3.3.99
2024-03-28
- New Ship Component: Esteemed Guest Cabins (1 Prisoner, 1 Passenger)
- New Ship Weapon: Chimera Missile Battery
- New Ship Weapon: Daystar Railgun (Size Small)
- New Ship Weapon: Seraphim Railgun Array (Size Medium)
- Added some new components to enemy Ship builder
- Repriced Reinforced Passenger Cabin and Shielded Passenger Cabin
- Fixed Ship Component levels for Passenger Cabins and Prison Cells
3.3.95
2024-02-23
- New Rank 15 Spy Talent: Asset Forfeiture (Prize Ship w/ Edict)
- New Rank 15 Quartermaster Talent: Combat Debrief (Bonus XP, Morale Recovery)
- New Ship Components: Fuel Tank 8, Fuel Tank 9
- "Meteor Storm" orbital card can now be reduced with Navigation or Command check
- Salvage Ops can now draw "Meteor Storm" card (very low base chance)
- Successful Salvage Ops can now generate Rep Bonus during Orbital Disasters
- Explore operations have additional cards for Orbital Disasters and Orbital Construction Rumors
- Increased the price of "Rim Exocruiser" by 200K credits
- Increased the price of "Basalt Carrier" by 200K credits
- Reduced price of updated "Vark Carrier" by 1M credits
- Increased the price of "Horizon Highliner" by 175K credits
- Increased the price of "Horizon Cruiser" by 175K credits
- Components adjustments for "Obsidian Carrier" and "Larimar Battlecruiser"
- Fixed bugs and reported crashes
3.3.93
2024-02-07
- Fixed Landing Bug
- Added randomize name and outfit to crew screen from roster
- New Ship Component: Water-Fuel Reclamation 6
- New Ship Component: Armored Salvage Bay 6
- New Ship Weapon: Obliterator PKX-5 (RP3 Plasma Cannon)
- Fixed re-landing issue where hitting space or clicking would count as a new landing
- Added components from the v3.3.x updates to the AI ship designer
- During Xeno Fleet Rumors, Crew Mutiny is less likely
- Increased "Draiv Solregard", Legendary Bounty Hunter Captain and Officer HP
3.3.69
2023-11-21
Official Discord: http://discord.gg/tresebrothers
Support e-mail: cory@tresebrothers.com
v3.3.69
- Improved Talent Displays: Added Cooldown to Explore, Orbit, Ship Combat
- Improved Ship Alerts: Now shows count of Crew waiting on payment
- New Components: Fuel Tank 5, Fuel Tank 6
- Fixed displays of some Small Craft Crew buffs from Gear
- Fixed: Wolf Vector price bug
- Fixed bugs and rendering issues
3.3.67
2023-11-14
- New Ship Component: Cargo Hold 6 (yw, merchants)
- Reduced rate of low-influence Contacts attempting to assassinate high-influence rivals
- Rumors on RTG origin world can now cause market and pricing changes (more soon)
- Balance Change: Black Market overall +5% Success Rate
- Double Success Rate for Black Market Under Spice Festival, Civil Unrest
- Contact Influence spent on Rumor duration is return to Contacts if the Rumor ends early
- Buffed: Zendu Lineage Gains +1 Init for +3 Total
- Nerfed: Relic Deathward looses -5% Bleed Res
- New Ship Weapon: M115 Twin Autocannon (Level 10! What?)
- New Ultra Rare Loot Gear: Hogobloxin Balm
- All Longhaul pattern engines now offer additional fuel storage, from 25 to 55 depending on mass
- Low mass Traveler and Longhaul Engines now have Armor points, are Armored components
- Reworked 'Kiret Karat' Relic 2nd Hand Blade (low damage, high accuracy)
- Contact Influence has must larger impact on duration of Rumors purchased by Contacts
- Increased range of Zone Rumors `Court Scientist` Contact can attempt to purchase
- Increased Starting Influence for: Retired Blademaster, Naval Doctor, Spice Presser Contacts
- Relic Deathward reduced from +24 to +21 Resilience
- Fixed reported problems with 'Acheron Battlecarrier'
- Fixed issues with M101 Tracker Cannon (Level, Availability, Cost)
- New Ultrarare Gear: Relic Deathward
- Improved Mutiny results display for Bribes and Payments
- Added new additional "Large Pay Raise" option to grant +50 Morale instead of the normal +20
- Now "Loyal" and "Reverse Authority" Crew will now even offer Mutiny Talents, even if morale too low
- Talents that prevent Morale loss now work to player's benefit during Mutiny
- While rare, Mutiny with high level Crew is now more dangerous (higher damage numbers)
- Fixed SFX for Rank 15 Combat Medic Talent: Flechette Rounds
- Fixed issue where confirmation dialog for no action would appear in ship combat even if boarding
- Added button to randomize captain name in new game
- Added button to randomize captain outfit in new game
- Added confirmation dialog if you take now action (talent, weapons, craft, move order) in ship combat (confirm only once)
- Fixed bug that would prevent a low Morale Captain from using Talents during Mutiny
- Fixed bug allowing Nine Blade Cut debuff from being removed from enemy
- Fixed issue with Disarming Sabotage always reporting that there are no enemy weapons
3.3.55
2023-08-10
- Orbital Disaster rumors now damage Contact Influence rather than increase it
- Contact AI purchasing Rumors during UCF Era revised to use simulated votes (hurts aggressive Contacts)
- Buffed Paladin's Chain and Watchdog Whisper (Crew combat gear)
- Buffed Attribute bonuses for GAATSO Interlink and Vrax Harness (Fighter Pilot gear)
- Reduced chances of Xeno Rumors occuring early in the game
- Reduced rate of enemy Caliga Vindex and Shizari Huntress spawning
- Minor performance support patches, fixed reported crash & text bugs
3.3.53
2023-08-02
- Balance Change: Xeno Cards No Longer Appear in early Turn Explorer Hands
- Early game now contains more Surplus Rumors
- UCF Founding now triggers widespread shortages during trade disruptions
- Increased the number of Mercenary rumors that are created for 3rd Century
- Fixed issues with Secrets of Steel
- Fixed issues with Nine Bladed Cut
- Fixed crashes and freezes in Crew Combat
- Card title formatting adjustments in Salvage
3.3.51
2023-07-28
- New Rank 15 Doctor Talent: Medical Reset
- New Rank 15 Combat Medic Talent: Flechette Rounds
- New Rank 15 Pilot Talent: Engage Fighters
- New Rank 15 Soldier Talent: Still Standing
- New Rank 11 Swordsman Talent: Secrets of Steel
- New Rank 15 Swordsman Talent: Nine Bladed Cut
- Added 2 new character outfits
- Improved Xeno Talent selection logic (sorry!)
- Redesigned "Wolf Vector" 3400 Mass (now S-tier, 6 officer)
- Contacts receive discounts on Rumor purchases during Spy Wars
- Allow scrolling of main ship status screen to view any overflow of ship effects, components
- Improve Enemy Officer & Captain Talent Selection Logic
- Rare Relic, Zendu Deathward (Level 10) is even more rare
- Adjusted/raised some ship prices to avoid resell possible loops
- Fixed issue that could cause seized AI ships to have undersized HW drives
- Fixed issue with AI Bodyguards buying Talents from all Jobs
- Fixed issue with "Disarming Sabotage" and "Behind Enemy Lines" firing without functioning enemy weapons to target
- Fixed issues with most recently added flight helmet and full helmet
- Fixed bug in Pit Fighter V storyline if attacked by Char's agents, could expire too early
- Fixed small component display for Acheron Battlecarrier to show 15th small component correctly
- Fixes Hyperwarp Drive on "Acheron Battlecarrier"
- Fixes a data synchronization bug when hyperwarp gates were very close to planets
3.3.41
2023-05-16
- New 9000 Mass Battlecarrier, the Acheron
- Balanced "M101 Tracker Cannon" adding +7% Craft Defense
- L2 Xeno Autocannon adds "Miasmatic Death Haze" granting +3% Craft Defense
- Added a new "Reactor Accident" Salvage Result Card (-5)
- The "Web of Conspiracy" Card is now twice as common (because it is fun)
- Reduced chance of Caliga Vindex and Shizari Huntress enemies spawning
- Fixed too many enemy officers spawning on Caliga Vindex
- Fixed performance issues on huge maps with large numbers of living Contacts
3.3.37
2023-04-19
- Cargo and Stash Missions now display the required cargo icon above the mission step
- Improved Ship Encounter comparison of Engine stats (Speed/Agility) to be very specific about game bonuses
- Added missing SFX for Shock Trooper's "Stand Strong" Talent
- Buffed Templar Leviathan's armor (Exemplar Command) Hardness, Ballistic
- Added Medical Relics (Level 4) Dermlink Weave, Orgin Plate, Inkscale Mesh
- Added Ultra Rare Relic, Zendu Deathward (Level 10)
- Fixed rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat
- Fixed issue with Genetic Sequencing not always creating Scientific Intel after xeno battle
- Fixed Post Boarding Talent inconsistencies where Macabre Harvest and Genetic Sequencing could appear incorrectly
3.3.31
2023-03-01
- Added Military Relics (level 6) Crysplate Weave, Drak Ops Heavy, Dusk Stalker
- Fixes nasty crash in Salvage
- Synchronized Garner Favor Talent effect between buying / selling
- Enemy ship officers now gain the correct bonuses for their officers with bonus Electronics, Pilot, Nav or Ship Ops in ship combat
- Reduced repair time of some Mass Reducers and Mass Dampeners
- Fixed bugs with Escape debuffs incorrectly applied when resisting other ship Escaping
- Fixed issues with Healer's Intuition and Perceptive Boss rolling 20% + Skill instead of 30% + Skill
- Fixed captain's log scores and stats to clarify $50,000 and $500,000 trade counts
3.3.29
2023-02-19
- Synchronized Garner Favor Talent effect between buying / selling
- Added Military Relics (level 6) Crysplate Weave, Drak Ops Heavy, Dusk Stalker
- Fixes reported crash in Salvage
3.3.9
2022-11-03
- Added two new "Valley View" Garden World outpost images
- Added new component "Advanced Medical Chamber" (Size 1)
- Added new component "Sensor Array 5" (Size 1)
- Added new component "Orbital Fuel Scoop 5" (Size 2)
- Added new component "Advanced Hangar Bay" (Size 2)
- Added Hyperwarp Jump Cost to 'Shielded Medical Chamber'
- Rebalanced Sensor Array 1-4
- Fixed issues with Orbital Fuel Scoop Estimates
- Adjusted ship prices for 'Caliga Vindex' and 'Shizari Huntress'
3.3.7
2022-10-20
- Added new 'Ice Outpost' planet artwork
- Adjustment base influence for "Retired Bodyguard" & "Racketeer"
- Revised influence equations for Templar / Templar Militant
- Increased drop rate on "Zendu Experience Booster" cards in Explorer / Orbital
- Increased effect of "Resource Rush" Rumor on Wild Zones
- Fixed bug with 'Zendu Lineage' Trait
3.3.5
2022-09-21
- Added 7 new Contact Scores to track your career's impact on Conflict Scores by type
- See your impact on Solar Wars, Trade Bans, etc from the Scores screen
- Added 5 new environment backgrounds for oceanic and radioactive worlds
- Sorting choice is remembered between shopping screens for components
- When selling Intel to Contact, the scroll position in the list is correctly remembered
- Fixed issues with oceanic world Urban zone artwork selection logic
3.3.3
2022-08-26
- Added new Captain Scores to track highest value Exchange and Black Market trades of your career
- Added new Captain Scores to track Exchange and Black Market trades over $50K and $500K
- Fixed wrong Attributes for Wing Commando's Traits
3.2.49
2022-06-28
- Added new starting carrier ship Shizari Huntress (unlock "Hunt the Hunter") to (A) priority
- Light service carrier packs long range weaponry, auto-cannons and dual hangars
- Added new Contact type "Spice Hall Presser" who recruits pilots, offers spice discounts and Black Market access
- Contact hovers in system orbit screen list all Contacts by type and name
- Fixed text overruns for new Starting Contacts on some screen resolutions
- Fixed missing unlock image for Specialty Acquisitions
- Screen flow when selling Intel or Scientific Intel to Contacts matches pattern for all services
- Adjusted visual engine burners for Galtak and other ships during Hyperwarp jumps
3.2.47
2022-06-23
- Added 4 new unlockable Starting Contacts
- Palace Guard (unlock Wraithful Corsair) recruits Bodyguards, offers Introductions, Discounts Fuel, Rank, Edict
- Smuggler Rover (unlock Salvage Contractor) recruits Blade Dancers, Black Market, Rare Trade Goods, Permit
- Naval Doctor (unlock Pit Fighter V) recruits Combat Medics, Sells Armor, Buys Intel, Rank
- Retired Blademaster (unlock Master Adventurer) recruits Swordsman, Sells Weapons, Recruit Rumors
- Hunna and Templar factions are now always shown in faction list
- Fixed issue with ESC > Quit to Main Menu not working in ship or crew combat sometimes
- Repositioned engine burners for Longbolt during Hyperwarp jumps
- Fixed too many Officer Cabins on Caliga Vindex
3.2.45
2022-06-19
- New Ship: Caliga Vindex (Steel Song, 2400M Officer-Focused Space Yacht)
- Salvage Cards that create Contacts can now create Hunna Contacts
- Added 'Kraesline Shards' to loot tables for recovered stashes
- Increased XP bonus Cards for Salvaging during Radiation Storms
- Increased spawn rate on 'Jyeeta Debris Field' Salvage Card
- Greatly increased spawn rate for 'Contact Rescue' Salvage Card
- Maps generated may now contain Quadrants that supply Kraesline Shards
3.2.43
2022-06-02
- Defensive Interdictors always trump attacking Bombers Initiative
- Knock from the Void Talent no longer crosses badly with defensive Interdictors and prevents bombing attacks
- Improved effect of all anti-Radiation and Ion Storm Talents; when available they completely mitigate damage
- Extended cooldowns of all anti-Radiation and Ion Storm Talents 10-30 Turns
- Fixed issues with Scientist "Amplified Assay" and "Distortion Field Survey" not triggering for Ion Storms or Rad Storms
- Fixed search string for contact to use buys/sells (Buys Intel, Sells Weaponry) instead of buy/sells
- Fixed crash with small craft combat and Knock from the Void or Emergency Grounding
- Fixed issue with ship bonus displays doubling and tripling upon multiple opens of upgrade components
