Star Traders: Frontiers

Welcome to the frontier.

3.3.99 for iPhone, iPad
$6.99
9.6

219 Ratings

Size

311.7 MB

Screenshots for iPhone

iPhone
Star Traders: Frontiers Description
You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
- Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
- Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
- Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
- Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.
Star Traders: Frontiers 3.3.99 Update
2024-03-28
- New Ship Component: Esteemed Guest Cabins (1 Prisoner, 1 Passenger)
- New Ship Weapon: Chimera Missile Battery
- New Ship Weapon: Daystar Railgun (Size Small)
- New Ship Weapon: Seraphim Railgun Array (Size Medium)
- Added some new components to enemy Ship builder
- Repriced Reinforced Passenger Cabin and Shielded Passenger Cabin
- Fixed Ship Component levels for Passenger Cabins and Prison Cells
More Information
Price:
$6.99
Version:
3.3.99
Size:
311.7 MB
Update Date:
2024-03-28
Developer:
Trese Brothers
Language:
English

Safe to Download

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3.3.99 2024-03-28
- New Ship Component: Esteemed Guest Cabins (1 Prisoner, 1 Passenger)
- New Ship Weapon: Chimera Missile Battery
- New Ship Weapon: Daystar Railgun (Size Small)
- New Ship Weapon: Seraphim Railgun Array (Size Medium)
- Added some new components to enemy Ship builder
- Repriced Reinforced Passenger Cabin and Shielded Passenger Cabin
- Fixed Ship Component levels for Passenger Cabins and Prison Cells
3.3.95 2024-02-23
- New Rank 15 Spy Talent: Asset Forfeiture (Prize Ship w/ Edict)
- New Rank 15 Quartermaster Talent: Combat Debrief (Bonus XP, Morale Recovery)
- New Ship Components: Fuel Tank 8, Fuel Tank 9
- "Meteor Storm" orbital card can now be reduced with Navigation or Command check
- Salvage Ops can now draw "Meteor Storm" card (very low base chance)
- Successful Salvage Ops can now generate Rep Bonus during Orbital Disasters
- Explore operations have additional cards for Orbital Disasters and Orbital Construction Rumors
- Increased the price of "Rim Exocruiser" by 200K credits
- Increased the price of "Basalt Carrier" by 200K credits
- Reduced price of updated "Vark Carrier" by 1M credits
- Increased the price of "Horizon Highliner" by 175K credits
- Increased the price of "Horizon Cruiser" by 175K credits
- Components adjustments for "Obsidian Carrier" and "Larimar Battlecruiser"
- Fixed bugs and reported crashes
3.3.93 2024-02-07
- Fixed Landing Bug
- Added randomize name and outfit to crew screen from roster
- New Ship Component: Water-Fuel Reclamation 6
- New Ship Component: Armored Salvage Bay 6
- New Ship Weapon: Obliterator PKX-5 (RP3 Plasma Cannon)
- Fixed re-landing issue where hitting space or clicking would count as a new landing
- Added components from the v3.3.x updates to the AI ship designer
- During Xeno Fleet Rumors, Crew Mutiny is less likely
- Increased "Draiv Solregard", Legendary Bounty Hunter Captain and Officer HP
3.3.69 2023-11-21
Official Discord: http://discord.gg/tresebrothers
Support e-mail: cory@tresebrothers.com

v3.3.69
- Improved Talent Displays: Added Cooldown to Explore, Orbit, Ship Combat
- Improved Ship Alerts: Now shows count of Crew waiting on payment
- New Components: Fuel Tank 5, Fuel Tank 6
- Fixed displays of some Small Craft Crew buffs from Gear
- Fixed: Wolf Vector price bug
- Fixed bugs and rendering issues
3.3.67 2023-11-14
- New Ship Component: Cargo Hold 6 (yw, merchants)
- Reduced rate of low-influence Contacts attempting to assassinate high-influence rivals
- Rumors on RTG origin world can now cause market and pricing changes (more soon)
- Balance Change: Black Market overall +5% Success Rate
- Double Success Rate for Black Market Under Spice Festival, Civil Unrest
- Contact Influence spent on Rumor duration is return to Contacts if the Rumor ends early
- Buffed: Zendu Lineage Gains +1 Init for +3 Total
- Nerfed: Relic Deathward looses -5% Bleed Res
- New Ship Weapon: M115 Twin Autocannon (Level 10! What?)
- New Ultra Rare Loot Gear: Hogobloxin Balm
- All Longhaul pattern engines now offer additional fuel storage, from 25 to 55 depending on mass
- Low mass Traveler and Longhaul Engines now have Armor points, are Armored components
- Reworked 'Kiret Karat' Relic 2nd Hand Blade (low damage, high accuracy)
- Contact Influence has must larger impact on duration of Rumors purchased by Contacts
- Increased range of Zone Rumors `Court Scientist` Contact can attempt to purchase
- Increased Starting Influence for: Retired Blademaster, Naval Doctor, Spice Presser Contacts
- Relic Deathward reduced from +24 to +21 Resilience
- Fixed reported problems with 'Acheron Battlecarrier'
- Fixed issues with M101 Tracker Cannon (Level, Availability, Cost)
- New Ultrarare Gear: Relic Deathward
- Improved Mutiny results display for Bribes and Payments
- Added new additional "Large Pay Raise" option to grant +50 Morale instead of the normal +20
- Now "Loyal" and "Reverse Authority" Crew will now even offer Mutiny Talents, even if morale too low
- Talents that prevent Morale loss now work to player's benefit during Mutiny
- While rare, Mutiny with high level Crew is now more dangerous (higher damage numbers)
- Fixed SFX for Rank 15 Combat Medic Talent: Flechette Rounds
- Fixed issue where confirmation dialog for no action would appear in ship combat even if boarding
- Added button to randomize captain name in new game
- Added button to randomize captain outfit in new game
- Added confirmation dialog if you take now action (talent, weapons, craft, move order) in ship combat (confirm only once)
- Fixed bug that would prevent a low Morale Captain from using Talents during Mutiny
- Fixed bug allowing Nine Blade Cut debuff from being removed from enemy
- Fixed issue with Disarming Sabotage always reporting that there are no enemy weapons
3.3.55 2023-08-10
- Orbital Disaster rumors now damage Contact Influence rather than increase it
- Contact AI purchasing Rumors during UCF Era revised to use simulated votes (hurts aggressive Contacts)
- Buffed Paladin's Chain and Watchdog Whisper (Crew combat gear)
- Buffed Attribute bonuses for GAATSO Interlink and Vrax Harness (Fighter Pilot gear)
- Reduced chances of Xeno Rumors occuring early in the game
- Reduced rate of enemy Caliga Vindex and Shizari Huntress spawning
- Minor performance support patches, fixed reported crash & text bugs
3.3.53 2023-08-02
- Balance Change: Xeno Cards No Longer Appear in early Turn Explorer Hands
- Early game now contains more Surplus Rumors
- UCF Founding now triggers widespread shortages during trade disruptions
- Increased the number of Mercenary rumors that are created for 3rd Century
- Fixed issues with Secrets of Steel
- Fixed issues with Nine Bladed Cut
- Fixed crashes and freezes in Crew Combat
- Card title formatting adjustments in Salvage
3.3.51 2023-07-28
- New Rank 15 Doctor Talent: Medical Reset
- New Rank 15 Combat Medic Talent: Flechette Rounds
- New Rank 15 Pilot Talent: Engage Fighters
- New Rank 15 Soldier Talent: Still Standing
- New Rank 11 Swordsman Talent: Secrets of Steel
- New Rank 15 Swordsman Talent: Nine Bladed Cut
- Added 2 new character outfits
- Improved Xeno Talent selection logic (sorry!)
- Redesigned "Wolf Vector" 3400 Mass (now S-tier, 6 officer)
- Contacts receive discounts on Rumor purchases during Spy Wars
- Allow scrolling of main ship status screen to view any overflow of ship effects, components
- Improve Enemy Officer & Captain Talent Selection Logic
- Rare Relic, Zendu Deathward (Level 10) is even more rare
- Adjusted/raised some ship prices to avoid resell possible loops
- Fixed issue that could cause seized AI ships to have undersized HW drives
- Fixed issue with AI Bodyguards buying Talents from all Jobs
- Fixed issue with "Disarming Sabotage" and "Behind Enemy Lines" firing without functioning enemy weapons to target
- Fixed issues with most recently added flight helmet and full helmet
- Fixed bug in Pit Fighter V storyline if attacked by Char's agents, could expire too early
- Fixed small component display for Acheron Battlecarrier to show 15th small component correctly
- Fixes Hyperwarp Drive on "Acheron Battlecarrier"
- Fixes a data synchronization bug when hyperwarp gates were very close to planets
3.3.41 2023-05-16
- New 9000 Mass Battlecarrier, the Acheron
- Balanced "M101 Tracker Cannon" adding +7% Craft Defense
- L2 Xeno Autocannon adds "Miasmatic Death Haze" granting +3% Craft Defense
- Added a new "Reactor Accident" Salvage Result Card (-5)
- The "Web of Conspiracy" Card is now twice as common (because it is fun)
- Reduced chance of Caliga Vindex and Shizari Huntress enemies spawning
- Fixed too many enemy officers spawning on Caliga Vindex
- Fixed performance issues on huge maps with large numbers of living Contacts
3.3.37 2023-04-19
- Cargo and Stash Missions now display the required cargo icon above the mission step
- Improved Ship Encounter comparison of Engine stats (Speed/Agility) to be very specific about game bonuses
- Added missing SFX for Shock Trooper's "Stand Strong" Talent
- Buffed Templar Leviathan's armor (Exemplar Command) Hardness, Ballistic
- Added Medical Relics (Level 4) Dermlink Weave, Orgin Plate, Inkscale Mesh
- Added Ultra Rare Relic, Zendu Deathward (Level 10)
- Fixed rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat
- Fixed issue with Genetic Sequencing not always creating Scientific Intel after xeno battle
- Fixed Post Boarding Talent inconsistencies where Macabre Harvest and Genetic Sequencing could appear incorrectly
3.3.31 2023-03-01
- Added Military Relics (level 6) Crysplate Weave, Drak Ops Heavy, Dusk Stalker
- Fixes nasty crash in Salvage
- Synchronized Garner Favor Talent effect between buying / selling
- Enemy ship officers now gain the correct bonuses for their officers with bonus Electronics, Pilot, Nav or Ship Ops in ship combat
- Reduced repair time of some Mass Reducers and Mass Dampeners
- Fixed bugs with Escape debuffs incorrectly applied when resisting other ship Escaping
- Fixed issues with Healer's Intuition and Perceptive Boss rolling 20% + Skill instead of 30% + Skill
- Fixed captain's log scores and stats to clarify $50,000 and $500,000 trade counts
3.3.29 2023-02-19
- Synchronized Garner Favor Talent effect between buying / selling
- Added Military Relics (level 6) Crysplate Weave, Drak Ops Heavy, Dusk Stalker
- Fixes reported crash in Salvage
3.3.9 2022-11-03
- Added two new "Valley View" Garden World outpost images
- Added new component "Advanced Medical Chamber" (Size 1)
- Added new component "Sensor Array 5" (Size 1)
- Added new component "Orbital Fuel Scoop 5" (Size 2)
- Added new component "Advanced Hangar Bay" (Size 2)
- Added Hyperwarp Jump Cost to 'Shielded Medical Chamber'
- Rebalanced Sensor Array 1-4
- Fixed issues with Orbital Fuel Scoop Estimates
- Adjusted ship prices for 'Caliga Vindex' and 'Shizari Huntress'
3.3.7 2022-10-20
- Added new 'Ice Outpost' planet artwork
- Adjustment base influence for "Retired Bodyguard" & "Racketeer"
- Revised influence equations for Templar / Templar Militant
- Increased drop rate on "Zendu Experience Booster" cards in Explorer / Orbital
- Increased effect of "Resource Rush" Rumor on Wild Zones
- Fixed bug with 'Zendu Lineage' Trait
3.3.5 2022-09-21
- Added 7 new Contact Scores to track your career's impact on Conflict Scores by type
- See your impact on Solar Wars, Trade Bans, etc from the Scores screen
- Added 5 new environment backgrounds for oceanic and radioactive worlds
- Sorting choice is remembered between shopping screens for components
- When selling Intel to Contact, the scroll position in the list is correctly remembered
- Fixed issues with oceanic world Urban zone artwork selection logic
3.3.3 2022-08-26
- Added new Captain Scores to track highest value Exchange and Black Market trades of your career
- Added new Captain Scores to track Exchange and Black Market trades over $50K and $500K
- Fixed wrong Attributes for Wing Commando's Traits
3.2.49 2022-06-28
- Added new starting carrier ship Shizari Huntress (unlock "Hunt the Hunter") to (A) priority
- Light service carrier packs long range weaponry, auto-cannons and dual hangars
- Added new Contact type "Spice Hall Presser" who recruits pilots, offers spice discounts and Black Market access
- Contact hovers in system orbit screen list all Contacts by type and name
- Fixed text overruns for new Starting Contacts on some screen resolutions
- Fixed missing unlock image for Specialty Acquisitions
- Screen flow when selling Intel or Scientific Intel to Contacts matches pattern for all services
- Adjusted visual engine burners for Galtak and other ships during Hyperwarp jumps
3.2.47 2022-06-23
- Added 4 new unlockable Starting Contacts
- Palace Guard (unlock Wraithful Corsair) recruits Bodyguards, offers Introductions, Discounts Fuel, Rank, Edict
- Smuggler Rover (unlock Salvage Contractor) recruits Blade Dancers, Black Market, Rare Trade Goods, Permit
- Naval Doctor (unlock Pit Fighter V) recruits Combat Medics, Sells Armor, Buys Intel, Rank
- Retired Blademaster (unlock Master Adventurer) recruits Swordsman, Sells Weapons, Recruit Rumors
- Hunna and Templar factions are now always shown in faction list
- Fixed issue with ESC > Quit to Main Menu not working in ship or crew combat sometimes
- Repositioned engine burners for Longbolt during Hyperwarp jumps
- Fixed too many Officer Cabins on Caliga Vindex
3.2.45 2022-06-19
- New Ship: Caliga Vindex (Steel Song, 2400M Officer-Focused Space Yacht)
- Salvage Cards that create Contacts can now create Hunna Contacts
- Added 'Kraesline Shards' to loot tables for recovered stashes
- Increased XP bonus Cards for Salvaging during Radiation Storms
- Increased spawn rate on 'Jyeeta Debris Field' Salvage Card
- Greatly increased spawn rate for 'Contact Rescue' Salvage Card
- Maps generated may now contain Quadrants that supply Kraesline Shards
3.2.43 2022-06-02
- Defensive Interdictors always trump attacking Bombers Initiative
- Knock from the Void Talent no longer crosses badly with defensive Interdictors and prevents bombing attacks
