
- Fixed Bonus Listing for Close In Defense
- Improved Star Chart Functions
- Improve Upgrade List "Back" Updated
- Improved Political Simulator, List Graphics
- Graphic Improvements for Ship Designer
- New Filtering UI for Ship List
- Library Updates, Bug Fixes, Text Improvements
- Fixed Reported Crashes, Optimizing Performance
1.3.3
Aug 6, 2014
- Solar Wars ended by Xeno Invasion
- Solar War / Trade War less likely during Xeno Conflict
- Improved Xeno Activity Log Messages
- Updates and Balancing for new Maps
- New Maps now marked with "New" in title
- Fixed 'Starport 3' Missing Mineral Point
- Fixed "Unnamed Colony" Bugs
- Fixed Clan / Syndicate Victory Achievement Reversal

Star Traders 4X Empires FAQ

Click here to learn how to download Star Traders 4X Empires in restricted country or region.
Check the following list to see the minimum requirements of Star Traders 4X Empires.
iPhone
Requires iOS 8.0 or later.
iPad
Requires iPadOS 8.0 or later.
iPod touch
Requires iOS 8.0 or later.
Star Traders 4X Empires supports English
Star Traders 4X Empires contains in-app purchases. Please check the pricing plan as below:
Star Traders 4X
$4.99
Faction Expansion: Great Clans
$1.99
Alta Mesa Ship Skin Pack
$0.99
Hyperion Ship Skin Pack
$0.99

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