Stellar Age: MMO Strategy

1.25.0.3 for iPhone, iPad
Free
0

0 Ratings

Update Date

2022-04-08

Size

564.0 MB

Screenshots for iPhone

iPhone
Stellar Age: MMO Strategy Description
Welcome to STELLAR AGE: an extremely social unique mmo space game. Join the space invasion now: shore up your defenses, spy on space pirates, initiate fleet battles, and dominate the rich galactic empire! Real corporation warfare is on!

Show your strategic and tactical thinking in the incredible REAL TIME MMO STRATEGY!
Try a superb zoom range as you roam the endless galaxy map.

DEVELOP YOUR VERY OWN PLANET:

Produce different kinds of resources to progress as fast as possible
Level up your buildings and technologies to increase your power
Improve your defenses, and don’t let your enemies succeed in plundering
Participate in various daily competitions: quests for leadership, ranking leagues, etc.

START YOUR REAL TIME WAR FOR THE GALAXY:

Build a powerful spaceship fleet
Work out the strategy: mix and match military and merchant spaceships for better success
Spy on and attack your enemies and set their planets on fire
Blast space pirates on the galaxy map
Dismantle destroyed enemy fleets: process ship debris into valuable resources to increase your wealth.

TEAM UP WITH OTHER PLAYERS:

Chat with players worldwide: a real time galaxy map comprises thousands of solar systems with other players’ planets
Create corporations to conquer planets you could never hold alone
Stick together with your space team: share responsibilities, earn in-game resources and get achievements and special bonuses


MAIN FEATURES:

- 1 live server for all players
- More than 20,000 solar systems
- Over 300,000 planets
- Dismantling destroyed enemy spaceships for resources
- Unlimited fleet size
- 10 types of spaceships
- 11 buildings with unique features
- 3 space pirate factions
- Top-notch 3D graphics
- Superb zoom range


Let space become the real home for you and fight in an epic galactic empire war!
Get it now!

Privacy Policy: https://crazypandagames.com/en/privacy-policy
Stellar Age: MMO Strategy 1.25.0.3 Update
2022-04-08
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
More Information
Price:
Free
Version:
1.25.0.3
Size:
564.0 MB
Update Date:
2022-04-08
Developer:
Crazy Panda Limited
Language:
English

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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1.25.0.3 2022-04-08
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
1.25.0.1 2022-04-04
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
1.25.0.0 2022-03-29
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
1.24.0.6 2022-03-23
Minor improvements and bug fixes.
1.24.0.5 2022-02-11
Minor improvements and bug fixes.
1.24.0.3 2022-02-04
Minor improvements and bug fixes.
1.24.0.2 2021-12-30
So excited to be introducing our update 1.24!

Space harbors plenty of secrets, and only the bravest of all can hope to tap into a few. The other day, our home base intercepted a faint signal from an unidentified source; the coordinates suggest a pirate leader’s long-destroyed base. Will you risk it and accept this challenge? And will you make it alive…?

- “Risk and Glory”: a brand new event
You’ll venture out towards a pirate leader’s destroyed base. Your main goal? To get to the finish line, of course! There are 30 stages, and at each you’ll have 4 crates to choose from and open; the crate contains either a reward or a bomb that can bring your entire enterprise to an end. You can deactivate the bomb with certain effort, and if you don’t, you’ll lose all the rewards you’ve amassed so far and go back to square one empty-handed. With each crate opened successfully, you're free to wrap things up, collect all the rewards you've gotten so far and return to base glorious.
You may also receive a unique and exclusive prize by the end of your venture: new legendary equipment for your military Commanders!

- Card collections
If you’ve always wanted to learn more of the Stellar Age lore, this is your cue to rev your engine of cognition! You can now find all sorts of files with data on our universe, and decrypting them will earn you extra rewards, too!
There is a new collection crate in the game which is available only from the “Galaxy of Fortune” slot machine. This crate contains several cards of different rarity, each with cool art and interesting info. Cards make up distinct collections, and you can complete them and exchange for unique equipment for your Advisors. You can complete each collection up to 3 times. Oh, and you can exchange card duplicates you don’t need for special currency that, in turn, buys you various items from the collection shop range.


- New VIP levels from 16 to 18
These are designed to provide additional comfort and niceties, as well as simplify and automate a few routine processes. For example, players with active new VIP levels will have access to the following: equipment presets; a third fleet construction line; simultaneous fill-up and speed-up of 2+ production lines; a handy option of collecting all the rewards and prizes for quests and in the reward center with a single tap; and an increased Stellar Essence limit at each of the VIP levels.

- Equipment for Advisors
Now the Advisors have their own unique equipment items that will certainly enhance your gameplay. And this update is introducing 2 sets of those!
You can obtain the first set from 6 card collections, and one of its properties includes a chance of access to a random Dark Matter resource wreck.
The second set is available to buy from the collection shop for "petty coins" (go to "Equipment" there) and for credits, too.
Be advised: you cannot change perks associated with Advisors' equipment!

- Updated rally dismissal conditions
1. If there are 2 participants only in the rally, and one of them cancels their mission, the entire rally gets dismissed.
2. If the leader of the rally pulls back their fleet and cancels, the entire rally gets canceled and all the participants return to base.

- Bonus reward added for hunting down Elite Pirates, issued depending on the number of participants: the more of them there are, the larger and the more valuable the bonuses get!

- Contents updated for the Apexes and the "Galaxy of Fortune".