- Improved effect of all anti-Radiation and Ion Storm Talents; when available they completely mitigate damage
- Extended cooldowns of all anti-Radiation and Ion Storm Talents 10-30 Turns
- Fixed issues with Scientist "Amplified Assay" and "Distortion Field Survey" not triggering for Ion Storms or Rad Storms
- Fixed search string for contact to use buys/sells (Buys Intel, Sells Weaponry) instead of buy/sells
- Fixed crash with small craft combat and Knock from the Void or Emergency Grounding
- Fixed issue with ship bonus displays doubling and tripling upon multiple opens of upgrade components
- Fixed issue with hair clipping around hat
3.2.41 2022-05-20
- Quadrant pop-ups in galactic map now lists accepted and offered mission title and contact
- Quadrant pop-ups in galactic map now lists known Contact by title and name
- Contact / System Atlas / Map Preview search now support use of one OR and AND per search (spy recruits AND edicts)
- Contact / System Atlas / Map Preview search boxes now have pop-ups with useful examples included
3.2.39 2022-05-03
- Boost for Carrier-meta: all Wing Jobs (Leader, Bomber, Commando, Saboteur, Tech) now contribute their skill pools normally to ship
- Ship Upgrade and Ship Dry Dock now correctly lists bonuses like +Accuracy and +Escape
- Fixed Auto-Battle issue with Talents moving your team forward or backward would push them into enemy lines
- Clarified description of Smuggler's "Hideout" Talent to be clear -- only protects mission items
- Fixed bugs with some modal dialogs crashing on double click
- Fixes issues with crash reporting
3.2.33 2022-04-10
- Improved Contact Recruit services across the board to recruit higher level characters (service level x 2)
- Increased Credit, Personal Rep Cost and thresholds for Effective Rep and Influence on all Contact Recruit service levels
- Added Scientist "Sample Analysis" to Talent Manifest
- Fixed multiple missions that failed to list destination zone names in text
- Fixed issues with Prisoner missions where there was missing nouns in mission options
3.2.31 2022-03-04
- Added 2 new outfits
- Skip Intro option is always shown in New Game regardless of save counts
3.2.29 2022-02-11
- Removed "Starport Closed" and "Civil Unrest" Rumors from early game
- Removed "Ion Storm" and "Meteor Storm" Rumors from early game
- Increased Influence Economy via Rumors by 20%, making all Contacts more powerful
- Created New Zone and Planet Rumor affinities to tie Zone/Planet Types to thematically consistent Rumor Types
- Revised & Improved Rumor Lifecycle Logging
- Fixed issue where heavy debuffing could cause ship comparison to go "all the way around" and flip comparison
- Clarified in-game Wisdom hover
- Fixed issue where Recruiting or Rank services could show up for Templar Contact incorrectly
- Increased the maximum Contact age of Zendu and Templar Contacts
- Repriced & Rebalanced "Extraction Drill, Harvester Bay, Resource Processor, Javat Mechi-Reaper" Components
- Fixed crash landing on Starport: 0 Zones with a damaged ship
3.2.27 2022-01-23
- Rebalanced repair time for all components, especially improving some Weapon Lockers, Railtraks and other peaks
- All repairs must always take at least 1 Turn
- Fixed issue where AU Fuel Range was misreported in the HUD
- Fixed story bug where in some cases, Valencia left before the Hunter Z
- Fixed some ship designs could cause crashes with new ship comparison
3.2.25 2022-01-13
- Enemy captain level now visible from the main screen of ship encounter
- Improved ship comparison report (ship encounter, combat hover) to include relative comparison data (toss up, risky, dominant, etc)
- Reduced & Adjusted repair time and cost for many expensive components (high-end bridges, engines, launch bays)
- Corrected Fuel / AU rates for all engines to better match real world travel conditions (display only, no gameplay change)
- Improved Shielded Barracks 3, 4, 5 and 6
- Fixed display bug where reduction of repair time was not properly displayed (but correctly used, per event log)
3.2.19 2021-12-16
- Armor/protection focused components increase chance of being hit even when over 60% Damage, increasing their value to soak component damage even more
- System Rumors are now searchable from Star Atlas, hidden Rumors no longer search
- Improved Job screen to list the exact bonus from next job rank (+1 Tactics) as well as total (+3 Tactics, +4 Gunnery)
- Added note in dialog that Templar Mechs cannot be healed by your healing Talents
- Clarified story dialog in Avengent storyline that confused a penultimate battle for the final boss fight
- Fixed typo where "Infector" => "Inflector"
- Fixed "Forgotten Secrets" and "Survey Tour" missions
3.2.11 2021-10-17
- Added two new matched outfits
- Added 3 new character faces - gray hair, mustache, short hair!
- Added 4 new Fuel Helix Coil components -- medium slot fuel tanks that add Engine Safety, reduce Jump cost and add minor Fuel boost
- Fuel Helix Coil 4 and 5 is sold exclusively by Zenrin starports
- Fixed tooltips for Armor / Shield max values if they are modded

- Fixed reported typos and crashes
3.2.9 2021-10-04
- Faction-specific ships require scaled faction rank -- Rank 4 for basic, Rank 6 for over $1m, and up to Rank 10 for $2m+
- Doubled the XP gained for completing a mission step which require Skill Save, added XP log
- Completing mission step while relying on a Saving Talent now grants some XP for crew
- Clarified Talent "Magnanimous Victory" to be clear it prevents any further looting or aggressive actions
- Improved balance of Gunner's "Close-In Defenses" and Gundeck Bosses' "Point Defense"
- Documented faction special rules for Rychart and De Valtos expensive bribes in New Game
- Fixed Bribe option text for Pirates to ensure it never threatens Rep loss (pirates never report)
- Improved AI crew combat intelligence to work better with "Merchant Marines: Fly Casual" mod
- Fixed report crashes and typos
3.2.5 2021-09-19
- Improved Trade Ban warning (location, icon, red text)
- Lose up to 2 Rep when illegal cargo is seized, offset by legal permit-protected cargo
- Fixed Bribe option text for Independents to be more clear
- Reduced spawn rate of "Jyeeta Maeledictor" in mix of Jyeeta ships
- Increased Price of Battle Barracks, Added Armor+Shields+VoidRes
- Clarified "Xeno Assault" Salvage card to be clear it is 2 xeno combats back-to-back
- Better differentiated stats for the Trident DX9 and Blackhall Ultra Small Craft
3.1.21 2021-01-11
- Added 6 new character faces including new mustache and beard
- Enabled queuing of repairs on dry docked ships -- large repair jobs no longer interrupt
- Fixed bug preventing removal of prison cells or passenger cabins on dry docked ships
- Fixed incorrect buff description of Wing Leader "Precise Pursuit" (+50% Hit Chance, not +50% to Hit Craft)
- Fixed issue with missions given related to Contacts if the Contact died
- Fixed reported crashes and typos
3.1.19 2021-01-05
- Many contacts can now sell access to Economic Rumors -- shortages, surplus, embargo, tariffs
- Many contacts can now sell access to Recruitment Rumors -- mercs, academy graduation, UCF recruitment drives, starport booms
- Paying a Contact to reveal a Rumor (Salvage, Economic, Recruitment) breathes new duration into the rumor -- will no longer ever be "expiring soon"
- Star Atlas now shows quadrant name when jump filter is engaged
- Fixed issue in Jon Kaytyn storyline where a failed combat could leave the mission half-failed
- Fixed incorrect date in Entropic Estimate Talent
3.1.15 2020-12-28
- Added 900+ new outfit combinations to the game
- Added exact control over the gloves for your outfit
- Fixed issue with all Trait Conditioning services crashing if you lacked Influence, Rep or Credits
- Fixed issue with ship skill pools caching after certain landing zone services
- Fixed reported crashes and typos
3.1.13 2020-12-26
- Capstone storyline added to the Jyeeta Brood Era
- All new story characters, unique story items and unique story weapons
- New allies, new enemies!
- Added new grade 8 and 9 Assault Rifles (AX Tall Order, AX Rapidbreach) to the relic weapon salvage lists
- Fixed bug with use of "Flash Charge" Talent in missions causing the end screen to be skipped
3.1.9 2020-12-08
- Added new holiday seasonal fur hat
- Added 6 new character faces including new mustache and beard
- Added E-Tech's "Signature Jammer" and Smuggler's "Garbled Identity" to the Talent Manifest in Encounter Talents
- Fixed issue with half the crew always having an eyepatch
3.1.5 2020-11-30
- Added "Kamguard Deathblade" a level 9 salvageable strength-based blade
- Map preview screen now includes map seed so a single screenshot is enough to share your map
- Map gen settings including quadrant count, density and map version are remembered between gens, much faster repeat generation
- Starting quadrant name and Danger rating are now included in map list details
- Clarified maximum Intel creation rates with Unauthorized Access and Genetic Sequencing boarding Talents
- Fixed seed copying bug that could result in broken 1 quadrant map
3.0.125 2020-11-18
- Added ship component Weapon Locker A6 provides Phoenix-class weapons and armor (6 new weapons, 3 new armors)
- Contacts now sell up to grade 5 for all gear types (Military, Specialist, Wing)
- Added 4 new grade 5 gears (Mammothshot, Cambre Cutter, GAATSO Interlink, Vrax Harness)
- Added 6 new ultra rare level 9 Relic Weapons (Towerblade, Kiret Karat, Titan Heavy, Arbitration Breacher, Otrike Mauler, Solar Viper Heavy)
- Added 3 new ultra rare level 8 Relic Armors (Frozburn Mesh, Strak Heavy, Gauzlight Stern)
- Rebalanced prices of Armor for sale by Contact and found salvaging
- Rebalanced prices of Weapons found salvaging
- Minor bebalance to some level 5 and 6 gear, Bladeguide Aegis, Plasfire Cutter
- Added rules for supporting Conflicts by destroying ships to Conflict tooltips
- Destroy Merchant, Smuggler or Pirate ships to support Trade War and gain Rep
- Destroy Military Officer, Bounty Hunter, Zealot, Spy or Pirate ships to support Trade War and gain Rep
3.0.123 2020-11-11
- Added 2 new Contact types -- Military Reseacher and Retired Theoretician offering variety of buying Scientific Intel, recruits, rank and permit
- Added Contact list filter for "Buys Scientific Intel" separate from "Buys Intel"
- Contacts with Trait "Covert" and "Data Hound" are now always willing to buy Intel
- Contacts with Trait "Researcher" and "Technologist" are now always willing to buy Scientific
- Fixed issues with Intel buying Traits when overlapping with Contact type services, Contacts with such Traits might by both types of Intel
- Improved clarity in a few places with Scientific Intel, fixed other typos
3.0.121 2020-10-29
- Added new type of Missions -- Salvage missions to zones with Salvage Rumors
- All new way to run missions in the highest risk/reward orbital operation
- Added 8 new multi-step Salvage missions -- high risk and high reward!
- Improved Scavenger Trait "Junker" to add Salvage Missions start with +10% chance to draw Mission card
- Improved Scavenger Trait "Roughneck" so it runs whenever anyone spices, not just the Captain -- far more effective
- Increased availability of Intel and Scientific Intel missions from interestd Contacts
- Added new score to captain's log scores -- number of crew battles faced in explorer
- Fixed issue where Scavenger Trait "Junker" was not properly firing against xeno ships salvaged
- Fixed issues with Salvage Bay 5 and salvaging bonus when destroying human ships
- Fixed category organization issues in Mass Modulator and Reducers
- Fixed prices on Shielded/Reinforced Passenger Cabins and Prison Cells
- Improved display of faction in mission that are anti-Hunna
3.0.119 2020-10-22
- Added new type of self-directed Missions -- gather Scientific, generic, Faction or Conflict-specific Intel
- New way to convert your Intel gathering abilities into high credit rewards with lower Rep and Influence gains (mission money, mission rep)
- Added 4 new types of Scientific Intel focused missions with unique follow-ups and conditions
- Created new Mission Giver type for Contacts who "Offer Scientific Missions" to find Scientific Intel, Explore and Salvage
- Improved Intel creation details for Intel created by Boarding Talents, properly linking to origin system
- Added 2 new Talents for Doctors -- "Professional Respect" Command saving Talent at rank 8, and "Sawbones Seeker" replaces Exploring risk card with Scientific Intel
- Added new rank 8 Engineer Talent "Contemplative View" increases the price of all Scientific Intel sold to Contacts by 30% + Electronics
- Fixed issues with Field Distortion Log Entries during Radiation Storms
- Fixed issues with Talents not triggering during planetary Ion Storms
3.0.117 2020-10-19
- New Ship: Mortifor Carrier (8000M Heavy Carrier)
- Fixes issues with Scavenger profession
- Improved Talent Manifest: Added Science Intel Cards, Scientific Record Sales
- New Components: Reinforced Passenger Cabin, Reinforced Prison Cell, Shielded Passenger Cabin, Shielded Prison Cell
- Interrogation Ward now holds 4 Prisoners, Large Prisons and Passenger Suites increase jump cost
- Scientist is now available as a Captain profession with 2 unique captain traits, Theoretician and Cerebral Seeker
- Added new starting Contact type, Court Scientist who purchase Scientific Intel and recruits Scientist
- Added new proc-gen Contact type, Academy Consul who purchase Scientific Intel and recruits Scientist
- Exo-Scouts gain new rank 15 Talent, Earned Revelations that replace risk card with Scientific Intel reward cards
- Fixed issue with Repair/Explorer skill in new game templates
- Fixed formatting on some Explorer & Salvage Cards
- Increased chances of Scientific Intel Cards appearing during Explorer & Salvage
- Scientific Intel now appears more often during Xeno Fleets, Jyeeta Incursions and Radiation Storms
- Reputation gains from selling Scientific Intel buffed by 12%
- Fixed issue with all Diplomat Talents requiring incorrect Job Rank
3.0.111 2020-10-13
- Increased max level cap to 45 for all Captain, Officer and Crew -- new Job and Talents points!
