The Last Rocket
$1.99
1.2for iPhone, iPad
Age Rating
The Last Rocket Screenshots
About The Last Rocket
Tap, swipe and hold to guide Flip, The Last Rocket, through 64 rooms of spikes, fans, mines, flamejets and more. Collect all the scattered Memory Gears to help AMI, the onboard Autonomous Mechanical Intelligence, escape before the ship falls into a star! Featuring 8-bit graphics, 12 original chiptunes, multiple endings and challenging achievements.
INCOMING TRANSMISSIONS:
“10/10” —AppStorm
“The Last Rocket deserves a spot in every iOS gamer’s library.” —148Apps
“The Last Rocket conjures the Game Boy Color’s pixilation and cartoonish charms with the skill of a practiced understudy.” —Edge Magazine
“It’s almost worth it for the art style alone, but fortunately there’s a smart, well-designed puzzle game coated in that sharp aesthetic.” —Kotaku
“The Last Rocket will try your reflexes and test your wits, at the same time it steals your heart, girds your determination, and forces you to become a better player.”
–Pocketful of Megabytes
“Retro visuals have become such a staple they're beginning to feel like they're modern again, but Shaun Inman's The Last Rocket proves it's not just about the look, it's about the entire aesthetic of the game, from the simple and easy to pick up gameplay to the sounds coming out it — retro is a design principle, not just a pair of pixilated pants.” —Touch Arcade
“The Last Rocket is a charming distraction with a wonderful retro-chic art style.” —Pocket Gamer
“The game really shines in its later stages, when players must combine both brains and fast fingers.” —IGN
“It’s like a Game Boy Advance gem you just discovered.” —Adam “Atomic” Saltsman, Creator of Canabalt
ROCKET OUT TO THE SOUNDTRACK
http://shauninman.com/lastrocket/soundtrack.html
INCOMING TRANSMISSIONS:
“10/10” —AppStorm
“The Last Rocket deserves a spot in every iOS gamer’s library.” —148Apps
“The Last Rocket conjures the Game Boy Color’s pixilation and cartoonish charms with the skill of a practiced understudy.” —Edge Magazine
“It’s almost worth it for the art style alone, but fortunately there’s a smart, well-designed puzzle game coated in that sharp aesthetic.” —Kotaku
“The Last Rocket will try your reflexes and test your wits, at the same time it steals your heart, girds your determination, and forces you to become a better player.”
–Pocketful of Megabytes
“Retro visuals have become such a staple they're beginning to feel like they're modern again, but Shaun Inman's The Last Rocket proves it's not just about the look, it's about the entire aesthetic of the game, from the simple and easy to pick up gameplay to the sounds coming out it — retro is a design principle, not just a pair of pixilated pants.” —Touch Arcade
“The Last Rocket is a charming distraction with a wonderful retro-chic art style.” —Pocket Gamer
“The game really shines in its later stages, when players must combine both brains and fast fingers.” —IGN
“It’s like a Game Boy Advance gem you just discovered.” —Adam “Atomic” Saltsman, Creator of Canabalt
ROCKET OUT TO THE SOUNDTRACK
http://shauninman.com/lastrocket/soundtrack.html
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What's New in the Latest Version 1.2
Last updated on Aug 8, 2017
Old Versions
64-bit compatibility
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Version History
1.2
Aug 8, 2017
64-bit compatibility
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1.1.2
Aug 17, 2012
- added Flip's Escape banner to Options screen
- moved audio processing off main thread (shouldn't stutter when connecting/opening Game Center anymore)
- updated Title screen with Flip + AMI + gears graphic
- moved audio processing off main thread (shouldn't stutter when connecting/opening Game Center anymore)
- updated Title screen with Flip + AMI + gears graphic
1.1.1
Mar 27, 2012
- Recompiled for retina iPad support
- Updated REVERSE dialog to stress the speed of a tap ("Tap *quickly*...")
- Fixed single pixel highlight on Flip's right thruster in the ducking frame
- Improved swipe detection to use diagonal between start and stop point (was locking to one axis previously)
- Optimized the three gear types into single entity/asset
- Improved collision detection eliminating hundreds of unnecessary intersection tests per frame
- Fixed omission of banding on Start Over confirmation dialog text
- Updated REVERSE dialog to stress the speed of a tap ("Tap *quickly*...")