- Fixed issue with hair clipping around hat
3.2.41
2022-05-20
- Quadrant pop-ups in galactic map now lists accepted and offered mission title and contact
- Quadrant pop-ups in galactic map now lists known Contact by title and name
- Contact / System Atlas / Map Preview search now support use of one OR and AND per search (spy recruits AND edicts)
- Contact / System Atlas / Map Preview search boxes now have pop-ups with useful examples included
3.2.39
2022-05-03
- Boost for Carrier-meta: all Wing Jobs (Leader, Bomber, Commando, Saboteur, Tech) now contribute their skill pools normally to ship
- Ship Upgrade and Ship Dry Dock now correctly lists bonuses like +Accuracy and +Escape
- Fixed Auto-Battle issue with Talents moving your team forward or backward would push them into enemy lines
- Clarified description of Smuggler's "Hideout" Talent to be clear -- only protects mission items
- Fixed bugs with some modal dialogs crashing on double click
- Fixes issues with crash reporting
3.2.33
2022-04-10
- Improved Contact Recruit services across the board to recruit higher level characters (service level x 2)
- Increased Credit, Personal Rep Cost and thresholds for Effective Rep and Influence on all Contact Recruit service levels
- Added Scientist "Sample Analysis" to Talent Manifest
- Fixed multiple missions that failed to list destination zone names in text
- Fixed issues with Prisoner missions where there was missing nouns in mission options
3.2.31
2022-03-04
- Added 2 new outfits
- Skip Intro option is always shown in New Game regardless of save counts
3.2.29
2022-02-11
- Removed "Starport Closed" and "Civil Unrest" Rumors from early game
- Removed "Ion Storm" and "Meteor Storm" Rumors from early game
- Increased Influence Economy via Rumors by 20%, making all Contacts more powerful
- Created New Zone and Planet Rumor affinities to tie Zone/Planet Types to thematically consistent Rumor Types
- Revised & Improved Rumor Lifecycle Logging
- Fixed issue where heavy debuffing could cause ship comparison to go "all the way around" and flip comparison
- Clarified in-game Wisdom hover
- Fixed issue where Recruiting or Rank services could show up for Templar Contact incorrectly
- Increased the maximum Contact age of Zendu and Templar Contacts
- Repriced & Rebalanced "Extraction Drill, Harvester Bay, Resource Processor, Javat Mechi-Reaper" Components
- Fixed crash landing on Starport: 0 Zones with a damaged ship
3.2.27
2022-01-23
- Rebalanced repair time for all components, especially improving some Weapon Lockers, Railtraks and other peaks
- All repairs must always take at least 1 Turn
- Fixed issue where AU Fuel Range was misreported in the HUD
- Fixed story bug where in some cases, Valencia left before the Hunter Z
- Fixed some ship designs could cause crashes with new ship comparison
3.2.25
2022-01-13
- Enemy captain level now visible from the main screen of ship encounter
- Improved ship comparison report (ship encounter, combat hover) to include relative comparison data (toss up, risky, dominant, etc)
- Reduced & Adjusted repair time and cost for many expensive components (high-end bridges, engines, launch bays)
- Corrected Fuel / AU rates for all engines to better match real world travel conditions (display only, no gameplay change)
- Improved Shielded Barracks 3, 4, 5 and 6
- Fixed display bug where reduction of repair time was not properly displayed (but correctly used, per event log)
3.2.19
2021-12-16
- Armor/protection focused components increase chance of being hit even when over 60% Damage, increasing their value to soak component damage even more
- System Rumors are now searchable from Star Atlas, hidden Rumors no longer search
- Improved Job screen to list the exact bonus from next job rank (+1 Tactics) as well as total (+3 Tactics, +4 Gunnery)
- Added note in dialog that Templar Mechs cannot be healed by your healing Talents
- Clarified story dialog in Avengent storyline that confused a penultimate battle for the final boss fight
- Fixed typo where "Infector" => "Inflector"
- Fixed "Forgotten Secrets" and "Survey Tour" missions
3.2.11
2021-10-17
- Added two new matched outfits
- Added 3 new character faces - gray hair, mustache, short hair!
- Added 4 new Fuel Helix Coil components -- medium slot fuel tanks that add Engine Safety, reduce Jump cost and add minor Fuel boost
- Fuel Helix Coil 4 and 5 is sold exclusively by Zenrin starports
- Fixed tooltips for Armor / Shield max values if they are modded
- Fixed reported typos and crashes
3.2.9
2021-10-04
- Faction-specific ships require scaled faction rank -- Rank 4 for basic, Rank 6 for over $1m, and up to Rank 10 for $2m+
- Doubled the XP gained for completing a mission step which require Skill Save, added XP log
- Completing mission step while relying on a Saving Talent now grants some XP for crew
- Clarified Talent "Magnanimous Victory" to be clear it prevents any further looting or aggressive actions
- Improved balance of Gunner's "Close-In Defenses" and Gundeck Bosses' "Point Defense"
- Documented faction special rules for Rychart and De Valtos expensive bribes in New Game
- Fixed Bribe option text for Pirates to ensure it never threatens Rep loss (pirates never report)
- Improved AI crew combat intelligence to work better with "Merchant Marines: Fly Casual" mod
- Fixed report crashes and typos
3.2.5
2021-09-19
- Improved Trade Ban warning (location, icon, red text)
- Lose up to 2 Rep when illegal cargo is seized, offset by legal permit-protected cargo
- Fixed Bribe option text for Independents to be more clear
- Reduced spawn rate of "Jyeeta Maeledictor" in mix of Jyeeta ships
- Increased Price of Battle Barracks, Added Armor+Shields+VoidRes
- Clarified "Xeno Assault" Salvage card to be clear it is 2 xeno combats back-to-back
- Better differentiated stats for the Trident DX9 and Blackhall Ultra Small Craft
3.1.21
2021-01-11
- Added 6 new character faces including new mustache and beard
- Enabled queuing of repairs on dry docked ships -- large repair jobs no longer interrupt
- Fixed bug preventing removal of prison cells or passenger cabins on dry docked ships
- Fixed incorrect buff description of Wing Leader "Precise Pursuit" (+50% Hit Chance, not +50% to Hit Craft)
- Fixed issue with missions given related to Contacts if the Contact died
- Fixed reported crashes and typos
3.1.19
2021-01-05
- Many contacts can now sell access to Economic Rumors -- shortages, surplus, embargo, tariffs
- Many contacts can now sell access to Recruitment Rumors -- mercs, academy graduation, UCF recruitment drives, starport booms
- Paying a Contact to reveal a Rumor (Salvage, Economic, Recruitment) breathes new duration into the rumor -- will no longer ever be "expiring soon"
- Star Atlas now shows quadrant name when jump filter is engaged
- Fixed issue in Jon Kaytyn storyline where a failed combat could leave the mission half-failed
- Fixed incorrect date in Entropic Estimate Talent
3.1.15
2020-12-28
- Added 900+ new outfit combinations to the game
- Added exact control over the gloves for your outfit
- Fixed issue with all Trait Conditioning services crashing if you lacked Influence, Rep or Credits
- Fixed issue with ship skill pools caching after certain landing zone services
- Fixed reported crashes and typos
3.1.13
2020-12-26
- Capstone storyline added to the Jyeeta Brood Era
- All new story characters, unique story items and unique story weapons
- New allies, new enemies!
- Added new grade 8 and 9 Assault Rifles (AX Tall Order, AX Rapidbreach) to the relic weapon salvage lists
- Fixed bug with use of "Flash Charge" Talent in missions causing the end screen to be skipped
3.1.9
2020-12-08
- Added new holiday seasonal fur hat
- Added 6 new character faces including new mustache and beard
- Added E-Tech's "Signature Jammer" and Smuggler's "Garbled Identity" to the Talent Manifest in Encounter Talents
- Fixed issue with half the crew always having an eyepatch
3.1.5
2020-11-30
- Added "Kamguard Deathblade" a level 9 salvageable strength-based blade
- Map preview screen now includes map seed so a single screenshot is enough to share your map
- Map gen settings including quadrant count, density and map version are remembered between gens, much faster repeat generation
- Starting quadrant name and Danger rating are now included in map list details
- Clarified maximum Intel creation rates with Unauthorized Access and Genetic Sequencing boarding Talents
- Fixed seed copying bug that could result in broken 1 quadrant map
3.0.125
2020-11-18
- Added ship component Weapon Locker A6 provides Phoenix-class weapons and armor (6 new weapons, 3 new armors)
- Contacts now sell up to grade 5 for all gear types (Military, Specialist, Wing)
- Added 4 new grade 5 gears (Mammothshot, Cambre Cutter, GAATSO Interlink, Vrax Harness)
- Added 6 new ultra rare level 9 Relic Weapons (Towerblade, Kiret Karat, Titan Heavy, Arbitration Breacher, Otrike Mauler, Solar Viper Heavy)
- Added 3 new ultra rare level 8 Relic Armors (Frozburn Mesh, Strak Heavy, Gauzlight Stern)
- Rebalanced prices of Armor for sale by Contact and found salvaging
- Rebalanced prices of Weapons found salvaging
- Minor bebalance to some level 5 and 6 gear, Bladeguide Aegis, Plasfire Cutter
- Added rules for supporting Conflicts by destroying ships to Conflict tooltips
- Destroy Merchant, Smuggler or Pirate ships to support Trade War and gain Rep
- Destroy Military Officer, Bounty Hunter, Zealot, Spy or Pirate ships to support Trade War and gain Rep
3.0.123
2020-11-11
- Added 2 new Contact types -- Military Reseacher and Retired Theoretician offering variety of buying Scientific Intel, recruits, rank and permit
- Added Contact list filter for "Buys Scientific Intel" separate from "Buys Intel"
- Contacts with Trait "Covert" and "Data Hound" are now always willing to buy Intel
- Contacts with Trait "Researcher" and "Technologist" are now always willing to buy Scientific
- Fixed issues with Intel buying Traits when overlapping with Contact type services, Contacts with such Traits might by both types of Intel
- Improved clarity in a few places with Scientific Intel, fixed other typos
3.0.121
2020-10-29
- Added new type of Missions -- Salvage missions to zones with Salvage Rumors
- All new way to run missions in the highest risk/reward orbital operation
- Added 8 new multi-step Salvage missions -- high risk and high reward!
- Improved Scavenger Trait "Junker" to add Salvage Missions start with +10% chance to draw Mission card
- Improved Scavenger Trait "Roughneck" so it runs whenever anyone spices, not just the Captain -- far more effective
- Increased availability of Intel and Scientific Intel missions from interestd Contacts
- Added new score to captain's log scores -- number of crew battles faced in explorer
- Fixed issue where Scavenger Trait "Junker" was not properly firing against xeno ships salvaged
- Fixed issues with Salvage Bay 5 and salvaging bonus when destroying human ships
- Fixed category organization issues in Mass Modulator and Reducers
- Fixed prices on Shielded/Reinforced Passenger Cabins and Prison Cells
- Improved display of faction in mission that are anti-Hunna
3.0.119
2020-10-22
- Added new type of self-directed Missions -- gather Scientific, generic, Faction or Conflict-specific Intel
- New way to convert your Intel gathering abilities into high credit rewards with lower Rep and Influence gains (mission money, mission rep)
- Added 4 new types of Scientific Intel focused missions with unique follow-ups and conditions
- Created new Mission Giver type for Contacts who "Offer Scientific Missions" to find Scientific Intel, Explore and Salvage
- Improved Intel creation details for Intel created by Boarding Talents, properly linking to origin system
- Added 2 new Talents for Doctors -- "Professional Respect" Command saving Talent at rank 8, and "Sawbones Seeker" replaces Exploring risk card with Scientific Intel
- Added new rank 8 Engineer Talent "Contemplative View" increases the price of all Scientific Intel sold to Contacts by 30% + Electronics
- Fixed issues with Field Distortion Log Entries during Radiation Storms
- Fixed issues with Talents not triggering during planetary Ion Storms
3.0.117
2020-10-19
- New Ship: Mortifor Carrier (8000M Heavy Carrier)
- Fixes issues with Scavenger profession
- Improved Talent Manifest: Added Science Intel Cards, Scientific Record Sales
- New Components: Reinforced Passenger Cabin, Reinforced Prison Cell, Shielded Passenger Cabin, Shielded Prison Cell
- Interrogation Ward now holds 4 Prisoners, Large Prisons and Passenger Suites increase jump cost
- Scientist is now available as a Captain profession with 2 unique captain traits, Theoretician and Cerebral Seeker
- Added new starting Contact type, Court Scientist who purchase Scientific Intel and recruits Scientist
- Added new proc-gen Contact type, Academy Consul who purchase Scientific Intel and recruits Scientist
- Exo-Scouts gain new rank 15 Talent, Earned Revelations that replace risk card with Scientific Intel reward cards
- Fixed issue with Repair/Explorer skill in new game templates
- Fixed formatting on some Explorer & Salvage Cards
- Increased chances of Scientific Intel Cards appearing during Explorer & Salvage
- Scientific Intel now appears more often during Xeno Fleets, Jyeeta Incursions and Radiation Storms
- Reputation gains from selling Scientific Intel buffed by 12%
- Fixed issue with all Diplomat Talents requiring incorrect Job Rank
3.0.111
2020-10-13
- Increased max level cap to 45 for all Captain, Officer and Crew -- new Job and Talents points!
- Increased max level of all Jobs from 32 to 36 -- more Skill points!