- Increased max level of all Jobs from 32 to 36 -- more Skill points!
- Added new Zenrin-only ship, the mighty Vark Carrier (6000M Zenrin, heavy attack Carrier)
- All new Scientist Job seeks the unknown in the void to gain Scientific Intel and bonus Experience
- All new type of Scientific Intel can be gathered through ops and Talents and sold to interested Contacts
- 14 Contacts including 5 starting Contacts now buy Scientific Intel
- Added 3 new Orbital Salvage cards and 2 new Explorer cards with Scientific Intel rewards
- Scientists can be recruited from Sage of Records, Medical Provost and Xenologist
- Added new Contact Trait Technologist, increases price for Scientific Data and recruits Scientists
- Contacts with Tinkerer, Techno Addict, Heritage Hunter, Xeno Obsessed, Cult Leader, Collector and Researcher all buy Scientific Intel at better prices
- Contact Trait Researcher will enable buying Scientific Intel if the Contact doesn't already buy Intel
- Scientist is recruitable during Academy Graduation Rumors and in any Spice Hall in the Jyeeta Brood quadrant
- Spice Festival Rumor now reduces Trade Law by -4 instead of -2
- Increased the sale price of Conflict Intel when the Contact's faction is involved in the Conflict
- Fixed issue with Neutiquam Cruiser having 8 officer cabins
- Fixed issue with Performance Hyperwarp Drives having too much armor/shield
- Increased price of Neutiquam Cruiser by $500K
- Increased price of Extremis Carrier by $425K
3.0.109 2020-10-08
- New captain templates can now include Repair Skill bonuses for jobs like Scavenger
- New Ship: Neutiquam Cruiser (Steel Song, 6000M Attack Cruiser)
- New Ship: Tempus Freighter (De Valtos, 8000M Long Range Hauler)
- Added 8 new Performance Hyperwarp Drives that reduce jump time by 12% to 25% based on ship mass in trade for higher fuel costs
- Added 3 new Joint Precision Launch System components to provide craft boost for carriers in small slot - stack for ultra carrier
- Added new Javat-only Water-Fuel Reclamation 4 component in medium slot with +1 Engine Safety but lower fuel bonus
- Defense Pattern Matrix 4 rebalanced to grant 6% defense instead of 5%
- Fixed AI issues with: Reach Carrier, Azurite Cruiser, Larimar Battlecruiser
3.0.107 2020-10-01
- Added 3 New Ship Component Effects: increase Engine Safety, reduce Hyperwarp Jump Time, Craft Boost adds Dmg, Hit % and Boarding to all launched craft
- New Zenrin-only Component: Engineering Annex, medium slot for 1 officer adds +2 Safety Rating and other bonuses
- New Alta Mesa-only Component: Navigation Annex, medium slot for 1 officer reduces Hyperwarp Jump time and other bonuses
- New Steel Song-only Component: Scout-Vanguard Bridge 5 provides +30% to Evade Craft Attacks and other bonuses
- New De Valtos-only Battle Launch Bay trades lvl 3 Advanced Launch Bay's fuel for +8% Craft Boost, combat focused launch bay
- New Alta Mesa-only Warhawk Launch Bay trades lvl 4 Hyperion Launch Bay's fuel for +15% Craft Boost, combat focused launch bay
- Improved Capital Carrier Bridge 5 to include +12% Craft Boost bonus, powerful bridge for large-scale carriers
- Improved Compact Capital Bridge 4 to include +1 Engine Safety bonus
- Fixed issue with Pallas Freighters starting 1000 Mass over
- Enemy AI ship builder is more capable at using C-Taks, Battle Bridges, Fuel Pods and Mass Dampeners
1.0.105 2020-09-21
- Fixes issue with wormhole navigation that was introduced in v3.0.103
- Fixes reported crashes
3.0.103 2020-09-18
- Fixes bug with map generation
- New Components: Shielded Barracks 5, Capital Freighter Bridge, Capital Carrier Bridge, Compact Capital Bridge, Fuel-Cargo Hold 5
- Fixed Orbital Salvage “Faction Rep Boost” Over Indie Planets
- Fixed incorrect icons on some Experience granting cards
3.0.93 2020-08-23
- New Rare Relic Gear: Bladeguide Aegis, Slindo Trade Slate, Perk Balm, Allistar Edgeweave (Attribute Boosters for Talent Officer Builds)
- New level 5 Specialist Gear sold by Contacts: Bexian Deathward (Resilience + Bleed Resistance)
- Improved +Escape Bonus on ECCM Screen Matrices and added +Craft Evade to all levels
- Balanced Reactor Spike Module 1 with minor Fuel reduction, minor price increase
- Improved "Type Match" filter in component shopping, if there is only one matching subtype, the subtype is expanded automatically
- Fixed alphabetical sorting when viewing ship components categories
- Adjusted ship build for Broadsword Class 8000M to use Reactor Spike Module 2 instead of 1
- Fixed duplicate small slot Mass Reducer categories showing up in component shopping
- Fixed issues with Faction-filtering making some component categories disappear in component shopping
3.0.85 2020-08-05
- Preview new ship before purchase
- 3 new Scout Bridge 5 variants
- Repriced high Mass ships
- Cauleta Titan gains +1 Medium slot
- Improved Behemoth Engines, reduced prices slightly
- Rim Exocruiser and Wolf Vector start with Behemoth engines
- New game template contact list includes mission type (Diplomatic Missions, Espionage Missions, etc)
- Reduced "Thrown Wrench" Boarding Talent to -2 Reactor Points
- Fixed many bugs
3.0.81 2020-07-24
- New Component: Armored Salvage Bay 5, less cargo and fuel by +5 armor, Thulun-only
- New Component: Salvage Bay 5
- Minor improvements to Salvage Bay 5, +1 Ship Ops, +5 Cargo
- Added new ship filter: Exact Crew Match, only shows ships that have the exact max crew/officers as current ship
- Added new ship filters: by mass class, filter to show ships in 3400 Mass and 5000 Mass, etc
- Added filters and sort to New Ship list, filter by faction, carriers and sort by mass, price
- New Ship list filter starts by hiding ships that cannot be sold (other factions), filter "Any Faction" to see all
- Improved display of each ship in table with Mass/Hull/Fuel/Armor/Shield
- Default starting crew list sort is now by Job instead of Level
- Clarified rules in right side bar for all counter-attack Talents, which use Balanced Blade if it is trained
3.0.77 2020-07-16
- Zone Economy Type ("refinery") now searchable in Contact List
- Adjusted maximum repair times for any single component -- be sure to repair at high level starports
- Rebalanced "Time Lost" Card in Explorer, a -1 Risk
- Added new "Time Dilation" Card in Explorer, a new -5 Risk
- Increased the power levels of Trade Czar, Mining Samrak, Red Lion, Naval Commander, Ranking Executive Contacts
- Improved the "Coalition Liaison" starting power level and Contact AI
- Coalition Era Contacts now have unique Rumor buying logic that prefers Tax, Civil and Starport Rumors
- Fixed issue with replacing officer cabins
- Fixed issue where some non-officer cabin components (medical bays) failed to print warnings when being replaced
- Improved warning message about installing more officer cabins than your ship's max capacity
3.0.75 2020-07-14
- Fixed Larimar Battlecruiser Unlock Duplication Bug
- Rebalancing Engines -- Massive Buffs to Behemoth Engines, Revised Warhammer Patter Engines
- Rebalancing Mass Reducers -- Increased Jump Costs, Ship Ops Requirements, adjusted higher level Reducers
- Repriced: Wolf Vector, Lockwood Defender, Azurite Cruiser, Obsidian Carrier, Rim Exocruiser, Larimar Battlecruiser
3.0.73 2020-07-05
- Fixed bug causing all Starport repairs to take 255 turns
- When customizing new game templates, ship speed and agility are shown during selection
- Improved the pacing of late game story eras and events to ensure less story downtime late in the game
- Improved talent description of Sniper's "Target Acquired" to be clear it does not need Stealth
3.0.71 2020-06-29
- New Ship: Larimar Battlecruiser (7000M Cadar-built heavy combat ship)
- Rebalanced: Azurie Cruiser (now Cadar-only, increased cost & armor)
- Rebalanced Repair times for Hyperion Bays and Level 5+ Components
- Improved the phrasing of some Trait-based barks
- Rare Trade Goods now correctly appear in resource buy list in Star Atlas as well as search
3.0.69 2020-06-22
- Added new game option "Fast Crew Combat" allows for much faster crew battles for veteran players
- Enemy carriers flow by human captains are more likely to appear and will appear more often (enemy captains level 15+)
- Rare Trade Goods now correctly appear in resource buy list in Star Atlas as well as search
- Fixed missing description for Salvage card "Riches Untold"
- Fixed level displayed over Deflector Array 5 and 6 ship components
3.0.67 2020-06-02
- New Ship: Lockwood Defender (6000M, Rychart, Space SR-71)
- Added 3 new Blockade cards - "Stolen Cargo", "Corsair's Haul" and Rare "Rare Trade Goods Heist"
- New Blockade cards more common under Trade War and Trade Ban Conflicts and Quadrant Rumors (Jyeeta, Merchants)
- New Component: Hyperion Launch Bay holds 1 Craft/1 Officer/100 Fuel/5 Armor for $3M+ each
- New Component: Deflector Array 5, provide extreme Rad/Void/Craft Defense for $1M+ each
- New Component: Deflector Array 6, provide insane Rad/Void/Craft Defense for $2M+ each
- Star Atlas can now be searched for Rare Trade Goods, such as "buys Travor Spice Wax"
3.0.65 2020-05-27
- New "Major Score" Orbital result card grants up to 100K Credits
- New "Enviable Breakthrough" Orbital result card grants up to 400XP
- New "Spice Memories" Salvage result card grants up to 800XP
- New "Riches Untold" Salvage result card grants up to 200K Credits
- New "Horrific Damage" Orbital results card destroys up to 4 components
- Graphical optimizations to reduce memory use
- Rebalanced drop rates for new weapons in Salvage mini-games
- Additional balancing for risk and reward weights in Orbital Ops (Patrol, Spy, Blockade)
- Fixed Reported Crashes
3.0.63 2020-05-20
- Added 4 new landing zone environments -- new art for glacial wilderness, ice world outposts, desert outposts and Cadar and Steel Song prime worlds
- After the start of the Jyeeta Brood Era, all xeno hunter Talents that seek xeno have a chance to turn up Jyeeta
- Rebalanced brood score effect of fighting jyeeta ship and ground forces outside of missions, ships now worth more points
- Rebuilt Skill progression of "Wing Bomber" Job, now better match for bomber craft, Electroncis is primary, Pilot second, Tactics tertiary
- Increased price of "Advanced Medical Clinic" large slot component, reduced its mass by 50
- Fixed bugs with Salvage card and few story arcs killing Contacts that could leave their Missions active
- Fixed Reward Factor listing of Wisdom to take into account its impact on Very Rare rewards
- Fixed missing ship image when jumping Extremis Carrier
- Fixed incorrect icon for Rare Trade Goods in contact display
3.0.61 2020-05-01
- New Ship: Rim Exocruiser (3400M, Javat, Exploration Cruiser)
- Fixed issues with 'Leo Battlecruiser' ship design
- Increased sale price of Reach Vindex by $120K
- Improved Max Craft Defense for: Sword Battlecruiser, Azurite Cruiser
- Reduced Max Craft Defense for: Obsidian Carrier, Basalt Carrier, Harbinger Carrier, Skylift Carrier
- New Military Officer AI for: Victus Interceptor, Longbolt, Leo Battlecruiser,Reach Defender
- New Bounty Hunter & Pirate AI for: Horizon Cruiser, Reach Vindex, Rim Exocruiser
- Improved message on "Entropic Delay" Talent
- Fixed Reported Crashes
3.0.59 2020-04-28
- New property of Ship Hulls: Maximum to Evade Craft Attacks percentage, starting at 85% for most ships
- Max Craft Attack Evasion is lower for large hulls and higher for sleek hulls
- Improved Autocannon weapons at level 5 and above to grant small bonuses to Evading Craft Attacks (bristling gunship wards off bombers)
- New Thulun Ship: Leo Battlecruiser (7000M, Heavy Combat Carrier)
- Added new Captain Log entries to capture the details of new Contacts discovered
- Dismiss no longer requires 1 Turn in the first year of the game
- Fixed bug where Smuggler's "Slippery Trader" could reduce Rep by more than 100% and cause odd results
- Fixed bugs with sale price of Scout Bridge ships on some maps
- Clarified description of Merchant Trait "Lawful"
- Fixed issue with "Radiation Storm" Salvage card sometimes not causing ship damage
3.0.55 2020-04-15
- New Starting Ship: 3400M Reach Vindex ($200K, Minimalist Scout Starter)
- Access Reach Vindex with "Salvage Contractor" Unlock
- Dismiss after reviewing a recruit no longer requires a few hours (1 Turn)
- Dismissing a crew from crew list now requires a few hours (1 Turn)
- Improved timing delay betewen late game Eras -- Plauge, Buried Demons, Jyeeta Brood
- Adjusted balance of Blade Dancer "Forbidden Edge" Talent -- less Armor Piercing, More Bleeding
- Adjusted prices on short, mid and long distance missions
- Fixed issues with Flash Charge in missions -- Talent not going on cool down, sometimes post mission screen not appearing
- Mechanic Talent "Entropic Estimate" adds a event log to make prediction of Rumor length more clear
- Fixed story issue with Buried Demons where Estelle could be told about the events after events happened
3.0.53 2020-04-01
- Added two new ship components, Peak Velocity Matrix 2 and 3, rebalanced existing Peak Velocity Matrix
- Added note to description of orbital ops and exploration components -- "does not stack, damaged on use" to clarify rules
- Rebalanced ship weapons and increased costs at Level 5 and 6
- Recruiting and Dismissing recruits now takes a few hours (1 Turn) each
- Adjusted prices on short, mid and long distance missions
- Fixed issue where Talents like "Unfaltering Ire" were not purging Stealth buffs from target
- Fixed warning for "Sell All" option in Exchange about Trade Wars being inverse of correct warning
- Prevented Templar zones from getting certain Rumors that do not fit
3.0.51 2020-03-21
- Improved starting Contact placement to prefer high economy / high population zones
- Reduced Economy requirement for high level craft to maximum of 12 to ensure playable on default map
- Alta Mesa's story-driven acquisition of Battle Bridge 2 component now includes Battle Bridge 3 as well -- even better, more expensive
- "Sell All" opiton in the Exchange now correctly warns of Trade Wars and potential Reputation loss
- Improved display of recruting Era level boost -- always visible in Spice Hall and Contact recruit, just lists bonus (+3 bonus) instead of total level
- Improved description of Talents that push/pull friends and enemies to be more consistent
- Improved Boarding Victory Talents so that if they fail for any reason (Macabre Harvest but no cargo space) they do not consume a boarding action
- Improved descrpition for "Trader's Reciprocity" Merchant Talent to be clear it is based on the Trade Permit of local faction (not Contact)
