1.2
2017-08-09
64-bit compatibility
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1.1.2
2012-08-18
- added Flip's Escape banner to Options screen
- moved audio processing off main thread (shouldn't stutter when connecting/opening Game Center anymore)
- updated Title screen with Flip + AMI + gears graphic
1.1.1
2012-03-28
- Recompiled for retina iPad support
- Updated REVERSE dialog to stress the speed of a tap ("Tap *quickly*...")
- Fixed single pixel highlight on Flip's right thruster in the ducking frame
- Improved swipe detection to use diagonal between start and stop point (was locking to one axis previously)
- Optimized the three gear types into single entity/asset
- Improved collision detection eliminating hundreds of unnecessary intersection tests per frame
- Fixed omission of banding on Start Over confirmation dialog text
1.1
2011-08-31
- Added ability to reenter a room after the exit starts to close, just tap anywhere before the next level loads!
- Added a new AMI Terminal to 1-7 explaining the new "tap to reenter" mechanic
- Added Game Center integration with Best Times (Any %, 100%, and <25%) and Lowest Gears leaderboards plus all 5 title screen achievements
- Added "Low Gears %" to title screen (because this was displayed but not saved previously anyone who unlocked the <25% achievement will default to 24%)
- Improved touch detection before level starts (press and hold before Flip is ready to be controlled he will duck as soon as he is ready, most noticeable on 1-1)
- Changed generic JUGGLE dialog postscript from "You can do it!" to "Just focus on the gear outlines, not the flame jets!"
- Changed "Restart" to "Start Over" and added a confirmation dialog
- Improved collision detection against single row or column of pixels (affects 8-4)
- Addressed subpixel rounding bug (affects exit collision detection)
- Optimized tilemap drawing code so rooms with large Blinds shouldn't stutter as much (affects 8-2, 8-3, and 8-5)
- Increased iOS requirement from 3.2 to 4.0
- Fixed missing sound effects after an alarm or call
- Fixed rare bug that caused previous level to restart after exiting to the title during an explosion
- Fixed bug that prevented the door from closing after stepping off into a fan (affected 5-5, others)
- Fixed double reverse delay when manually launching during kickoff (now ignores taps during kickoff)
- Fixed buggy kickoff of exploding Mines (affected 5-2, 5-3, 5-5, and 5-7)
- Fixed dismount bug while stepping from one girder onto solid ground and onto another girder (affected 8-6)
- Fixed "wedged" Spark bug in 8-4 (not considering "hovering" Spark a bug since there's no gravity)
- Fixed rare crasher when exiting to title or reloading a level from the Pause menu
- Fixed bug preventing AMI's vocal waveform from animating during cutscenes
1.0.2
2011-08-11
Initial public release.
1.0.1
2011-08-07
Initial public release