Oh, and Christmas is coming, which means all sorts of decorations to get the holiday vibe going on your base!
1.23.0.9 2021-10-22
Minor improvements and bug fixes.
1.23.0.8 2021-10-14
Minor improvements and bug fixes.
1.23.0.7 2021-09-03
- Equipped items have been moved to a separate block on the synthesis and recycling screens. When an equipped item is selected manually, a warning will pop up. The principle of “Select all” automatic button action remains unchanged;
- Fixed: jet window closes after purchase;
- Fixed: the cost of modification updates in time;
- Fixed: some commanders' skill description texts no longer overlap.
1.21.0.4 2021-01-15
Minor improvements and bug fixes.
1.21.0.3 2021-01-01
- A new type of Commanders has arrived: the Advisors. They do not take part in flights or base defense; however, their abilities help improve the efficiency of the base economy. The effect of passive bonuses depends on the value of total leadership of all Advisors stationed in the Office (to be found in the Radar building).
- 3 new Advisors added: Nedda, Jason, and Tiberius.
Nedda can be acquired in the corporate store/obtained as a reward for earning the grand prize in the "Galaxy of Fortune" event.
Jason and Tiberius can be obtained both in the “Galaxy of Fortune” or through the Apexes.
- New events added: "Capital Multiplier" (held once in every 3 weeks over the weekend) and "Lucrative Investments" (held once in every 2 weeks over the weekend). You buy credits in the former and spend them in the latter in any appropriate way, thus earning points to then exchange for prizes.
- New game mechanics introduced! The “Galaxy of Fortune” is available in the Bar menu: it is a slot machine with different game modes that drops guaranteed rewards. It has its own progress system that generates rewards as you make your way up.
- Game client and server reporting system have both been updated and optimized, allowing you to play more comfortably across more devices.
- 2 new sections under the "Limits" tab: the Daily and the Weekly. For each corporation employee, these will display Commander items (badges; rank, experience and leadership upgrades; etc.) with personal purchase limits. Limits of each type are updated according to attributed timers.
1.21.0.2 2020-12-31
- A new type of Commanders has arrived: the Advisors. They do not take part in flights or base defense; however, their abilities help improve the efficiency of the base economy. The effect of passive bonuses depends on the value of total leadership of all Advisors stationed in the Office (to be found in the Radar building).
- 3 new Advisors added: Nedda, Jason, and Tiberius.
Nedda can be acquired in the corporate store/obtained as a reward for earning the grand prize in the "Galaxy of Fortune" event.
Jason and Tiberius can be obtained both in the “Galaxy of Fortune” or through the Apexes.
- New events added: "Capital Multiplier" (held once in every 3 weeks over the weekend) and "Lucrative Investments" (held once in every 2 weeks over the weekend). You buy credits in the former and spend them in the latter in any appropriate way, thus earning points to then exchange for prizes.
- New game mechanics introduced! The “Galaxy of Fortune” is available in the Bar menu: it is a slot machine with different game modes that drops guaranteed rewards. It has its own progress system that generates rewards as you make your way up.
- Game client and server reporting system have both been updated and optimized, allowing you to play more comfortably across more devices.
- 2 new sections under the "Limits" tab: the Daily and the Weekly. For each corporation employee, these will display Commander items (badges; rank, experience and leadership upgrades; etc.) with personal purchase limits. Limits of each type are updated according to attributed timers.
1.21.0.1 2020-12-29
- A new type of Commanders has arrived: the Advisors. They do not take part in flights or base defense; however, their abilities help improve the efficiency of the base economy. The effect of passive bonuses depends on the value of total leadership of all Advisors stationed in the Office (to be found in the Radar building).
- 3 new Advisors added: Nedda, Jason, and Tiberius.
Nedda can be acquired in the corporate store/obtained as a reward for earning the grand prize in the "Galaxy of Fortune" event.
Jason and Tiberius can be obtained both in the “Galaxy of Fortune” or through the Apexes.
- New events added: "Capital Multiplier" (held once in every 3 weeks over the weekend) and "Lucrative Investments" (held once in every 2 weeks over the weekend). You buy credits in the former and spend them in the latter in any appropriate way, thus earning points to then exchange for prizes.
- New game mechanics introduced! The “Galaxy of Fortune” is available in the Bar menu: it is a slot machine with different game modes that drops guaranteed rewards. It has its own progress system that generates rewards as you make your way up.
- Game client and server reporting system have both been updated and optimized, allowing you to play more comfortably across more devices.
- 2 new sections under the "Limits" tab: the Daily and the Weekly. For each corporation employee, these will display Commander items (badges; rank, experience and leadership upgrades; etc.) with personal purchase limits. Limits of each type are updated according to attributed timers.
1.21.0.0 2020-12-24
- A new type of Commanders has arrived: the Advisors. They do not take part in flights or base defense; however, their abilities help improve the efficiency of the base economy. The effect of passive bonuses depends on the value of total leadership of all Advisors stationed in the Office (to be found in the Radar building).
- 3 new Advisors added: Nedda, Jason, and Tiberius.
Nedda can be acquired in the corporate store/obtained as a reward for earning the grand prize in the "Galaxy of Fortune" event.
Jason and Tiberius can be obtained both in the “Galaxy of Fortune” or through the Apexes.
- New events added: "Capital Multiplier" (held once in every 3 weeks over the weekend) and "Lucrative Investments" (held once in every 2 weeks over the weekend). You buy credits in the former and spend them in the latter in any appropriate way, thus earning points to then exchange for prizes.
- New game mechanics introduced! The “Galaxy of Fortune” is available in the Bar menu: it is a slot machine with different game modes that drops guaranteed rewards. It has its own progress system that generates rewards as you make your way up.
- Game client and server reporting system have both been updated and optimized, allowing you to play more comfortably across more devices.
- 2 new sections under the "Limits" tab: the Daily and the Weekly. For each corporation employee, these will display Commander items (badges; rank, experience and leadership upgrades; etc.) with personal purchase limits. Limits of each type are updated according to attributed timers.
1.20.0.9 2020-12-21
Christmas base design added!
1.20.0.8 2020-12-08
Minor improvements and Stellar Pass new season preparation
1.20.0.7 2020-12-02
Minor improvements and Stellar Pass new season preparation
1.20.0.6 2020-11-26
Minor improvements and bug fixes.
1.20.0.5 2020-11-21
Minor improvements and bug fixes.
1.20.0.4 2020-11-19
- New fleet dispatch menu: more compact with much faster and easier selection
- Corporate positions: the most important new feature for corporation activities! Each role is unique and belongs to a single member of the corporation. The CEO has a right to assign or revoke a position.
Here’s the list of positions: CEO, Co-Founder, HDR (HR Director), COO (Chief Operating Officer), and CSO (Chief Strategy Officer).
Every position entails a bonus to the job: +25% to daily corporate salary.
- New landmark system: corporate landmarks allow players to plan their offensive and defensive actions.
Landmarks can only be placed by the СЕО, Co-Founder, COO и CSO.
You’ll find the landmark management interface near the bookmark button.
- Corporate shop update: Commanders’ items added!
Every player in the corporation can now buy a limited number of items (rare/epic/legendary rank + leadership items). Corporate currency is now in active circulation!
- Task interface has been updated to include Daily, Weekly, Monthly and Newbie tasks. It makes it easier for you to earn valuable rewards. Completing daily tasks sets you up to progress further for the weeklies and monthlies, which, in turn, guarantee even higher rewards.
- For s80 players only: building upgrades now require Dark Matter just like on other servers.
- Dates for messages in the chat have been added.
1.20.0.3 2020-11-12
- New fleet dispatch menu: more compact with much faster and easier selection
- Corporate positions: the most important new feature for corporation activities! Each role is unique and belongs to a single member of the corporation. The CEO has a right to assign or revoke a position.
Here’s the list of positions: CEO, Co-Founder, HDR (HR Director), COO (Chief Operating Officer), and CSO (Chief Strategy Officer).
Every position entails a bonus to the job: +25% to daily corporate salary.
- New landmark system: corporate landmarks allow players to plan their offensive and defensive actions.
Landmarks can only be placed by the СЕО, Co-Founder, COO и CSO.
You’ll find the landmark management interface near the bookmark button.
- Corporate shop update: Commanders’ items added!
Every player in the corporation can now buy a limited number of items (rare/epic/legendary rank + leadership items). Corporate currency is now in active circulation!
- Task interface has been updated to include Daily, Weekly, Monthly and Newbie tasks. It makes it easier for you to earn valuable rewards. Completing daily tasks sets you up to progress further for the weeklies and monthlies, which, in turn, guarantee even higher rewards.
- For s80 players only: building upgrades now require Dark Matter just like on other servers.
- Dates for messages in the chat have been added.
1.20.0.2 2020-10-30