- Fixed click pattern with reviewing recruits from Contacts forcing reopen of recruit screen
- Fixed issue with UCF Emisarry and Commander missions and resulting Contacts face/name mismatch
- Fixed issue with Contact "Learn Rumor" logs appearing in Ship Combat victory logs
- Fixed issue with Plasma, Fire and Radaition Damage Logging in Crew Combat
- Fixed issue with "Coalition Patrol" cards in orbital ops describing an encounter with a standard faction ship
- Fixed issues where Trade Ban icon was used instead of Trade War in some exchange screens
3.0.49 2020-03-12
- New Ship: 5000M Reach Defender (Cadar Close Combat Cruiser)
- Rebalanced ship prices for 8000M and 9000M ships
- Improved "Sell All" Cargo Ordering to trigger Talents better
- Improved "Patchwork" Talent's Component Repair scheme
- Improved Orbital card "Wreck in Space" Component Repair scheme
- Fixed issues with Combat Logging of Parry Buffs
- Renamed Ursalite to "Refined Ursalite"
- Renamed Kambrinite to "Refined Kambrinite"
- Fixed issue with Contacts showing incorrect level when unable to recruit
- Fixed issue with being able to Spy on invalid worlds
3.0.47 2020-03-05
- Added new type of primary blade weapon -- the Straightblade relies on Quickness instead of Strength
- Added 2 high level Straightblades for sale from weapon selling Contacts
- Added 2 high level Straightblades to the relic weapon card from Orbital Salvage
- Starport rumor increases level of Mechanic hired at Spice Hall by +2 levels
- Fixed: Negative Jump Cost can add Water-Fuel when jumping
- Fixed: Issues where "Brooding Jyeeta Spoore" could generate too many artifacts
- Slight increase in Retrain Costs, fixed Custom Difficult Retrain Costs to equal "Hard"
3.0.45 2020-02-26
- New Job Blade Dancer excels Contact manipulation, spice hall activity and at deadly crew combat
- Blade Dancers recruited from Steel Song spice hall or Contacts will have best Attributes
- 15 new Talents for Blade Dancer including multiple unique Talent types, uses and combat combos
- Contact types Courtesan and Troubadour both offer Blade Dancer as recruits
- During Spice Festival Rumors, Blade Dancers can be recruited in the Spice Hall
- New Contact Trait "Security Minded" pays better for Missions, promotes Rank cheaper, all recruits +1 level, hires Bodyguards
- New Contact Trait "Lux Living" increases all service cost by 15%, all recruits +1 level, hires Blade Dancers
- Gunner's "Flak Attack" Talent gains +1 turn duration to prevent enemy craft launches for 2 turns
- Fixed faction ownership of Jyeeta Artifact cargo found on human ships (now Jyeeta faction!)
- Quadrant map now features system names directly displayed over system, hidden while moving

- Added max Health and max Morale to Recruit review offer
- Fixed bombing and boarding crash with new grade 7 craft
3.0.41 2020-02-16
- New Ship: 6000M Horizon Cruiser (Interdictor Cruiser)
- Unlock Horizon Cruiser with "Brood Slayer" -- defend the quadrants from Jyeeta to unlock this
- Added recruit review feature - new checkbox to enable reviewing each recruit as they join your crew in Spice Hall and Contact Recruiting
- Enable to be check a recruits Attributes, Skills, known Traits and Initiative while recruiting, disable to recruit quickly
- Added new story event -- Clan Skyline Trade Accord -- which creates a triple trade alliance and releases grade 7 craft
- New Interdictor: Trifex Assault Mk2 (grade 7; Javat)
- New Shuttle: Blackhall Ultra (grade 7; Moklumnue)
- New Bomber: Trident DX9 (grade 7; Zenrin)
- Teasing Cyber Knights: Flashpoint
3.0.39 2020-02-11
- New Ship: 5000M Reach Carrier (Fast Attack Carrier)
- Added 3 New Carrier Focused AI Captains
- Added new Captain's Log entry for new ship purchases
- Increased generation of human AI carriers by 5%
- Improved AI behavior on Extremis, Skylift and Strike Carrier Ships
- Rebalanced ship weapons and increased costs at Level 6, 7 and 8
- Increased prices of Dual-Field Engines
- Increased prices of Defense Pattern Matrix 3 and 4
- Fixed issues with awards "Master Smuggler" 1, 2 and 3 firing too early
- Fixes issues with upgrading Cabins and Prison Cells on Dry Docked Ships
3.0.37 2020-02-01
- New Ship: 6000M Extremis Carrier (Close Combat Carrier)
- Big improvement to strength of Contact's "Ironclad Access" Black Market level on drawing 3 positive and 2 negative cards (over 2 and 3)

- Improved influence of Contact's Black Market level on good and bad card draws across the board
- Buffed Trait mutation types generated by Black Market success (including adding Device Freak)
- Rebalanced Trait mutation types generated by Radiation Storm, Spy Run
- Certain boarding Talents like Bio-Agent Bomb now have a result log shown after use when boarding
- Prevented "Flash Charge" option from appearing multiple times in Mission preambles
- Improved component sorting in ship status view
- Fixed bugs with Trait Mutation following Hyperwarp jumps
3.0.35 2020-01-28
- Fixed crash when using new craft on attack flight plans
- Fixed crash whenever launching Feralight M8 craft
- Fixed crazy numbers show in results of "Covert Signals" Spy Talent
3.0.31 2020-01-23
- Added 3 new Interdictor craft (Cadar, Thulun, Alta Mesa) designed specifically as defensive and for dogfighting
- Added 3 new craft design visuals for new interdictor models
- Split out Interdictor's chance % to hit craft from ships, increases dogfighting accuracy by about 20% across the board
- Chance to hit enemy craft during dogfighting now based on craft Gunnery over Electronics, increases dogfighting accuracy
- Missions for ship combat now offer Navigator "Flash Charge" as an option to start the battle
- Improved Frontier Liner starting configuration to be more Exploring focused, added Harvester Bay (m) and EVA Airlock and Matchweave Suits (s)
- Fixed issues in Orbital Ops that could result in occasional Conflict/Faction mismatch
- Trait cards in Salvage improved and bugs with not applying Traits fixed
- Fixed some display issues on Game Over screen
3.0.29 2020-01-17
- Interdictors on defensive flight plans will now intercept and attack enemy craft that close on their capital ship
- Interdictors can dogfight an enemy craft and shoot down an enemy torpedo or missile
- All quadrant names now visible on galactic map
- Improved Risk and Reward factors weights for Orbital Salvage including all zone stats, Rumors and other influences
- Increased Impact of Electronics and Tactics Skills during Salvage mini-game card selection
- Increased Impact of Repair and Explorer Skills during Salvage mini-game card selection
- Removed 5 negative or neutral cards from Salvage deck mix, increases positive card draws
- Added extra places where Jyeeta Era timeline can be extended by helping the HQ commanders
- Increased length of ship combat logs to 60 lines
- Fixed incorrect amount of discount shown during purchasing a new ship for "Hard Bargain" Talent
3.0.27 2020-01-10
- Added "Show All Talents" toggle to training screen, defaults to showing all Talents even if you can't train them yet
- Added 12 new weapons to Salvage mini-game cards
- Captains can no longer develop the Klepto Trait under any mutation
- Improved log message when selling Rare Trade Goods
- Corrected some incorrect Trait names shown during Exploration mini-game results
- Fixed some missing action types listed under Talents (conscript, refuel, etc)
- Fixed crash in neutral arc of the Dissension Era when helping Estelle
- Fixed bug showing Trade Ban warning in Black Market while choosing to "Sell All" -- Black Market is not affected by any Conflicts
- Fixed mistaken Talent description of "Counterfeit Identity" Talent
3.0.25 2020-01-03
- Added 3 refuel discount Talents -- Merchant rank 1, Scavenger rank 1, Smuggler rank 8
- Added new Spy Talent "Covert Signals" reduces hostility with other Spies
- Adjusted rules for Smuggler Talent "Forged Permit" by allowing it to reduce hostility for Spies (along with Zealot, Military Officers)
- Improved combat/mission tab handling, ESC/back button returns to main list instead of closing
- Fixed issue with ship offensive components not showing their Gunnery bonuses (Targeting and Interlocking Sensor Matrix, etc)
- Fixed bug with some gear with Attribute bonuses causing itinerant +/- to the Attributes
- Fixed issue with Exo-Scout recruiting 1 level lower than expected at Spice Hall
- Fixed incorrect description for "Hard Bargain" Talent when purchasing a new ship - max discount is 10%
- Correct component upgrade warning in starport for prisoner cells
3.0.23 2019-12-29
- Buffs and On Init Talents that require specific weapons equipped now state that clearly in their description
- Fixed mission distance calculation in 2+ step missions that all stay within the same quadrant
- Fixed Jyeeta debuffing attack Talents Whiplash and Dripping Tailspike that both caused +25% Accuracy to their targets!
- Fixed bug allowing autocannons to retarget to enemy craft near their ship
- Clarified Talent description of Port Maintenance and Makeshift Repairs
- Improved message when claiming all from stash if there was not space for all cargo
- Fixed odd order of dialog choices with commander in Brood Era
3.0.21 2019-12-14
- Added "Loot All" option to ship combat victory -- one click to take all of your enemy's cargo sorted by value
- Attribute bonuses for high level recruits continue to increase at levels past 12 (additional bonuses at 2, 5, 8, 12, 18, 22, 26)
- Improved rules for targeting enemy craft -- if a craft is shot down or knocked down by a Talent, weapons will correctly retarget any other available craft
- Improved high level enemy ship officer cross Job intelligence -- beware more difficult end-game ship combats!
- Fixed bug with xeno-specific Talents when xeno enemy boards your ship not working
- Fixed bug with high level Scitterings sometimes having 0 Skills
- Improved some mission descriptions to include the target system name in the action summary for easier comparison
- Fixed a bug allowing some ship combat Talents to purge debuffs incorrectly
- Fixed name mismatches in ship component hovers during combat
3.0.19 2019-12-05
- Rebalanced Recruit Levels, base recruiting level increases with each major Era
- Maximum Contact Recruit level is now 28 (with Rep, Eras, Traits, Rank, Permit, Edict, Rumors)
- Clarified Navigator "Skip Off the Void" fuel requirement in talent description
- Rebalanced Terrox Horrorcaster Weapon Damage
- Rebalanced Jyeeta and Terrox ship distribution
- Fixed demand and pricing for artifacts collected during the Brood Era
- Fixed hanging story objectives when Brood Era ends
- Fixed inconsistency in Agility Engine stat tooltip
- Fixed mission typos or missing values in descriptions
- Fixed issue with "Hulking Carrier" mission allowing you to skip to the end
3.0.17 2019-11-28
- New Ship: Azure Defender (Clan Moklumnue)
- New Component: Warhammer Hyperwarp Drive
- Fixed bug with "disappearing" Contacts or Introductions that led to no Contact, usually a UCF Contact
- Fixed minimum Military requirements for C-Tak and Railtrak 3 and 4
- Fixed event log but with any Conflict ended by the start of Faen-Char Duel of Assassins
- Fixed too common availability of Combat Hyperwarp Drives
- If "Rare Discovery" card turns up Terrox Artifacts when picking a Rare Trade Good, properly scored as discovering artifacts
- Added new crew barks for Flashbacks, Deathwish, Driven and Bandit
3.0.11 2019-11-16
- Participating in the Jyeeta Brood Era extends the storyline timer, giving more time to succeed
- Added mission objective to make it easier to find the Jyeeta Brood Quadrant
- Added officer warning about the dangers of fighting Jyeeta carriers and strategies you might consider
- Added rank 15 Gundeck Boss Talent "Take Down" grants +50% damage to craft and +10% to hit craft
- Autocannons firing at range 1 or 2 will now fire on craft near their own capital ship if no enemy craft have closed yet
- Improved AI intelligence about launching interdictors when they cannot intercept torps or missiles
- Added Railtrak Guidance Matrix 3 and 4, grade 4 is Steel Song only
- Added C-Tak Interceptor System 3 and 4, grade 4 is Zenrin-only
- Added Thulun-only "Reactive Hangar Bay" giving some ship defense against craft while docking a craft
- Removed +Initiative bonus from Defense Pattern Matrix 2-3, reduced DPM 4 +Init bonus, added +Init bonuses to Targeting Matrix 2-4
- Reduce cool down on Gundeck Boss Talent "Dead Eye" and Explorer "Tag the Beast" to ever 3 weeks
- Reduced maximum price reduction for Contact's "New Ship" discount to 10%, maximum Talent discount to 10%
- Increased some ship prices purchased at the starport
- Minor rebalance for Advanced Launch Bay, Reinforced Launch Bay and Shielded Launch Bay
- Improved limit on appearance of Jyeeta Brood Era to make sure it cannot show up unfairly early
- Fixed miscounted cargo in the "Stockpiled for Riches" mission involving weapons stashes
- Fixed hovers with some Jyeeta rumors missing description
3.0.9 2019-11-09
- Gai Cluvere now offers Brood Era related missions correctly
- Jyeeta Balancing and Ship Updates
- Added new smaller/intro Jyeeta Ship "Infector"
- Added new smaller/intro Terrox Ship "Terrox Dart"
- Added "Sale Report" to any transaction made by Sell All to give specific details of all sales and profits
- Improved difficulty scaling for AI Small Craft Attacks
- Improved difficulty scaling for Jyeeta Xeno Craft
- Fixed names of Jyeeta ship components for better combat logs
- Fixed bug with some boarding Talents incorrectly reporting type of killed Jyeeta targets
- Fixed bug in Exchange "Sell All" that could sometimes refuse to sell or sell an item below minimum
- Fixed bug preventing Dredge Artifacts from working on xeno of either type
- Fixed bugs in Options screens
- Fixed some missing Brood Era flavor text and crew barks
- Fixed bugs with Smuggler Chekha's "Stockpiled for Riches" Mission - steps will now create stashes

- Fixed crashes with dialogs at Fleet Commander headquarters
- Fixed bug with "UNKNOWN ACTION TYPE" showing up for some Talents
- Fixed bug with "Sell All" threshold resetting sometimes
- Fixed missing bonuses on Cadar-only Battle Prow 4 and Battle Prow 5
- Fixed some bugs in Explorer and Mission flavor text generator
- Fixed bugs with hovers in Galaxy and Quadrant maps
- Fixed bug with Talent Manifest "locking up" buttons at bottom of screen
3.0.3 2019-11-06
- Bugfixes and improvements for BROOD
- Fixes some Small Craft issues
- Typos and story problems resolved
3.0.1 2019-11-05
- Added 7th Story Era: Jyeeta Xeno Brood Awakens!
