Tactics Maiden

Tactics Maiden



Free

2.2for iPhone, iPad and more
9.9
57 Ratings
Mangobile
Developer
106.8 MB
Size
Oct 15, 2017
Update Date
Role Playing
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Tactics Maiden Screenshots
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About Tactics Maiden

Tactics Maiden is a fast-paced, turn-based strategy RPG where the player has to conquer enemy outposts scattered throughout the battlefield.

[Toucharcade 4.5 / 5]: "Tactics Maiden is an excellent strategy RPG that any fan of the genre should try out."
[Pocket Gamer 8 / 10]: "Super old-school, but it proves SRPGs still have plenty of depth and charm".
[My Boxed Universe 5/5]: "Tactics Maiden deserves to be recognized as one of the best examples of its genre."

What sets Tactics Maiden apart is a strong enemy AI and flexible character builds with skill points that can be redistributed at will.

Each battle presents its very own challenges, so the player has to refine his strategies and his army of heroes and mercenaries constantly.
All player units are carried over from scenario to scenario, and the units can be customized to a high degree: A complex skill system, more than 1000 equipable items, customized unit names.

Tactics Maiden comprises a compelling medieval fantasy story connecting all 85 scenarios, as well as 36 unique character classes, and over 70 special skills like 'Heal', 'Shield Allies', 'Ambush', or 'Magic Missile'.

Thanks to its 5 difficulty settings that can be adjusted mid-game, Tactics Maiden is suited for both novice players and veteran strategy gamers.

Synchronization of game saves is supported via iCloud and Dropbox.
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What's New in the Latest Version 2.2

Last updated on Oct 15, 2017
Old Versions
This app has been updated by Apple to display the Apple Watch app icon.

Fixed a bug where AI controlled units could end up on a position occupied by another enemy unit already (for the new game option 'Blocking Buddies - Off').
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Version History
2.2
Oct 15, 2017
This app has been updated by Apple to display the Apple Watch app icon.

Fixed a bug where AI controlled units could end up on a position occupied by another enemy unit already (for the new game option 'Blocking Buddies - Off').
2.1
Oct 10, 2017
- You can configure now that friendly units don't block each other's path any longer (game option 'Blocking buddies' with default value 'ON')
- Dropbox access fixed (updated to the new API version 2)
1.9.8
Mar 7, 2017
64 bit support added
1.9.4
Nov 4, 2014
- New button 'Zoom Back' that can be used to snap the camera back to the previous distance
- Zoom speed configurable via Options now
- Improved visualization of enemies' walk & attack range
- ‘Summon’ and ‘Ally Call’ won’t end the turn of a summoned unit any longer. Instead a movement debuff is applied for 1 turn.
- Fixed: ’Stats' screen instead of 'Gear' screen is set as default now in case of unspent skill points
- Fixed AI bug which prevented enemy Assassins from using Flurry if standing on outposts or pillars
- 'Beast Shot' damage substantially increased
- Star Burst damage slightly increased
- Spin Attack damage slightly increased
- Unhorse damage further increased and required MP reduced
- Bewitch chance capped at 90% (instead of 100%)
- Vampires: HP gain per level lowered by 1
- If a commoner uses ‘Replace’ he has to rest for 1 turn in the outpost
- Aggro increased for using 'Shelter'
- Aggro increased for using 'Send Home'
- Mov+1 added to all legendary boots
- Scene 138 overhauled and Bear Companion available now
- Scene 29 (Newshore): Fixed dialogue, hints added, better reward
- Scene 116: Fixed: Houses are blocking a unit's path properly now
- Scene 126 (Ambush): Difficulty slightly lowered
- Scene 119: Completely overhauled to make it more interesting
- A few minor changes to make the following scenarios more challenging: 27 (The Holy Church), 117 (The Island), 120 (Handicapped), 137 (The Druids)
- Scene 123 overhauled
- Scene 30 increased enemy max, a few minor changes
- Scene 31 a few modification to make it a little bit easier
- Scene 32 better reward, visuals of 3 trees fixed
- Scene 33 overhauled to make it much more challenging
- Scene 35 overhauled to make it more challenging
- Scene 36 slightly modified to make it more challenging
- Scene 127 (Old Armory) overhauled
- Scene 163 (Whispermaw) overhauled
1.9.3
Oct 17, 2014
- Move and attack range of non-player units can be visualized on the battlefield now (just tap on a unit)

- Unit overview: XP progress bar added. Atk will be shown in purple in case of legendary weapon