- New fleet dispatch menu: more compact with much faster and easier selection
- Corporate positions: the most important new feature for corporation activities! Each role is unique and belongs to a single member of the corporation. The CEO has a right to assign or revoke a position.
Here’s the list of positions: CEO, Co-Founder, HDR (HR Director), COO (Chief Operating Officer), and CSO (Chief Strategy Officer).
Every position entails a bonus to the job: +25% to daily corporate salary.
- New landmark system: corporate landmarks allow players to plan their offensive and defensive actions.
Landmarks can only be placed by the СЕО, Co-Founder, COO и CSO.
You’ll find the landmark management interface near the bookmark button.
- Corporate shop update: Commanders’ items added!
Every player in the corporation can now buy a limited number of items (rare/epic/legendary rank + leadership items). Corporate currency is now in active circulation!
- Task interface has been updated to include Daily, Weekly, Monthly and Newbie tasks. It makes it easier for you to earn valuable rewards. Completing daily tasks sets you up to progress further for the weeklies and monthlies, which, in turn, guarantee even higher rewards.
- For s80 players only: building upgrades now require Dark Matter just like on other servers.
- Dates for messages in the chat have been added.
1.20.0.0 2020-10-27
- New fleet dispatch menu: more compact with much faster and easier selection
- Corporate positions: the most important new feature for corporation activities! Each role is unique and belongs to a single member of the corporation. The CEO has a right to assign or revoke a position.
Here’s the list of positions: CEO, Co-Founder, HDR (HR Director), COO (Chief Operating Officer), and CSO (Chief Strategy Officer).
Every position entails a bonus to the job: +25% to daily corporate salary.
- New landmark system: corporate landmarks allow players to plan their offensive and defensive actions.
Landmarks can only be placed by the СЕО, Co-Founder, COO и CSO.
You’ll find the landmark management interface near the bookmark button.
- Corporate shop update: Commanders’ items added!
Every player in the corporation can now buy a limited number of items (rare/epic/legendary rank + leadership items). Corporate currency is now in active circulation!
- Task interface has been updated to include Daily, Weekly, Monthly and Newbie tasks. It makes it easier for you to earn valuable rewards. Completing daily tasks sets you up to progress further for the weeklies and monthlies, which, in turn, guarantee even higher rewards.
- For s80 players only: building upgrades now require Dark Matter just like on other servers.
- Dates for messages in the chat have been added.
1.19.0.18 2020-10-22
Minor improvements and bug fixes.
1.19.0.17 2020-10-19
Minor improvements and Stellar Pass new season preparation
1.19.0.15 2020-10-12
Minor improvements and bug fixes.
1.19.0.13 2020-09-28
Minor improvements and bug fixes.
1.19.0.12 2020-09-21
Minor improvements and bug fixes
1.19.0.11 2020-09-11
Minor improvements and bug fixes
1.19.0.9 2020-08-31
Minor improvements and bug fixes
1.19.0.8 2020-08-20
Minor improvements and Stellar Pass new season preparation
1.19.0.7 2020-08-14
Minor improvements and bug fixes
1.19.0.5 2020-08-04
Minor improvements and bug fixes
1.19.0.4 2020-07-27
Minor improvements and Stellar Pass new season preparation
1.19.0.3 2020-07-20
- Update 1.19 expands the game with Commanders: fearless leaders that you can appoint to head your fleets. You can hire up to 13 unique Commanders, each with their individual skill sets employable in both PvP and PvE.
- We're proud to introduce three new buildings added to the base. These are: Bomber Casualty intergalactic bar, Military Council, and Shield Generator. Each of them wields its own unique features and can be upgraded up to level 30.
- Rally and reinforcement systems have been overhauled. Extra slots are now free, so you don't need to spend credits. However, we've limited the max. rally and reinforcement fleet sizes. You'll need to develop the Military Council and the Shield Generator to increase the limits.
- With the new rewards system for defeating Elite Pirates, the prize size now depends on the damage you’ve dealt.
- Elite Pirates lvl 6-10 have been added. Their power and reward pool are way higher, yet hunting them requires using JET.
- With this update, you will no longer need to spy after regular pirates anymore: their base info will be available by default.
- In-game news added: stay tuned to any changes in real time!
- You can now check your server number in the new Settings tab.
- Chat panel redesigned: you now have instant access to all 3 tabs at once (general, corporate, private), with each indicating the number of unread messages.
- In-game sounds, loading screen subtitles and corporation invitation screen have all been updated.
- A player can now initiate two rallies at once rather than just one.
- Massive optimization measures have been taken regarding both client and server side.
1.19.0.2 2020-07-14
- Update 1.19 expands the game with Commanders: fearless leaders that you can appoint to head your fleets. You can hire up to 13 unique Commanders, each with their individual skill sets employable in both PvP and PvE.
- We're proud to introduce three new buildings added to the base. These are: Bomber Casualty intergalactic bar, Military Council, and Shield Generator. Each of them wields its own unique features and can be upgraded up to level 30.
- Rally and reinforcement systems have been overhauled. Extra slots are now free, so you don't need to spend credits. However, we've limited the max. rally and reinforcement fleet sizes. You'll need to develop the Military Council and the Shield Generator to increase the limits.
- With the new rewards system for defeating Elite Pirates, the prize size now depends on the damage you’ve dealt.
- Elite Pirates lvl 6-10 have been added. Their power and reward pool are way higher, yet hunting them requires using JET.
- With this update, you will no longer need to spy after regular pirates anymore: their base info will be available by default.
- In-game news added: stay tuned to any changes in real time!
- You can now check your server number in the new Settings tab.
- Chat panel redesigned: you now have instant access to all 3 tabs at once (general, corporate, private), with each indicating the number of unread messages.
- In-game sounds, loading screen subtitles and corporation invitation screen have all been updated.
- A player can now initiate two rallies at once rather than just one.
- Massive optimization measures have been taken regarding both client and server side.
1.19.0.1 2020-07-13
- Update 1.19 expands the game with Commanders: fearless leaders that you can appoint to head your fleets. You can hire up to 13 unique Commanders, each with their individual skill sets employable in both PvP and PvE.
- We're proud to introduce three new buildings added to the base. These are: Bomber Casualty intergalactic bar, Military Council, and Shield Generator. Each of them wields its own unique features and can be upgraded up to level 30.
- Rally and reinforcement systems have been overhauled. Extra slots are now free, so you don't need to spend credits. However, we've limited the max. rally and reinforcement fleet sizes. You'll need to develop the Military Council and the Shield Generator to increase the limits.
- With the new rewards system for defeating Elite Pirates, the prize size now depends on the damage you’ve dealt.
- Elite Pirates lvl 6-10 have been added. Their power and reward pool are way higher, yet hunting them requires using JET.
- With this update, you will no longer need to spy after regular pirates anymore: their base info will be available by default.
- In-game news added: stay tuned to any changes in real time!
- You can now check your server number in the new Settings tab.
- Chat panel redesigned: you now have instant access to all 3 tabs at once (general, corporate, private), with each indicating the number of unread messages.
- In-game sounds, loading screen subtitles and corporation invitation screen have all been updated.
- A player can now initiate two rallies at once rather than just one.
- Massive optimization measures have been taken regarding both client and server side.
1.19.0.0 2020-07-09
- Update 1.19 expands the game with Commanders: fearless leaders that you can appoint to head your fleets. You can hire up to 13 unique Commanders, each with their individual skill sets employable in both PvP and PvE.
- We're proud to introduce three new buildings added to the base. These are: Bomber Casualty intergalactic bar, Military Council, and Shield Generator. Each of them wields its own unique features and can be upgraded up to level 30.
- Rally and reinforcement systems have been overhauled. Extra slots are now free, so you don't need to spend credits. However, we've limited the max. rally and reinforcement fleet sizes. You'll need to develop the Military Council and the Shield Generator to increase the limits.
- With the new rewards system for defeating Elite Pirates, the prize size now depends on the damage you’ve dealt.
- Elite Pirates lvl 6-10 have been added. Their power and reward pool are way higher, yet hunting them requires using JET.
- With this update, you will no longer need to spy after regular pirates anymore: their base info will be available by default.
- In-game news added: stay tuned to any changes in real time!
- You can now check your server number in the new Settings tab.
- Chat panel redesigned: you now have instant access to all 3 tabs at once (general, corporate, private), with each indicating the number of unread messages.
- In-game sounds, loading screen subtitles and corporation invitation screen have all been updated.
- A player can now initiate two rallies at once rather than just one.
- Massive optimization measures have been taken regarding both client and server side.
1.18.2.4 2020-05-29
Minor improvements and Stellar Pass new season preparation
1.18.2.3 2020-05-20
What’s New?