- Added new anti-craft "Gundeck Boss" Job!
- Enemy captains may now fly carrier ships including the dreaded Jyeeta Xeno and their swarm
- All new simulation rules, Rumors, Conflicts, and Contact actions/mutations during this new period of galactic threat
- Added new Era-specific Echoes that forever change the simulation due to the 7th Era
- Added 4 new Era-specific Rumors which can affect entire quadrants, systems and wilderness zones and multiple Rumor echoes which can appear anytime after Era
- Added 1 new Era-specific Contact Type, the controversial Xenobiologist, who will also echo and appear after Era
- Added 5 Era-specific Contact creation rules to seed the Era new blood
- Added 4 Era-specific special cargo rules for Spies, Merchants, Smugglers and Pirates
- Added 5 Era-specific Explorer cards which can also echo and appear anytime after Era
- Added 6 Era-specific Orbital Ops and Salvage cards which can also echo and appear anytime after Era
- Added new Era-driven ship encounters and mechanics when meeting the Jyeeta Xeno in the void
- Added 13 new Era-specific crew barks for different Rumor types
- Added new Rare Trade Good, Jyeeta Artifacts
- New Spice Hall recruit of Xeno Hunters during Jyeeta Spore system Rumor
- Rippling effects of story choices made all the way back in the first Era bearing fruit
- Added new Contact type "Fleet Commander" offers high rank and edict, pardons, ship upgrade discount, recruits Gundeck Boss
- Renamed Contact Trait "Naval Vet" to "Wing Vet", added new "Naval Vet" Contact Trait
- Contacts with "Naval Vet" Trait gives more weight to Faction Rep, has +1 bonus level to Recruits, and Recruits Gundeck Bosses
- Increased duration of Navigator's "Fast Getaway" Talent to 3 turns from 2
- Buffed Battle Prow 1, 2 and 3 components with improved Electronics and Boarding Bonus
- Rebalanced Military Officer's "Incite Victory" Talent
- Fixed bug with Sell All sometimes still selling "F" demand resources
- Fixed issues with total component counts sometimes reporting incorrectly in starport
- Fixed issues with Awards -- Survivor III, Navigator I, II and III
- Fixed issues with some enemy Talents showing up in the player's log
2.6.31 2019-10-29
- Fixed some bugs
2.6.29 2019-10-26
- Improved intelligence of routine training enemy ship's officers to make smarter Talent selections
- Improved balance of enemy ship's Pilot taking Twitch Surge Talent
- Rebalanced Ship Combat - Boarding rolls to make defense weaker and buff attack bonuses
- Increase Gunnery Skill Pools for most ship weapon's above level 4, increasing ship accuracy as well as Gunnery pool needs
- Adjusted visuals in ship combat to clearly differentiate between captain's ship and craft and the enemy ship (and craft soon)
- Artifact haul for "Xeno Spore!" Exploring card (xeno plus an artifact stash) is now increased by Mining Ship Components
- Fixed issues with Traits gained by crew combat victory not appear for a little while or until game reload
- Fixed story bug where dialog would state Trike Zermotte lived when he actually dies
- Fixed crashes in Ship Combat related to Small Craft
2.6.27 2019-10-22
- Added new Commander Talent "Warning Shots" at rank 15 - reduce enemy move, escape and crush their Morale
- Added new Diplomat Talent "Compelling Conscription" at rank 11 - pressed crew start with higher Morale and don't gain negative Trait
- Gunner Talents "Signature Homing" (rank 1), "Targeting Lock" (rank 1) and "Scattershot" (rank 8) all gain +10 Morale/turn to enemy crew
- During Mercenaries, Spice Festival and Academy Graduation Rumors, the Spice Hall is always open for Recruiting even if Starport rating is below minimum
- Recovery of relic wargear during Exploration slightly more common, increased during "Gold Rush" Rumor
- Radiation and Molten worlds are slightly riskier for Exploration
- Very Large Planets take slightly longer and more fuel to make planetfall
- Slightly increased Trait Mutation rate for Crew Combat Victory, slightly reduced for Hyperwarp / Ship Combat Draw
- Added new Trait Mutation paths for Ship Combat Victory, Craft Destroyed, Craft Landed
- Very slightly increased Experienced earned in Ship Combat Victory
- Display of ship's offered price added to dry dock sale confirmation dialog
- Fixed missing "Unexpected Revelation" cards in Explorer decks, experience granting card now appears again
- Mechanized enemies no longer Bleed or suffer Poison Damage
- Fixed bug in map hovers where Repair service that was denied by Rep might not show as disabled
- Fixed bug with Hietta Lumotte's court (no longer appears)
2.6.25 2019-10-16
- Exchange and Black Market "Sell All" now includes a preference for the Minimum Demand (such as B+) to sell cargo, cargo under this Demand is not sold
- Exchange and Black Market "Sell All" now warns about Trade Bans, Blockade Rumors and Embargo Rumors that might increase or decrease Rep with every sale
- "Sell All" button always appears when opening Exchange or Black Market sale screen
- Increased impact of Plague Era in Orbital Ops (Salvage, Patrol, Spy, Blockade)
- Increased impact of Meteor and Ion Storms on Orbital Ops
- Fixed issues with buttons overlapping in Exchange on for some screen sizes
- Clarified description of some card game Talents
- New SFX for "Meteor Damage" during Orbital Ops
- Additional SFX for Xeno Encounters in Orbital Ops and Explorer
- Added confirmation dialog to Dry Dock ship sales to avoid accidental sales
- Additional balancing and fixes for Risk and Reward factor weights in Orbital Ops
- Star Atlas now supports jump filter, allowing viewing of systems outside of the currently selected quad, up to 4 jumps
- New Ship: 7000M Azurite Cruiser (Heavy Combat Ship)
- Unlock Azurite Cruiser with Explorer II
- Permanently fixed all occurrences of starting Contacts being in Aetaan Char's faction
- v4 of rebalanced enemy AI ship selection -- now with more than 110 ship AI
- Revised and Updated Patrol risk and reward weights based on player feedback and results from v2.6.13
- Improved Risk and Reward factors weights for Orbital Blockade including all zone stats, Rumors and other influences
- Improved hovers for Small Craft in Ship Combat
- Improved missing tooltips on Crew List / Trait List / Talent Manifest screens
- Fixed hanging story objectives that could be left during Buried Demons story branches
2.6.13 2019-09-12
- v3 of rebalanced enemy AI ship selection -- now with more than 100 ship AI
- Improved Risk and Reward factors weights for Explorer including all zone stats, Rumors and other influences
- Improved Risk and Reward factors weights for Orbital Patrol including all zone stats, Rumors and other influences
- Very High Rep Captains (Star Hero and above) will gain bonus Recruit Levels from affiliated Starports of Rating 8 and above
- Increased Recruiting Level Impact of Rank 13, Mercenaries, Graduation and Spice Festival Rumors
- Revised some negative Trait mutation tables to better match each event's theme (void, wilderness, spice, piracy)
- Ion Storm and Meteor Storms now increase Exploration risk of ship and crew damage
- Fixed bug where a Miltary Officer might be sailing a Xeno Spine ship (oops!)
- Fixed bug that allowed xeno ships to surrender due to Morale loss in certain situations
- Fixed occasional crash in UCF Founding cut scene
2.6.11 2019-09-10
- Rebuilt and rebalanced enemy AI ship selection -- captain types have more variety in their ship selection
- Enemy captains gain more access to different and more dangerous hull types as they progress in level
- Enemy captains are more likely to use their faction's unique ships, especially military type captains
- Resolved issues with main characters in Buried Demons having wrong reactions after the Era start
- Fixed label for mass reduction components in ship display and starport
- Fixed ECCM Screen Matrix 3 and 4 Ship Ops level
- Fixed reported crashes and typos -- thanks!
2.6.7 2019-09-04
- Salvage Bay components now classify as Cargo Hold to fulfill the requirement of always having a cargo hold
- Improved, re-categorized and added more starport component filters to make finding upgrades easier
- Salvage Bay components now appear in both "Cargo" and "Ops" filters in starport upgrade
- Added "Offensive" and "Defensive" filters to starport upgrade and reclassified components into "Ship" to simplify search for components
- Added "Medical" filter to starport upgrade for all medical bay and hospital components (separated from Crew)
- Added "Mission" filter to starport upgrade for specific Passenger and Prisoner component types (separated from Cargo)
- "Small Craft" filter in starport upgrade finds both Launch Bays and Hangars -- easier to equip your carrier
- Improved default sort in starport upgrade screen to group components together (all Nav Assist Modules together by default)
- Fixed crash at the end of Arbiter's "False Trail" Mission
- Fixed issue with decision in Trike mission not being correctly remembered later
- Fixed issue with Rep damage not actually processing at the end of one of Buried Demon's choices
- Fixed reported crashes and typos -- thanks!
2.6.5 2019-08-30
- Added new contextual dialog for characters involved in the new Eras at different transition points
- Fixed some out of context story dialogs in the Consolidation Era
- Fixed bug with "Birth of a Fleet" Mission given by Coalition Contacts
- Added 3 new Era-specific missions for Arbiter Brokstrom and other Coaolition Contacts during the Consolidation Era
- New mission types now capable of spawning beneficial Rumors and Contacts such as Starport Boom or UDF Recruitment Drive
- Fixed bugs with bounty hunters sent by Thulun being in the wrong ships / factions
- Adjusted theme of Bodyguard's "Tactical Shove" Talent to push someone back instead of forward
- Bodyguard's "Protective Instincts" on Init Talent can now be used from any slot including 4
- Fixed Bodyguard's "Low Blow" to not give buffs to the attacked enemy
- Adjusted Bodyguard's "Body Shot" to not be useable from slot 3
- Bodyguard's "Hamstring Slice" has debuff slightly reduced, now -2 Init and -10% Damage
- Fixed inconsistencies in Bodyguard's "Screening Fire" buff and upgraded to a 1.5x Initiaive cost
- Fixed extremely short cool down for Bodyguard's "One Step Ahead" Talent
- Added missing description for Bodyguard Job
2.6.1 2019-08-27
- Added 6th Story Era: either the Era of Dissension or Consolidation
- Added new pistol-blade wielding "Bodyguard" Job!
- Choose a side in the growing galactic tension between the UCF unionists and the faction leadership
- All new simulation rules, Rumors, Conflicts, and Contact actions/mutations during these new chapters of the United Coalition
- Added new story vignette to introduce the Era, "Buried Demons" with Thulun Intelligence Officer
- Added 3 new specialist ship components available through story choices and rewards
- Added 2 new unique crew weapon/armors available through story choices and rewards
- Added 2 Era-specific Rumors as Coalition power shifts -- "Anti-Coalition Riots" and "UDF Recruitment Drives"
- Added 4 Era-specific special cargo rules for Merchants, Smugglers and Pirates
- Added 6 Era-specific Contact creation rules to seed the Era new blood
- Added 8 new ship weapons released by the Era progressions -- gear up for advanced warfare!