- Added new Zenrin-only ship, the mighty Vark Carrier (6000M Zenrin, heavy attack Carrier)
- All new Scientist Job seeks the unknown in the void to gain Scientific Intel and bonus Experience
- All new type of Scientific Intel can be gathered through ops and Talents and sold to interested Contacts
- 14 Contacts including 5 starting Contacts now buy Scientific Intel
- Added 3 new Orbital Salvage cards and 2 new Explorer cards with Scientific Intel rewards
- Scientists can be recruited from Sage of Records, Medical Provost and Xenologist
- Added new Contact Trait Technologist, increases price for Scientific Data and recruits Scientists
- Contacts with Tinkerer, Techno Addict, Heritage Hunter, Xeno Obsessed, Cult Leader, Collector and Researcher all buy Scientific Intel at better prices
- Contact Trait Researcher will enable buying Scientific Intel if the Contact doesn't already buy Intel
- Scientist is recruitable during Academy Graduation Rumors and in any Spice Hall in the Jyeeta Brood quadrant
- Spice Festival Rumor now reduces Trade Law by -4 instead of -2
- Increased the sale price of Conflict Intel when the Contact's faction is involved in the Conflict
- Fixed issue with Neutiquam Cruiser having 8 officer cabins
- Fixed issue with Performance Hyperwarp Drives having too much armor/shield
- Increased price of Neutiquam Cruiser by $500K
- Increased price of Extremis Carrier by $425K
3.0.109
2020-10-08
- New captain templates can now include Repair Skill bonuses for jobs like Scavenger
- New Ship: Neutiquam Cruiser (Steel Song, 6000M Attack Cruiser)
- New Ship: Tempus Freighter (De Valtos, 8000M Long Range Hauler)
- Added 8 new Performance Hyperwarp Drives that reduce jump time by 12% to 25% based on ship mass in trade for higher fuel costs
- Added 3 new Joint Precision Launch System components to provide craft boost for carriers in small slot - stack for ultra carrier
- Added new Javat-only Water-Fuel Reclamation 4 component in medium slot with +1 Engine Safety but lower fuel bonus
- Defense Pattern Matrix 4 rebalanced to grant 6% defense instead of 5%
- Fixed AI issues with: Reach Carrier, Azurite Cruiser, Larimar Battlecruiser
3.0.107
2020-10-01
- Added 3 New Ship Component Effects: increase Engine Safety, reduce Hyperwarp Jump Time, Craft Boost adds Dmg, Hit % and Boarding to all launched craft
- New Zenrin-only Component: Engineering Annex, medium slot for 1 officer adds +2 Safety Rating and other bonuses
- New Alta Mesa-only Component: Navigation Annex, medium slot for 1 officer reduces Hyperwarp Jump time and other bonuses
- New Steel Song-only Component: Scout-Vanguard Bridge 5 provides +30% to Evade Craft Attacks and other bonuses
- New De Valtos-only Battle Launch Bay trades lvl 3 Advanced Launch Bay's fuel for +8% Craft Boost, combat focused launch bay
- New Alta Mesa-only Warhawk Launch Bay trades lvl 4 Hyperion Launch Bay's fuel for +15% Craft Boost, combat focused launch bay
- Improved Capital Carrier Bridge 5 to include +12% Craft Boost bonus, powerful bridge for large-scale carriers
- Improved Compact Capital Bridge 4 to include +1 Engine Safety bonus
- Fixed issue with Pallas Freighters starting 1000 Mass over
- Enemy AI ship builder is more capable at using C-Taks, Battle Bridges, Fuel Pods and Mass Dampeners
1.0.105
2020-09-21
- Fixes issue with wormhole navigation that was introduced in v3.0.103
- Fixes reported crashes
3.0.103
2020-09-18
- Fixes bug with map generation
- New Components: Shielded Barracks 5, Capital Freighter Bridge, Capital Carrier Bridge, Compact Capital Bridge, Fuel-Cargo Hold 5
- Fixed Orbital Salvage “Faction Rep Boost” Over Indie Planets
- Fixed incorrect icons on some Experience granting cards
3.0.93
2020-08-23
- New Rare Relic Gear: Bladeguide Aegis, Slindo Trade Slate, Perk Balm, Allistar Edgeweave (Attribute Boosters for Talent Officer Builds)
- New level 5 Specialist Gear sold by Contacts: Bexian Deathward (Resilience + Bleed Resistance)
- Improved +Escape Bonus on ECCM Screen Matrices and added +Craft Evade to all levels
- Balanced Reactor Spike Module 1 with minor Fuel reduction, minor price increase
- Improved "Type Match" filter in component shopping, if there is only one matching subtype, the subtype is expanded automatically
- Fixed alphabetical sorting when viewing ship components categories
- Adjusted ship build for Broadsword Class 8000M to use Reactor Spike Module 2 instead of 1
- Fixed duplicate small slot Mass Reducer categories showing up in component shopping
- Fixed issues with Faction-filtering making some component categories disappear in component shopping
3.0.85
2020-08-05
- Preview new ship before purchase
- 3 new Scout Bridge 5 variants
- Repriced high Mass ships
- Cauleta Titan gains +1 Medium slot
- Improved Behemoth Engines, reduced prices slightly
- Rim Exocruiser and Wolf Vector start with Behemoth engines
- New game template contact list includes mission type (Diplomatic Missions, Espionage Missions, etc)
- Reduced "Thrown Wrench" Boarding Talent to -2 Reactor Points
- Fixed many bugs
3.0.81
2020-07-24
- New Component: Armored Salvage Bay 5, less cargo and fuel by +5 armor, Thulun-only
- New Component: Salvage Bay 5
- Minor improvements to Salvage Bay 5, +1 Ship Ops, +5 Cargo
- Added new ship filter: Exact Crew Match, only shows ships that have the exact max crew/officers as current ship
- Added new ship filters: by mass class, filter to show ships in 3400 Mass and 5000 Mass, etc
- Added filters and sort to New Ship list, filter by faction, carriers and sort by mass, price
- New Ship list filter starts by hiding ships that cannot be sold (other factions), filter "Any Faction" to see all
- Improved display of each ship in table with Mass/Hull/Fuel/Armor/Shield
- Default starting crew list sort is now by Job instead of Level
- Clarified rules in right side bar for all counter-attack Talents, which use Balanced Blade if it is trained
3.0.77
2020-07-16
- Zone Economy Type ("refinery") now searchable in Contact List
- Adjusted maximum repair times for any single component -- be sure to repair at high level starports
- Rebalanced "Time Lost" Card in Explorer, a -1 Risk
- Added new "Time Dilation" Card in Explorer, a new -5 Risk
- Increased the power levels of Trade Czar, Mining Samrak, Red Lion, Naval Commander, Ranking Executive Contacts
- Improved the "Coalition Liaison" starting power level and Contact AI
- Coalition Era Contacts now have unique Rumor buying logic that prefers Tax, Civil and Starport Rumors
- Fixed issue with replacing officer cabins
- Fixed issue where some non-officer cabin components (medical bays) failed to print warnings when being replaced
- Improved warning message about installing more officer cabins than your ship's max capacity
3.0.75
2020-07-14
- Fixed Larimar Battlecruiser Unlock Duplication Bug
- Rebalancing Engines -- Massive Buffs to Behemoth Engines, Revised Warhammer Patter Engines
- Rebalancing Mass Reducers -- Increased Jump Costs, Ship Ops Requirements, adjusted higher level Reducers
- Repriced: Wolf Vector, Lockwood Defender, Azurite Cruiser, Obsidian Carrier, Rim Exocruiser, Larimar Battlecruiser
3.0.73
2020-07-05
- Fixed bug causing all Starport repairs to take 255 turns
- When customizing new game templates, ship speed and agility are shown during selection
- Improved the pacing of late game story eras and events to ensure less story downtime late in the game
- Improved talent description of Sniper's "Target Acquired" to be clear it does not need Stealth
3.0.71
2020-06-29
- New Ship: Larimar Battlecruiser (7000M Cadar-built heavy combat ship)
- Rebalanced: Azurie Cruiser (now Cadar-only, increased cost & armor)
- Rebalanced Repair times for Hyperion Bays and Level 5+ Components
- Improved the phrasing of some Trait-based barks
- Rare Trade Goods now correctly appear in resource buy list in Star Atlas as well as search
3.0.69
2020-06-22
- Added new game option "Fast Crew Combat" allows for much faster crew battles for veteran players
- Enemy carriers flow by human captains are more likely to appear and will appear more often (enemy captains level 15+)
- Rare Trade Goods now correctly appear in resource buy list in Star Atlas as well as search
- Fixed missing description for Salvage card "Riches Untold"
- Fixed level displayed over Deflector Array 5 and 6 ship components
3.0.67
2020-06-02
- New Ship: Lockwood Defender (6000M, Rychart, Space SR-71)
- Added 3 new Blockade cards - "Stolen Cargo", "Corsair's Haul" and Rare "Rare Trade Goods Heist"
- New Blockade cards more common under Trade War and Trade Ban Conflicts and Quadrant Rumors (Jyeeta, Merchants)
- New Component: Hyperion Launch Bay holds 1 Craft/1 Officer/100 Fuel/5 Armor for $3M+ each
- New Component: Deflector Array 5, provide extreme Rad/Void/Craft Defense for $1M+ each
- New Component: Deflector Array 6, provide insane Rad/Void/Craft Defense for $2M+ each
- Star Atlas can now be searched for Rare Trade Goods, such as "buys Travor Spice Wax"
3.0.65
2020-05-27
- New "Major Score" Orbital result card grants up to 100K Credits
- New "Enviable Breakthrough" Orbital result card grants up to 400XP
- New "Spice Memories" Salvage result card grants up to 800XP
- New "Riches Untold" Salvage result card grants up to 200K Credits
- New "Horrific Damage" Orbital results card destroys up to 4 components
- Graphical optimizations to reduce memory use
- Rebalanced drop rates for new weapons in Salvage mini-games
- Additional balancing for risk and reward weights in Orbital Ops (Patrol, Spy, Blockade)
- Fixed Reported Crashes
3.0.63
2020-05-20
- Added 4 new landing zone environments -- new art for glacial wilderness, ice world outposts, desert outposts and Cadar and Steel Song prime worlds
- After the start of the Jyeeta Brood Era, all xeno hunter Talents that seek xeno have a chance to turn up Jyeeta
- Rebalanced brood score effect of fighting jyeeta ship and ground forces outside of missions, ships now worth more points
- Rebuilt Skill progression of "Wing Bomber" Job, now better match for bomber craft, Electroncis is primary, Pilot second, Tactics tertiary
- Increased price of "Advanced Medical Clinic" large slot component, reduced its mass by 50
- Fixed bugs with Salvage card and few story arcs killing Contacts that could leave their Missions active
- Fixed Reward Factor listing of Wisdom to take into account its impact on Very Rare rewards
- Fixed missing ship image when jumping Extremis Carrier
- Fixed incorrect icon for Rare Trade Goods in contact display
3.0.61
2020-05-01
- New Ship: Rim Exocruiser (3400M, Javat, Exploration Cruiser)
- Fixed issues with 'Leo Battlecruiser' ship design
- Increased sale price of Reach Vindex by $120K
- Improved Max Craft Defense for: Sword Battlecruiser, Azurite Cruiser
- Reduced Max Craft Defense for: Obsidian Carrier, Basalt Carrier, Harbinger Carrier, Skylift Carrier
- New Military Officer AI for: Victus Interceptor, Longbolt, Leo Battlecruiser,Reach Defender
- New Bounty Hunter & Pirate AI for: Horizon Cruiser, Reach Vindex, Rim Exocruiser
- Improved message on "Entropic Delay" Talent
- Fixed Reported Crashes
3.0.59
2020-04-28
- New property of Ship Hulls: Maximum to Evade Craft Attacks percentage, starting at 85% for most ships
- Max Craft Attack Evasion is lower for large hulls and higher for sleek hulls
- Improved Autocannon weapons at level 5 and above to grant small bonuses to Evading Craft Attacks (bristling gunship wards off bombers)
- New Thulun Ship: Leo Battlecruiser (7000M, Heavy Combat Carrier)
- Added new Captain Log entries to capture the details of new Contacts discovered
- Dismiss no longer requires 1 Turn in the first year of the game
- Fixed bug where Smuggler's "Slippery Trader" could reduce Rep by more than 100% and cause odd results
- Fixed bugs with sale price of Scout Bridge ships on some maps
- Clarified description of Merchant Trait "Lawful"
- Fixed issue with "Radiation Storm" Salvage card sometimes not causing ship damage
3.0.55
2020-04-15
- New Starting Ship: 3400M Reach Vindex ($200K, Minimalist Scout Starter)
- Access Reach Vindex with "Salvage Contractor" Unlock
- Dismiss after reviewing a recruit no longer requires a few hours (1 Turn)
- Dismissing a crew from crew list now requires a few hours (1 Turn)
- Improved timing delay betewen late game Eras -- Plauge, Buried Demons, Jyeeta Brood
- Adjusted balance of Blade Dancer "Forbidden Edge" Talent -- less Armor Piercing, More Bleeding
- Adjusted prices on short, mid and long distance missions
- Fixed issues with Flash Charge in missions -- Talent not going on cool down, sometimes post mission screen not appearing
- Mechanic Talent "Entropic Estimate" adds a event log to make prediction of Rumor length more clear
- Fixed story issue with Buried Demons where Estelle could be told about the events after events happened
3.0.53
2020-04-01
- Added two new ship components, Peak Velocity Matrix 2 and 3, rebalanced existing Peak Velocity Matrix
- Added note to description of orbital ops and exploration components -- "does not stack, damaged on use" to clarify rules
- Rebalanced ship weapons and increased costs at Level 5 and 6
- Recruiting and Dismissing recruits now takes a few hours (1 Turn) each
- Adjusted prices on short, mid and long distance missions
- Fixed issue where Talents like "Unfaltering Ire" were not purging Stealth buffs from target
- Fixed warning for "Sell All" option in Exchange about Trade Wars being inverse of correct warning
- Prevented Templar zones from getting certain Rumors that do not fit
3.0.51
2020-03-21
- Improved starting Contact placement to prefer high economy / high population zones
- Reduced Economy requirement for high level craft to maximum of 12 to ensure playable on default map
- Alta Mesa's story-driven acquisition of Battle Bridge 2 component now includes Battle Bridge 3 as well -- even better, more expensive
- "Sell All" opiton in the Exchange now correctly warns of Trade Wars and potential Reputation loss
- Improved display of recruting Era level boost -- always visible in Spice Hall and Contact recruit, just lists bonus (+3 bonus) instead of total level
- Improved description of Talents that push/pull friends and enemies to be more consistent
- Improved Boarding Victory Talents so that if they fail for any reason (Macabre Harvest but no cargo space) they do not consume a boarding action
- Improved descrpition for "Trader's Reciprocity" Merchant Talent to be clear it is based on the Trade Permit of local faction (not Contact)
- Fixed click pattern with reviewing recruits from Contacts forcing reopen of recruit screen
- Fixed issue with UCF Emisarry and Commander missions and resulting Contacts face/name mismatch
- Fixed issue with Contact "Learn Rumor" logs appearing in Ship Combat victory logs
- Fixed issue with Plasma, Fire and Radaition Damage Logging in Crew Combat
- Fixed issue with "Coalition Patrol" cards in orbital ops describing an encounter with a standard faction ship
- Fixed issues where Trade Ban icon was used instead of Trade War in some exchange screens
3.0.49
2020-03-12
- New Ship: 5000M Reach Defender (Cadar Close Combat Cruiser)
- Rebalanced ship prices for 8000M and 9000M ships
- Improved "Sell All" Cargo Ordering to trigger Talents better
- Improved "Patchwork" Talent's Component Repair scheme
- Improved Orbital card "Wreck in Space" Component Repair scheme
- Fixed issues with Combat Logging of Parry Buffs
- Renamed Ursalite to "Refined Ursalite"
- Renamed Kambrinite to "Refined Kambrinite"
- Fixed issue with Contacts showing incorrect level when unable to recruit
- Fixed issue with being able to Spy on invalid worlds
3.0.47
2020-03-05
- Added new type of primary blade weapon -- the Straightblade relies on Quickness instead of Strength
- Added 2 high level Straightblades for sale from weapon selling Contacts
- Added 2 high level Straightblades to the relic weapon card from Orbital Salvage
- Starport rumor increases level of Mechanic hired at Spice Hall by +2 levels
- Fixed: Negative Jump Cost can add Water-Fuel when jumping
- Fixed: Issues where "Brooding Jyeeta Spoore" could generate too many artifacts
- Slight increase in Retrain Costs, fixed Custom Difficult Retrain Costs to equal "Hard"
3.0.45
2020-02-26
- New Job Blade Dancer excels Contact manipulation, spice hall activity and at deadly crew combat
- Blade Dancers recruited from Steel Song spice hall or Contacts will have best Attributes
- 15 new Talents for Blade Dancer including multiple unique Talent types, uses and combat combos
- Contact types Courtesan and Troubadour both offer Blade Dancer as recruits
- During Spice Festival Rumors, Blade Dancers can be recruited in the Spice Hall
- New Contact Trait "Security Minded" pays better for Missions, promotes Rank cheaper, all recruits +1 level, hires Bodyguards
- New Contact Trait "Lux Living" increases all service cost by 15%, all recruits +1 level, hires Blade Dancers
- Gunner's "Flak Attack" Talent gains +1 turn duration to prevent enemy craft launches for 2 turns
- Fixed faction ownership of Jyeeta Artifact cargo found on human ships (now Jyeeta faction!)