We are proud to introduce the new generation of ships and technologies: the Tier II!

Take your battles to the next level with ten unique new Tier II ships, more powerful than everything seen before. With their superior damage and armor stats, these expensive pinnacles of technology will dominate battles and make you the true master of the universe!

To unlock Tier II ships and to research Tier II technologies, you’ll need blueprints: new items you can get by defeating pirates and completing daily competitions.

Unlocking Tier II ships lets you produce them at the Space Port, just like ships of the previous generation. And if you want to upgrade your existing fleets, you can easily do it there, too!

Tweaking the game balance, we’ve reduced the difference between Tier I and Tier II ships to 50%, and brought down the basic stats of all ships by 10%. However, all ships will now be 30% cheaper and take 30% less time to produce. Because nothing should stop your technological revolution!

The battle system has also received a few significant changes:
- We’ve equalized the production time-to-volume ratio for all ships, making them all equally profitable.
- We’ve revisited bonuses to damage dealt by certain units: Destroyers’ bonus damage against Titans is down to 400%; Dreadnoughts no longer have any bonus damage from Heavy Fighters; and Battleships now receive 400% bonus damage from from Heavy Fighters.

Finally: towers got stronger, with their exteriors changed, too! While their cost has gone up, so did the damage and armor (these two are up 15%); but, most importantly, tower-led battles now constitute a separate round before the main battle. To attack the fleet protecting a planet, the enemy now has to destroy the defense towers first, which will significantly increase their efficiency and allow towers to take on some of the damage otherwise meant for the ships.
Most of the towers destroyed will be recovered for free after battle. Together with the changes described above, it will make your planet's defenses even stronger.
1.18.2.2 2020-05-13
What’s New?

We are proud to introduce the new generation of ships and technologies: the Tier II!

Take your battles to the next level with ten unique new Tier II ships, more powerful than everything seen before. With their superior damage and armor stats, these expensive pinnacles of technology will dominate battles and make you the true master of the universe!

To unlock Tier II ships and to research Tier II technologies, you’ll need blueprints: new items you can get by defeating pirates and completing daily competitions.

Unlocking Tier II ships lets you produce them at the Space Port, just like ships of the previous generation. And if you want to upgrade your existing fleets, you can easily do it there, too!

Tweaking the game balance, we’ve reduced the difference between Tier I and Tier II ships to 50%, and brought down the basic stats of all ships by 10%. However, all ships will now be 30% cheaper and take 30% less time to produce. Because nothing should stop your technological revolution!

The battle system has also received a few significant changes:
- We’ve equalized the production time-to-volume ratio for all ships, making them all equally profitable.
- We’ve revisited bonuses to damage dealt by certain units: Destroyers’ bonus damage against Titans is down to 400%; Dreadnoughts no longer have any bonus damage from Heavy Fighters; and Battleships now receive 400% bonus damage from from Heavy Fighters.

Finally: towers got stronger, with their exteriors changed, too! While their cost has gone up, so did the damage and armor (these two are up 15%); but, most importantly, tower-led battles now constitute a separate round before the main battle. To attack the fleet protecting a planet, the enemy now has to destroy the defense towers first, which will significantly increase their efficiency and allow towers to take on some of the damage otherwise meant for the ships.
Most of the towers destroyed will be recovered for free after battle. Together with the changes described above, it will make your planet's defenses even stronger.
1.18.2.1 2020-05-06
What’s New?

We are proud to introduce the new generation of ships and technologies: the Tier II!

Take your battles to the next level with ten unique new Tier II ships, more powerful than everything seen before. With their superior damage and armor stats, these expensive pinnacles of technology will dominate battles and make you the true master of the universe!

To unlock Tier II ships and to research Tier II technologies, you’ll need blueprints: new items you can get by defeating pirates and completing daily competitions.

Unlocking Tier II ships lets you produce them at the Space Port, just like ships of the previous generation. And if you want to upgrade your existing fleets, you can easily do it there, too!

Tweaking the game balance, we’ve reduced the difference between Tier I and Tier II ships to 50%, and brought down the basic stats of all ships by 10%. However, all ships will now be 25% cheaper and take 25% less time to produce. Because nothing should stop your technological revolution!

The battle system has also received a few significant changes:
- We’ve equalized the production time-to-volume ratio for all ships, making them all equally profitable.
- We’ve revisited bonuses to damage dealt by certain units: Destroyers’ bonus damage against Titans is down to 400%; Dreadnoughts no longer have any bonus damage against Heavy Fighters; and Battleships now receive 400% bonus damage from from Heavy Fighters.

Finally: towers got stronger, with their exteriors changed, too! Apart from increasing their damage by 50%, armor by 25% and cost by 25%, tower-led battles now constitute a separate round before the main battle. To attack the fleet protecting a planet, the enemy now has to destroy the defense towers first, which will significantly increase their efficiency and allow towers to take on some of the damage otherwise meant for the ships.
Most of the towers destroyed will be recovered for free after battle. Together with the changes described above, it will make your planet's defenses even stronger.
1.18.1.7 2020-04-26
Minor improvements and Stellar Pass new season preparation
1.18.1.3 2020-04-12
What’s New:
- New planet appearance and avatar customization and preview menus added, available by tapping on “Skins” in MCC’s map menu. All customization items are displayed in this menu;
- 10 new avatars added in the customization menu for free;
- Ingame keyboard added to specify item number in your Inventory;
- Plasma and Ion turret visuals updated;
- Planet hologram can now be re-enabled without spending extra items. Editing will still require a new one. Planet skins are applied separately and don’t affect text;
- A special reward for joining Discord is now available, applicable also to the existing users (retroactively);
- Preliminary work complete in anticipation of the special Easter event.