- Fixed single pixel highlight on Flip's right thruster in the ducking frame
- Improved swipe detection to use diagonal between start and stop point (was locking to one axis previously)
- Optimized the three gear types into single entity/asset
- Improved collision detection eliminating hundreds of unnecessary intersection tests per frame
- Fixed omission of banding on Start Over confirmation dialog text
1.1
Aug 31, 2011
- Added ability to reenter a room after the exit starts to close, just tap anywhere before the next level loads!
- Added a new AMI Terminal to 1-7 explaining the new "tap to reenter" mechanic
- Added Game Center integration with Best Times (Any %, 100%, and <25%) and Lowest Gears leaderboards plus all 5 title screen achievements
- Added "Low Gears %" to title screen (because this was displayed but not saved previously anyone who unlocked the <25% achievement will default to 24%)
- Improved touch detection before level starts (press and hold before Flip is ready to be controlled he will duck as soon as he is ready, most noticeable on 1-1)
- Changed generic JUGGLE dialog postscript from "You can do it!" to "Just focus on the gear outlines, not the flame jets!"
- Changed "Restart" to "Start Over" and added a confirmation dialog
- Improved collision detection against single row or column of pixels (affects 8-4)
- Addressed subpixel rounding bug (affects exit collision detection)
- Optimized tilemap drawing code so rooms with large Blinds shouldn't stutter as much (affects 8-2, 8-3, and 8-5)
- Increased iOS requirement from 3.2 to 4.0
- Fixed missing sound effects after an alarm or call
- Fixed rare bug that caused previous level to restart after exiting to the title during an explosion
- Fixed bug that prevented the door from closing after stepping off into a fan (affected 5-5, others)
- Fixed double reverse delay when manually launching during kickoff (now ignores taps during kickoff)
- Fixed buggy kickoff of exploding Mines (affected 5-2, 5-3, 5-5, and 5-7)
- Fixed dismount bug while stepping from one girder onto solid ground and onto another girder (affected 8-6)
- Fixed "wedged" Spark bug in 8-4 (not considering "hovering" Spark a bug since there's no gravity)
- Fixed rare crasher when exiting to title or reloading a level from the Pause menu
- Fixed bug preventing AMI's vocal waveform from animating during cutscenes
- Added a new AMI Terminal to 1-7 explaining the new "tap to reenter" mechanic
- Added Game Center integration with Best Times (Any %, 100%, and <25%) and Lowest Gears leaderboards plus all 5 title screen achievements
- Added "Low Gears %" to title screen (because this was displayed but not saved previously anyone who unlocked the <25% achievement will default to 24%)
- Improved touch detection before level starts (press and hold before Flip is ready to be controlled he will duck as soon as he is ready, most noticeable on 1-1)
- Changed generic JUGGLE dialog postscript from "You can do it!" to "Just focus on the gear outlines, not the flame jets!"
- Changed "Restart" to "Start Over" and added a confirmation dialog
- Improved collision detection against single row or column of pixels (affects 8-4)
- Addressed subpixel rounding bug (affects exit collision detection)
- Optimized tilemap drawing code so rooms with large Blinds shouldn't stutter as much (affects 8-2, 8-3, and 8-5)
- Increased iOS requirement from 3.2 to 4.0
- Fixed missing sound effects after an alarm or call
- Fixed rare bug that caused previous level to restart after exiting to the title during an explosion
- Fixed bug that prevented the door from closing after stepping off into a fan (affected 5-5, others)
- Fixed double reverse delay when manually launching during kickoff (now ignores taps during kickoff)
- Fixed buggy kickoff of exploding Mines (affected 5-2, 5-3, 5-5, and 5-7)
- Fixed dismount bug while stepping from one girder onto solid ground and onto another girder (affected 8-6)
- Fixed "wedged" Spark bug in 8-4 (not considering "hovering" Spark a bug since there's no gravity)
- Fixed rare crasher when exiting to title or reloading a level from the Pause menu
- Fixed bug preventing AMI's vocal waveform from animating during cutscenes
1.0.2
Aug 11, 2011
Initial public release.
1.0.1
Aug 6, 2011
Initial public release
1.0
Jul 7, 2011
The Last Rocket FAQ
Click here to learn how to download The Last Rocket in restricted country or region.
Check the following list to see the minimum requirements of The Last Rocket.
iPhone
iPad
The Last Rocket supports English