- Quadrant map now features system names directly displayed over system, hidden while moving
- Added max Health and max Morale to Recruit review offer
- Fixed bombing and boarding crash with new grade 7 craft
3.0.41
2020-02-16
- New Ship: 6000M Horizon Cruiser (Interdictor Cruiser)
- Unlock Horizon Cruiser with "Brood Slayer" -- defend the quadrants from Jyeeta to unlock this
- Added recruit review feature - new checkbox to enable reviewing each recruit as they join your crew in Spice Hall and Contact Recruiting
- Enable to be check a recruits Attributes, Skills, known Traits and Initiative while recruiting, disable to recruit quickly
- Added new story event -- Clan Skyline Trade Accord -- which creates a triple trade alliance and releases grade 7 craft
- New Interdictor: Trifex Assault Mk2 (grade 7; Javat)
- New Shuttle: Blackhall Ultra (grade 7; Moklumnue)
- New Bomber: Trident DX9 (grade 7; Zenrin)
- Teasing Cyber Knights: Flashpoint
3.0.39
2020-02-11
- New Ship: 5000M Reach Carrier (Fast Attack Carrier)
- Added 3 New Carrier Focused AI Captains
- Added new Captain's Log entry for new ship purchases
- Increased generation of human AI carriers by 5%
- Improved AI behavior on Extremis, Skylift and Strike Carrier Ships
- Rebalanced ship weapons and increased costs at Level 6, 7 and 8
- Increased prices of Dual-Field Engines
- Increased prices of Defense Pattern Matrix 3 and 4
- Fixed issues with awards "Master Smuggler" 1, 2 and 3 firing too early
- Fixes issues with upgrading Cabins and Prison Cells on Dry Docked Ships
3.0.37
2020-02-01
- New Ship: 6000M Extremis Carrier (Close Combat Carrier)
- Big improvement to strength of Contact's "Ironclad Access" Black Market level on drawing 3 positive and 2 negative cards (over 2 and 3)
- Improved influence of Contact's Black Market level on good and bad card draws across the board
- Buffed Trait mutation types generated by Black Market success (including adding Device Freak)
- Rebalanced Trait mutation types generated by Radiation Storm, Spy Run
- Certain boarding Talents like Bio-Agent Bomb now have a result log shown after use when boarding
- Prevented "Flash Charge" option from appearing multiple times in Mission preambles
- Improved component sorting in ship status view
- Fixed bugs with Trait Mutation following Hyperwarp jumps
3.0.35
2020-01-28
- Fixed crash when using new craft on attack flight plans
- Fixed crash whenever launching Feralight M8 craft
- Fixed crazy numbers show in results of "Covert Signals" Spy Talent
3.0.31
2020-01-23
- Added 3 new Interdictor craft (Cadar, Thulun, Alta Mesa) designed specifically as defensive and for dogfighting
- Added 3 new craft design visuals for new interdictor models
- Split out Interdictor's chance % to hit craft from ships, increases dogfighting accuracy by about 20% across the board
- Chance to hit enemy craft during dogfighting now based on craft Gunnery over Electronics, increases dogfighting accuracy
- Missions for ship combat now offer Navigator "Flash Charge" as an option to start the battle
- Improved Frontier Liner starting configuration to be more Exploring focused, added Harvester Bay (m) and EVA Airlock and Matchweave Suits (s)
- Fixed issues in Orbital Ops that could result in occasional Conflict/Faction mismatch
- Trait cards in Salvage improved and bugs with not applying Traits fixed
- Fixed some display issues on Game Over screen
3.0.29
2020-01-17
- Interdictors on defensive flight plans will now intercept and attack enemy craft that close on their capital ship
- Interdictors can dogfight an enemy craft and shoot down an enemy torpedo or missile
- All quadrant names now visible on galactic map
- Improved Risk and Reward factors weights for Orbital Salvage including all zone stats, Rumors and other influences
- Increased Impact of Electronics and Tactics Skills during Salvage mini-game card selection
- Increased Impact of Repair and Explorer Skills during Salvage mini-game card selection
- Removed 5 negative or neutral cards from Salvage deck mix, increases positive card draws
- Added extra places where Jyeeta Era timeline can be extended by helping the HQ commanders
- Increased length of ship combat logs to 60 lines
- Fixed incorrect amount of discount shown during purchasing a new ship for "Hard Bargain" Talent
3.0.27
2020-01-10
- Added "Show All Talents" toggle to training screen, defaults to showing all Talents even if you can't train them yet
- Added 12 new weapons to Salvage mini-game cards
- Captains can no longer develop the Klepto Trait under any mutation
- Improved log message when selling Rare Trade Goods
- Corrected some incorrect Trait names shown during Exploration mini-game results
- Fixed some missing action types listed under Talents (conscript, refuel, etc)
- Fixed crash in neutral arc of the Dissension Era when helping Estelle
- Fixed bug showing Trade Ban warning in Black Market while choosing to "Sell All" -- Black Market is not affected by any Conflicts
- Fixed mistaken Talent description of "Counterfeit Identity" Talent
3.0.25
2020-01-03
- Added 3 refuel discount Talents -- Merchant rank 1, Scavenger rank 1, Smuggler rank 8
- Added new Spy Talent "Covert Signals" reduces hostility with other Spies
- Adjusted rules for Smuggler Talent "Forged Permit" by allowing it to reduce hostility for Spies (along with Zealot, Military Officers)
- Improved combat/mission tab handling, ESC/back button returns to main list instead of closing
- Fixed issue with ship offensive components not showing their Gunnery bonuses (Targeting and Interlocking Sensor Matrix, etc)
- Fixed bug with some gear with Attribute bonuses causing itinerant +/- to the Attributes
- Fixed issue with Exo-Scout recruiting 1 level lower than expected at Spice Hall
- Fixed incorrect description for "Hard Bargain" Talent when purchasing a new ship - max discount is 10%
- Correct component upgrade warning in starport for prisoner cells
3.0.23
2019-12-29
- Buffs and On Init Talents that require specific weapons equipped now state that clearly in their description
- Fixed mission distance calculation in 2+ step missions that all stay within the same quadrant
- Fixed Jyeeta debuffing attack Talents Whiplash and Dripping Tailspike that both caused +25% Accuracy to their targets!
- Fixed bug allowing autocannons to retarget to enemy craft near their ship
- Clarified Talent description of Port Maintenance and Makeshift Repairs
- Improved message when claiming all from stash if there was not space for all cargo
- Fixed odd order of dialog choices with commander in Brood Era
3.0.21
2019-12-14
- Added "Loot All" option to ship combat victory -- one click to take all of your enemy's cargo sorted by value
- Attribute bonuses for high level recruits continue to increase at levels past 12 (additional bonuses at 2, 5, 8, 12, 18, 22, 26)
- Improved rules for targeting enemy craft -- if a craft is shot down or knocked down by a Talent, weapons will correctly retarget any other available craft
- Improved high level enemy ship officer cross Job intelligence -- beware more difficult end-game ship combats!
- Fixed bug with xeno-specific Talents when xeno enemy boards your ship not working
- Fixed bug with high level Scitterings sometimes having 0 Skills
- Improved some mission descriptions to include the target system name in the action summary for easier comparison
- Fixed a bug allowing some ship combat Talents to purge debuffs incorrectly
- Fixed name mismatches in ship component hovers during combat
3.0.19
2019-12-05
- Rebalanced Recruit Levels, base recruiting level increases with each major Era
- Maximum Contact Recruit level is now 28 (with Rep, Eras, Traits, Rank, Permit, Edict, Rumors)
- Clarified Navigator "Skip Off the Void" fuel requirement in talent description
- Rebalanced Terrox Horrorcaster Weapon Damage
- Rebalanced Jyeeta and Terrox ship distribution
- Fixed demand and pricing for artifacts collected during the Brood Era
- Fixed hanging story objectives when Brood Era ends
- Fixed inconsistency in Agility Engine stat tooltip
- Fixed mission typos or missing values in descriptions
- Fixed issue with "Hulking Carrier" mission allowing you to skip to the end
3.0.17
2019-11-28
- New Ship: Azure Defender (Clan Moklumnue)
- New Component: Warhammer Hyperwarp Drive
- Fixed bug with "disappearing" Contacts or Introductions that led to no Contact, usually a UCF Contact
- Fixed minimum Military requirements for C-Tak and Railtrak 3 and 4
- Fixed event log but with any Conflict ended by the start of Faen-Char Duel of Assassins
- Fixed too common availability of Combat Hyperwarp Drives
- If "Rare Discovery" card turns up Terrox Artifacts when picking a Rare Trade Good, properly scored as discovering artifacts
- Added new crew barks for Flashbacks, Deathwish, Driven and Bandit
3.0.11
2019-11-16
- Participating in the Jyeeta Brood Era extends the storyline timer, giving more time to succeed
- Added mission objective to make it easier to find the Jyeeta Brood Quadrant
- Added officer warning about the dangers of fighting Jyeeta carriers and strategies you might consider
- Added rank 15 Gundeck Boss Talent "Take Down" grants +50% damage to craft and +10% to hit craft
- Autocannons firing at range 1 or 2 will now fire on craft near their own capital ship if no enemy craft have closed yet
- Improved AI intelligence about launching interdictors when they cannot intercept torps or missiles
- Added Railtrak Guidance Matrix 3 and 4, grade 4 is Steel Song only
- Added C-Tak Interceptor System 3 and 4, grade 4 is Zenrin-only
- Added Thulun-only "Reactive Hangar Bay" giving some ship defense against craft while docking a craft
- Removed +Initiative bonus from Defense Pattern Matrix 2-3, reduced DPM 4 +Init bonus, added +Init bonuses to Targeting Matrix 2-4
- Reduce cool down on Gundeck Boss Talent "Dead Eye" and Explorer "Tag the Beast" to ever 3 weeks
- Reduced maximum price reduction for Contact's "New Ship" discount to 10%, maximum Talent discount to 10%
- Increased some ship prices purchased at the starport
- Minor rebalance for Advanced Launch Bay, Reinforced Launch Bay and Shielded Launch Bay
- Improved limit on appearance of Jyeeta Brood Era to make sure it cannot show up unfairly early
- Fixed miscounted cargo in the "Stockpiled for Riches" mission involving weapons stashes
- Fixed hovers with some Jyeeta rumors missing description
3.0.9
2019-11-09
- Gai Cluvere now offers Brood Era related missions correctly
- Jyeeta Balancing and Ship Updates
- Added new smaller/intro Jyeeta Ship "Infector"
- Added new smaller/intro Terrox Ship "Terrox Dart"
- Added "Sale Report" to any transaction made by Sell All to give specific details of all sales and profits
- Improved difficulty scaling for AI Small Craft Attacks
- Improved difficulty scaling for Jyeeta Xeno Craft
- Fixed names of Jyeeta ship components for better combat logs
- Fixed bug with some boarding Talents incorrectly reporting type of killed Jyeeta targets
- Fixed bug in Exchange "Sell All" that could sometimes refuse to sell or sell an item below minimum
- Fixed bug preventing Dredge Artifacts from working on xeno of either type
- Fixed bugs in Options screens
- Fixed some missing Brood Era flavor text and crew barks
- Fixed bugs with Smuggler Chekha's "Stockpiled for Riches" Mission - steps will now create stashes
- Fixed crashes with dialogs at Fleet Commander headquarters
- Fixed bug with "UNKNOWN ACTION TYPE" showing up for some Talents
- Fixed bug with "Sell All" threshold resetting sometimes
- Fixed missing bonuses on Cadar-only Battle Prow 4 and Battle Prow 5
- Fixed some bugs in Explorer and Mission flavor text generator
- Fixed bugs with hovers in Galaxy and Quadrant maps
- Fixed bug with Talent Manifest "locking up" buttons at bottom of screen
3.0.3
2019-11-06
- Bugfixes and improvements for BROOD
- Fixes some Small Craft issues
- Typos and story problems resolved
3.0.1
2019-11-05
- Added 7th Story Era: Jyeeta Xeno Brood Awakens!