Bug Fixes:
- Chat history no longer disappears;
- Corporate chat doesn’t automatically scroll towards the new message when it arrives;
- Wrong sorting order of Dark Matter items in the resource application window fixed;
- Attacker fleet info reinstated in battle reports;
- Loss diagram in PvE reports fixed.
1.18.0.7 2020-04-08
Space Emperor Event
This is a 5-day competition where we’ve combined all our daily challenges and added a general weekly ranking with great rewards.
Important: once the weekly competition ends, you’ll be able to check out its results.

Global event system changes
- Corporate events no longer mirror private ones: they have different goals and duration, thus requiring more diverse ingame activities.
- An updated event interface now incorporates the Space Emperor achievements and rewards. Events such as Flos Aeri and Secure Space are displayed there as well.
- The base development event has been replaced by power build-up event, letting high-level players participate alongside everyone else even when their techs and buildings have reached the top.
- The event for repairing ships has been replaced with collecting resources.
- Pirate hunts are no longer rewarding points for lost battles.
- Transport ships now generate fewer points in all events.

Pirate hunt flow changes
- MCC level will now affect the pirate search radius. The higher the level of your mission control center, the greater the radius in which pirates will be searched.
- Elite pirates can now be referred to in the corporate chat.
- Updated pirate base visuals now display multiple pirate power tiers.
- A revised fleet selection screen now displays losses taking into account the damaged fleets that will be restored upon return, and providing battle predictions for victory or defeat.

Rally and corporation changes
- Rally interface now shows the flight duration
- Rally calls will be eliminated from the corp chat upon rally departure
- Rally list now displays flight distance
- Corporate news section has been expanded; its change will be announced with a push notification

Battle system and report changes
- Battle reports have been updated, now to provide more data in a more intuitive way, displaying losses and restored fleets more clearly.
- Members of the Master League are no longer subject to x5 combat power limit! Of course, this change only works among the respective League members.

Other significant changes
- The warp beacon daily quest is now reserved for players with higher base levels, thus releasing others from having to complete this daily PvP quest.
- The base display has been made more structured and less covered with widgets.
- The technology screen has been revised for easier comprehension and navigation, accommodating additional technologies that are coming up in the future.
- 30-day shields have been added to the shop.
- Once enabled, Aggressor Mode is now marked with a pop-up window to avoid accidental switchover to aggressor mode. You can also use the "I don't want to see this warning today" button that can be used to disable the pop-up.
- Chat messages are now sent only via ‘Send’ button, not by tapping the screen outside the keyboard.
- We’ve invested some serious effort into optimizing the game’s performance. With this update, your average FPS at base and on the galaxy map will increase by up to 50% depending on your device.
- Once enabled, the Overdrive remains active by default for the subsequent pirate hunts and rallies.
1.18.5 2020-04-07
What’s New:
- New planet appearance and avatar customization and preview menus added, available by tapping on “Skins” in MCC’s map menu. All customization items are displayed in this menu;
- 10 new avatars added in the customization menu for free;
- Ingame keyboard added to specify item number in your Inventory;
- Plasma and Ion turret visuals updated;
- Planet hologram can now be re-enabled without spending extra items. Editing will still require a new one. Planet skins are applied separately and don’t affect text;
- A special reward for joining Discord is now available, applicable also to the existing users (retroactively);
- Preliminary work complete in anticipation of a special Easter event.

Bug Fixes:
- Chat history no longer disappears;
- Corporate chat doesn’t automatically scroll towards the new message when it arrives;
- Wrong sorting order of Dark Matter items in the resource application window fixed;
- Attacker fleet info reinstated in battle reports;
- Losses diagram in PvE reports fixed.
1.18.4 2020-04-02
Minor improvements and bug fixes
1.18.3 2020-03-23
Minor improvements and Stellar Pass season 4 preparation
1.18.2 2020-03-18
We are proud to introduce Stellar Age, version 1.18. It includes some important bug fixes, as well as significant improvements of ingame functions and interfaces. Moreover, numerous popular players’ requests have made it to the game, too.

1. Space Emperor Event

This is a 5-day competition where we’ve combined all our daily challenges and added a general weekly ranking with great rewards.
Important: once the weekly competition ends, you’ll be able to check out its results.

2. Global event system changes

- Corporate events no longer mirror private ones: they have different goals and duration, thus requiring more diverse ingame activities.
- An updated event interface now incorporates the Space Emperor achievements and rewards. Events such as Flos Aeri and Secure Space are displayed there as well.
- The base development event has been replaced by power build-up event, letting high-level players participate alongside everyone else even when their techs and buildings have reached the top.
The event for repairing ships has been replaced with collecting resources.
- Pirate hunts are no longer rewarding points for lost battles.
- Transport ships now generate fewer points in all events.

3. Pirate hunt flow changes

- MCC level will now affect the pirate search radius. The higher the level of your mission control center, the greater the radius in which pirates will be searched.
- Elite pirates can now be referred to in the corporate chat.
- Updated pirate base visuals now display multiple pirate power tiers.
- A revised fleet selection screen now displays losses taking into account the damaged fleets that will be restored upon return, and providing battle predictions for victory or defeat.

4. Rally and corporation changes

- Rally interface now shows the flight duration
- Rally calls will be eliminated from the corp chat upon rally departure
- Rally list now displays flight distance
- Corporate news section has been expanded; its change will be announced with a push notification

5. Battle system and report changes

- Battle reports have been updated, now to provide more data in a more intuitive way, displaying losses and restored fleets more clearly.
- Members of the Master League are no longer subject to 5x combat power limit! Of course, this change only works among the respective League members.

6. Other significant changes

- The warp beacon daily quest is now reserved for players with higher base levels, thus releasing others from having to complete this daily PvP quest.
- The base display has been made more structured and less covered with widgets.
- The technology screen has been revised for easier comprehension and navigation, accommodating additional technologies that are coming up in the future.
30-day shields have been added to the shop.
- Once enabled, Aggressor Mode is now marked with a pop-up window to avoid accidental switchover to aggressor mode. You can also use the "I don't want to see this warning today" button that can be used to disable the pop-up.
- Chat messages are now sent only via ‘Send’ button, not by tapping the screen outside the keyboard.
- We’ve invested some serious effort into optimizing the game’s performance. With this update, your average FPS at base and on the galaxy map will increase by up to 50% depending on your device.
- Once enabled, the Overdrive remains active by default for the subsequent pirate hunts and rallies.

7. Bug fixes

- Resource field shield drop bug fixed: now sending a fleet to a field occupied by an ally will not leave you defenseless.
- T2 ship stats corrected: unleash their true power!
- Enabling a shield during resource field interception makes fleets return to base.
- Reports from resource field battles now display the loot from mining ships, as intended.
- New inventory item counter will convey Stellar Pass chests properly.
1.18.1 2020-03-15
We are proud to introduce Stellar Age, version 1.18. It includes some important bug fixes, as well as significant improvements of ingame functions and interfaces. Moreover, numerous popular players’ requests have made it to the game, too.

1. Space Emperor Event

This is a 5-day competition where we’ve combined all our daily challenges and added a general weekly ranking with great rewards.
Important: once the weekly competition ends, you’ll be able to check out its results.