- Added 3 new major story characters who can have wide impact
- Added new Era-driven ship encounter and mechanics and 2 new Era-driven cards for orbital ops games
- Added 2 special Missions available in different story paths of the Eras, including a chance at a first meeting with legend from Templar Battleforce
- Rippling story impacts can flow into other Eras like the Plague
- Recruit Bodyguards from High Prince, Judicial Counsel and Courtesan Contacts
- Improved Alta Mesa component "Battle Bridge" with Void/Res Resist and +Accuracy %
- Contact Search now picks up Trait-based services like Offer Rumor due to Techno Addict Trait
2.5.87 2019-08-24
- Added search feature for Star Atlas -- search "mining" to find Mining Zones, "sells explosives" or "buys explosives" to find zones that trade explosives, plus combine with filter and sort
- Added 4 new filters to Star Atlas to quickly seek zones that have Repair, Upgrade, Doctor or Spice services
- Quadrants with Rare Trade Goods available now clearly marked on galactic map
- Selling Kloxian Medical Bays to infected zones can now help break Infected Rumors
- Contact Introductions now list the name of the Contact's system and quadrant
- Improved mission offers to recognize round-trip missions that are only in the local quad
- Improved pricing on some of the cargo delivery missions during Plague Era and increased their ability to scale to your cargo/permit level
- Fixed issue with Ship Fuel displays in New Template
- Fixed bugs that allowed certain ships to move without using fuel
- Fixed pricing on some starting ships that had moved categories (Longbolt is now back in D)
- Fixed bug preventing clicking from advancing cut-scenes like those at the start of the game
- Renamed some mission giver categories to make search easier ("Spy Missions" is now "Espionage Missions", "Dipomat" is "Diplomatic" and "Doctor" is "Medical")
- Improved searchable text to match visible text fixing some mismatches (searching "Spy Recruits" now correctly gets hits)
- Added search feature for Contact list -- search "Quartermaster" to find specific recruits, "Generous" to find certain known Traits, and combine with filter & sort
- Added 2 new "Railtak Guidance Matrix" ship components to increase chance for capital ship to hit Craft and general Accuracy %
- Added 2 new "C-Tak Interceptor System" ship components to increase capital ship evasion against Craft, Initiative and Void Res
- Above 100 Rep with a faction makes it more difficult to lose high level Rank/Permit/Edict by 1 to 2 pts (-4 for Ranks, -4 for Permits, -5 for Edict)
- Launch Bays and Hangars all gain Ship Ops and Electronics Skill Pools
- Increased prices of Weapon Lockers A2 thru A5
- Fixed a number of component sets that had inconsistencies in Starport / Military / Economy requirements
- Reduced complexity in low requirements for components (removed all Economy 2 requirements, etc)
- Added System Danger rating to Star Atlas for better seeking recruits, orbital ops, etc
- Fixed pricing and component count issues with Skylift Carrier and other ships
- Fixed bug with De Valtos Grand Lux Suites not always providing 22% bonus
2.5.79 2019-08-12
- Added SkyLift Carrier new massive carrier at 8000M class, 5 Craft and 7 Officer
- Unlock Skylift Carrier with the "Adventurer" Award
- Talent Manifest sections can now be toggled open/close to enable longer list of talent groups
- Added new section to Talent Manifest for all "Contacts" Talents including discounts to rank, edict, permits, introductions and Trait reveals
- Added new section to Talent Manifest for all "After Landing" Talents including Generous in Service, Listening Post, etc
- Added new section to Talent Manifest for 3 orbital ops -- Blockading, Patrolling, Spying -- with all active and passive Talent types
- Separated "Makeshift Repairs" (wilderness landing repairs) and "Port Maintenance" (urban landing repairs) in Talent Manifest
- Aded Electronics Tech "Alert Scanner" Talent to the "Travel and Hyperwarp" group in Talent Manifest
- Fixed miscounted Talents in the Black Market trades over $5,000 category in Talent Manifest
- Fixed scoring issue with xeno missions not properly counting xeno battles
2.5.77 2019-08-05
- New Contact Trait specific Mission Types - Stash Xeno Artifacts
- Contacts with "Cult Leader", "Xeno Obsessed" and "Collector" Traits may ask you to find xeno artifacts for them, if you know the Trait
- Introduces new "hidden agenda" missions pattern based on Trait knowledge
- Improved mission offer display to show both total mission jumps and price as well as distance to first step
- Mission offer summary now calls out missions that are one-way -- you jump out to the destination but are not paid to return
- Improved power of Trade Alliances and Trade Permits -- factions will now honor up to grade 3 Permits
- Doubled storyline timeline for "Call of the Strong" storyline
- Improved faction targeting and description of "Smuggler Snatch" mission type
- Adjusted penalty to selling price on indie worlds to be -10%
- Improved the weighting of Xeno Hunter mission types to focus more on xeno
- Increased danger from Crew / Ship Danger rolls in Orbit and Exploration
- Fixed bug with "Bandit" Trait allowing more than 3 character Traits to jack the bonus above 30%
- Fixed some Salvage cards that were not reporting loss of Rank/Permit/Edict due to Rep loss
- Clarified time required to remove Trait through Contact Trait Reconditioning Service
- Fixed bug where a anti-xeno Mission might be shown as assigned against another faction
- Fixed Rare Trade Good counter in character template creation when selecting contacts
- Fixed Crew Combat log bug that caused initial target's defensive stats to be printed for every target in AOE attacks
- Fixed display bug showing negative ship component damage under some circumstances
2.5.75 2019-07-30
- Fixed reported issues with Mission jumps
- Improved variety of traits in motivation engine / mutation rolls
- Reduced Trait mutations from Doctor, Hyperwarp, Combat Draw
- New Captain Log Entries for Promoting Officer, Dismissing Crew Members
- New Captain Log Entries for reaching Level 20, 30, 40
- Fixed icon for Defense Pattern Matrix
- Ship Balancing for Dart Jammer, Degla Megalift, Skylift Carrier
2.5.71 2019-07-26
- New Ship: Victus Interceptor (3400M, Warmaster Unlock)
- Improved Mission offer and accepted missions list -- correct jump count and price always shown on both, local missions marked as such
- Redesigned and repriced Sword Cutter from 800K to 480K
- Improved Cadar "Shielded Barracks 4" with Void and Rad Resist
- Improved Alta-Mesa only "Reinforced Fuel Tank" with +2 Pilot, +2 Electronics and +4 Fuel
- Improved Alta-Mesa only "Reinforced Fuel Pod" component with Void and Rad Resist
- Fixed incorrect Mass on Zenrin-only Armored Officer Suites medium component
- Changed classification of Kloxian Reaver and Cognisense Balm
- Orbital Ops: Increased XP bonus for ending a Quarantine Rumor by 100%
- Orbital Ops: Increased XP bonus for reducing a Quarantine Rumor by 50%
- Orbital Ops: Increased XP bonus for uncovering a Rumor by 20%
- Increased Turns and Fuel used when Crew are injured during Salvage operations
- Black Market: Increased XP bonus for uncovering a Rumor by 200%
- Black Market: Added major XP bonus for uncovering a new Contact
- Reduced Crew morale loss during Black Market failures by 20%
- Civil Unrest Rumor now makes Black Market access considerably easier
- Ion Storm Rumor makes Black Market access considerably easier
2.5.69 2019-07-24
- Improved base price and duration calculations for all Missions to avoid some missions coming out with far too low pay
- Added new component icons for Officer Cabins, Combat Hyperwarp Drives, Mass reduction comps, Pilot boosters, Nav boosters, aggressive boosters
- Ship balance improvements for: Vulture Liner, Fallen Carrier, Dragoon Cruiser, Lightbow Raptor, Longbow Cruiser
- Improved balance of Hawk Mass Reducer 4 (Alta Mesa only) and Lion Mass Reducer 4 (Thulun only)
- Added new Contact Trait "Decorated Vet" increases weight of Faction rep, +10% mission pay, recruits Military Officers
- Added new Contact Trait "Unscrupulous" increases cost of services, recruits Smugglers and may enable Black Market
- Clarified rules for Black Market Traits -- these Traits combine with certain Contact Types and Traits to possibly open Black Market (but not always)
- Removed limitation on Black Market access -- any Contact with combo of Unscrupulous, Greedy, Corrupt, Underworld can grant access
- Fixed incorrect Mass on Shielded Officer Suites medium component
- Fixed incorrect Void Engine name in main ship status screen
- Fixed miscount of small and medium slots for Pallas Freighter in sale screen
2.5.67 2019-07-22
- New Unlockable Ship: Pallas Freighter (7000M)
- Enhanced cargo delivery missions to scale up delivery requirements (more cargo, more reward) based on ship's cargo hold, Permit rank, Rep levels
- Improved balance of XP granted for craft pilots during ship combat, also moved XP gains to moment of attack/boarding/intercept instead of landing
- Added 8 new barks hearkening back to Exodus and galactic core
- Fixed switch names of ship debuffs Devastating Shot and Disabling Approach in hovers during ship combat
- Rebalanced Blazelight Railgun (small slot, lvl 5) and Radiation Railgun (small slot, lvl 6)
- Fixed issue where story event on quadrant map might not stop ship from moving
- Fixed crash occurring on some maps with Faen or other story missions ("Conspiracy in Motion", etc)
2.5.65 2019-07-15
- New Unlockable Ship: Obsidian Carrier (7000M)
- New Relic: 'Voidsealed Heavy Jack' (Military-Salvage, Rare)
- Replaced Pirate Template with Updated and Improved Version
- Improved Ship Details display in Template Editor
- Improved Ship Details display in New Ship/Dry Dock
- Fixed missing description of Longbolt starting ship
- Added Unlock Reward info for "Press Gang" Award
- Fixed Crashes in Unlock Display in some conditions
- Slight reduction in Xeno encounter rates during Exploration
2.5.63 2019-07-10
- Added new ship design: Gunhawk Sabre is a unique Rychart-only M2400 class ship built for close range combat and boarding
- Added two new large slot Plasma Cannon ship weapons -- the "Interceder PCX" class deals massive Radiation Damage in trade for low Standard Damage
- Added new Javat-only "Hauler Hold" large slot cargo hold is high capacity for bulk shipments, adding 65 cargo and 40 fuel
- Military or boarding minded enemy captains will now hire additional fighting crew (difficulty dependent)
- Pirate enemy captains will now hire additional pirates to staff their boats (difficulty dependent)
- Improved Pilot Assist Modules 1-4 to include % chance to avoid attacks from small craft
- Rebalanced the Quad-Goltha Scanner against the Red series Goltha tech to improve the "Goltha Theory" storyline pay off
- Salvage Bay ship components now improve the results when salvaging xeno ships
- Fixed crash occuring on some 12 quadrant small maps with story missions ("Conspiracy in Motion", etc)
- Fixed bug with "Dread Legacy" Xeno Hunter Captain Trait that caused it not to display in certain quadrants when defeating xeno
- Fixed issue where some Mission and Story battles against xeno were not properly recorded in logs
- Fixed bug making the chance to avoid a fight in Civil Unrest Rumor very low
- Fixed bug allowing Zenrin Archivist Contact to appear on non-Zenrin systems
- Fixed other ways that the Arbiter Coalition storyline could end early
- Fixed some bugs with early Arbiter-Faen storyline and timing out
- Added new matching character outfits -- military officer or top brass commander
- Added new rank 11 Pirate Talent "Looter's Instinct" which causes any Merchant encountered during Blockade to have bonus cargo
- Stash List now includes Quadrant name for each stash grouping for easier visual parsing
- Added feature to "Dump" cargo from Stashes at a distance, allowing the complete removal of Stashes without visiting them
- Improved color coding of rows in Stash list to make it clearer which are the Stash headers and which are Stashed cargo
- Fixed issue causing galactic map to route oddly when navigating to a stash
- Fixed bug that was preventing "Signature Jammer" Talents from appear after ship encounter if the Rep loss was exactly -1
- Clarified description of "Signature Jammer" Talents to be clear that they reduce Rep loss to a minimum of -1
- Clarified description of medical Talents that prevent Doctor Skill failures and Life Savers
2.5.57 2019-06-28
- Added "Claim All" capability from a Stash -- load everything that fits into the cargo hold in a single tap
- Fixed issue in tooltip during ship combat that was showing Tactics dice even if Gunnery is understaffed -- if Gunnery is understaffed, no Tactics on attack
- Fixed missing "-25% Armor Piercing" from Shrapnel Shell's Talent, fixed bugs when using Talent
- Improved rules in crew combat -- if you are not holding a melee weapon you do not gain Blades Skill as defensive dice
- Added new matching character outfits -- green pilot, wing pilot or mechanic jump suit
- Added art for 4 new Contact character faces
- Added new ship component "Compact Barracks" a small component that holds 6 crew
- Improved Dart Liner Ship, replacing one of the Armored Bulkheads 1 with Sig Dampener (more Nav and Elo pool), replaced 2nd Torp with a Railgun
- Improved Volk Frigate, replacing Reactor Spike Module with Nav Assist Module 1 (more Nav pool)
- Improved Allistar Liner, replacing Reactor Spike Module with Nav Assist Module 1 (more Nav pool), swapped Mass Dampener 1 for Mass Modulator 1 (more Pilot)
- Improved Dragoon Cruiser within its Mass class, gaining +1 base Armor, +1 base Shield and +10 base Fuel to match its start Warhammer Class Void Engine
- Improved failure message when attempting to remove a Barracks that will remove too many beds to house your full crew
- Added new matching character outfits -- paramilitary soldier or wing pilot
- Added new art for lower level Hexshell Rifles and LMGs (Weapons Locker A0 through A3, level 4 from Contacts)
- Added new rank 11 Soldier Talent "Shrapnel Shell" causes deadly damage and bleeding but at significant reduction to Armor Piercing
- Star Atlas now highlights cargo types in the buy/sell list in blue if present in your cargo hold, tooltip lists exact amount
- Star Atlas now lists exact permit level required for cargo types in the buy/sell list in tooltip
- Star Atlas now lists resources available to buy/sell within a zone in alphabetical order for easy reading
- Improved AI's ability to pick ship crew effectively, final prep step for Carrier AIs
- Improved Black Market card "Deadly Encounter" to list the status of Talents that prevent death like "Life Saver"
- Improved stats on "Circin Cutter" blade
- Fixed bug in Talent Manifest that could incorrectly report 1/1 Talents in a group when you had more, such as "Repair on Landing"
- Improved options menu to be more clear about option's use "tap to navigate" or "tap to set waypoint"
- Fixed bug with stash and cargo screen loop
- Increased mission payment offers at the end of the "Call of the Strong" storyline
- Fixed incorrect Escape dice value shown in tooltip over ship in combat when at Range 1-3
- Fixed incorrect listing for award "Survivor III" which requires 50 crew battles
- Fixed issue where Combat Medic's "Bio-Bomb" boarding Talent was damaging a component
- Cleaned up some issues in text of improved boarding Talents "Thrown Wrench" and "Disarming Sabotage"
- Fixed issue where Arbiter's storyline and "Coalition Founder" unlock fired too early (finishing 2 instead of 3 storylines)
- Fixed bugs with the "De Rivesh Legacy" storyline -- dialog inconsistencies as well as inability to turn in the second half of the findings for reward
- Fixed issues with famous Officer Elsa Nariman's homeworld being incorrect
- Improved storyline with Prince Damien Lumotte, dialog is now specific about all Rep gains and losses for your actions
- Improved the pacing between some of the storyline events to move on more quickly from smaller events to larger ones
- Fixed issues with text formatting in Dry Dock screen
2.5.49 2019-06-20
- Added new rank 1 Zealot Talent "Incensed Strikes" as additional blade attack option