- Added new anti-craft "Gundeck Boss" Job!
- Enemy captains may now fly carrier ships including the dreaded Jyeeta Xeno and their swarm
- All new simulation rules, Rumors, Conflicts, and Contact actions/mutations during this new period of galactic threat
- Added new Era-specific Echoes that forever change the simulation due to the 7th Era
- Added 4 new Era-specific Rumors which can affect entire quadrants, systems and wilderness zones and multiple Rumor echoes which can appear anytime after Era
- Added 1 new Era-specific Contact Type, the controversial Xenobiologist, who will also echo and appear after Era
- Added 5 Era-specific Contact creation rules to seed the Era new blood
- Added 4 Era-specific special cargo rules for Spies, Merchants, Smugglers and Pirates
- Added 5 Era-specific Explorer cards which can also echo and appear anytime after Era
- Added 6 Era-specific Orbital Ops and Salvage cards which can also echo and appear anytime after Era
- Added new Era-driven ship encounters and mechanics when meeting the Jyeeta Xeno in the void
- Added 13 new Era-specific crew barks for different Rumor types
- Added new Rare Trade Good, Jyeeta Artifacts
- New Spice Hall recruit of Xeno Hunters during Jyeeta Spore system Rumor
- Rippling effects of story choices made all the way back in the first Era bearing fruit
- Added new Contact type "Fleet Commander" offers high rank and edict, pardons, ship upgrade discount, recruits Gundeck Boss
- Renamed Contact Trait "Naval Vet" to "Wing Vet", added new "Naval Vet" Contact Trait
- Contacts with "Naval Vet" Trait gives more weight to Faction Rep, has +1 bonus level to Recruits, and Recruits Gundeck Bosses
- Increased duration of Navigator's "Fast Getaway" Talent to 3 turns from 2
- Buffed Battle Prow 1, 2 and 3 components with improved Electronics and Boarding Bonus
- Rebalanced Military Officer's "Incite Victory" Talent
- Fixed bug with Sell All sometimes still selling "F" demand resources
- Fixed issues with total component counts sometimes reporting incorrectly in starport
- Fixed issues with Awards -- Survivor III, Navigator I, II and III
- Fixed issues with some enemy Talents showing up in the player's log
2.6.31
2019-10-29
- Fixed some bugs
2.6.29
2019-10-26
- Improved intelligence of routine training enemy ship's officers to make smarter Talent selections
- Improved balance of enemy ship's Pilot taking Twitch Surge Talent
- Rebalanced Ship Combat - Boarding rolls to make defense weaker and buff attack bonuses
- Increase Gunnery Skill Pools for most ship weapon's above level 4, increasing ship accuracy as well as Gunnery pool needs
- Adjusted visuals in ship combat to clearly differentiate between captain's ship and craft and the enemy ship (and craft soon)
- Artifact haul for "Xeno Spore!" Exploring card (xeno plus an artifact stash) is now increased by Mining Ship Components
- Fixed issues with Traits gained by crew combat victory not appear for a little while or until game reload
- Fixed story bug where dialog would state Trike Zermotte lived when he actually dies
- Fixed crashes in Ship Combat related to Small Craft
2.6.27
2019-10-22
- Added new Commander Talent "Warning Shots" at rank 15 - reduce enemy move, escape and crush their Morale
- Added new Diplomat Talent "Compelling Conscription" at rank 11 - pressed crew start with higher Morale and don't gain negative Trait
- Gunner Talents "Signature Homing" (rank 1), "Targeting Lock" (rank 1) and "Scattershot" (rank 8) all gain +10 Morale/turn to enemy crew
- During Mercenaries, Spice Festival and Academy Graduation Rumors, the Spice Hall is always open for Recruiting even if Starport rating is below minimum
- Recovery of relic wargear during Exploration slightly more common, increased during "Gold Rush" Rumor
- Radiation and Molten worlds are slightly riskier for Exploration
- Very Large Planets take slightly longer and more fuel to make planetfall
- Slightly increased Trait Mutation rate for Crew Combat Victory, slightly reduced for Hyperwarp / Ship Combat Draw
- Added new Trait Mutation paths for Ship Combat Victory, Craft Destroyed, Craft Landed
- Very slightly increased Experienced earned in Ship Combat Victory
- Display of ship's offered price added to dry dock sale confirmation dialog
- Fixed missing "Unexpected Revelation" cards in Explorer decks, experience granting card now appears again
- Mechanized enemies no longer Bleed or suffer Poison Damage
- Fixed bug in map hovers where Repair service that was denied by Rep might not show as disabled
- Fixed bug with Hietta Lumotte's court (no longer appears)
2.6.25
2019-10-16
- Exchange and Black Market "Sell All" now includes a preference for the Minimum Demand (such as B+) to sell cargo, cargo under this Demand is not sold
- Exchange and Black Market "Sell All" now warns about Trade Bans, Blockade Rumors and Embargo Rumors that might increase or decrease Rep with every sale
- "Sell All" button always appears when opening Exchange or Black Market sale screen
- Increased impact of Plague Era in Orbital Ops (Salvage, Patrol, Spy, Blockade)
- Increased impact of Meteor and Ion Storms on Orbital Ops
- Fixed issues with buttons overlapping in Exchange on for some screen sizes
- Clarified description of some card game Talents
- New SFX for "Meteor Damage" during Orbital Ops
- Additional SFX for Xeno Encounters in Orbital Ops and Explorer
- Added confirmation dialog to Dry Dock ship sales to avoid accidental sales
- Additional balancing and fixes for Risk and Reward factor weights in Orbital Ops
- Star Atlas now supports jump filter, allowing viewing of systems outside of the currently selected quad, up to 4 jumps
- New Ship: 7000M Azurite Cruiser (Heavy Combat Ship)
- Unlock Azurite Cruiser with Explorer II
- Permanently fixed all occurrences of starting Contacts being in Aetaan Char's faction
- v4 of rebalanced enemy AI ship selection -- now with more than 110 ship AI
- Revised and Updated Patrol risk and reward weights based on player feedback and results from v2.6.13
- Improved Risk and Reward factors weights for Orbital Blockade including all zone stats, Rumors and other influences
- Improved hovers for Small Craft in Ship Combat
- Improved missing tooltips on Crew List / Trait List / Talent Manifest screens
- Fixed hanging story objectives that could be left during Buried Demons story branches
2.6.13
2019-09-12
- v3 of rebalanced enemy AI ship selection -- now with more than 100 ship AI
- Improved Risk and Reward factors weights for Explorer including all zone stats, Rumors and other influences
- Improved Risk and Reward factors weights for Orbital Patrol including all zone stats, Rumors and other influences
- Very High Rep Captains (Star Hero and above) will gain bonus Recruit Levels from affiliated Starports of Rating 8 and above
- Increased Recruiting Level Impact of Rank 13, Mercenaries, Graduation and Spice Festival Rumors
- Revised some negative Trait mutation tables to better match each event's theme (void, wilderness, spice, piracy)
- Ion Storm and Meteor Storms now increase Exploration risk of ship and crew damage
- Fixed bug where a Miltary Officer might be sailing a Xeno Spine ship (oops!)
- Fixed bug that allowed xeno ships to surrender due to Morale loss in certain situations
- Fixed occasional crash in UCF Founding cut scene
2.6.11
2019-09-10
- Rebuilt and rebalanced enemy AI ship selection -- captain types have more variety in their ship selection
- Enemy captains gain more access to different and more dangerous hull types as they progress in level
- Enemy captains are more likely to use their faction's unique ships, especially military type captains
- Resolved issues with main characters in Buried Demons having wrong reactions after the Era start
- Fixed label for mass reduction components in ship display and starport
- Fixed ECCM Screen Matrix 3 and 4 Ship Ops level
- Fixed reported crashes and typos -- thanks!
2.6.7
2019-09-04
- Salvage Bay components now classify as Cargo Hold to fulfill the requirement of always having a cargo hold
- Improved, re-categorized and added more starport component filters to make finding upgrades easier
- Salvage Bay components now appear in both "Cargo" and "Ops" filters in starport upgrade
- Added "Offensive" and "Defensive" filters to starport upgrade and reclassified components into "Ship" to simplify search for components
- Added "Medical" filter to starport upgrade for all medical bay and hospital components (separated from Crew)
- Added "Mission" filter to starport upgrade for specific Passenger and Prisoner component types (separated from Cargo)
- "Small Craft" filter in starport upgrade finds both Launch Bays and Hangars -- easier to equip your carrier
- Improved default sort in starport upgrade screen to group components together (all Nav Assist Modules together by default)
- Fixed crash at the end of Arbiter's "False Trail" Mission
- Fixed issue with decision in Trike mission not being correctly remembered later
- Fixed issue with Rep damage not actually processing at the end of one of Buried Demon's choices
- Fixed reported crashes and typos -- thanks!
2.6.5
2019-08-30
- Added new contextual dialog for characters involved in the new Eras at different transition points
- Fixed some out of context story dialogs in the Consolidation Era
- Fixed bug with "Birth of a Fleet" Mission given by Coalition Contacts
- Added 3 new Era-specific missions for Arbiter Brokstrom and other Coaolition Contacts during the Consolidation Era
- New mission types now capable of spawning beneficial Rumors and Contacts such as Starport Boom or UDF Recruitment Drive
- Fixed bugs with bounty hunters sent by Thulun being in the wrong ships / factions
- Adjusted theme of Bodyguard's "Tactical Shove" Talent to push someone back instead of forward
- Bodyguard's "Protective Instincts" on Init Talent can now be used from any slot including 4
- Fixed Bodyguard's "Low Blow" to not give buffs to the attacked enemy
- Adjusted Bodyguard's "Body Shot" to not be useable from slot 3
- Bodyguard's "Hamstring Slice" has debuff slightly reduced, now -2 Init and -10% Damage
- Fixed inconsistencies in Bodyguard's "Screening Fire" buff and upgraded to a 1.5x Initiaive cost
- Fixed extremely short cool down for Bodyguard's "One Step Ahead" Talent
- Added missing description for Bodyguard Job
2.6.1
2019-08-27
- Added 6th Story Era: either the Era of Dissension or Consolidation
- Added new pistol-blade wielding "Bodyguard" Job!
- Choose a side in the growing galactic tension between the UCF unionists and the faction leadership
- All new simulation rules, Rumors, Conflicts, and Contact actions/mutations during these new chapters of the United Coalition
- Added new story vignette to introduce the Era, "Buried Demons" with Thulun Intelligence Officer
- Added 3 new specialist ship components available through story choices and rewards
- Added 2 new unique crew weapon/armors available through story choices and rewards
- Added 2 Era-specific Rumors as Coalition power shifts -- "Anti-Coalition Riots" and "UDF Recruitment Drives"
- Added 4 Era-specific special cargo rules for Merchants, Smugglers and Pirates
- Added 6 Era-specific Contact creation rules to seed the Era new blood
- Added 8 new ship weapons released by the Era progressions -- gear up for advanced warfare!