2. Global event system changes

- Corporate events no longer mirror private ones: they have different goals and duration, thus requiring more diverse ingame activities.
- An updated event interface now incorporates the Space Emperor achievements and rewards. Events such as Flos Aeri and Secure Space are displayed there as well.
- The base development event has been replaced by power build-up event, letting high-level players participate alongside everyone else even when their techs and buildings have reached the top.
The event for repairing ships has been replaced with collecting resources.
- Pirate hunts are no longer rewarding points for lost battles.
- Transport ships now generate fewer points in all events.

3. Pirate hunt flow changes

- MCC level will now affect the pirate search radius. The higher the level of your mission control center, the greater the radius in which pirates will be searched.
- Elite pirates can now be referred to in the corporate chat.
- Updated pirate base visuals now display multiple pirate power tiers.
- A revised fleet selection screen now displays losses taking into account the damaged fleets that will be restored upon return, and providing battle predictions for victory or defeat.

4. Rally and corporation changes

- Rally interface now shows the flight duration
- Rally calls will be eliminated from the corp chat upon rally departure
- Rally list now displays flight distance
- Corporate news section has been expanded; its change will be announced with a push notification

5. Battle system and report changes

- Battle reports have been updated, now to provide more data in a more intuitive way, displaying losses and restored fleets more clearly.
- Members of the Master League are no longer subject to 5x combat power limit! Of course, this change only works among the respective League members.

6. Other significant changes

- The warp beacon daily quest is now reserved for players with higher base levels, thus releasing others from having to complete this daily PvP quest.
- The base display has been made more structured and less covered with widgets.
- The technology screen has been revised for easier comprehension and navigation, accommodating additional technologies that are coming up in the future.
30-day shields have been added to the shop.
- Once enabled, Aggressor Mode is now marked with a pop-up window to avoid accidental switchover to aggressor mode. You can also use the "I don't want to see this warning today" button that can be used to disable the pop-up.
- Chat messages are now sent only via ‘Send’ button, not by tapping the screen outside the keyboard.
- We’ve invested some serious effort into optimizing the game’s performance. With this update, your average FPS at base and on the galaxy map will increase by up to 50% depending on your device.
- Once enabled, the Overdrive remains active by default for the subsequent pirate hunts and rallies.

7. Bug fixes

- Resource field shield drop bug fixed: now sending a fleet to a field occupied by an ally will not leave you defenseless.
- T2 ship stats corrected: unleash their true power!
- Enabling a shield during resource field interception makes fleets return to base.
- Reports from resource field battles now display the loot from mining ships, as intended.
- New inventory item counter will convey Stellar Pass chests properly.
1.18 2020-03-06
We are proud to introduce Stellar Age, version 1.18. It includes some important bug fixes, as well as significant improvements of ingame functions and interfaces. Moreover, numerous popular players’ requests have made it to the game, too.

1. Space Emperor Event

This is a 5-day competition where we’ve combined all our daily challenges and added a general weekly ranking with great rewards.
Important: once the weekly competition ends, you’ll be able to check out its results.

2. Global event system changes

- Corporate events no longer mirror private ones: they have different goals and duration, thus requiring more diverse ingame activities.
- An updated event interface now incorporates the Space Emperor achievements and rewards. Events such as Flos Aeri and Secure Space are displayed there as well.
- The base development event has been replaced by power build-up event, letting high-level players participate alongside everyone else even when their techs and buildings have reached the top.
The event for repairing ships has been replaced with collecting resources.
- Pirate hunts are no longer rewarding points for lost battles.
- Transport ships now generate fewer points in all events.

3. Pirate hunt flow changes

- MCC level will now affect the pirate search radius. The higher the level of your mission control center, the greater the radius in which pirates will be searched.
- Elite pirates can now be referred to in the corporate chat.
- Updated pirate base visuals now display multiple pirate power tiers.
- A revised fleet selection screen now displays losses taking into account the damaged fleets that will be restored upon return, and providing battle predictions for victory or defeat.

4. Rally and corporation changes

- Rally interface now shows the flight duration
- Rally calls will be eliminated from the corp chat upon rally departure
- Rally list now displays flight distance
- Corporate news section has been expanded; its change will be announced with a push notification

5. Battle system and report changes

- Battle reports have been updated, now to provide more data in a more intuitive way, displaying losses and restored fleets more clearly.
- Members of the Master League are no longer subject to 5x combat power limit! Of course, this change only works among the respective League members.

6. Other significant changes

- The warp beacon daily quest is now reserved for players with higher base levels, thus releasing others from having to complete this daily PvP quest.
- The base display has been made more structured and less covered with widgets.
- The technology screen has been revised for easier comprehension and navigation, accommodating additional technologies that are coming up in the future.
30-day shields have been added to the shop.
- Once enabled, Aggressor Mode is now marked with a pop-up window to avoid accidental switchover to aggressor mode. You can also use the "I don't want to see this warning today" button that can be used to disable the pop-up.
- Chat messages are now sent only via ‘Send’ button, not by tapping the screen outside the keyboard.
- We’ve invested some serious effort into optimizing the game’s performance. With this update, your average FPS at base and on the galaxy map will increase by up to 50% depending on your device.
- Once enabled, the Overdrive remains active by default for the subsequent pirate hunts and rallies.

7. Bug fixes

- Resource field shield drop bug fixed: now sending a fleet to a field occupied by an ally will not leave you defenseless.
- T2 ship stats corrected: unleash their true power!
- Enabling a shield during resource field interception makes fleets return to base.
- Reports from resource field battles now display the loot from mining ships, as intended.
- New inventory item counter will convey Stellar Pass chests properly.
1.17.9 2020-02-28
Minor changes and improvements. Preparation for release of next global update.
1.17.8 2020-02-17
Minor bugfixes
1.17.7 2020-02-13
Valentine's Day Event and 1.18 preparations.
1.17.6 2020-01-17
Minor bugfixes
1.17.5 2020-01-14
Minor bug fix
1.17.4 2019-12-29
Reports bug fix
1.17.3 2019-12-29
Minor changes and bug fixes.
1.17.2 2019-12-24
Minor changes and improvements.
1.16.6 2019-11-27
Minor changes and improvements. Preparation for release of next global update.
1.16.5 2019-11-15
The update contains numerous bugfixes and optimization measures:


* Debris resource extraction error has been eliminated
* Development and combat notifications have been restored
* Notification language mismatch has been fixed
* Numerous optimization measures for older devices have been applied
1.16.4 2019-11-01
What’s New:
- We’re stoked to introduce the long-anticipated Master League! All players with power of 5B or higher are proceeding from Diamond to Master League to challenge each other over top rewards. They are getting a unique avatar frame to highlight their top status, too. Master League is now available on servers with 20+ players with power of 5B or higher.
- Another update from the likes of the most wanted: applications to join corporations are out! You can now position your corporation as private and admit new employees via our application system. You can also invite players to join your corporation via their profile pages. Explore and enjoy!
- We’ve invested ourselves heavily into redesigning the window with information on your fleets. Do have a look: it’s easily accessible from the Mission Control Center menu.