- Added new rank 5 Doctor Talent "Healer's Intuition" which can reveal a crew members Trait on payday
- Improved rules for Talents running while paying crew -- Talents with a % to fire that do not no longer block other Talents from running
- Fixed issue with Diplomat "Hand that Feeds" Talent that was not activating while paying crew
- Added Richness, Explore and Danger rating to map hover for wild zones
- Improved rules for Mechanic's boarding Talent "Thrown Wrench" and added result that explains exact ship damage dealt
- Improved rules for Gunner's boarding Talent "Disarming Sabotage" and improved result to include full detail of what weapons are damaged
- Now gain minor Experience bonus when you Ransom a ship, exact Experience gain for destroying a ship is now displayed
- Adjusted weights for all Contact mission giver types to be more focused on their core area (Merchants > Cargo missions, Wardens > Capture bounties)
- Adjusted weights of mission givers during Conflicts to be more focused on the core Conflict (Info War > Spy missions, Duel of Assassins > Edict missions)
- Improved details of Intel sale to be clear when maximum Personal or Faction Rep has been achieved
- Slightly increased the maximum caps for Personal Rep when selling Intel
- Clarified text for all Flight Plan Talents as 4 turns such as "(launch, close, bomb, land)"
- Fixed bug with Wing Commando's "Grandiose Arrival" Talent always granting a $0 bonus
- Fixed bug allowing too much gain of Personal Rep through sale of Intel
- Fixed bug with Talent "Redemption Purge" that was allowing it to repair 5 components instead of 2-4
- Fixed text description of "Exposed Shot" to indicate you are causing a self-debuff that can be purged
- Fixed bug that could place High Prince Contacts "on vacation" on indie worlds
- Improved some screens when using UI scaling to increase visual size of elements
- Clarified rules for Exo-Scout "Keen Senses" Talent -- only rerolls risk cards
2.5.47 2019-06-13
- Added new rank 15 Bounty Hunter Talent "Realm's Justice" allows the BH to capture a prize ship under standard rules
- Added new rank 11 Pistoleer Talent "Exposed Shot" which allows targeting backline enemies at a penalty
- Added new rank 15 Pistoleer Talent "Confounding Gunplay" which debuffs with 50% Stun
- Added new rank 8 Diplomat Talent "Unyielding Force" saves against Intimidate skill failures
- Added new De Valtos only ship component "Grand Luxury Suites" which grants a +22% bonus per passenger
- Reduced crew combat evasion for Terrox Xeno by 10-20% based on type
- Rebalanced bonuses from slightly overpowered set of Sig Dampener Components
- Ship Encounter rate reduction now shown on main ship status screen
- Fixed bug with Reinforced Medical Chamber, Sensor Array 1, Storage Cache, Reinforced Officer Cabin, M2400 Void Engine: Traveler all accidentally getting incorrect extra bonuses
- Added minimum Economy requirements for all Luxury Cabin types
- Fixed issue allowing Wing Bomber's Talent "Intimidating Fly Over" to take effect in wild zones
- Switched names for Elo Tech Talents "Hunt and Seek" and "ECCM Surge"
2.5.43 2019-06-06
- Added 2 new Steel Song prison cells -- Interrogation Chamber and Interrogation Ward, each create up to 10 Intel when taking on a new prisoner during a mission
- Added new priority D starting ship, the Longbolt is 3400 Mass, fast travel and spy-ready ship, requires Big Network unlock
- Added new Exchange and Black Market section to the Talent manifest including all trading bonus and trade into conflict talents
- Improved De Valtos faction ship "Corsair Interceptor" -- upgraded to Cargo Hold 2, Nav Assist Module 2, added 13th small slot with Sensory Array 1
- Improved rules for how Spice Hall Talents run -- Talents with a % to fire that do not no longer block other Talents from running
- Reduce power of tier 1 Crippling Effect "Void Controtions" created by torps (now -10% Defense, -10% Escape, -10% Armor)
- Reduced power of some of the Terrox xeno tier 3 components
- Fixed Orbital Ops result of Distress Signal that could sometimes result in $2 or $3 credits when towing
- Improved description of stashes won via crew combat to include the type and count of the stashed resources
- Added new card art for orbital operations for extortion bribes and refueling
- Clarified rules description for both Wing Bomber's "Intimidating Fly Over" and Wing Commando's "Grandiose Arrival" -- both require piloting craft
- Reduce cool down for Wing Commando's "Grandiose Arrival" to 9 weeks
- Fixed bug where Talents that require character to be piloting a craft might not appear in ship or crew victory if there was one crew member out of a craft
- Updated font color in ship comparison tooltip and report to avoid red and gold looking to close
- Improved new game crew generator to ensure better number of starting crew dogs
2.5.39 2019-06-04
- Added new Bounty Hunter story vignette - determined and ancient hunter "Draiv Solregard" comes hunting with a Capture Warrant
- Finished the 4th legendary Bounty Hunter to be added in v2.5.x dev roadmap family -- many thanks to the KickStarter backers!
- Adjusted ship comparison in Encounter and in ship combat tooltip to compare attack vs. defense (not attack vs. attack), improved fonts for clarity
- Rebalanced Water-Fuel Reclamation Tank to include small +Nav bonus, reduce Jump Cost by -5, +18 Fuel
- Added Javat-only Water-Fuel Reclamation Tank 2, more Electronic/Nav, -12 Jump Cost, +32 Fuel
- Clarified rules for Trade War in Conflict tooltips -- no Reputation loss for trading of cargo manufactured by a faction at that faction's own Exchange
- Clarified rules for "Civil Unrest" -- Tactics saving Talents do not apply here, fixed bug with Rep loss
- Fixed bug in Talent Manifest causing Skip Off the Void not to show
- Fixed issue with Valencia's story where results could be crossed (left, but then joins your ship)
- Fixed reported issues with "Werewolf" Bounty Hunter story
- Fixed engine placement for some ships
- Fixed issue allowing some rifle or pistol attacks to be used with the wrong type of weapon
- Chased out the Doctors hiding as Exo-Scouts in the Spice Hall during "Xeno Spores" rumors and let the real Exo-Scouts in
2.5.33 2019-05-28
- Luxury Cabins / Luxury Suites now increase entire mission payment by 15% if a luxury bunk is open when passenger comes aboard
- Enemy AI improves planning of Ship Skill Pool %s as difficulty increases and game progresses
- Enemy Xeno ship builder AI makes better choices to focus builds (same components, smarter choices)
- Added 8 new tales of legendary captains to spice hall Storyteller Trait (thanks KickStarter backers!)
- Improved negative Trait mutation options when conscripting enemy crew, added more variety and fun Traits
- Clarified rules for Trait "Malcontent" -- always joins Mutiny regardless of personal Morale
- Improved power of Interdictor debuffs to make their lower damage attack runs more viable, also very high Crippling Effect changes
- Shifted Interdictor rocket's damage from standard damage to void damage, up to 40 to 80 points
- Increased the Pilot Skill Pool for all Interdictors -- higher Pilot on wing specialist crew member results in better dodge %
- Increased the Electronics Skill Pool for all Bombers -- higher Electronics on wing specialist crew member results in better hit chance %
- Increased fuel bonuses for Launch Bays and Hangars
- Rebalanced prices for small slot and large slot Fuel Tanks, improved Alta Mesa Reinforced Fuel Pod (+2 Fuel, +1 Armor)
- Improved team composition for Troy "The Blade" Circin -- more likely to be a good setup
- Added new names to the name generator (thanks @For_Science!)
- Fixed location bug with Plague Era mission "Research Protection"
2.5.25 2019-05-13
- "Xeno Ruins" explorer unique card story vignette can now appear during "Discovery" wilderness zone rumor as well as quadrant "Artifact Find"
- Rebuilt Hyperwarp Navigator Skill progression to add Command as a secondary Skill and bump Tactics to tertiary -- more valuable in defense and escape
- Added new Command Saving Talent for Hyperwarp Navigators at rank 11
- Added new Tactics Saving Talent for Gunners at rank 1
- Tweaked progression of Tactics for Gunner Job to start slower
- Adjusted price, medical rating and jump cost of "Plague Ward" component
- Added important missing description to Combat Medic's "Toxin Terror" and Commander's "Scorn" both cause (10+Skill) Morale Loss
- Fixed bug preventing enemy ship from firing on small craft with certain weapon types
- Fixed issue with "Tip of the Spear" and "Screening Swarm" causing the buffs to be transferred to the capital ship instead of craft
- Fixed bug preventing "Winning Compromise" and other price increasing Talents from firing reliably
- Fixed bug with Commander's "Loyalty Rousing" Talent causing it to heal more Morale than described
- Fixed bug allowing Smuggler's "Slippery Trade" to fire even if Rep loss was 0
- Fixed bug preventing credits display from updating immediately upon selling a ship in Dry Dock
- Fixed missing skill listing in Spice Hall Recruit
2.5.19 2019-05-04
- Added 2 new character faces
- Added new Bounty Hunter story vignette - heir to the Aurelius bloodline comes hunting with a Death Warrant
- New unique Bounty Hunter storylines can start when Contacts with negative Rep send bounty hunters (instead of standard BH)
- Rebalanced Combat Medic "Bio-Poison Grenade" and Assassin "Smoke Bomb" to be used at slot 1 or 2
- Improved Mission type of diplomatic envoy to faction Prime world when given from a High Prince or Princess
- Improved faction of recruits for any United Coalition Contacts -- recruits are now of the local faction
- Prevented any re-ordering of Talents between runs of card games (Explorer, Black Market, Orbital Ops)
- Hyperwarp Jump now includes notice of readiness of Navigation Skill Save Talent as well as HW efficiency Talents
- Added new Talent Manifest which gives a summary of your crew's most important Talents, whether they have them or not and their cooldown status
- Quickly check your Skill Saving Talents, Ship Encounter Talents, Crew Management Talents and Starport Talents from the new Talent Manifest
- Talent Manifest is available from Crew List, next to Trait List
- Improved Interdictor torp and missile defense to be able to ignore misses, only blocks attacks that truly hit
- Rebuilt tooltips for capital ships in ship combat to include wealth of additional valuable information
- During a ship encounter, check the "Ship Report" for your preliminary comparison between your ship and the enemy's
- Interdictor defensive launch plans "Aegis Pattern", "Screening Swarm" and "Tip of the Spear" correctly apply buffs to ship and friendly craft at launch
- Added 4 new Relic Gear types to Orbital Salvage operations for wing specialists
- Adjusted balance for all Contacts who give Military Missions, will be more patrol, blockade, violence and less passengers
- Improved Contact Traits that change weight of Faction Rep in Effective Rep -- now stack correctly (Well Connected +10% and Warhawk +50% = +60%)
- Resolved bugs with Zunden Techno Trade Concord dialog not appearing in some games
- Craft accrued Maintenance Points are now displayed alongside damage (+1 MP)
- Improved effectiveness of Talents that mitigate damage from Radiation and Ion Storms
- Fixed bug where bombers and interdictors were not applying Crippling Effects when attacking
- Fixed bug where "Knock from the Void" was used by the AI but did not ground a craft
- Fixed Wing Leader "Long Patrol" Talent and "Ransom Escort"
- Fixed issues with Craft bonuses not being included in ship combat logging
- Reduced cooldown of Explorer's "Tag the Beast" to 9 weeks from 18 weeks
- Fixed level inconsistencies when recruiting some Jobs from Contacts with bonuses
- Fixed issue where Interdictors on defense flight plans with nothing to block would stay launched forever
- Improved handing of Alliance and Trade Alliance Conflicts during Patrol - patrolling can now grant small Rep bonuses with other faction during these Conflict types
- Improved description of all Prize Ship Talents to be more clear about special requirements (limited ship types by Conflicts, Rank, Edict)
- Fixed issue where Rychart Spice Hall (restores up to 90 Morale) and Ill-Tempered Trait (max 80 Morale) caused an everlasting spicing loop
- Fixed bug where Zuden Techno Trade Concord was adding an objective for "Grounded Star Trader" incorrectly
- Added Rare Trade Goods and Weapon/Armor/Gear Sales to Contact selection summary in new game template
- Fixed issue where starport prevent Hangar upgrade when at max craft count
- Fixed issuew here "Stiff Salute" could be used to dodge story Bounty Hunters
- Fixed issue where "Flash Charge" Talent was counted as "Skip Off the Void" in Talent Summary
- Fixed issue that prevented Captain from training in the Wing Tech Job
2.5.13 2019-04-25
- Added new Contact service to sell "Wing Specialist Gear" -- see your Squadron Mechanic, Flight Academy Contacts, Naval Recruiters
- Now for sale, 7 types of Gear ranging from level 1 to 6 to improve your ace wing pilots
- Fixed Black Market cards for Faction Security providing Indie enemies, now correct local faction
- Fixed crash when using Wing Bomber's "Ruthless Destruction" Talent
- Fixed issue with Wing Commando "Long Range Support" Talent needing an Interdictor instead of a shuttle
- Fixed issue with Wing Commando boarding victory Talents not appearing in some crew-craft setups
- Adjusted text in ship combat log to differentiate between attempted range changes and escapes
- Clarified rules about Trade Permits preventing looting from faction pirates
- Fixed install time on Interlocking Sensor Matrix 4
2.5.9 2019-04-23
- Stability, performance and bugfix patch
2.5.7 2019-04-21
- Ship can now install Launch Bays to launch Craft during ship combat and orbital operations
- Install additional Hangar components to station more Craft on your carrier ship
- Added 3 new ship types that come pre-built as carriers -- the Fallen Carrier, Basalt Carrier and Harbinger Carrier
- Added 3 types of craft -- bombers (attack only), interdictors (attack and defense) and shuttles (boarding)
- Added 3 new wing pilot Jobs -- Wing Bombers fly bombers, Wing Leaders fly interdictors, Wing Commandos fly shuttles
- Added new Job Wing Tech -- the flight-deck mechanic and support for a carrier's wing fleet
- Added 60 new Talents across 4 new jobs and existing Jobs like E-Tech, Pirate, Commander, Gunner, Navigator to help buff or hinder craft
- Adjusted Contact recruit types -- Gestalt Explorer recruits Exo-Scouts, Spicetender recruits Smugglers, Contact Trait Saboteur recruits Wing Commandos
- Added new Contact Trait "Naval Vet" Trait pays better for missions, grants +1 recruit level, recruits Wing Leaders
- Added new Officer Consults to Ship Combat, covering the basics of Turn options, defeat conditions, range change rules, weapon firing, Talents and launching craft
- Rebalanced Defense Dice Pools in ship combat, whichever of Pilot or Electronics is used as Strong dice and whichever is lower is used as Standard Dice
- Rebalanced Range Change and Escape Pools in combat, standard dice pools are now Electronics + Command for Escape and Electronics + Tactics for range change
- Added rules for ship combat dice pools to all Skill Pool hovers in status
- Added 4 new Crippling Effect Types: 3 new ship effects (Ruptured Bulkheads, Secondary Explosions, Void Contortions) and 1 new crew effect (System Blackout)
- All weapon classes now have 3 Crippling Effect types -- 2 base and one prime Effects. Prime is deployed only if both base Effects are already present
- Tooltips over ship weapon components now display their 3 Crippling Effects, their exact stats and which are base and which is prime
- Rebalanced all Crippling Effects, some reduction in power in base effects and especially long range weapon types Crippling Effects
- Rebalanced and lowered the Rep penalties for claiming Prize Ships through Talents, Wing Commando includes new Prize Ship Talent at rank 15
- Reduced Crippling Chance on all Missiles by 5%, traded for slightly increased accuracy
- Improved enemy ship AI intelligence about using Escape Talents early to flee -- be sure not to let your merchant targets escape easily!