- Added 3 new major story characters who can have wide impact
- Added new Era-driven ship encounter and mechanics and 2 new Era-driven cards for orbital ops games
- Added 2 special Missions available in different story paths of the Eras, including a chance at a first meeting with legend from Templar Battleforce
- Rippling story impacts can flow into other Eras like the Plague
- Recruit Bodyguards from High Prince, Judicial Counsel and Courtesan Contacts
- Improved Alta Mesa component "Battle Bridge" with Void/Res Resist and +Accuracy %
- Contact Search now picks up Trait-based services like Offer Rumor due to Techno Addict Trait
2.5.87
2019-08-24
- Added search feature for Star Atlas -- search "mining" to find Mining Zones, "sells explosives" or "buys explosives" to find zones that trade explosives, plus combine with filter and sort
- Added 4 new filters to Star Atlas to quickly seek zones that have Repair, Upgrade, Doctor or Spice services
- Quadrants with Rare Trade Goods available now clearly marked on galactic map
- Selling Kloxian Medical Bays to infected zones can now help break Infected Rumors
- Contact Introductions now list the name of the Contact's system and quadrant
- Improved mission offers to recognize round-trip missions that are only in the local quad
- Improved pricing on some of the cargo delivery missions during Plague Era and increased their ability to scale to your cargo/permit level
- Fixed issue with Ship Fuel displays in New Template
- Fixed bugs that allowed certain ships to move without using fuel
- Fixed pricing on some starting ships that had moved categories (Longbolt is now back in D)
- Fixed bug preventing clicking from advancing cut-scenes like those at the start of the game
- Renamed some mission giver categories to make search easier ("Spy Missions" is now "Espionage Missions", "Dipomat" is "Diplomatic" and "Doctor" is "Medical")
- Improved searchable text to match visible text fixing some mismatches (searching "Spy Recruits" now correctly gets hits)
- Added search feature for Contact list -- search "Quartermaster" to find specific recruits, "Generous" to find certain known Traits, and combine with filter & sort
- Added 2 new "Railtak Guidance Matrix" ship components to increase chance for capital ship to hit Craft and general Accuracy %
- Added 2 new "C-Tak Interceptor System" ship components to increase capital ship evasion against Craft, Initiative and Void Res
- Above 100 Rep with a faction makes it more difficult to lose high level Rank/Permit/Edict by 1 to 2 pts (-4 for Ranks, -4 for Permits, -5 for Edict)
- Launch Bays and Hangars all gain Ship Ops and Electronics Skill Pools
- Increased prices of Weapon Lockers A2 thru A5
- Fixed a number of component sets that had inconsistencies in Starport / Military / Economy requirements
- Reduced complexity in low requirements for components (removed all Economy 2 requirements, etc)
- Added System Danger rating to Star Atlas for better seeking recruits, orbital ops, etc
- Fixed pricing and component count issues with Skylift Carrier and other ships
- Fixed bug with De Valtos Grand Lux Suites not always providing 22% bonus
2.5.79
2019-08-12
- Added SkyLift Carrier new massive carrier at 8000M class, 5 Craft and 7 Officer
- Unlock Skylift Carrier with the "Adventurer" Award
- Talent Manifest sections can now be toggled open/close to enable longer list of talent groups
- Added new section to Talent Manifest for all "Contacts" Talents including discounts to rank, edict, permits, introductions and Trait reveals
- Added new section to Talent Manifest for all "After Landing" Talents including Generous in Service, Listening Post, etc
- Added new section to Talent Manifest for 3 orbital ops -- Blockading, Patrolling, Spying -- with all active and passive Talent types
- Separated "Makeshift Repairs" (wilderness landing repairs) and "Port Maintenance" (urban landing repairs) in Talent Manifest
- Aded Electronics Tech "Alert Scanner" Talent to the "Travel and Hyperwarp" group in Talent Manifest
- Fixed miscounted Talents in the Black Market trades over $5,000 category in Talent Manifest
- Fixed scoring issue with xeno missions not properly counting xeno battles
2.5.77
2019-08-05
- New Contact Trait specific Mission Types - Stash Xeno Artifacts
- Contacts with "Cult Leader", "Xeno Obsessed" and "Collector" Traits may ask you to find xeno artifacts for them, if you know the Trait
- Introduces new "hidden agenda" missions pattern based on Trait knowledge
- Improved mission offer display to show both total mission jumps and price as well as distance to first step
- Mission offer summary now calls out missions that are one-way -- you jump out to the destination but are not paid to return
- Improved power of Trade Alliances and Trade Permits -- factions will now honor up to grade 3 Permits
- Doubled storyline timeline for "Call of the Strong" storyline
- Improved faction targeting and description of "Smuggler Snatch" mission type
- Adjusted penalty to selling price on indie worlds to be -10%
- Improved the weighting of Xeno Hunter mission types to focus more on xeno
- Increased danger from Crew / Ship Danger rolls in Orbit and Exploration
- Fixed bug with "Bandit" Trait allowing more than 3 character Traits to jack the bonus above 30%
- Fixed some Salvage cards that were not reporting loss of Rank/Permit/Edict due to Rep loss
- Clarified time required to remove Trait through Contact Trait Reconditioning Service
- Fixed bug where a anti-xeno Mission might be shown as assigned against another faction
- Fixed Rare Trade Good counter in character template creation when selecting contacts
- Fixed Crew Combat log bug that caused initial target's defensive stats to be printed for every target in AOE attacks
- Fixed display bug showing negative ship component damage under some circumstances
2.5.75
2019-07-30
- Fixed reported issues with Mission jumps
- Improved variety of traits in motivation engine / mutation rolls
- Reduced Trait mutations from Doctor, Hyperwarp, Combat Draw
- New Captain Log Entries for Promoting Officer, Dismissing Crew Members
- New Captain Log Entries for reaching Level 20, 30, 40
- Fixed icon for Defense Pattern Matrix
- Ship Balancing for Dart Jammer, Degla Megalift, Skylift Carrier
2.5.71
2019-07-26
- New Ship: Victus Interceptor (3400M, Warmaster Unlock)
- Improved Mission offer and accepted missions list -- correct jump count and price always shown on both, local missions marked as such
- Redesigned and repriced Sword Cutter from 800K to 480K
- Improved Cadar "Shielded Barracks 4" with Void and Rad Resist
- Improved Alta-Mesa only "Reinforced Fuel Tank" with +2 Pilot, +2 Electronics and +4 Fuel
- Improved Alta-Mesa only "Reinforced Fuel Pod" component with Void and Rad Resist
- Fixed incorrect Mass on Zenrin-only Armored Officer Suites medium component
- Changed classification of Kloxian Reaver and Cognisense Balm
- Orbital Ops: Increased XP bonus for ending a Quarantine Rumor by 100%
- Orbital Ops: Increased XP bonus for reducing a Quarantine Rumor by 50%
- Orbital Ops: Increased XP bonus for uncovering a Rumor by 20%
- Increased Turns and Fuel used when Crew are injured during Salvage operations
- Black Market: Increased XP bonus for uncovering a Rumor by 200%
- Black Market: Added major XP bonus for uncovering a new Contact
- Reduced Crew morale loss during Black Market failures by 20%
- Civil Unrest Rumor now makes Black Market access considerably easier
- Ion Storm Rumor makes Black Market access considerably easier
2.5.69
2019-07-24
- Improved base price and duration calculations for all Missions to avoid some missions coming out with far too low pay
- Added new component icons for Officer Cabins, Combat Hyperwarp Drives, Mass reduction comps, Pilot boosters, Nav boosters, aggressive boosters
- Ship balance improvements for: Vulture Liner, Fallen Carrier, Dragoon Cruiser, Lightbow Raptor, Longbow Cruiser
- Improved balance of Hawk Mass Reducer 4 (Alta Mesa only) and Lion Mass Reducer 4 (Thulun only)
- Added new Contact Trait "Decorated Vet" increases weight of Faction rep, +10% mission pay, recruits Military Officers
- Added new Contact Trait "Unscrupulous" increases cost of services, recruits Smugglers and may enable Black Market
- Clarified rules for Black Market Traits -- these Traits combine with certain Contact Types and Traits to possibly open Black Market (but not always)
- Removed limitation on Black Market access -- any Contact with combo of Unscrupulous, Greedy, Corrupt, Underworld can grant access
- Fixed incorrect Mass on Shielded Officer Suites medium component
- Fixed incorrect Void Engine name in main ship status screen
- Fixed miscount of small and medium slots for Pallas Freighter in sale screen
2.5.67
2019-07-22
- New Unlockable Ship: Pallas Freighter (7000M)
- Enhanced cargo delivery missions to scale up delivery requirements (more cargo, more reward) based on ship's cargo hold, Permit rank, Rep levels
- Improved balance of XP granted for craft pilots during ship combat, also moved XP gains to moment of attack/boarding/intercept instead of landing
- Added 8 new barks hearkening back to Exodus and galactic core
- Fixed switch names of ship debuffs Devastating Shot and Disabling Approach in hovers during ship combat
- Rebalanced Blazelight Railgun (small slot, lvl 5) and Radiation Railgun (small slot, lvl 6)
- Fixed issue where story event on quadrant map might not stop ship from moving
- Fixed crash occurring on some maps with Faen or other story missions ("Conspiracy in Motion", etc)
2.5.65
2019-07-15
- New Unlockable Ship: Obsidian Carrier (7000M)
- New Relic: 'Voidsealed Heavy Jack' (Military-Salvage, Rare)
- Replaced Pirate Template with Updated and Improved Version
- Improved Ship Details display in Template Editor
- Improved Ship Details display in New Ship/Dry Dock
- Fixed missing description of Longbolt starting ship
- Added Unlock Reward info for "Press Gang" Award
- Fixed Crashes in Unlock Display in some conditions
- Slight reduction in Xeno encounter rates during Exploration
2.5.63
2019-07-10
- Added new ship design: Gunhawk Sabre is a unique Rychart-only M2400 class ship built for close range combat and boarding
- Added two new large slot Plasma Cannon ship weapons -- the "Interceder PCX" class deals massive Radiation Damage in trade for low Standard Damage
- Added new Javat-only "Hauler Hold" large slot cargo hold is high capacity for bulk shipments, adding 65 cargo and 40 fuel
- Military or boarding minded enemy captains will now hire additional fighting crew (difficulty dependent)
- Pirate enemy captains will now hire additional pirates to staff their boats (difficulty dependent)
- Improved Pilot Assist Modules 1-4 to include % chance to avoid attacks from small craft
- Rebalanced the Quad-Goltha Scanner against the Red series Goltha tech to improve the "Goltha Theory" storyline pay off
- Salvage Bay ship components now improve the results when salvaging xeno ships
- Fixed crash occuring on some 12 quadrant small maps with story missions ("Conspiracy in Motion", etc)
- Fixed bug with "Dread Legacy" Xeno Hunter Captain Trait that caused it not to display in certain quadrants when defeating xeno
- Fixed issue where some Mission and Story battles against xeno were not properly recorded in logs
- Fixed bug making the chance to avoid a fight in Civil Unrest Rumor very low
- Fixed bug allowing Zenrin Archivist Contact to appear on non-Zenrin systems
- Fixed other ways that the Arbiter Coalition storyline could end early
- Fixed some bugs with early Arbiter-Faen storyline and timing out
- Added new matching character outfits -- military officer or top brass commander
- Added new rank 11 Pirate Talent "Looter's Instinct" which causes any Merchant encountered during Blockade to have bonus cargo
- Stash List now includes Quadrant name for each stash grouping for easier visual parsing
- Added feature to "Dump" cargo from Stashes at a distance, allowing the complete removal of Stashes without visiting them
- Improved color coding of rows in Stash list to make it clearer which are the Stash headers and which are Stashed cargo
- Fixed issue causing galactic map to route oddly when navigating to a stash
- Fixed bug that was preventing "Signature Jammer" Talents from appear after ship encounter if the Rep loss was exactly -1
- Clarified description of "Signature Jammer" Talents to be clear that they reduce Rep loss to a minimum of -1
- Clarified description of medical Talents that prevent Doctor Skill failures and Life Savers
2.5.57
2019-06-28
- Added "Claim All" capability from a Stash -- load everything that fits into the cargo hold in a single tap
- Fixed issue in tooltip during ship combat that was showing Tactics dice even if Gunnery is understaffed -- if Gunnery is understaffed, no Tactics on attack
- Fixed missing "-25% Armor Piercing" from Shrapnel Shell's Talent, fixed bugs when using Talent
- Improved rules in crew combat -- if you are not holding a melee weapon you do not gain Blades Skill as defensive dice
- Added new matching character outfits -- green pilot, wing pilot or mechanic jump suit
- Added art for 4 new Contact character faces
- Added new ship component "Compact Barracks" a small component that holds 6 crew
- Improved Dart Liner Ship, replacing one of the Armored Bulkheads 1 with Sig Dampener (more Nav and Elo pool), replaced 2nd Torp with a Railgun
- Improved Volk Frigate, replacing Reactor Spike Module with Nav Assist Module 1 (more Nav pool)
- Improved Allistar Liner, replacing Reactor Spike Module with Nav Assist Module 1 (more Nav pool), swapped Mass Dampener 1 for Mass Modulator 1 (more Pilot)
- Improved Dragoon Cruiser within its Mass class, gaining +1 base Armor, +1 base Shield and +10 base Fuel to match its start Warhammer Class Void Engine
- Improved failure message when attempting to remove a Barracks that will remove too many beds to house your full crew
- Added new matching character outfits -- paramilitary soldier or wing pilot
- Added new art for lower level Hexshell Rifles and LMGs (Weapons Locker A0 through A3, level 4 from Contacts)
- Added new rank 11 Soldier Talent "Shrapnel Shell" causes deadly damage and bleeding but at significant reduction to Armor Piercing
- Star Atlas now highlights cargo types in the buy/sell list in blue if present in your cargo hold, tooltip lists exact amount
- Star Atlas now lists exact permit level required for cargo types in the buy/sell list in tooltip
- Star Atlas now lists resources available to buy/sell within a zone in alphabetical order for easy reading
- Improved AI's ability to pick ship crew effectively, final prep step for Carrier AIs
- Improved Black Market card "Deadly Encounter" to list the status of Talents that prevent death like "Life Saver"
- Improved stats on "Circin Cutter" blade
- Fixed bug in Talent Manifest that could incorrectly report 1/1 Talents in a group when you had more, such as "Repair on Landing"
- Improved options menu to be more clear about option's use "tap to navigate" or "tap to set waypoint"
- Fixed bug with stash and cargo screen loop
- Increased mission payment offers at the end of the "Call of the Strong" storyline
- Fixed incorrect Escape dice value shown in tooltip over ship in combat when at Range 1-3
- Fixed incorrect listing for award "Survivor III" which requires 50 crew battles
- Fixed issue where Combat Medic's "Bio-Bomb" boarding Talent was damaging a component
- Cleaned up some issues in text of improved boarding Talents "Thrown Wrench" and "Disarming Sabotage"
- Fixed issue where Arbiter's storyline and "Coalition Founder" unlock fired too early (finishing 2 instead of 3 storylines)
- Fixed bugs with the "De Rivesh Legacy" storyline -- dialog inconsistencies as well as inability to turn in the second half of the findings for reward
- Fixed issues with famous Officer Elsa Nariman's homeworld being incorrect
- Improved storyline with Prince Damien Lumotte, dialog is now specific about all Rep gains and losses for your actions
- Improved the pacing between some of the storyline events to move on more quickly from smaller events to larger ones
- Fixed issues with text formatting in Dry Dock screen
2.5.49
2019-06-20
- Added new rank 1 Zealot Talent "Incensed Strikes" as additional blade attack option