Improvements:
- Pop-up notifications have been redesigned, too, and they no longer block access to key interface elements.
- From now on, once you’ve leveled up your Mission Control Center, you’ll see a window listing down all the new options and features unlocked.
- A similar window now provides info when you level up as a VIP.
- Pirate menu is redesigned to resemble the elite pirate menu more closely.
- New limitations for level-most pirates available to attack are now calculated based on the highest level of a pirate camp you’ve ever destroyed. For example: once you’ve destroyed a level 10 pirate camp, you can attack level 11 pirates, too. Get generous rewards for destroying pirates of higher and higher levels!
1.16.3 2019-10-17
What’s New:
- We’re stoked to introduce the long-anticipated Master League! All players with power of 5B or higher are proceeding from Diamond to Master League to challenge each other over top rewards. They are getting a unique avatar frame to highlight their top status, too. Master League is now available on servers with 20+ players with power of 5B or higher.
- Another update from the likes of the most wanted: applications to join corporations are out! You can now position your corporation as private and admit new employees via our application system. You can also invite players to join your corporation via their profile pages. Explore and enjoy!
- We’ve invested ourselves heavily into redesigning the window with information on your fleets. Do have a look: it’s easily accessible from the Mission Control Center menu.

Improvements:
- Pop-up notifications have been redesigned, too, and they no longer block access to key interface elements.
- From now on, once you’ve leveled up your Mission Control Center, you’ll see a window listing down all the new options and features unlocked.
- A similar window now provides info when you level up as a VIP.
- Pirate menu is redesigned to resemble the elite pirate menu more closely.
- New limitations for level-most pirates available to attack are now calculated based on the highest level of a pirate camp you’ve ever destroyed. For example: once you’ve destroyed a level 10 pirate camp, you can attack level 11 pirates, too. Get generous rewards for destroying pirates of higher and higher levels!
1.16.2 2019-09-28
What’s New:
- We’re stoked to introduce the long-anticipated Master League! All players with power of 5B or higher are proceeding from Diamond to Master League to challenge each other over top rewards. They are getting a unique avatar frame to highlight their top status, too. Master League is now available on servers with 20+ players with power of 5B or higher.
- Another update from the likes of the most wanted: applications to join corporations are out! You can now position your corporation as private and admit new employees via our application system. You can also invite players to join your corporation via their profile pages. Explore and enjoy!
- We’ve invested ourselves heavily into redesigning the window with information on your fleets. Do have a look: it’s easily accessible from the Mission Control Center menu.

Improvements:
- Pop-up notifications have been redesigned, too, and they no longer block access to key interface elements.
- From now on, once you’ve leveled up your Mission Control Center, you’ll see a window listing down all the new options and features unlocked.
- A similar window now provides info when you level up as a VIP.
- Pirate menu is redesigned to resemble the elite pirate menu more closely.
- New limitations for level-most pirates available to attack are now calculated based on the highest level of a pirate camp you’ve ever destroyed. For example: once you’ve destroyed a level 10 pirate camp, you can attack level 11 pirates, too. Get generous rewards for destroying pirates of higher and higher levels!
1.16.1 2019-09-26
What’s New:
- We’re stoked to introduce the long-anticipated Master League! All players with power of 5B or higher are proceeding from Diamond to Master League to challenge each other over top rewards. They are getting a unique avatar frame to highlight their top status, too. Master League is now available on servers with 20+ players with power of 5B or higher.
- Another update from the likes of the most wanted: applications to join corporations are out! You can now position your corporation as private and admit new employees via our application system. You can also invite players to join your corporation via their profile pages. Explore and enjoy!
- We’ve invested ourselves heavily into redesigning the window with information on your fleets. Do have a look: it’s easily accessible from the Mission Control Center menu.

Improvements:
- Pop-up notifications have been redesigned, too, and they no longer block access to key interface elements.
- From now on, once you’ve leveled up your Mission Control Center, you’ll see a window listing down all the new options and features unlocked.
- A similar window now provides info when you level up as a VIP.
- Pirate menu is redesigned to resemble the elite pirate menu more closely.
- New limitations for level-most pirates available to attack are now calculated based on the highest level of a pirate camp you’ve ever destroyed. For example: once you’ve destroyed a level 10 pirate camp, you can attack level 11 pirates, too. Get generous rewards for destroying pirates of higher and higher levels!
1.16.0 2019-09-24
What’s New:
- We’re stoked to introduce the long-anticipated Master League! All players with power of 5B or higher are proceeding from Diamond to Master League to challenge each other over top rewards. They are getting a unique avatar frame to highlight their top status, too. Master League is now available on servers with 20+ players with power of 5B or higher.
- Another update from the likes of the most wanted: applications to join corporations are out! You can now position your corporation as private and admit new employees via our application system. You can also invite players to join your corporation via their profile pages. Explore and enjoy!
- We’ve invested ourselves heavily into redesigning the window with information on your fleets. Do have a look: it’s easily accessible from the Mission Control Center menu.