- New class ‘Undead Rider’ (added to several scenarios)

- Unit limit for Queen difficulty raised to 24

- Julien’s apprentice Jennifer is an elite unit now

- All non-elite units can be released now (new play through only)

-‘Head Shot’: The chance for a critical hit will be displayed at the cursor now

- Sort button added to unit specific ‘Buy’ screen

- Fixed: Sort button showed up in the Armory sometimes when it wasn’t supposed to

- Fixed: ‘Escape Shot’ cannot be countered any longer if escape was successful

- Fixed: Enemies won’t use ‘Web Haul’ any longer if the victim would end up on an outpost or pillar

- Units using ‘Bewitch’ draw more attention now, so they will be attacked more frequently

- ‘Unhorse +3’ damage increased

- ‘Holy Fire’ damage slightly reduced

- ‘Fire Bolt’ damage reduced

- ‘Beast Shot’ damage slightly increased

- ‘Escape Shot’ damage and escape chance increased

- Gorgon defense values decreased

- Troll physical defense increased

- Vampire HP regeneration slightly reduced

- Julien’s basic Pow increased by 4

- Vance basic crit chance increased by 5%

- Several scenarios visually overhauled

- Scene 26, 114, 115: enemy level reduced by 1

- Scene 27: Lich boss added

- Scene 111: Further increased defense buff for neutral priest Goldyna

- Scene 121 (Deadly Ann): Reduced spawn chance of Vampires

- Scene 125 (Trolls): Enemy pillar added

- Scene 136: Overhauled. More effort to win, but easier to save the padlock units

- Some scenario rewards changed (e.g. legendary items granted in scene 123 and 163)

- Exchanged icons for some of the spears

- Plenty of small dialogue improvements (kudos to Stephen)
1.9.2
Oct 15, 2014
- Battlefield sprites are used as replacement for character portraits as a default (can be reset to character portraits via Game Settings)

- Spiced up the following scenarios: 19, 20, 112, 143, 144, 145, 161

- Spider merc available in scenario 112 (scene 112 is unlocked after scene 19)

- Another ranger merc available in scenario 12

- Spiders can wear amulets now

- Units in stealth cannot loot chests

- Improved 'Battle Cry': For units that have finished their turn already, the Atk boost will be carried over to the next turn.

- Fixed 'Rabid Bite' sound and animation

- Damage increased for Rend Armor +3 from 105% to 110%

- Commoner's 'Throw Knife' cannot be countered any longer

- The retaliation buff of the skill 'Counter' last 2 turns now instead of 1

- 'Queen Difficulty': Changed unit restriction from 18 to 24.

- AI tweak for poisoned units: They won't try to recover lost HP on outposts or pillars anymore but attack instead.

- A few UI inconsistencies fixed

- A crash issue fixed for high level units in repeatable scenario 200

- Armory: Declining to purchase an item won't freeze the user input any longer
1.8.5
Oct 4, 2014
Magic Ward skill overhauled

Raised defense values for Bulwark and Barkskin slightly

Units with the ability 'Unstoppable' won't suffer from Mov debuffs caused by Web Haul or Web Snare any longer

Vance always retaliates properly now

Fixed a glitch with rapidly healing the same unit

Fixed a crash issue with switching to Stats in story-only scenarios (6,15,85)

Scene 145: Difficulty reduced

Scene 28: Fixed: Irvine shared his starting position with an enemy on 'Rook' difficulty

Neutral (padlock) units won't use 'Escape Shot' any longer, thus they cannot disappear before joining the player's team.

Neutral units regenerate hit points on top of neutral outposts and pillars now as well. Note that neutral units cannot conquer ally / enemy outposts or pillars, so they will stay clear from these locations.

Wounded neutral (padlock) units avoid enemy contact more consequently now. They will also make use of neutral outposts or pillars within movement range to regenerate hit points.

Balancing:
* Stealth Master bonus lowered to 3%
* Scene 143: Difficulty slightly lowered
* Scene 144: More challenging for difficulty 'Rook' and 'Queen' now
1.8.3
Sep 15, 2014
Initial Release
1.7.7
Sep 3, 2014

Tactics Maiden FAQ

Click here to learn how to download Tactics Maiden in restricted country or region.
Check the following list to see the minimum requirements of Tactics Maiden.
iPhone
Requires iOS 6.0 or later.
iPad
Requires iPadOS 6.0 or later.
iPod touch
Requires iOS 6.0 or later.
Tactics Maiden supports English

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