- Added new rank 5 Doctor Talent "Healer's Intuition" which can reveal a crew members Trait on payday
- Improved rules for Talents running while paying crew -- Talents with a % to fire that do not no longer block other Talents from running
- Fixed issue with Diplomat "Hand that Feeds" Talent that was not activating while paying crew
- Added Richness, Explore and Danger rating to map hover for wild zones
- Improved rules for Mechanic's boarding Talent "Thrown Wrench" and added result that explains exact ship damage dealt
- Improved rules for Gunner's boarding Talent "Disarming Sabotage" and improved result to include full detail of what weapons are damaged
- Now gain minor Experience bonus when you Ransom a ship, exact Experience gain for destroying a ship is now displayed
- Adjusted weights for all Contact mission giver types to be more focused on their core area (Merchants > Cargo missions, Wardens > Capture bounties)
- Adjusted weights of mission givers during Conflicts to be more focused on the core Conflict (Info War > Spy missions, Duel of Assassins > Edict missions)
- Improved details of Intel sale to be clear when maximum Personal or Faction Rep has been achieved
- Slightly increased the maximum caps for Personal Rep when selling Intel
- Clarified text for all Flight Plan Talents as 4 turns such as "(launch, close, bomb, land)"
- Fixed bug with Wing Commando's "Grandiose Arrival" Talent always granting a $0 bonus
- Fixed bug allowing too much gain of Personal Rep through sale of Intel
- Fixed bug with Talent "Redemption Purge" that was allowing it to repair 5 components instead of 2-4
- Fixed text description of "Exposed Shot" to indicate you are causing a self-debuff that can be purged
- Fixed bug that could place High Prince Contacts "on vacation" on indie worlds
- Improved some screens when using UI scaling to increase visual size of elements
- Clarified rules for Exo-Scout "Keen Senses" Talent -- only rerolls risk cards
2.5.47
2019-06-13
- Added new rank 15 Bounty Hunter Talent "Realm's Justice" allows the BH to capture a prize ship under standard rules
- Added new rank 11 Pistoleer Talent "Exposed Shot" which allows targeting backline enemies at a penalty
- Added new rank 15 Pistoleer Talent "Confounding Gunplay" which debuffs with 50% Stun
- Added new rank 8 Diplomat Talent "Unyielding Force" saves against Intimidate skill failures
- Added new De Valtos only ship component "Grand Luxury Suites" which grants a +22% bonus per passenger
- Reduced crew combat evasion for Terrox Xeno by 10-20% based on type
- Rebalanced bonuses from slightly overpowered set of Sig Dampener Components
- Ship Encounter rate reduction now shown on main ship status screen
- Fixed bug with Reinforced Medical Chamber, Sensor Array 1, Storage Cache, Reinforced Officer Cabin, M2400 Void Engine: Traveler all accidentally getting incorrect extra bonuses
- Added minimum Economy requirements for all Luxury Cabin types
- Fixed issue allowing Wing Bomber's Talent "Intimidating Fly Over" to take effect in wild zones
- Switched names for Elo Tech Talents "Hunt and Seek" and "ECCM Surge"
2.5.43
2019-06-06
- Added 2 new Steel Song prison cells -- Interrogation Chamber and Interrogation Ward, each create up to 10 Intel when taking on a new prisoner during a mission
- Added new priority D starting ship, the Longbolt is 3400 Mass, fast travel and spy-ready ship, requires Big Network unlock
- Added new Exchange and Black Market section to the Talent manifest including all trading bonus and trade into conflict talents
- Improved De Valtos faction ship "Corsair Interceptor" -- upgraded to Cargo Hold 2, Nav Assist Module 2, added 13th small slot with Sensory Array 1
- Improved rules for how Spice Hall Talents run -- Talents with a % to fire that do not no longer block other Talents from running
- Reduce power of tier 1 Crippling Effect "Void Controtions" created by torps (now -10% Defense, -10% Escape, -10% Armor)
- Reduced power of some of the Terrox xeno tier 3 components
- Fixed Orbital Ops result of Distress Signal that could sometimes result in $2 or $3 credits when towing
- Improved description of stashes won via crew combat to include the type and count of the stashed resources
- Added new card art for orbital operations for extortion bribes and refueling
- Clarified rules description for both Wing Bomber's "Intimidating Fly Over" and Wing Commando's "Grandiose Arrival" -- both require piloting craft
- Reduce cool down for Wing Commando's "Grandiose Arrival" to 9 weeks
- Fixed bug where Talents that require character to be piloting a craft might not appear in ship or crew victory if there was one crew member out of a craft
- Updated font color in ship comparison tooltip and report to avoid red and gold looking to close
- Improved new game crew generator to ensure better number of starting crew dogs
2.5.39
2019-06-04
- Added new Bounty Hunter story vignette - determined and ancient hunter "Draiv Solregard" comes hunting with a Capture Warrant
- Finished the 4th legendary Bounty Hunter to be added in v2.5.x dev roadmap family -- many thanks to the KickStarter backers!
- Adjusted ship comparison in Encounter and in ship combat tooltip to compare attack vs. defense (not attack vs. attack), improved fonts for clarity
- Rebalanced Water-Fuel Reclamation Tank to include small +Nav bonus, reduce Jump Cost by -5, +18 Fuel
- Added Javat-only Water-Fuel Reclamation Tank 2, more Electronic/Nav, -12 Jump Cost, +32 Fuel
- Clarified rules for Trade War in Conflict tooltips -- no Reputation loss for trading of cargo manufactured by a faction at that faction's own Exchange
- Clarified rules for "Civil Unrest" -- Tactics saving Talents do not apply here, fixed bug with Rep loss
- Fixed bug in Talent Manifest causing Skip Off the Void not to show
- Fixed issue with Valencia's story where results could be crossed (left, but then joins your ship)
- Fixed reported issues with "Werewolf" Bounty Hunter story
- Fixed engine placement for some ships
- Fixed issue allowing some rifle or pistol attacks to be used with the wrong type of weapon
- Chased out the Doctors hiding as Exo-Scouts in the Spice Hall during "Xeno Spores" rumors and let the real Exo-Scouts in
2.5.33
2019-05-28
- Luxury Cabins / Luxury Suites now increase entire mission payment by 15% if a luxury bunk is open when passenger comes aboard
- Enemy AI improves planning of Ship Skill Pool %s as difficulty increases and game progresses
- Enemy Xeno ship builder AI makes better choices to focus builds (same components, smarter choices)
- Added 8 new tales of legendary captains to spice hall Storyteller Trait (thanks KickStarter backers!)
- Improved negative Trait mutation options when conscripting enemy crew, added more variety and fun Traits
- Clarified rules for Trait "Malcontent" -- always joins Mutiny regardless of personal Morale
- Improved power of Interdictor debuffs to make their lower damage attack runs more viable, also very high Crippling Effect changes
- Shifted Interdictor rocket's damage from standard damage to void damage, up to 40 to 80 points
- Increased the Pilot Skill Pool for all Interdictors -- higher Pilot on wing specialist crew member results in better dodge %
- Increased the Electronics Skill Pool for all Bombers -- higher Electronics on wing specialist crew member results in better hit chance %
- Increased fuel bonuses for Launch Bays and Hangars
- Rebalanced prices for small slot and large slot Fuel Tanks, improved Alta Mesa Reinforced Fuel Pod (+2 Fuel, +1 Armor)
- Improved team composition for Troy "The Blade" Circin -- more likely to be a good setup
- Added new names to the name generator (thanks @For_Science!)
- Fixed location bug with Plague Era mission "Research Protection"
2.5.25
2019-05-13
- "Xeno Ruins" explorer unique card story vignette can now appear during "Discovery" wilderness zone rumor as well as quadrant "Artifact Find"
- Rebuilt Hyperwarp Navigator Skill progression to add Command as a secondary Skill and bump Tactics to tertiary -- more valuable in defense and escape
- Added new Command Saving Talent for Hyperwarp Navigators at rank 11
- Added new Tactics Saving Talent for Gunners at rank 1
- Tweaked progression of Tactics for Gunner Job to start slower
- Adjusted price, medical rating and jump cost of "Plague Ward" component
- Added important missing description to Combat Medic's "Toxin Terror" and Commander's "Scorn" both cause (10+Skill) Morale Loss
- Fixed bug preventing enemy ship from firing on small craft with certain weapon types
- Fixed issue with "Tip of the Spear" and "Screening Swarm" causing the buffs to be transferred to the capital ship instead of craft
- Fixed bug preventing "Winning Compromise" and other price increasing Talents from firing reliably
- Fixed bug with Commander's "Loyalty Rousing" Talent causing it to heal more Morale than described
- Fixed bug allowing Smuggler's "Slippery Trade" to fire even if Rep loss was 0
- Fixed bug preventing credits display from updating immediately upon selling a ship in Dry Dock
- Fixed missing skill listing in Spice Hall Recruit
2.5.19
2019-05-04
- Added 2 new character faces
- Added new Bounty Hunter story vignette - heir to the Aurelius bloodline comes hunting with a Death Warrant
- New unique Bounty Hunter storylines can start when Contacts with negative Rep send bounty hunters (instead of standard BH)
- Rebalanced Combat Medic "Bio-Poison Grenade" and Assassin "Smoke Bomb" to be used at slot 1 or 2
- Improved Mission type of diplomatic envoy to faction Prime world when given from a High Prince or Princess
- Improved faction of recruits for any United Coalition Contacts -- recruits are now of the local faction
- Prevented any re-ordering of Talents between runs of card games (Explorer, Black Market, Orbital Ops)
- Hyperwarp Jump now includes notice of readiness of Navigation Skill Save Talent as well as HW efficiency Talents
- Added new Talent Manifest which gives a summary of your crew's most important Talents, whether they have them or not and their cooldown status
- Quickly check your Skill Saving Talents, Ship Encounter Talents, Crew Management Talents and Starport Talents from the new Talent Manifest
- Talent Manifest is available from Crew List, next to Trait List
- Improved Interdictor torp and missile defense to be able to ignore misses, only blocks attacks that truly hit
- Rebuilt tooltips for capital ships in ship combat to include wealth of additional valuable information
- During a ship encounter, check the "Ship Report" for your preliminary comparison between your ship and the enemy's
- Interdictor defensive launch plans "Aegis Pattern", "Screening Swarm" and "Tip of the Spear" correctly apply buffs to ship and friendly craft at launch
- Added 4 new Relic Gear types to Orbital Salvage operations for wing specialists
- Adjusted balance for all Contacts who give Military Missions, will be more patrol, blockade, violence and less passengers
- Improved Contact Traits that change weight of Faction Rep in Effective Rep -- now stack correctly (Well Connected +10% and Warhawk +50% = +60%)
- Resolved bugs with Zunden Techno Trade Concord dialog not appearing in some games
- Craft accrued Maintenance Points are now displayed alongside damage (+1 MP)
- Improved effectiveness of Talents that mitigate damage from Radiation and Ion Storms
- Fixed bug where bombers and interdictors were not applying Crippling Effects when attacking
- Fixed bug where "Knock from the Void" was used by the AI but did not ground a craft
- Fixed Wing Leader "Long Patrol" Talent and "Ransom Escort"
- Fixed issues with Craft bonuses not being included in ship combat logging
- Reduced cooldown of Explorer's "Tag the Beast" to 9 weeks from 18 weeks
- Fixed level inconsistencies when recruiting some Jobs from Contacts with bonuses
- Fixed issue where Interdictors on defense flight plans with nothing to block would stay launched forever
- Improved handing of Alliance and Trade Alliance Conflicts during Patrol - patrolling can now grant small Rep bonuses with other faction during these Conflict types
- Improved description of all Prize Ship Talents to be more clear about special requirements (limited ship types by Conflicts, Rank, Edict)
- Fixed issue where Rychart Spice Hall (restores up to 90 Morale) and Ill-Tempered Trait (max 80 Morale) caused an everlasting spicing loop
- Fixed bug where Zuden Techno Trade Concord was adding an objective for "Grounded Star Trader" incorrectly
- Added Rare Trade Goods and Weapon/Armor/Gear Sales to Contact selection summary in new game template
- Fixed issue where starport prevent Hangar upgrade when at max craft count
- Fixed issuew here "Stiff Salute" could be used to dodge story Bounty Hunters
- Fixed issue where "Flash Charge" Talent was counted as "Skip Off the Void" in Talent Summary
- Fixed issue that prevented Captain from training in the Wing Tech Job
2.5.13
2019-04-25
- Added new Contact service to sell "Wing Specialist Gear" -- see your Squadron Mechanic, Flight Academy Contacts, Naval Recruiters
- Now for sale, 7 types of Gear ranging from level 1 to 6 to improve your ace wing pilots
- Fixed Black Market cards for Faction Security providing Indie enemies, now correct local faction
- Fixed crash when using Wing Bomber's "Ruthless Destruction" Talent
- Fixed issue with Wing Commando "Long Range Support" Talent needing an Interdictor instead of a shuttle
- Fixed issue with Wing Commando boarding victory Talents not appearing in some crew-craft setups
- Adjusted text in ship combat log to differentiate between attempted range changes and escapes
- Clarified rules about Trade Permits preventing looting from faction pirates
- Fixed install time on Interlocking Sensor Matrix 4
2.5.9
2019-04-23
- Stability, performance and bugfix patch
2.5.7
2019-04-21
- Ship can now install Launch Bays to launch Craft during ship combat and orbital operations
- Install additional Hangar components to station more Craft on your carrier ship
- Added 3 new ship types that come pre-built as carriers -- the Fallen Carrier, Basalt Carrier and Harbinger Carrier
- Added 3 types of craft -- bombers (attack only), interdictors (attack and defense) and shuttles (boarding)
- Added 3 new wing pilot Jobs -- Wing Bombers fly bombers, Wing Leaders fly interdictors, Wing Commandos fly shuttles
- Added new Job Wing Tech -- the flight-deck mechanic and support for a carrier's wing fleet
- Added 60 new Talents across 4 new jobs and existing Jobs like E-Tech, Pirate, Commander, Gunner, Navigator to help buff or hinder craft
- Adjusted Contact recruit types -- Gestalt Explorer recruits Exo-Scouts, Spicetender recruits Smugglers, Contact Trait Saboteur recruits Wing Commandos
- Added new Contact Trait "Naval Vet" Trait pays better for missions, grants +1 recruit level, recruits Wing Leaders
- Added new Officer Consults to Ship Combat, covering the basics of Turn options, defeat conditions, range change rules, weapon firing, Talents and launching craft
- Rebalanced Defense Dice Pools in ship combat, whichever of Pilot or Electronics is used as Strong dice and whichever is lower is used as Standard Dice
- Rebalanced Range Change and Escape Pools in combat, standard dice pools are now Electronics + Command for Escape and Electronics + Tactics for range change
- Added rules for ship combat dice pools to all Skill Pool hovers in status
- Added 4 new Crippling Effect Types: 3 new ship effects (Ruptured Bulkheads, Secondary Explosions, Void Contortions) and 1 new crew effect (System Blackout)
- All weapon classes now have 3 Crippling Effect types -- 2 base and one prime Effects. Prime is deployed only if both base Effects are already present
- Tooltips over ship weapon components now display their 3 Crippling Effects, their exact stats and which are base and which is prime
- Rebalanced all Crippling Effects, some reduction in power in base effects and especially long range weapon types Crippling Effects
- Rebalanced and lowered the Rep penalties for claiming Prize Ships through Talents, Wing Commando includes new Prize Ship Talent at rank 15
- Reduced Crippling Chance on all Missiles by 5%, traded for slightly increased accuracy
- Improved enemy ship AI intelligence about using Escape Talents early to flee -- be sure not to let your merchant targets escape easily!