Improvements:
- Pop-up notifications have been redesigned, too, and they no longer block access to key interface elements.
- From now on, once you’ve leveled up your Mission Control Center, you’ll see a window listing down all the new options and features unlocked.
- A similar window now provides info when you level up as a VIP.
- Pirate menu is redesigned to resemble the elite pirate menu more closely.
- New limitations for level-most pirates available to attack are now calculated based on the highest level of a pirate camp you’ve ever destroyed. For example: once you’ve destroyed a level 10 pirate camp, you can attack level 11 pirates, too. Get generous rewards for destroying pirates of higher and higher levels!
1.15.3 2019-08-24
What’s New:
* Corporate time assistance: speed up all sorts of processes for your fellow corporation members (upgrades, repairs, research, etc.). Upgrade your Ansible Ring to unlock more help your way!
* Pirate search: it’s now super easy to find the nearest pirate of a fitting faction and level;
* A widget for dispatched fleets: quick access to info on inbound and outbound flights right from the galaxy map;
* Technology upgrades interface redesigned;
* Auto cancelation of inactive rallies.
1.15.1 2019-08-16
What’s New:
* Corporate time assistance: speed up all sorts of processes for your fellow corporation members (upgrades, repairs, research, etc.). Upgrade your Ansible Ring to unlock more help your way!
* Pirate search: it’s now super easy to find the nearest pirate of a fitting faction and level;
* A widget for dispatched fleets: quick access to info on inbound and outbound flights right from the galaxy map;
* Technology upgrades interface redesigned;
* Auto cancelation of inactive rallies.
1.15.0 2019-08-15
What’s New:
* Corporate time assistance: speed up all sorts of processes for your fellow corporation members (upgrades, repairs, research, etc.). Upgrade your Ansible Ring to unlock more help your way!
* Pirate search: it’s now super easy to find the nearest pirate of a fitting faction and level;
* A widget for dispatched fleets: quick access to info on inbound and outbound flights right from the galaxy map;
* Technology upgrades interface redesigned;
* Auto cancelation of inactive rallies.
1.14.1 2019-07-19
What’s New:
- The Fremen Caravan: space merchants from an ancient nomadic race will visit the player’s base every now and then, selling and exchanging valuables. If the items have been bought out, or you’re not too interested in them, just refresh the shop window with a single click.
- Player and corporation profiles, being key information that includes defeated fleets, power and other parameters, can now be found in designated windows. You can share these profiles in chats and private messages.
- Generating pirates: now clicking on “Show” doesn’t just detect the nearest pirates of comparable power, but generates them next to your base.
1.14.0 2019-07-17
What’s New:
- The Fremen Caravan: space merchants from an ancient nomadic race will visit the player’s base every now and then, selling and exchanging valuables. If the items have been bought out, or you’re not too interested in them, just refresh the shop window with a single click.
- Player and corporation profiles, being key information that includes defeated fleets, power and other parameters, can now be found in designated windows. You can share these profiles in chats and private messages.
- Generating pirates: now clicking on “Show” doesn’t just detect the nearest pirates of comparable power, but generates them next to your base.
1.13.0 2019-06-13
What’s New:
- Engine Overdrive: a player can purchase 2 items that enable increasing fleet speed to 125% or 150%. Mind, though, that this overdrive mode implies greater fuel consumption, too.
- Process Widget: there is now a special window displaying all your base’s active and idle processes, such as construction, R&D, repair works and more. You can both track timers and use boosts when necessary, launch additional production lines, remove ships from Repair Bay or Space Port, etc.
- Server merge: sparsely populated galaxies will be merged under a single server, facilitating faster space development and exploration. Players will come by both new allies and new opponents!
1.12.3 2019-06-04
What’s New:
It’s huge! And it’s here! The largest spring event—the Space Fever—is kicking off this week.
An unknown form of life has been lurking in the vast cosmos, and is now unleashing itself on the galaxy! It is no meager bacteria clinging to meteorites, though. They are giant flowers, their nature going against all laws of biology known to mankind. They are deadlier than anything you’ve ever come across in your life!
As the competition begins, you’ll be getting spores of these flowers that you can use to summon them and fight, both with your allies or alone, should you feel confident about your fleet and your military experience.
Compete with other players and corporations over who defeats more of these monsters, and seek to grab either personal or corporate rewards in the end… or both!
1.12.2 2019-06-03
What’s New:
It’s huge! And it’s here! The largest spring event—the Space Fever—is kicking off this week.
An unknown form of life has been lurking in the vast cosmos, and is now unleashing itself on the galaxy! It is no meager bacteria clinging to meteorites, though. They are giant flowers, their nature going against all laws of biology known to mankind. They are deadlier than anything you’ve ever come across in your life!
As the competition begins, you’ll be getting spores of these flowers that you can use to summon them and fight, both with your allies or alone, should you feel confident about your fleet and your military experience.
Compete with other players and corporations over who defeats more of these monsters, and seek to grab either personal or corporate rewards in the end… or both!
1.12.1 2019-05-31
What’s New:
It’s huge! And it’s here! The largest spring event—the Space Fever—is kicking off this week.
An unknown form of life has been lurking in the vast cosmos, and is now unleashing itself on the galaxy! It is no meager bacteria clinging to meteorites, though. They are giant flowers, their nature going against all laws of biology known to mankind. They are deadlier than anything you’ve ever come across in your life!
As the competition begins, you’ll be getting spores of these flowers that you can use to summon them and fight, both with your allies or alone, should you feel confident about your fleet and your military experience.
Compete with other players and corporations over who defeats more of these monsters, and seek to grab either personal or corporate rewards in the end… or both!
1.11 2019-05-07
What's New:
The event dedicated to Victory in Europe Day starting May 8!
* Will last approximately 1 week;
* Will feature hunting regular and elite pirates, with success rewarded with special crates of loot (drop chance for regular pirates is random and for elite pirates, 100%);
* Crates will contain resources, in-game items, and special event currency;
* Crate contents vary subject to pirates' level;
* Our shop will introduce a new tab enabling purchase of rare items for event currency;
* Special event ranking will be based on the event currency income earned from hunting pirates. At the end of the event, each player will be rewarded accordingly.
1.10 2019-05-02
What's New:
- A rally being organized is now displayed in real time.
Rallies by the player's corporation (both in progress and dispatched), rallies against the player and their corporate allies, and other corporations' rallies against neutral targets are now indicated on the map.
- VIP status: this special status can be achieved by investing in-game credits and/or special items available in special events. The status boosts numerous base and ship stats, including damage, bunker capacity, or extra construction lines. Upgrade your VIP status to earn more rewards and unlock new benefits!
- Ship recovery speed doubled: this long-awaited feature is available from VIP level 4.
- Automatic CEO replacement: if a CEO is absent for a long time, another corporation member with the highest power ranking gets appointed for the job automatically. Newly appointed CEOs receive an enticing welcome bonus, by the way!
- Corporation auto dismissal: an inactive corporation becomes dismissed after a period of time, its members receiving compensation and invitations to join other active corporations.
1.9.1 2018-05-16
TELEPORT TO CEO Upon joining a corporation for the first time in the game, all players will be offered to teleport as close as possible to the chosen corporation’s CEO—for free. Moreover, a new “Teleport to CEO” item will be added to the corporate shop, costing less than the regular teleport. SUBSCRIPTION A few subscription options have been introduced to the bank; buy them to get daily boosts (such as time reduce items), credits or resources. CONTEXT OFFERS You will get enticing offers during the game, aimed at accelerating ship repairs or production. A SPECIAL MARCH EVENT We’re working on an event special to launch in the end of March. This time, you’ll be able to summon bosses and fight them alone or with your corporation members’ help. As the event is over, we will review everyone’s progress and award personal and corporate prizes. IMPROVEMENTS 1. Fleets-in-flight window revised: - quick tap to the fleet boost activation window added; - fleet speed selector moved to the main screen. 2.Item use interface upgraded. We’ve taken into account your feedback and requests for the item use interface and ended up overhauling it nicely. 3. Galaxy map optimized. BUG FIXES 1. The Cruiser no longer flies sideways; 2. Duplicate warning about potential losses upon joining a rally removed.
1.9.0.0 2018-05-16
TELEPORT TO CEO Upon joining a corporation for the first time in the game, all players will be offered to teleport as close as possible to the chosen corporation’s CEO—for free. Moreover, a new “Teleport to CEO” item will be added to the corporate shop, costing less than the regular teleport. SUBSCRIPTION A few subscription options have been introduced to the bank; buy them to get daily boosts (such as time reduce items), credits or resources. CONTEXT OFFERS You will get enticing offers during the game, aimed at accelerating ship repairs or production. A SPECIAL MARCH EVENT We’re working on an event special to launch in the end of March. This time, you’ll be able to summon bosses and fight them alone or with your corporation members’ help. As the event is over, we will review everyone’s progress and award personal and corporate prizes. IMPROVEMENTS 1. Fleets-in-flight window revised: - quick tap to the fleet boost activation window added; - fleet speed selector moved to the main screen. 2.Item use interface upgraded. We’ve taken into account your feedback and requests for the item use interface and ended up overhauling it nicely. 3. Galaxy map optimized. BUG FIXES 1. The Cruiser no longer flies sideways; 2. Duplicate warning about potential losses upon joining a rally removed.