- Redced time required to complete starport repairs -- even more dependent on higher starport ratings
- Added new "Scrupulous" Trait which increases all mission payments by 5%, maximum 3 at a time
- Improved Trait mutation paths for completing and failing missions
- Added new "Zealot" card to blockade -- watch out for faction defenders, they are highly hostile
- Improved Crew Combat Log, fixed typos, added more details about enemy weaponry, cleaned up bad math
- Improved tooltip over Conflicts to list the types of ships that can be captured by Prize Ship Talents in Solar War, Info War or Trade War
- Improved sort of Offered Missions, now always sorted in the order that they were offered
- Ending a Quarantine through Patrol orbital actions now grants a Rep bonus
- Added rules description for Trade Blockade, Plague Blockade, Pirates and Xeno Spores System Rumors -- these Rumors prevent Pilot saving Talents from working during landing
- Added new Contact Trait "Warhawk" which prizes faction rep and recruits Zealots, renamed Contact Trait "Zealot" to "Faction Hardliner"
- Added new Contact Trait "Tinkerer" Trait increases cost of all services by 10%, grants +1 recruit level, recruits Mechanics
- Added new Captain's Log entry when saving a crew or officer from a ship going down with a distress signal in Orbital Ops
2.4.95 2019-03-22
- Officers, who by rule never Desert the ship, can no longer gain the Loyal Trait
- Boarding Victory Talents "Cold-Blooded Threats" and "Call for Surrender" can no longer be used against xeno
- Radiation Storms are much more dangerous on Radiation Planets
- Radiation Storms increase risk of Exploration, major increase in risk on Radiation Planets
- Radiation Storms increase risk of Salvage operation doing damage to ship and crew
- Increased penalties for running out of fuel during a Radiation Storm
- Extended Cool down of all "At Starport" Talents
- Generous in Service, Listening Port, Port Maintenance, Makeshift Repairs, Secrets Unbound have 13 week cooldowns
- Clarified rules for how damage is repaired for "Makeshift Repairs"
- Clarified Rep rules for "Generous in Service" - max Rep gain is 10 per event and diminishing returns at 40 Rep
- Fixed bug where some enemy ships automatically lose or have no crew
- Fixes bug with Dart Jammer and Dart Liner ship components
2.4.93 2019-03-19
- Added new ship combat animation for firing missiles
- Improved Ship Combat UI: promoted Move Orders to their own space outside of the Talents/Weapons
- Improved Ship Combat UI: weapons now display their damage inline where you can select them to fire
- Improved Ship Combat UI: checkmark added to the Talent's tab when a Talent has been selected for the Turn
- Added "Map Mode: Limited" option which prevents clicking from starting navigation
- Further adjusted enemy ship builder AI -- better balanced access to powerful components in early game, more focused component upgrades in late game
- Improved Accuracy and Void Damage for Medium Slot, 3 RP Torpedoes
- Fixed bug in quad map causing indicator that crew need to level to stay present incorrectly
- Any trade, any quantity, always takes 1 Turn
- New Hyperwarp Trait Mutations - Negative Trait Chance on Fail
- Improved Dart Jammer ship configuration, replaced Mass Dampener I with Officer Cabin
- Improved "Major Setback" card in Orbital Salvage to be more clear affected faction
- Swapped starting Contact recruit types -- Spice Traders now recruit Merchants, Smugglers recruit Smugglers
- Improved rules for Diplomat "Legal Pressure" Talent which now grants 20%+Intimidate extra when ransoming with a chance to lose 0-2 extra Rep
- Renamed Mechanic's "Expert Scavenger" Talent to "Orchestrated Salvage"
- Fixed bug allowing Xeno Hunter's "Puncture Points" and Combat Medics "Toxin Terror" to remove enemy buffs
- Fixed bugs with Xeno Hunter Talent "Macabre Harvest" not correctly being counted toward boarding Talents
- Fixed bugs with Xeno Hunter Talent "Puncture Points" incorrectly removing enemy buffs
- Fixed bugs with Bounty Hunter Talent "Red Badge" incorrectly interacting with xeno missions
- Fixed overlapping hovers and UI elements in the HUD, hover for Docking on orbital zone
- Removed "Boost Ship Skills" description from Ship Components to reduce confusion
- Fixed install time for Defense Pattern Matrix 4
2.4.89 2019-02-27
- When viewing offered Contact Introductions, these now include a list of Contact's offered services
- Further improved enemy ship builder AI -- military ships are more focused on their builds and components that serve their weapon types and ranges
- Improved enemy ship combat AI -- improved ability to range change to use ship's components and strategy to best ability and best use of Twitch Surge
- Improved enemy ship combat AI to better focus on firing optimal ranged weapons and achieving optimal range for battle
- Rebalanced meta score for Black Market cards -- cargo confiscation and captain damage
- Converted Orbital Ops "Distress Signal" cards to -1 Risk Cards so they can be hit with Talents
- Buying or selling cargo in exchange or black market now takes 1 Turn ("hours") if quanity is over 5
- Fixed Mechanic's "Entropic Estimate" to properly predict the timeline of the current Orbital Salvage Rumor
- Crew Combat AoE attack talents now list in their rules that they End Stealth Mode
- Removed rare chance that Smuggler recruit could start with Rigidly Lawful Trait
- Swapped starting Contact recruit types -- Spice Traders now recruit Merchants, Smugglers recruit Smugglers
- Reordered Atlas Zone listing to better match map and hovers
- Increased Hyperwarp Jump Test difficulty slightly, small increase in penalties when jumps are failed
- Improved "EVA Decks" Ship Component (Added Shielding, Fuel Storage)
- Improved "Signal Array" Ship Components (Added Electronics Pool)
- Improve "Hull Cladding" Ship Components (Added Deflection, Reduced Mass)
- Improve "Hull Plating" Ship Components (Added Armor)
- Improve "Orbital Scoop" Ship Components (Added Fuel Storage, Reduced Mass)
- Improved "Surface Scanner" Ship Components (Added Electronics Pool)
- Improved "Resource Harvest" Ship Components (Added Cargo, Fuel Storage)
- Fixed issues with Templar and Hunna ships in Orbital Ops
- Improved 'Zartar Fang' ship
- Reworked 'Palace Interceptor' ship
- Updated 'Vulture Liner' and 'Callus Freighter' ships
- Added new card art for pirate and FDF encounters in exploring and black market
2.4.87 2019-02-22
- Improved Gunner's Talent "Targeting Lock" now causes -10% Defense instead of -10% Armor
- Reduced "Bombardment" debuff to enemy Accuracy to 15% from 20%
- Improved Story Officer Nikolai Ramius' character Traits
- Improved 'Salvage Bay' Component Text and Balance (Orbital and Salvage)
- Fixed issue with "Soul Piercer" Xeno Hunter Talent not adding Attribute bonus
- Rebalanced Medical Bays, Medical Chambers and Combat Hospital Ship Components
- New Medical Clinic Ship Components (Medical Rating + Officer Cabin)
- Fixed text overlaps and formatting issues
2.4.83 2019-02-17
- New Option: Fast Ship Combat (Skip Animations for quicker play)
- Added new rank 1 Gunner Talent "Elusive Barrage" reduces enemy Range Change and Accuracy -- perfect Talent to debuff enemy as you try to flee
- Added new rank 15 Engineer Talent "All the Power" which routes all Void Engine power into escape attempt but causing internal damage and reducing shield in the process
- While ship Armor and Shield maximum from base plus components is 60%, Buffs can now raise Armor and Shield to 75%
- Critical hits in ship combat are now shown as "-120 Crit!" during combat
- Contacts no longer give Missions related to Conflicts out of their zone of interest -- Smugglers ignore Trade Alliances, Merchants ignore Solar Wars, etc
- Increased price of Inferno Torpedo (small slot, level 5) and Torpedo Dual-Laced Array (small slot, level 7)
- Fixed balance of off-hand short blades at level 6 and 7, reduced some of their stats
- Fixed issues with some Explorer cards and other Talents that could generate Terrox Artifacts that were Independent Faction
- Corrected bug that was showing all Introductions to be 1 jump farther than they were
- Fixed bug preventing Contacts who got the "Learn Salvage Rumor" from a Trait from appearing in contact filters
- Fixed bug causing Crew List sort memory to get wiped if you sorted Starport upgrade components
- Fixed mission bug where Rep loss could be shown with xeno faction
2.4.81 2019-02-14
- Added new Job: the dreaded Xeno Hunter! Some inner demon drives these madmen and madwomen to seek out the xeno
- 16 new Talents to hunt the xeno in space and on land and to join crew combat from the back ranks
- New high difficulty starting profession, Captains can elect to be Xeno Hunter by profession
- 2 New Captain-only Traits for Xeno-Hunter: Inner Flame and Dread Legacy
- Now featuring 28 Jobs and 13 starting Professions
- Retired Xeno-Hunters Contacts now recruit Xeno Hunter crew and officers
- Contacts with the Xeno Obsessed Trait also recruit Xeno Hunter crew and officers, more likely to give Explore or Xeno missions
- Greatly improved prompts in Ship Combat Victory over Xeno to help captains achieve best rewards (Loot > Destroy > Salvage)
- Fixed issue where sometimes Mission Accept Talents would not fire
- Increased Ballistic Soak of armor by roughly 4-6%
- Reduced Piercing values for LMGs and HMGs, reduced Damage and Crit bonus for Full Auto Talent by 5%
- Fixed bug that caused -Init Debuffs to knock enemies out of Init Penalty
- Fixed bug allowing "Influence Conflict" card to be drawn in Orbital Salvage even without a Conflict
- Fixed typos in dialog and tooltips (thanks for reporting!)
- Added new rank 15 Mechanic Talent "Flawless Reset" removes from 1 to 3 debuffs from enemy ship based on Resilience roll
- Improved enemy ship AI's Talent intelligence when picking Talents to use
- Better control over ship component repair, mid-battle healing and morale restore, engine protection, purging crippling effects
- Fixed issue where enemy AI would incorrectly use Twitch Surge when attempting to flee
- Reduced highest range Armor buffs in gears and Talents (Fading Shot, Infliction Rage, Unstoppable Force, Resolute Hound, Unfailing Stand, Cadovast Weave all reduced to 20%)
- Increased Xeno Hunter's "Launch Grenade" Talent to 16 Inititiave cost
- Fixed bug preventing Xeno Hunter's "Macabre Harvest" Talent from working on Mission combats against xeno
- Fixed bug where enemy AI in crew combat would incorrectly use Talents that require but end Stealth Mode
- Officers in new games have set Skill bonuses, all RNG removed (Doctor's have +4 Doctor, +2 Evasion, etc)
- Fixed bug where Prime Pilgrimage Missions could route to starting world (Mok Prime to Mok Prime)
- Fixed click through and scroll issues with crew combat selection screen when detail pane is shown
- Fixed story bugs with Nikolai
2.4.75 2019-02-05
- Added 2 new matching blue heavy armor outfits - perfect more regimented military crews and heavy hitters
- Added matching blue heavy helmet - perfect fit for new armor
- Added 2 new mission types, negotiation and pilgrimages to faction Prime Worlds or Ryeline Ganne
- Added new summary screen after accepting a mission, displays Talents used, bonuses, mission cargo changes or requirements (prisoner, package, passenger)
- New mission summary screen makes exact bonuses to price by Talents very clear
- Giving repeat firing orders in ship combat opens the Talents list to speed turns
- Successful use of "Blood Game" Talent boards enemy and prevents escape
- Improved Boarding Sabotage details on targeted component's damage to ensure best use of boarding abilities
- Fixed issue with Chaesin Researchers not getting involved in the Plague Era
- Fixed bug in Pit Fighter V story arc with Gestalt variation
- Improved auto-save routine to ensure quitting the game any time loses no progress