- Redced time required to complete starport repairs -- even more dependent on higher starport ratings
- Added new "Scrupulous" Trait which increases all mission payments by 5%, maximum 3 at a time
- Improved Trait mutation paths for completing and failing missions
- Added new "Zealot" card to blockade -- watch out for faction defenders, they are highly hostile
- Improved Crew Combat Log, fixed typos, added more details about enemy weaponry, cleaned up bad math
- Improved tooltip over Conflicts to list the types of ships that can be captured by Prize Ship Talents in Solar War, Info War or Trade War
- Improved sort of Offered Missions, now always sorted in the order that they were offered
- Ending a Quarantine through Patrol orbital actions now grants a Rep bonus
- Added rules description for Trade Blockade, Plague Blockade, Pirates and Xeno Spores System Rumors -- these Rumors prevent Pilot saving Talents from working during landing
- Added new Contact Trait "Warhawk" which prizes faction rep and recruits Zealots, renamed Contact Trait "Zealot" to "Faction Hardliner"
- Added new Contact Trait "Tinkerer" Trait increases cost of all services by 10%, grants +1 recruit level, recruits Mechanics
- Added new Captain's Log entry when saving a crew or officer from a ship going down with a distress signal in Orbital Ops
2.4.95
2019-03-22
- Officers, who by rule never Desert the ship, can no longer gain the Loyal Trait
- Boarding Victory Talents "Cold-Blooded Threats" and "Call for Surrender" can no longer be used against xeno
- Radiation Storms are much more dangerous on Radiation Planets
- Radiation Storms increase risk of Exploration, major increase in risk on Radiation Planets
- Radiation Storms increase risk of Salvage operation doing damage to ship and crew
- Increased penalties for running out of fuel during a Radiation Storm
- Extended Cool down of all "At Starport" Talents
- Generous in Service, Listening Port, Port Maintenance, Makeshift Repairs, Secrets Unbound have 13 week cooldowns
- Clarified rules for how damage is repaired for "Makeshift Repairs"
- Clarified Rep rules for "Generous in Service" - max Rep gain is 10 per event and diminishing returns at 40 Rep
- Fixed bug where some enemy ships automatically lose or have no crew
- Fixes bug with Dart Jammer and Dart Liner ship components
2.4.93
2019-03-19
- Added new ship combat animation for firing missiles
- Improved Ship Combat UI: promoted Move Orders to their own space outside of the Talents/Weapons
- Improved Ship Combat UI: weapons now display their damage inline where you can select them to fire
- Improved Ship Combat UI: checkmark added to the Talent's tab when a Talent has been selected for the Turn
- Added "Map Mode: Limited" option which prevents clicking from starting navigation
- Further adjusted enemy ship builder AI -- better balanced access to powerful components in early game, more focused component upgrades in late game
- Improved Accuracy and Void Damage for Medium Slot, 3 RP Torpedoes
- Fixed bug in quad map causing indicator that crew need to level to stay present incorrectly
- Any trade, any quantity, always takes 1 Turn
- New Hyperwarp Trait Mutations - Negative Trait Chance on Fail
- Improved Dart Jammer ship configuration, replaced Mass Dampener I with Officer Cabin
- Improved "Major Setback" card in Orbital Salvage to be more clear affected faction
- Swapped starting Contact recruit types -- Spice Traders now recruit Merchants, Smugglers recruit Smugglers
- Improved rules for Diplomat "Legal Pressure" Talent which now grants 20%+Intimidate extra when ransoming with a chance to lose 0-2 extra Rep
- Renamed Mechanic's "Expert Scavenger" Talent to "Orchestrated Salvage"
- Fixed bug allowing Xeno Hunter's "Puncture Points" and Combat Medics "Toxin Terror" to remove enemy buffs
- Fixed bugs with Xeno Hunter Talent "Macabre Harvest" not correctly being counted toward boarding Talents
- Fixed bugs with Xeno Hunter Talent "Puncture Points" incorrectly removing enemy buffs
- Fixed bugs with Bounty Hunter Talent "Red Badge" incorrectly interacting with xeno missions
- Fixed overlapping hovers and UI elements in the HUD, hover for Docking on orbital zone
- Removed "Boost Ship Skills" description from Ship Components to reduce confusion
- Fixed install time for Defense Pattern Matrix 4
2.4.89
2019-02-27
- When viewing offered Contact Introductions, these now include a list of Contact's offered services
- Further improved enemy ship builder AI -- military ships are more focused on their builds and components that serve their weapon types and ranges
- Improved enemy ship combat AI -- improved ability to range change to use ship's components and strategy to best ability and best use of Twitch Surge
- Improved enemy ship combat AI to better focus on firing optimal ranged weapons and achieving optimal range for battle
- Rebalanced meta score for Black Market cards -- cargo confiscation and captain damage
- Converted Orbital Ops "Distress Signal" cards to -1 Risk Cards so they can be hit with Talents
- Buying or selling cargo in exchange or black market now takes 1 Turn ("hours") if quanity is over 5
- Fixed Mechanic's "Entropic Estimate" to properly predict the timeline of the current Orbital Salvage Rumor
- Crew Combat AoE attack talents now list in their rules that they End Stealth Mode
- Removed rare chance that Smuggler recruit could start with Rigidly Lawful Trait
- Swapped starting Contact recruit types -- Spice Traders now recruit Merchants, Smugglers recruit Smugglers
- Reordered Atlas Zone listing to better match map and hovers
- Increased Hyperwarp Jump Test difficulty slightly, small increase in penalties when jumps are failed
- Improved "EVA Decks" Ship Component (Added Shielding, Fuel Storage)
- Improved "Signal Array" Ship Components (Added Electronics Pool)
- Improve "Hull Cladding" Ship Components (Added Deflection, Reduced Mass)
- Improve "Hull Plating" Ship Components (Added Armor)
- Improve "Orbital Scoop" Ship Components (Added Fuel Storage, Reduced Mass)
- Improved "Surface Scanner" Ship Components (Added Electronics Pool)
- Improved "Resource Harvest" Ship Components (Added Cargo, Fuel Storage)
- Fixed issues with Templar and Hunna ships in Orbital Ops
- Improved 'Zartar Fang' ship
- Reworked 'Palace Interceptor' ship
- Updated 'Vulture Liner' and 'Callus Freighter' ships
- Added new card art for pirate and FDF encounters in exploring and black market
2.4.87
2019-02-22
- Improved Gunner's Talent "Targeting Lock" now causes -10% Defense instead of -10% Armor
- Reduced "Bombardment" debuff to enemy Accuracy to 15% from 20%
- Improved Story Officer Nikolai Ramius' character Traits
- Improved 'Salvage Bay' Component Text and Balance (Orbital and Salvage)
- Fixed issue with "Soul Piercer" Xeno Hunter Talent not adding Attribute bonus
- Rebalanced Medical Bays, Medical Chambers and Combat Hospital Ship Components
- New Medical Clinic Ship Components (Medical Rating + Officer Cabin)
- Fixed text overlaps and formatting issues
2.4.83
2019-02-17
- New Option: Fast Ship Combat (Skip Animations for quicker play)
- Added new rank 1 Gunner Talent "Elusive Barrage" reduces enemy Range Change and Accuracy -- perfect Talent to debuff enemy as you try to flee
- Added new rank 15 Engineer Talent "All the Power" which routes all Void Engine power into escape attempt but causing internal damage and reducing shield in the process
- While ship Armor and Shield maximum from base plus components is 60%, Buffs can now raise Armor and Shield to 75%
- Critical hits in ship combat are now shown as "-120 Crit!" during combat
- Contacts no longer give Missions related to Conflicts out of their zone of interest -- Smugglers ignore Trade Alliances, Merchants ignore Solar Wars, etc
- Increased price of Inferno Torpedo (small slot, level 5) and Torpedo Dual-Laced Array (small slot, level 7)
- Fixed balance of off-hand short blades at level 6 and 7, reduced some of their stats
- Fixed issues with some Explorer cards and other Talents that could generate Terrox Artifacts that were Independent Faction
- Corrected bug that was showing all Introductions to be 1 jump farther than they were
- Fixed bug preventing Contacts who got the "Learn Salvage Rumor" from a Trait from appearing in contact filters
- Fixed bug causing Crew List sort memory to get wiped if you sorted Starport upgrade components
- Fixed mission bug where Rep loss could be shown with xeno faction
2.4.81
2019-02-14
- Added new Job: the dreaded Xeno Hunter! Some inner demon drives these madmen and madwomen to seek out the xeno
- 16 new Talents to hunt the xeno in space and on land and to join crew combat from the back ranks
- New high difficulty starting profession, Captains can elect to be Xeno Hunter by profession
- 2 New Captain-only Traits for Xeno-Hunter: Inner Flame and Dread Legacy
- Now featuring 28 Jobs and 13 starting Professions
- Retired Xeno-Hunters Contacts now recruit Xeno Hunter crew and officers
- Contacts with the Xeno Obsessed Trait also recruit Xeno Hunter crew and officers, more likely to give Explore or Xeno missions
- Greatly improved prompts in Ship Combat Victory over Xeno to help captains achieve best rewards (Loot > Destroy > Salvage)
- Fixed issue where sometimes Mission Accept Talents would not fire
- Increased Ballistic Soak of armor by roughly 4-6%
- Reduced Piercing values for LMGs and HMGs, reduced Damage and Crit bonus for Full Auto Talent by 5%
- Fixed bug that caused -Init Debuffs to knock enemies out of Init Penalty
- Fixed bug allowing "Influence Conflict" card to be drawn in Orbital Salvage even without a Conflict
- Fixed typos in dialog and tooltips (thanks for reporting!)
- Added new rank 15 Mechanic Talent "Flawless Reset" removes from 1 to 3 debuffs from enemy ship based on Resilience roll
- Improved enemy ship AI's Talent intelligence when picking Talents to use
- Better control over ship component repair, mid-battle healing and morale restore, engine protection, purging crippling effects
- Fixed issue where enemy AI would incorrectly use Twitch Surge when attempting to flee
- Reduced highest range Armor buffs in gears and Talents (Fading Shot, Infliction Rage, Unstoppable Force, Resolute Hound, Unfailing Stand, Cadovast Weave all reduced to 20%)
- Increased Xeno Hunter's "Launch Grenade" Talent to 16 Inititiave cost
- Fixed bug preventing Xeno Hunter's "Macabre Harvest" Talent from working on Mission combats against xeno
- Fixed bug where enemy AI in crew combat would incorrectly use Talents that require but end Stealth Mode
- Officers in new games have set Skill bonuses, all RNG removed (Doctor's have +4 Doctor, +2 Evasion, etc)
- Fixed bug where Prime Pilgrimage Missions could route to starting world (Mok Prime to Mok Prime)
- Fixed click through and scroll issues with crew combat selection screen when detail pane is shown
- Fixed story bugs with Nikolai
2.4.75
2019-02-05
- Added 2 new matching blue heavy armor outfits - perfect more regimented military crews and heavy hitters
- Added matching blue heavy helmet - perfect fit for new armor
- Added 2 new mission types, negotiation and pilgrimages to faction Prime Worlds or Ryeline Ganne
- Added new summary screen after accepting a mission, displays Talents used, bonuses, mission cargo changes or requirements (prisoner, package, passenger)
- New mission summary screen makes exact bonuses to price by Talents very clear
- Giving repeat firing orders in ship combat opens the Talents list to speed turns
- Successful use of "Blood Game" Talent boards enemy and prevents escape
- Improved Boarding Sabotage details on targeted component's damage to ensure best use of boarding abilities
- Fixed issue with Chaesin Researchers not getting involved in the Plague Era
- Fixed bug in Pit Fighter V story arc with Gestalt variation
- Improved auto-save routine to ensure quitting the game any time loses no progress